123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141 |
- //
- // UIImage+RSKImageCropper.m
- //
- // Copyright (c) 2014-present Ruslan Skorb, https://ruslanskorb.com
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #import "UIImage+RSKImageCropper.h"
- @implementation UIImage (RSKImageCropper)
- - (UIImage *)fixOrientation
- {
- // No-op if the orientation is already correct.
- if (self.imageOrientation == UIImageOrientationUp) {
- return self;
- }
-
- // We need to calculate the proper transformation to make the image upright.
- // We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored.
- CGAffineTransform transform = CGAffineTransformIdentity;
-
- switch (self.imageOrientation) {
- case UIImageOrientationDown:
- case UIImageOrientationDownMirrored:
- transform = CGAffineTransformTranslate(transform, self.size.width, self.size.height);
- transform = CGAffineTransformRotate(transform, M_PI);
- break;
-
- case UIImageOrientationLeft:
- case UIImageOrientationLeftMirrored:
- transform = CGAffineTransformTranslate(transform, self.size.width, 0);
- transform = CGAffineTransformRotate(transform, M_PI_2);
- break;
-
- case UIImageOrientationRight:
- case UIImageOrientationRightMirrored:
- transform = CGAffineTransformTranslate(transform, 0, self.size.height);
- transform = CGAffineTransformRotate(transform, -M_PI_2);
- break;
- case UIImageOrientationUp:
- case UIImageOrientationUpMirrored:
- break;
- }
-
- switch (self.imageOrientation) {
- case UIImageOrientationUpMirrored:
- case UIImageOrientationDownMirrored:
- transform = CGAffineTransformTranslate(transform, self.size.width, 0);
- transform = CGAffineTransformScale(transform, -1, 1);
- break;
-
- case UIImageOrientationLeftMirrored:
- case UIImageOrientationRightMirrored:
- transform = CGAffineTransformTranslate(transform, self.size.height, 0);
- transform = CGAffineTransformScale(transform, -1, 1);
- break;
- case UIImageOrientationUp:
- case UIImageOrientationDown:
- case UIImageOrientationLeft:
- case UIImageOrientationRight:
- break;
- }
-
- // Now we draw the underlying CGImage into a new context, applying the transform
- // calculated above.
- CGContextRef ctx = CGBitmapContextCreate(NULL, self.size.width, self.size.height,
- CGImageGetBitsPerComponent(self.CGImage), 0,
- CGImageGetColorSpace(self.CGImage),
- CGImageGetBitmapInfo(self.CGImage));
- CGContextConcatCTM(ctx, transform);
- switch (self.imageOrientation) {
- case UIImageOrientationLeft:
- case UIImageOrientationLeftMirrored:
- case UIImageOrientationRight:
- case UIImageOrientationRightMirrored:
- CGContextDrawImage(ctx, CGRectMake(0, 0, self.size.height, self.size.width), self.CGImage);
- break;
-
- default:
- CGContextDrawImage(ctx, CGRectMake(0, 0, self.size.width, self.size.height), self.CGImage);
- break;
- }
-
- // And now we just create a new UIImage from the drawing context.
- CGImageRef cgimg = CGBitmapContextCreateImage(ctx);
- UIImage *img = [UIImage imageWithCGImage:cgimg];
- CGContextRelease(ctx);
- CGImageRelease(cgimg);
-
- return img;
- }
- - (UIImage *)rotateByAngle:(CGFloat)angleInRadians
- {
- // Calculate the size of the rotated image.
- CGRect rotatedImageFrame = CGRectMake(0.0, 0.0, self.size.width, self.size.height);
- CGSize rotatedImageSize = CGRectApplyAffineTransform(rotatedImageFrame, CGAffineTransformMakeRotation(angleInRadians)).size;
-
- // Create a bitmap-based graphics context.
- UIGraphicsBeginImageContextWithOptions(rotatedImageSize, NO, self.scale);
-
- CGContextRef context = UIGraphicsGetCurrentContext();
-
- // Move the origin of the user coordinate system in the context to the middle.
- CGContextTranslateCTM(context, rotatedImageSize.width / 2, rotatedImageSize.height / 2);
-
- // Rotates the user coordinate system in the context.
- CGContextRotateCTM(context, angleInRadians);
-
- // Flip the handedness of the user coordinate system in the context.
- CGContextScaleCTM(context, 1.0, -1.0);
-
- // Draw the image into the context.
- CGContextDrawImage(context, CGRectMake(-self.size.width / 2, -self.size.height / 2, self.size.width, self.size.height), self.CGImage);
-
- UIImage *rotatedImage = UIGraphicsGetImageFromCurrentImageContext();
-
- UIGraphicsEndImageContext();
-
- return rotatedImage;
- }
- @end
|