# CocoaAsyncSocket [![Build Status](https://travis-ci.org/robbiehanson/CocoaAsyncSocket.svg?branch=master)](https://travis-ci.org/robbiehanson/CocoaAsyncSocket) [![Version Status](https://img.shields.io/cocoapods/v/CocoaAsyncSocket.svg?style=flat)](http://cocoadocs.org/docsets/CocoaAsyncSocket) [![Carthage compatible](https://img.shields.io/badge/Carthage-compatible-4BC51D.svg?style=flat)](https://github.com/Carthage/Carthage) [![Platform](http://img.shields.io/cocoapods/p/CocoaAsyncSocket.svg?style=flat)](http://cocoapods.org/?q=CocoaAsyncSocket) [![license Public Domain](https://img.shields.io/badge/license-Public%20Domain-orange.svg?style=flat)](https://en.wikipedia.org/wiki/Public_domain) CocoaAsyncSocket provides easy-to-use and powerful asynchronous socket libraries for macOS, iOS, and tvOS. The classes are described below. ## Installation #### CocoaPods Install using [CocoaPods](https://cocoapods.org) by adding this line to your Podfile: ````ruby use_frameworks! # Add this if you are targeting iOS 8+ or using Swift pod 'CocoaAsyncSocket' ```` #### Carthage CocoaAsyncSocket is [Carthage](https://github.com/Carthage/Carthage) compatible. To include it add the following line to your `Cartfile` ```bash github "robbiehanson/CocoaAsyncSocket" "master" ``` The project is currently configured to build for **iOS**, **tvOS** and **Mac**. After building with carthage the resultant frameworks will be stored in: * `Carthage/Build/iOS/CocoaAsyncSocket.framework` * `Carthage/Build/tvOS/CocoaAsyncSocket.framework` * `Carthage/Build/Mac/CocoaAsyncSocket.framework` Select the correct framework(s) and drag it into your project. #### Swift Package Manager Simply add the package dependency to your Package.swift and depend on "CocoaAsyncSocket" in the necessary targets: ```swift dependencies: [ .package(url: "https://github.com/robbiehanson/CocoaAsyncSocket", from: "7.6.4") ] ``` #### Manual You can also include it into your project by adding the source files directly, but you should probably be using a dependency manager to keep up to date. ### Importing Using Objective-C: ```obj-c // When using Clang Modules: @import CocoaAsyncSocket; // or when not: #import "GCDAsyncSocket.h" // for TCP #import "GCDAsyncUdpSocket.h" // for UDP ``` Using Swift: ```swift import CocoaAsyncSocket ``` ## TCP **GCDAsyncSocket** is a TCP/IP socket networking library built atop Grand Central Dispatch. Here are the key features available: - Native Objective-C, fully self-contained in one class.
_No need to muck around with sockets or streams. This class handles everything for you._ - Full delegate support
_Errors, connections, read completions, write completions, progress, and disconnections all result in a call to your delegate method._ - Queued non-blocking reads and writes, with optional timeouts.
_You tell it what to read or write, and it handles everything for you. Queueing, buffering, and searching for termination sequences within the stream - all handled for you automatically._ - Automatic socket acceptance.
_Spin up a server socket, tell it to accept connections, and it will call you with new instances of itself for each connection._ - Support for TCP streams over IPv4 and IPv6.
_Automatically connect to IPv4 or IPv6 hosts. Automatically accept incoming connections over both IPv4 and IPv6 with a single instance of this class. No more worrying about multiple sockets._ - Support for TLS / SSL
_Secure your socket with ease using just a single method call. Available for both client and server sockets._ - Fully GCD based and Thread-Safe
_It runs entirely within its own GCD dispatch_queue, and is completely thread-safe. Further, the delegate methods are all invoked asynchronously onto a dispatch_queue of your choosing. This means parallel operation of your socket code, and your delegate/processing code._ ## UDP **GCDAsyncUdpSocket** is a UDP/IP socket networking library built atop Grand Central Dispatch. Here are the key features available: - Native Objective-C, fully self-contained in one class.
_No need to muck around with low-level sockets. This class handles everything for you._ - Full delegate support.
_Errors, send completions, receive completions, and disconnections all result in a call to your delegate method._ - Queued non-blocking send and receive operations, with optional timeouts.
_You tell it what to send or receive, and it handles everything for you. Queueing, buffering, waiting and checking errno - all handled for you automatically._ - Support for IPv4 and IPv6.
_Automatically send/recv using IPv4 and/or IPv6. No more worrying about multiple sockets._ - Fully GCD based and Thread-Safe
_It runs entirely within its own GCD dispatch_queue, and is completely thread-safe. Further, the delegate methods are all invoked asynchronously onto a dispatch_queue of your choosing. This means parallel operation of your socket code, and your delegate/processing code._ *** For those new(ish) to networking, it's recommended you **[read the wiki](https://github.com/robbiehanson/CocoaAsyncSocket/wiki)**.
_Sockets might not work exactly like you think they do..._ **Still got questions?** Try the **[CocoaAsyncSocket Mailing List](https://groups.google.com/group/cocoaasyncsocket)**. *** Love the project? Wanna buy me a ☕️  ? (or a 🍺  😀 ): [![donation-bitcoin](https://bitpay.com/img/donate-sm.png)](https://onename.com/robbiehanson) [![donation-paypal](https://www.paypal.com/en_US/i/btn/btn_donate_SM.gif)](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=2M8C699FQ8AW2)