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| //  //  GCDAsyncSocket.h//  //  This class is in the public domain.//  Originally created by Robbie Hanson in Q3 2010.//  Updated and maintained by Deusty LLC and the Apple development community.//  //  https://github.com/robbiehanson/CocoaAsyncSocket//#import <Foundation/Foundation.h>#import <Security/Security.h>#import <Security/SecureTransport.h>#import <dispatch/dispatch.h>#import <Availability.h>#include <sys/socket.h> // AF_INET, AF_INET6@class GCDAsyncReadPacket;@class GCDAsyncWritePacket;@class GCDAsyncSocketPreBuffer;@protocol GCDAsyncSocketDelegate;NS_ASSUME_NONNULL_BEGINextern NSString *const GCDAsyncSocketException;extern NSString *const GCDAsyncSocketErrorDomain;extern NSString *const GCDAsyncSocketQueueName;extern NSString *const GCDAsyncSocketThreadName;extern NSString *const GCDAsyncSocketManuallyEvaluateTrust;#if TARGET_OS_IPHONEextern NSString *const GCDAsyncSocketUseCFStreamForTLS;#endif#define GCDAsyncSocketSSLPeerName     (NSString *)kCFStreamSSLPeerName#define GCDAsyncSocketSSLCertificates (NSString *)kCFStreamSSLCertificates#define GCDAsyncSocketSSLIsServer     (NSString *)kCFStreamSSLIsServerextern NSString *const GCDAsyncSocketSSLPeerID;extern NSString *const GCDAsyncSocketSSLProtocolVersionMin;extern NSString *const GCDAsyncSocketSSLProtocolVersionMax;extern NSString *const GCDAsyncSocketSSLSessionOptionFalseStart;extern NSString *const GCDAsyncSocketSSLSessionOptionSendOneByteRecord;extern NSString *const GCDAsyncSocketSSLCipherSuites;extern NSString *const GCDAsyncSocketSSLALPN;#if !TARGET_OS_IPHONEextern NSString *const GCDAsyncSocketSSLDiffieHellmanParameters;#endif#define GCDAsyncSocketLoggingContext 65535typedef NS_ERROR_ENUM(GCDAsyncSocketErrorDomain, GCDAsyncSocketError) {	GCDAsyncSocketNoError = 0,           // Never used	GCDAsyncSocketBadConfigError,        // Invalid configuration	GCDAsyncSocketBadParamError,         // Invalid parameter was passed	GCDAsyncSocketConnectTimeoutError,   // A connect operation timed out	GCDAsyncSocketReadTimeoutError,      // A read operation timed out	GCDAsyncSocketWriteTimeoutError,     // A write operation timed out	GCDAsyncSocketReadMaxedOutError,     // Reached set maxLength without completing	GCDAsyncSocketClosedError,           // The remote peer closed the connection	GCDAsyncSocketOtherError,            // Description provided in userInfo};////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////#pragma mark -////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////@interface GCDAsyncSocket : NSObject/** * GCDAsyncSocket uses the standard delegate paradigm, * but executes all delegate callbacks on a given delegate dispatch queue. * This allows for maximum concurrency, while at the same time providing easy thread safety. *  * You MUST set a delegate AND delegate dispatch queue before attempting to * use the socket, or you will get an error. *  * The socket queue is optional. * If you pass NULL, GCDAsyncSocket will automatically create it's own socket queue. * If you choose to provide a socket queue, the socket queue must not be a concurrent queue. * If you choose to provide a socket queue, and the socket queue has a configured target queue, * then please see the discussion for the method markSocketQueueTargetQueue. *  * The delegate queue and socket queue can optionally be the same.**/- (instancetype)init;- (instancetype)initWithSocketQueue:(nullable dispatch_queue_t)sq;- (instancetype)initWithDelegate:(nullable id<GCDAsyncSocketDelegate>)aDelegate delegateQueue:(nullable dispatch_queue_t)dq;- (instancetype)initWithDelegate:(nullable id<GCDAsyncSocketDelegate>)aDelegate delegateQueue:(nullable dispatch_queue_t)dq socketQueue:(nullable dispatch_queue_t)sq NS_DESIGNATED_INITIALIZER;/** * Create GCDAsyncSocket from already connect BSD socket file descriptor**/+ (nullable instancetype)socketFromConnectedSocketFD:(int)socketFD socketQueue:(nullable dispatch_queue_t)sq error:(NSError**)error;+ (nullable instancetype)socketFromConnectedSocketFD:(int)socketFD delegate:(nullable id<GCDAsyncSocketDelegate>)aDelegate delegateQueue:(nullable dispatch_queue_t)dq error:(NSError**)error;+ (nullable instancetype)socketFromConnectedSocketFD:(int)socketFD delegate:(nullable id<GCDAsyncSocketDelegate>)aDelegate delegateQueue:(nullable dispatch_queue_t)dq socketQueue:(nullable dispatch_queue_t)sq error:(NSError **)error;#pragma mark Configuration@property (atomic, weak, readwrite, nullable) id<GCDAsyncSocketDelegate> delegate;#if OS_OBJECT_USE_OBJC@property (atomic, strong, readwrite, nullable) dispatch_queue_t delegateQueue;#else@property (atomic, assign, readwrite, nullable) dispatch_queue_t delegateQueue;#endif- (void)getDelegate:(id<GCDAsyncSocketDelegate> __nullable * __nullable)delegatePtr delegateQueue:(dispatch_queue_t __nullable * __nullable)delegateQueuePtr;- (void)setDelegate:(nullable id<GCDAsyncSocketDelegate>)delegate delegateQueue:(nullable dispatch_queue_t)delegateQueue;/** * If you are setting the delegate to nil within the delegate's dealloc method, * you may need to use the synchronous versions below.**/- (void)synchronouslySetDelegate:(nullable id<GCDAsyncSocketDelegate>)delegate;- (void)synchronouslySetDelegateQueue:(nullable dispatch_queue_t)delegateQueue;- (void)synchronouslySetDelegate:(nullable id<GCDAsyncSocketDelegate>)delegate delegateQueue:(nullable dispatch_queue_t)delegateQueue;/** * By default, both IPv4 and IPv6 are enabled. *  * For accepting incoming connections, this means GCDAsyncSocket automatically supports both protocols, * and can simulataneously accept incoming connections on either protocol. *  * For outgoing connections, this means GCDAsyncSocket can connect to remote hosts running either protocol. * If a DNS lookup returns only IPv4 results, GCDAsyncSocket will automatically use IPv4. * If a DNS lookup returns only IPv6 results, GCDAsyncSocket will automatically use IPv6. * If a DNS lookup returns both IPv4 and IPv6 results, the preferred protocol will be chosen. * By default, the preferred protocol is IPv4, but may be configured as desired.**/@property (atomic, assign, readwrite, getter=isIPv4Enabled) BOOL IPv4Enabled;@property (atomic, assign, readwrite, getter=isIPv6Enabled) BOOL IPv6Enabled;@property (atomic, assign, readwrite, getter=isIPv4PreferredOverIPv6) BOOL IPv4PreferredOverIPv6;/**  * When connecting to both IPv4 and IPv6 using Happy Eyeballs (RFC 6555) https://tools.ietf.org/html/rfc6555 * this is the delay between connecting to the preferred protocol and the fallback protocol. * * Defaults to 300ms.**/@property (atomic, assign, readwrite) NSTimeInterval alternateAddressDelay;/** * User data allows you to associate arbitrary information with the socket. * This data is not used internally by socket in any way.**/@property (atomic, strong, readwrite, nullable) id userData;#pragma mark Accepting/** * Tells the socket to begin listening and accepting connections on the given port. * When a connection is accepted, a new instance of GCDAsyncSocket will be spawned to handle it, * and the socket:didAcceptNewSocket: delegate method will be invoked. *  * The socket will listen on all available interfaces (e.g. wifi, ethernet, etc)**/- (BOOL)acceptOnPort:(uint16_t)port error:(NSError **)errPtr;/** * This method is the same as acceptOnPort:error: with the * additional option of specifying which interface to listen on. *  * For example, you could specify that the socket should only accept connections over ethernet, * and not other interfaces such as wifi. *  * The interface may be specified by name (e.g. "en1" or "lo0") or by IP address (e.g. "192.168.4.34"). * You may also use the special strings "localhost" or "loopback" to specify that * the socket only accept connections from the local machine. *  * You can see the list of interfaces via the command line utility "ifconfig", * or programmatically via the getifaddrs() function. *  * To accept connections on any interface pass nil, or simply use the acceptOnPort:error: method.**/- (BOOL)acceptOnInterface:(nullable NSString *)interface port:(uint16_t)port error:(NSError **)errPtr;/** * Tells the socket to begin listening and accepting connections on the unix domain at the given url. * When a connection is accepted, a new instance of GCDAsyncSocket will be spawned to handle it, * and the socket:didAcceptNewSocket: delegate method will be invoked. * * The socket will listen on all available interfaces (e.g. wifi, ethernet, etc) **/- (BOOL)acceptOnUrl:(NSURL *)url error:(NSError **)errPtr;#pragma mark Connecting/** * Connects to the given host and port. *  * This method invokes connectToHost:onPort:viaInterface:withTimeout:error: * and uses the default interface, and no timeout.**/- (BOOL)connectToHost:(NSString *)host onPort:(uint16_t)port error:(NSError **)errPtr;/** * Connects to the given host and port with an optional timeout. *  * This method invokes connectToHost:onPort:viaInterface:withTimeout:error: and uses the default interface.**/- (BOOL)connectToHost:(NSString *)host               onPort:(uint16_t)port          withTimeout:(NSTimeInterval)timeout                error:(NSError **)errPtr;/** * Connects to the given host & port, via the optional interface, with an optional timeout. *  * The host may be a domain name (e.g. "deusty.com") or an IP address string (e.g. "192.168.0.2"). * The host may also be the special strings "localhost" or "loopback" to specify connecting * to a service on the local machine. *  * The interface may be a name (e.g. "en1" or "lo0") or the corresponding IP address (e.g. "192.168.4.35"). * The interface may also be used to specify the local port (see below). *  * To not time out use a negative time interval. *  * This method will return NO if an error is detected, and set the error pointer (if one was given). * Possible errors would be a nil host, invalid interface, or socket is already connected. *  * If no errors are detected, this method will start a background connect operation and immediately return YES. * The delegate callbacks are used to notify you when the socket connects, or if the host was unreachable. *  * Since this class supports queued reads and writes, you can immediately start reading and/or writing. * All read/write operations will be queued, and upon socket connection, * the operations will be dequeued and processed in order. *  * The interface may optionally contain a port number at the end of the string, separated by a colon. * This allows you to specify the local port that should be used for the outgoing connection. (read paragraph to end) * To specify both interface and local port: "en1:8082" or "192.168.4.35:2424". * To specify only local port: ":8082". * Please note this is an advanced feature, and is somewhat hidden on purpose. * You should understand that 99.999% of the time you should NOT specify the local port for an outgoing connection. * If you think you need to, there is a very good chance you have a fundamental misunderstanding somewhere. * Local ports do NOT need to match remote ports. In fact, they almost never do. * This feature is here for networking professionals using very advanced techniques.**/- (BOOL)connectToHost:(NSString *)host               onPort:(uint16_t)port         viaInterface:(nullable NSString *)interface          withTimeout:(NSTimeInterval)timeout                error:(NSError **)errPtr;/** * Connects to the given address, specified as a sockaddr structure wrapped in a NSData object. * For example, a NSData object returned from NSNetService's addresses method. *  * If you have an existing struct sockaddr you can convert it to a NSData object like so: * struct sockaddr sa  -> NSData *dsa = [NSData dataWithBytes:&remoteAddr length:remoteAddr.sa_len]; * struct sockaddr *sa -> NSData *dsa = [NSData dataWithBytes:remoteAddr length:remoteAddr->sa_len]; *  * This method invokes connectToAddress:remoteAddr viaInterface:nil withTimeout:-1 error:errPtr.**/- (BOOL)connectToAddress:(NSData *)remoteAddr error:(NSError **)errPtr;/** * This method is the same as connectToAddress:error: with an additional timeout option. * To not time out use a negative time interval, or simply use the connectToAddress:error: method.**/- (BOOL)connectToAddress:(NSData *)remoteAddr withTimeout:(NSTimeInterval)timeout error:(NSError **)errPtr;/** * Connects to the given address, using the specified interface and timeout. *  * The address is specified as a sockaddr structure wrapped in a NSData object. * For example, a NSData object returned from NSNetService's addresses method. *  * If you have an existing struct sockaddr you can convert it to a NSData object like so: * struct sockaddr sa  -> NSData *dsa = [NSData dataWithBytes:&remoteAddr length:remoteAddr.sa_len]; * struct sockaddr *sa -> NSData *dsa = [NSData dataWithBytes:remoteAddr length:remoteAddr->sa_len]; *  * The interface may be a name (e.g. "en1" or "lo0") or the corresponding IP address (e.g. "192.168.4.35"). * The interface may also be used to specify the local port (see below). *  * The timeout is optional. To not time out use a negative time interval. *  * This method will return NO if an error is detected, and set the error pointer (if one was given). * Possible errors would be a nil host, invalid interface, or socket is already connected. *  * If no errors are detected, this method will start a background connect operation and immediately return YES. * The delegate callbacks are used to notify you when the socket connects, or if the host was unreachable. *  * Since this class supports queued reads and writes, you can immediately start reading and/or writing. * All read/write operations will be queued, and upon socket connection, * the operations will be dequeued and processed in order. *  * The interface may optionally contain a port number at the end of the string, separated by a colon. * This allows you to specify the local port that should be used for the outgoing connection. (read paragraph to end) * To specify both interface and local port: "en1:8082" or "192.168.4.35:2424". * To specify only local port: ":8082". * Please note this is an advanced feature, and is somewhat hidden on purpose. * You should understand that 99.999% of the time you should NOT specify the local port for an outgoing connection. * If you think you need to, there is a very good chance you have a fundamental misunderstanding somewhere. * Local ports do NOT need to match remote ports. In fact, they almost never do. * This feature is here for networking professionals using very advanced techniques.**/- (BOOL)connectToAddress:(NSData *)remoteAddr            viaInterface:(nullable NSString *)interface             withTimeout:(NSTimeInterval)timeout                   error:(NSError **)errPtr;/** * Connects to the unix domain socket at the given url, using the specified timeout. */- (BOOL)connectToUrl:(NSURL *)url withTimeout:(NSTimeInterval)timeout error:(NSError **)errPtr;/** * Iterates over the given NetService's addresses in order, and invokes connectToAddress:error:. Stops at the * first invocation that succeeds and returns YES; otherwise returns NO. */- (BOOL)connectToNetService:(NSNetService *)netService error:(NSError **)errPtr;#pragma mark Disconnecting/** * Disconnects immediately (synchronously). Any pending reads or writes are dropped. *  * If the socket is not already disconnected, an invocation to the socketDidDisconnect:withError: delegate method * will be queued onto the delegateQueue asynchronously (behind any previously queued delegate methods). * In other words, the disconnected delegate method will be invoked sometime shortly after this method returns. *  * Please note the recommended way of releasing a GCDAsyncSocket instance (e.g. in a dealloc method) * [asyncSocket setDelegate:nil]; * [asyncSocket disconnect]; * [asyncSocket release]; *  * If you plan on disconnecting the socket, and then immediately asking it to connect again, * you'll likely want to do so like this: * [asyncSocket setDelegate:nil]; * [asyncSocket disconnect]; * [asyncSocket setDelegate:self]; * [asyncSocket connect...];**/- (void)disconnect;/** * Disconnects after all pending reads have completed. * After calling this, the read and write methods will do nothing. * The socket will disconnect even if there are still pending writes.**/- (void)disconnectAfterReading;/** * Disconnects after all pending writes have completed. * After calling this, the read and write methods will do nothing. * The socket will disconnect even if there are still pending reads.**/- (void)disconnectAfterWriting;/** * Disconnects after all pending reads and writes have completed. * After calling this, the read and write methods will do nothing.**/- (void)disconnectAfterReadingAndWriting;#pragma mark Diagnostics/** * Returns whether the socket is disconnected or connected. *  * A disconnected socket may be recycled. * That is, it can be used again for connecting or listening. *  * If a socket is in the process of connecting, it may be neither disconnected nor connected.**/@property (atomic, readonly) BOOL isDisconnected;@property (atomic, readonly) BOOL isConnected;/** * Returns the local or remote host and port to which this socket is connected, or nil and 0 if not connected. * The host will be an IP address.**/@property (atomic, readonly, nullable) NSString *connectedHost;@property (atomic, readonly) uint16_t  connectedPort;@property (atomic, readonly, nullable) NSURL    *connectedUrl;@property (atomic, readonly, nullable) NSString *localHost;@property (atomic, readonly) uint16_t  localPort;/** * Returns the local or remote address to which this socket is connected, * specified as a sockaddr structure wrapped in a NSData object. *  * @seealso connectedHost * @seealso connectedPort * @seealso localHost * @seealso localPort**/@property (atomic, readonly, nullable) NSData *connectedAddress;@property (atomic, readonly, nullable) NSData *localAddress;/** * Returns whether the socket is IPv4 or IPv6. * An accepting socket may be both.**/@property (atomic, readonly) BOOL isIPv4;@property (atomic, readonly) BOOL isIPv6;/** * Returns whether or not the socket has been secured via SSL/TLS. *  * See also the startTLS method.**/@property (atomic, readonly) BOOL isSecure;#pragma mark Reading// The readData and writeData methods won't block (they are asynchronous).// // When a read is complete the socket:didReadData:withTag: delegate method is dispatched on the delegateQueue.// When a write is complete the socket:didWriteDataWithTag: delegate method is dispatched on the delegateQueue.// // You may optionally set a timeout for any read/write operation. (To not timeout, use a negative time interval.)// If a read/write opertion times out, the corresponding "socket:shouldTimeout..." delegate method// is called to optionally allow you to extend the timeout.// Upon a timeout, the "socket:didDisconnectWithError:" method is called// // The tag is for your convenience.// You can use it as an array index, step number, state id, pointer, etc./** * Reads the first available bytes that become available on the socket. *  * If the timeout value is negative, the read operation will not use a timeout.**/- (void)readDataWithTimeout:(NSTimeInterval)timeout tag:(long)tag;/** * Reads the first available bytes that become available on the socket. * The bytes will be appended to the given byte buffer starting at the given offset. * The given buffer will automatically be increased in size if needed. *  * If the timeout value is negative, the read operation will not use a timeout. * If the buffer is nil, the socket will create a buffer for you. *  * If the bufferOffset is greater than the length of the given buffer, * the method will do nothing, and the delegate will not be called. *  * If you pass a buffer, you must not alter it in any way while the socket is using it. * After completion, the data returned in socket:didReadData:withTag: will be a subset of the given buffer. * That is, it will reference the bytes that were appended to the given buffer via * the method [NSData dataWithBytesNoCopy:length:freeWhenDone:NO].**/- (void)readDataWithTimeout:(NSTimeInterval)timeout					 buffer:(nullable NSMutableData *)buffer			   bufferOffset:(NSUInteger)offset						tag:(long)tag;/** * Reads the first available bytes that become available on the socket. * The bytes will be appended to the given byte buffer starting at the given offset. * The given buffer will automatically be increased in size if needed. * A maximum of length bytes will be read. *  * If the timeout value is negative, the read operation will not use a timeout. * If the buffer is nil, a buffer will automatically be created for you. * If maxLength is zero, no length restriction is enforced. *  * If the bufferOffset is greater than the length of the given buffer, * the method will do nothing, and the delegate will not be called. *  * If you pass a buffer, you must not alter it in any way while the socket is using it. * After completion, the data returned in socket:didReadData:withTag: will be a subset of the given buffer. * That is, it will reference the bytes that were appended to the given buffer  via * the method [NSData dataWithBytesNoCopy:length:freeWhenDone:NO].**/- (void)readDataWithTimeout:(NSTimeInterval)timeout                     buffer:(nullable NSMutableData *)buffer               bufferOffset:(NSUInteger)offset                  maxLength:(NSUInteger)length                        tag:(long)tag;/** * Reads the given number of bytes. *  * If the timeout value is negative, the read operation will not use a timeout. *  * If the length is 0, this method does nothing and the delegate is not called.**/- (void)readDataToLength:(NSUInteger)length withTimeout:(NSTimeInterval)timeout tag:(long)tag;/** * Reads the given number of bytes. * The bytes will be appended to the given byte buffer starting at the given offset. * The given buffer will automatically be increased in size if needed. *  * If the timeout value is negative, the read operation will not use a timeout. * If the buffer is nil, a buffer will automatically be created for you. *  * If the length is 0, this method does nothing and the delegate is not called. * If the bufferOffset is greater than the length of the given buffer, * the method will do nothing, and the delegate will not be called. *  * If you pass a buffer, you must not alter it in any way while AsyncSocket is using it. * After completion, the data returned in socket:didReadData:withTag: will be a subset of the given buffer. * That is, it will reference the bytes that were appended to the given buffer via * the method [NSData dataWithBytesNoCopy:length:freeWhenDone:NO].**/- (void)readDataToLength:(NSUInteger)length             withTimeout:(NSTimeInterval)timeout                  buffer:(nullable NSMutableData *)buffer            bufferOffset:(NSUInteger)offset                     tag:(long)tag;/** * Reads bytes until (and including) the passed "data" parameter, which acts as a separator. *  * If the timeout value is negative, the read operation will not use a timeout. *  * If you pass nil or zero-length data as the "data" parameter, * the method will do nothing (except maybe print a warning), and the delegate will not be called. *  * To read a line from the socket, use the line separator (e.g. CRLF for HTTP, see below) as the "data" parameter. * If you're developing your own custom protocol, be sure your separator can not occur naturally as * part of the data between separators. * For example, imagine you want to send several small documents over a socket. * Using CRLF as a separator is likely unwise, as a CRLF could easily exist within the documents. * In this particular example, it would be better to use a protocol similar to HTTP with * a header that includes the length of the document. * Also be careful that your separator cannot occur naturally as part of the encoding for a character. *  * The given data (separator) parameter should be immutable. * For performance reasons, the socket will retain it, not copy it. * So if it is immutable, don't modify it while the socket is using it.**/- (void)readDataToData:(nullable NSData *)data withTimeout:(NSTimeInterval)timeout tag:(long)tag;/** * Reads bytes until (and including) the passed "data" parameter, which acts as a separator. * The bytes will be appended to the given byte buffer starting at the given offset. * The given buffer will automatically be increased in size if needed. *  * If the timeout value is negative, the read operation will not use a timeout. * If the buffer is nil, a buffer will automatically be created for you. *  * If the bufferOffset is greater than the length of the given buffer, * the method will do nothing (except maybe print a warning), and the delegate will not be called. *  * If you pass a buffer, you must not alter it in any way while the socket is using it. * After completion, the data returned in socket:didReadData:withTag: will be a subset of the given buffer. * That is, it will reference the bytes that were appended to the given buffer via * the method [NSData dataWithBytesNoCopy:length:freeWhenDone:NO]. *  * To read a line from the socket, use the line separator (e.g. CRLF for HTTP, see below) as the "data" parameter. * If you're developing your own custom protocol, be sure your separator can not occur naturally as * part of the data between separators. * For example, imagine you want to send several small documents over a socket. * Using CRLF as a separator is likely unwise, as a CRLF could easily exist within the documents. * In this particular example, it would be better to use a protocol similar to HTTP with * a header that includes the length of the document. * Also be careful that your separator cannot occur naturally as part of the encoding for a character. *  * The given data (separator) parameter should be immutable. * For performance reasons, the socket will retain it, not copy it. * So if it is immutable, don't modify it while the socket is using it.**/- (void)readDataToData:(NSData *)data           withTimeout:(NSTimeInterval)timeout                buffer:(nullable NSMutableData *)buffer          bufferOffset:(NSUInteger)offset                   tag:(long)tag;/** * Reads bytes until (and including) the passed "data" parameter, which acts as a separator. *  * If the timeout value is negative, the read operation will not use a timeout. *  * If maxLength is zero, no length restriction is enforced. * Otherwise if maxLength bytes are read without completing the read, * it is treated similarly to a timeout - the socket is closed with a GCDAsyncSocketReadMaxedOutError. * The read will complete successfully if exactly maxLength bytes are read and the given data is found at the end. *  * If you pass nil or zero-length data as the "data" parameter, * the method will do nothing (except maybe print a warning), and the delegate will not be called. * If you pass a maxLength parameter that is less than the length of the data parameter, * the method will do nothing (except maybe print a warning), and the delegate will not be called. *  * To read a line from the socket, use the line separator (e.g. CRLF for HTTP, see below) as the "data" parameter. * If you're developing your own custom protocol, be sure your separator can not occur naturally as * part of the data between separators. * For example, imagine you want to send several small documents over a socket. * Using CRLF as a separator is likely unwise, as a CRLF could easily exist within the documents. * In this particular example, it would be better to use a protocol similar to HTTP with * a header that includes the length of the document. * Also be careful that your separator cannot occur naturally as part of the encoding for a character. *  * The given data (separator) parameter should be immutable. * For performance reasons, the socket will retain it, not copy it. * So if it is immutable, don't modify it while the socket is using it.**/- (void)readDataToData:(NSData *)data withTimeout:(NSTimeInterval)timeout maxLength:(NSUInteger)length tag:(long)tag;/** * Reads bytes until (and including) the passed "data" parameter, which acts as a separator. * The bytes will be appended to the given byte buffer starting at the given offset. * The given buffer will automatically be increased in size if needed. *  * If the timeout value is negative, the read operation will not use a timeout. * If the buffer is nil, a buffer will automatically be created for you. *  * If maxLength is zero, no length restriction is enforced. * Otherwise if maxLength bytes are read without completing the read, * it is treated similarly to a timeout - the socket is closed with a GCDAsyncSocketReadMaxedOutError. * The read will complete successfully if exactly maxLength bytes are read and the given data is found at the end. *  * If you pass a maxLength parameter that is less than the length of the data (separator) parameter, * the method will do nothing (except maybe print a warning), and the delegate will not be called. * If the bufferOffset is greater than the length of the given buffer, * the method will do nothing (except maybe print a warning), and the delegate will not be called. *  * If you pass a buffer, you must not alter it in any way while the socket is using it. * After completion, the data returned in socket:didReadData:withTag: will be a subset of the given buffer. * That is, it will reference the bytes that were appended to the given buffer via * the method [NSData dataWithBytesNoCopy:length:freeWhenDone:NO]. *  * To read a line from the socket, use the line separator (e.g. CRLF for HTTP, see below) as the "data" parameter. * If you're developing your own custom protocol, be sure your separator can not occur naturally as * part of the data between separators. * For example, imagine you want to send several small documents over a socket. * Using CRLF as a separator is likely unwise, as a CRLF could easily exist within the documents. * In this particular example, it would be better to use a protocol similar to HTTP with * a header that includes the length of the document. * Also be careful that your separator cannot occur naturally as part of the encoding for a character. *  * The given data (separator) parameter should be immutable. * For performance reasons, the socket will retain it, not copy it. * So if it is immutable, don't modify it while the socket is using it.**/- (void)readDataToData:(NSData *)data           withTimeout:(NSTimeInterval)timeout                buffer:(nullable NSMutableData *)buffer          bufferOffset:(NSUInteger)offset             maxLength:(NSUInteger)length                   tag:(long)tag;/** * Returns progress of the current read, from 0.0 to 1.0, or NaN if no current read (use isnan() to check). * The parameters "tag", "done" and "total" will be filled in if they aren't NULL.**/- (float)progressOfReadReturningTag:(nullable long *)tagPtr bytesDone:(nullable NSUInteger *)donePtr total:(nullable NSUInteger *)totalPtr;#pragma mark Writing/** * Writes data to the socket, and calls the delegate when finished. *  * If you pass in nil or zero-length data, this method does nothing and the delegate will not be called. * If the timeout value is negative, the write operation will not use a timeout. *  * Thread-Safety Note: * If the given data parameter is mutable (NSMutableData) then you MUST NOT alter the data while * the socket is writing it. In other words, it's not safe to alter the data until after the delegate method * socket:didWriteDataWithTag: is invoked signifying that this particular write operation has completed. * This is due to the fact that GCDAsyncSocket does NOT copy the data. It simply retains it. * This is for performance reasons. Often times, if NSMutableData is passed, it is because * a request/response was built up in memory. Copying this data adds an unwanted/unneeded overhead. * If you need to write data from an immutable buffer, and you need to alter the buffer before the socket * completes writing the bytes (which is NOT immediately after this method returns, but rather at a later time * when the delegate method notifies you), then you should first copy the bytes, and pass the copy to this method.**/- (void)writeData:(nullable NSData *)data withTimeout:(NSTimeInterval)timeout tag:(long)tag;/** * Returns progress of the current write, from 0.0 to 1.0, or NaN if no current write (use isnan() to check). * The parameters "tag", "done" and "total" will be filled in if they aren't NULL.**/- (float)progressOfWriteReturningTag:(nullable long *)tagPtr bytesDone:(nullable NSUInteger *)donePtr total:(nullable NSUInteger *)totalPtr;#pragma mark Security/** * Secures the connection using SSL/TLS. *  * This method may be called at any time, and the TLS handshake will occur after all pending reads and writes * are finished. This allows one the option of sending a protocol dependent StartTLS message, and queuing * the upgrade to TLS at the same time, without having to wait for the write to finish. * Any reads or writes scheduled after this method is called will occur over the secured connection. * * ==== The available TOP-LEVEL KEYS are: *  * - GCDAsyncSocketManuallyEvaluateTrust *     The value must be of type NSNumber, encapsulating a BOOL value. *     If you set this to YES, then the underlying SecureTransport system will not evaluate the SecTrustRef of the peer. *     Instead it will pause at the moment evaulation would typically occur, *     and allow us to handle the security evaluation however we see fit. *     So GCDAsyncSocket will invoke the delegate method socket:shouldTrustPeer: passing the SecTrustRef. * *     Note that if you set this option, then all other configuration keys are ignored. *     Evaluation will be completely up to you during the socket:didReceiveTrust:completionHandler: delegate method. * *     For more information on trust evaluation see: *     Apple's Technical Note TN2232 - HTTPS Server Trust Evaluation *     https://developer.apple.com/library/ios/technotes/tn2232/_index.html *      *     If unspecified, the default value is NO. * * - GCDAsyncSocketUseCFStreamForTLS (iOS only) *     The value must be of type NSNumber, encapsulating a BOOL value. *     By default GCDAsyncSocket will use the SecureTransport layer to perform encryption. *     This gives us more control over the security protocol (many more configuration options), *     plus it allows us to optimize things like sys calls and buffer allocation. *      *     However, if you absolutely must, you can instruct GCDAsyncSocket to use the old-fashioned encryption *     technique by going through the CFStream instead. So instead of using SecureTransport, GCDAsyncSocket *     will instead setup a CFRead/CFWriteStream. And then set the kCFStreamPropertySSLSettings property *     (via CFReadStreamSetProperty / CFWriteStreamSetProperty) and will pass the given options to this method. *      *     Thus all the other keys in the given dictionary will be ignored by GCDAsyncSocket, *     and will passed directly CFReadStreamSetProperty / CFWriteStreamSetProperty. *     For more infomation on these keys, please see the documentation for kCFStreamPropertySSLSettings. * *     If unspecified, the default value is NO. * * ==== The available CONFIGURATION KEYS are: * * - kCFStreamSSLPeerName *     The value must be of type NSString. *     It should match the name in the X.509 certificate given by the remote party. *     See Apple's documentation for SSLSetPeerDomainName. * * - kCFStreamSSLCertificates *     The value must be of type NSArray. *     See Apple's documentation for SSLSetCertificate. * * - kCFStreamSSLIsServer *     The value must be of type NSNumber, encapsulationg a BOOL value. *     See Apple's documentation for SSLCreateContext for iOS. *     This is optional for iOS. If not supplied, a NO value is the default. *     This is not needed for Mac OS X, and the value is ignored. * * - GCDAsyncSocketSSLPeerID *     The value must be of type NSData. *     You must set this value if you want to use TLS session resumption. *     See Apple's documentation for SSLSetPeerID. * * - GCDAsyncSocketSSLProtocolVersionMin * - GCDAsyncSocketSSLProtocolVersionMax *     The value(s) must be of type NSNumber, encapsulting a SSLProtocol value. *     See Apple's documentation for SSLSetProtocolVersionMin & SSLSetProtocolVersionMax. *     See also the SSLProtocol typedef. *  * - GCDAsyncSocketSSLSessionOptionFalseStart *     The value must be of type NSNumber, encapsulating a BOOL value. *     See Apple's documentation for kSSLSessionOptionFalseStart. *  * - GCDAsyncSocketSSLSessionOptionSendOneByteRecord *     The value must be of type NSNumber, encapsulating a BOOL value. *     See Apple's documentation for kSSLSessionOptionSendOneByteRecord. *  * - GCDAsyncSocketSSLCipherSuites *     The values must be of type NSArray. *     Each item within the array must be a NSNumber, encapsulating an SSLCipherSuite. *     See Apple's documentation for SSLSetEnabledCiphers. *     See also the SSLCipherSuite typedef. * * - GCDAsyncSocketSSLDiffieHellmanParameters (Mac OS X only) *     The value must be of type NSData. *     See Apple's documentation for SSLSetDiffieHellmanParams. *  * ==== The following UNAVAILABLE KEYS are: (with throw an exception) *  * - kCFStreamSSLAllowsAnyRoot (UNAVAILABLE) *     You MUST use manual trust evaluation instead (see GCDAsyncSocketManuallyEvaluateTrust). *     Corresponding deprecated method: SSLSetAllowsAnyRoot *  * - kCFStreamSSLAllowsExpiredRoots (UNAVAILABLE) *     You MUST use manual trust evaluation instead (see GCDAsyncSocketManuallyEvaluateTrust). *     Corresponding deprecated method: SSLSetAllowsExpiredRoots * * - kCFStreamSSLAllowsExpiredCertificates (UNAVAILABLE) *     You MUST use manual trust evaluation instead (see GCDAsyncSocketManuallyEvaluateTrust). *     Corresponding deprecated method: SSLSetAllowsExpiredCerts * * - kCFStreamSSLValidatesCertificateChain (UNAVAILABLE) *     You MUST use manual trust evaluation instead (see GCDAsyncSocketManuallyEvaluateTrust). *     Corresponding deprecated method: SSLSetEnableCertVerify * * - kCFStreamSSLLevel (UNAVAILABLE) *     You MUST use GCDAsyncSocketSSLProtocolVersionMin & GCDAsyncSocketSSLProtocolVersionMin instead. *     Corresponding deprecated method: SSLSetProtocolVersionEnabled * *  * Please refer to Apple's documentation for corresponding SSLFunctions. * * If you pass in nil or an empty dictionary, the default settings will be used. *  * IMPORTANT SECURITY NOTE: * The default settings will check to make sure the remote party's certificate is signed by a * trusted 3rd party certificate agency (e.g. verisign) and that the certificate is not expired. * However it will not verify the name on the certificate unless you * give it a name to verify against via the kCFStreamSSLPeerName key. * The security implications of this are important to understand. * Imagine you are attempting to create a secure connection to MySecureServer.com, * but your socket gets directed to MaliciousServer.com because of a hacked DNS server. * If you simply use the default settings, and MaliciousServer.com has a valid certificate, * the default settings will not detect any problems since the certificate is valid. * To properly secure your connection in this particular scenario you * should set the kCFStreamSSLPeerName property to "MySecureServer.com". *  * You can also perform additional validation in socketDidSecure.**/- (void)startTLS:(nullable NSDictionary <NSString*,NSObject*>*)tlsSettings;#pragma mark Advanced/** * Traditionally sockets are not closed until the conversation is over. * However, it is technically possible for the remote enpoint to close its write stream. * Our socket would then be notified that there is no more data to be read, * but our socket would still be writeable and the remote endpoint could continue to receive our data. *  * The argument for this confusing functionality stems from the idea that a client could shut down its * write stream after sending a request to the server, thus notifying the server there are to be no further requests. * In practice, however, this technique did little to help server developers. *  * To make matters worse, from a TCP perspective there is no way to tell the difference from a read stream close * and a full socket close. They both result in the TCP stack receiving a FIN packet. The only way to tell * is by continuing to write to the socket. If it was only a read stream close, then writes will continue to work. * Otherwise an error will be occur shortly (when the remote end sends us a RST packet). *  * In addition to the technical challenges and confusion, many high level socket/stream API's provide * no support for dealing with the problem. If the read stream is closed, the API immediately declares the * socket to be closed, and shuts down the write stream as well. In fact, this is what Apple's CFStream API does. * It might sound like poor design at first, but in fact it simplifies development. *  * The vast majority of the time if the read stream is closed it's because the remote endpoint closed its socket. * Thus it actually makes sense to close the socket at this point. * And in fact this is what most networking developers want and expect to happen. * However, if you are writing a server that interacts with a plethora of clients, * you might encounter a client that uses the discouraged technique of shutting down its write stream. * If this is the case, you can set this property to NO, * and make use of the socketDidCloseReadStream delegate method. *  * The default value is YES.**/@property (atomic, assign, readwrite) BOOL autoDisconnectOnClosedReadStream;/** * GCDAsyncSocket maintains thread safety by using an internal serial dispatch_queue. * In most cases, the instance creates this queue itself. * However, to allow for maximum flexibility, the internal queue may be passed in the init method. * This allows for some advanced options such as controlling socket priority via target queues. * However, when one begins to use target queues like this, they open the door to some specific deadlock issues. *  * For example, imagine there are 2 queues: * dispatch_queue_t socketQueue; * dispatch_queue_t socketTargetQueue; *  * If you do this (pseudo-code): * socketQueue.targetQueue = socketTargetQueue; *  * Then all socketQueue operations will actually get run on the given socketTargetQueue. * This is fine and works great in most situations. * But if you run code directly from within the socketTargetQueue that accesses the socket, * you could potentially get deadlock. Imagine the following code: *  * - (BOOL)socketHasSomething * { *     __block BOOL result = NO; *     dispatch_block_t block = ^{ *         result = [self someInternalMethodToBeRunOnlyOnSocketQueue]; *     } *     if (is_executing_on_queue(socketQueue)) *         block(); *     else *         dispatch_sync(socketQueue, block); *      *     return result; * } *  * What happens if you call this method from the socketTargetQueue? The result is deadlock. * This is because the GCD API offers no mechanism to discover a queue's targetQueue. * Thus we have no idea if our socketQueue is configured with a targetQueue. * If we had this information, we could easily avoid deadlock. * But, since these API's are missing or unfeasible, you'll have to explicitly set it. *  * IF you pass a socketQueue via the init method, * AND you've configured the passed socketQueue with a targetQueue, * THEN you should pass the end queue in the target hierarchy. *  * For example, consider the following queue hierarchy: * socketQueue -> ipQueue -> moduleQueue * * This example demonstrates priority shaping within some server. * All incoming client connections from the same IP address are executed on the same target queue. * And all connections for a particular module are executed on the same target queue. * Thus, the priority of all networking for the entire module can be changed on the fly. * Additionally, networking traffic from a single IP cannot monopolize the module. *  * Here's how you would accomplish something like that: * - (dispatch_queue_t)newSocketQueueForConnectionFromAddress:(NSData *)address onSocket:(GCDAsyncSocket *)sock * { *     dispatch_queue_t socketQueue = dispatch_queue_create("", NULL); *     dispatch_queue_t ipQueue = [self ipQueueForAddress:address]; *      *     dispatch_set_target_queue(socketQueue, ipQueue); *     dispatch_set_target_queue(iqQueue, moduleQueue); *      *     return socketQueue; * } * - (void)socket:(GCDAsyncSocket *)sock didAcceptNewSocket:(GCDAsyncSocket *)newSocket * { *     [clientConnections addObject:newSocket]; *     [newSocket markSocketQueueTargetQueue:moduleQueue]; * } *  * Note: This workaround is ONLY needed if you intend to execute code directly on the ipQueue or moduleQueue. * This is often NOT the case, as such queues are used solely for execution shaping.**/- (void)markSocketQueueTargetQueue:(dispatch_queue_t)socketQueuesPreConfiguredTargetQueue;- (void)unmarkSocketQueueTargetQueue:(dispatch_queue_t)socketQueuesPreviouslyConfiguredTargetQueue;/** * It's not thread-safe to access certain variables from outside the socket's internal queue. *  * For example, the socket file descriptor. * File descriptors are simply integers which reference an index in the per-process file table. * However, when one requests a new file descriptor (by opening a file or socket), * the file descriptor returned is guaranteed to be the lowest numbered unused descriptor. * So if we're not careful, the following could be possible: *  * - Thread A invokes a method which returns the socket's file descriptor. * - The socket is closed via the socket's internal queue on thread B. * - Thread C opens a file, and subsequently receives the file descriptor that was previously the socket's FD. * - Thread A is now accessing/altering the file instead of the socket. *  * In addition to this, other variables are not actually objects, * and thus cannot be retained/released or even autoreleased. * An example is the sslContext, of type SSLContextRef, which is actually a malloc'd struct. *  * Although there are internal variables that make it difficult to maintain thread-safety, * it is important to provide access to these variables * to ensure this class can be used in a wide array of environments. * This method helps to accomplish this by invoking the current block on the socket's internal queue. * The methods below can be invoked from within the block to access * those generally thread-unsafe internal variables in a thread-safe manner. * The given block will be invoked synchronously on the socket's internal queue. *  * If you save references to any protected variables and use them outside the block, you do so at your own peril.**/- (void)performBlock:(dispatch_block_t)block;/** * These methods are only available from within the context of a performBlock: invocation. * See the documentation for the performBlock: method above. *  * Provides access to the socket's file descriptor(s). * If the socket is a server socket (is accepting incoming connections), * it might actually have multiple internal socket file descriptors - one for IPv4 and one for IPv6.**/- (int)socketFD;- (int)socket4FD;- (int)socket6FD;#if TARGET_OS_IPHONE/** * These methods are only available from within the context of a performBlock: invocation. * See the documentation for the performBlock: method above. *  * Provides access to the socket's internal CFReadStream/CFWriteStream. *  * These streams are only used as workarounds for specific iOS shortcomings: *  * - Apple has decided to keep the SecureTransport framework private is iOS. *   This means the only supplied way to do SSL/TLS is via CFStream or some other API layered on top of it. *   Thus, in order to provide SSL/TLS support on iOS we are forced to rely on CFStream, *   instead of the preferred and faster and more powerful SecureTransport. *  * - If a socket doesn't have backgrounding enabled, and that socket is closed while the app is backgrounded, *   Apple only bothers to notify us via the CFStream API. *   The faster and more powerful GCD API isn't notified properly in this case. *  * See also: (BOOL)enableBackgroundingOnSocket**/- (nullable CFReadStreamRef)readStream;- (nullable CFWriteStreamRef)writeStream;/** * This method is only available from within the context of a performBlock: invocation. * See the documentation for the performBlock: method above. *  * Configures the socket to allow it to operate when the iOS application has been backgrounded. * In other words, this method creates a read & write stream, and invokes: *  * CFReadStreamSetProperty(readStream, kCFStreamNetworkServiceType, kCFStreamNetworkServiceTypeVoIP); * CFWriteStreamSetProperty(writeStream, kCFStreamNetworkServiceType, kCFStreamNetworkServiceTypeVoIP); *  * Returns YES if successful, NO otherwise. *  * Note: Apple does not officially support backgrounding server sockets. * That is, if your socket is accepting incoming connections, Apple does not officially support * allowing iOS applications to accept incoming connections while an app is backgrounded. *  * Example usage: *  * - (void)socket:(GCDAsyncSocket *)sock didConnectToHost:(NSString *)host port:(uint16_t)port * { *     [asyncSocket performBlock:^{ *         [asyncSocket enableBackgroundingOnSocket]; *     }]; * }**/- (BOOL)enableBackgroundingOnSocket;#endif/** * This method is only available from within the context of a performBlock: invocation. * See the documentation for the performBlock: method above. *  * Provides access to the socket's SSLContext, if SSL/TLS has been started on the socket.**/- (nullable SSLContextRef)sslContext;#pragma mark Utilities/** * The address lookup utility used by the class. * This method is synchronous, so it's recommended you use it on a background thread/queue. *  * The special strings "localhost" and "loopback" return the loopback address for IPv4 and IPv6. *  * @returns *   A mutable array with all IPv4 and IPv6 addresses returned by getaddrinfo. *   The addresses are specifically for TCP connections. *   You can filter the addresses, if needed, using the other utility methods provided by the class.**/+ (nullable NSMutableArray *)lookupHost:(NSString *)host port:(uint16_t)port error:(NSError **)errPtr;/** * Extracting host and port information from raw address data.**/+ (nullable NSString *)hostFromAddress:(NSData *)address;+ (uint16_t)portFromAddress:(NSData *)address;+ (BOOL)isIPv4Address:(NSData *)address;+ (BOOL)isIPv6Address:(NSData *)address;+ (BOOL)getHost:( NSString * __nullable * __nullable)hostPtr port:(nullable uint16_t *)portPtr fromAddress:(NSData *)address;+ (BOOL)getHost:(NSString * __nullable * __nullable)hostPtr port:(nullable uint16_t *)portPtr family:(nullable sa_family_t *)afPtr fromAddress:(NSData *)address;/** * A few common line separators, for use with the readDataToData:... methods.**/+ (NSData *)CRLFData;   // 0x0D0A+ (NSData *)CRData;     // 0x0D+ (NSData *)LFData;     // 0x0A+ (NSData *)ZeroData;   // 0x00@end////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////#pragma mark -////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////@protocol GCDAsyncSocketDelegate <NSObject>@optional/** * This method is called immediately prior to socket:didAcceptNewSocket:. * It optionally allows a listening socket to specify the socketQueue for a new accepted socket. * If this method is not implemented, or returns NULL, the new accepted socket will create its own default queue. *  * Since you cannot autorelease a dispatch_queue, * this method uses the "new" prefix in its name to specify that the returned queue has been retained. *  * Thus you could do something like this in the implementation: * return dispatch_queue_create("MyQueue", NULL); *  * If you are placing multiple sockets on the same queue, * then care should be taken to increment the retain count each time this method is invoked. *  * For example, your implementation might look something like this: * dispatch_retain(myExistingQueue); * return myExistingQueue;**/- (nullable dispatch_queue_t)newSocketQueueForConnectionFromAddress:(NSData *)address onSocket:(GCDAsyncSocket *)sock;/** * Called when a socket accepts a connection. * Another socket is automatically spawned to handle it. *  * You must retain the newSocket if you wish to handle the connection. * Otherwise the newSocket instance will be released and the spawned connection will be closed. *  * By default the new socket will have the same delegate and delegateQueue. * You may, of course, change this at any time.**/- (void)socket:(GCDAsyncSocket *)sock didAcceptNewSocket:(GCDAsyncSocket *)newSocket;/** * Called when a socket connects and is ready for reading and writing. * The host parameter will be an IP address, not a DNS name.**/- (void)socket:(GCDAsyncSocket *)sock didConnectToHost:(NSString *)host port:(uint16_t)port;/** * Called when a socket connects and is ready for reading and writing. * The host parameter will be an IP address, not a DNS name. **/- (void)socket:(GCDAsyncSocket *)sock didConnectToUrl:(NSURL *)url;/** * Called when a socket has completed reading the requested data into memory. * Not called if there is an error.**/- (void)socket:(GCDAsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag;/** * Called when a socket has read in data, but has not yet completed the read. * This would occur if using readToData: or readToLength: methods. * It may be used for things such as updating progress bars.**/- (void)socket:(GCDAsyncSocket *)sock didReadPartialDataOfLength:(NSUInteger)partialLength tag:(long)tag;/** * Called when a socket has completed writing the requested data. Not called if there is an error.**/- (void)socket:(GCDAsyncSocket *)sock didWriteDataWithTag:(long)tag;/** * Called when a socket has written some data, but has not yet completed the entire write. * It may be used for things such as updating progress bars.**/- (void)socket:(GCDAsyncSocket *)sock didWritePartialDataOfLength:(NSUInteger)partialLength tag:(long)tag;/** * Called if a read operation has reached its timeout without completing. * This method allows you to optionally extend the timeout. * If you return a positive time interval (> 0) the read's timeout will be extended by the given amount. * If you don't implement this method, or return a non-positive time interval (<= 0) the read will timeout as usual. *  * The elapsed parameter is the sum of the original timeout, plus any additions previously added via this method. * The length parameter is the number of bytes that have been read so far for the read operation. *  * Note that this method may be called multiple times for a single read if you return positive numbers.**/- (NSTimeInterval)socket:(GCDAsyncSocket *)sock shouldTimeoutReadWithTag:(long)tag                                                                 elapsed:(NSTimeInterval)elapsed                                                               bytesDone:(NSUInteger)length;/** * Called if a write operation has reached its timeout without completing. * This method allows you to optionally extend the timeout. * If you return a positive time interval (> 0) the write's timeout will be extended by the given amount. * If you don't implement this method, or return a non-positive time interval (<= 0) the write will timeout as usual. *  * The elapsed parameter is the sum of the original timeout, plus any additions previously added via this method. * The length parameter is the number of bytes that have been written so far for the write operation. *  * Note that this method may be called multiple times for a single write if you return positive numbers.**/- (NSTimeInterval)socket:(GCDAsyncSocket *)sock shouldTimeoutWriteWithTag:(long)tag                                                                  elapsed:(NSTimeInterval)elapsed                                                                bytesDone:(NSUInteger)length;/** * Conditionally called if the read stream closes, but the write stream may still be writeable. *  * This delegate method is only called if autoDisconnectOnClosedReadStream has been set to NO. * See the discussion on the autoDisconnectOnClosedReadStream method for more information.**/- (void)socketDidCloseReadStream:(GCDAsyncSocket *)sock;/** * Called when a socket disconnects with or without error. *  * If you call the disconnect method, and the socket wasn't already disconnected, * then an invocation of this delegate method will be enqueued on the delegateQueue * before the disconnect method returns. *  * Note: If the GCDAsyncSocket instance is deallocated while it is still connected, * and the delegate is not also deallocated, then this method will be invoked, * but the sock parameter will be nil. (It must necessarily be nil since it is no longer available.) * This is a generally rare, but is possible if one writes code like this: *  * asyncSocket = nil; // I'm implicitly disconnecting the socket *  * In this case it may preferrable to nil the delegate beforehand, like this: *  * asyncSocket.delegate = nil; // Don't invoke my delegate method * asyncSocket = nil; // I'm implicitly disconnecting the socket *  * Of course, this depends on how your state machine is configured.**/- (void)socketDidDisconnect:(GCDAsyncSocket *)sock withError:(nullable NSError *)err;/** * Called after the socket has successfully completed SSL/TLS negotiation. * This method is not called unless you use the provided startTLS method. *  * If a SSL/TLS negotiation fails (invalid certificate, etc) then the socket will immediately close, * and the socketDidDisconnect:withError: delegate method will be called with the specific SSL error code.**/- (void)socketDidSecure:(GCDAsyncSocket *)sock;/** * Allows a socket delegate to hook into the TLS handshake and manually validate the peer it's connecting to. * * This is only called if startTLS is invoked with options that include: * - GCDAsyncSocketManuallyEvaluateTrust == YES * * Typically the delegate will use SecTrustEvaluate (and related functions) to properly validate the peer. *  * Note from Apple's documentation: *   Because [SecTrustEvaluate] might look on the network for certificates in the certificate chain, *   [it] might block while attempting network access. You should never call it from your main thread; *   call it only from within a function running on a dispatch queue or on a separate thread. *  * Thus this method uses a completionHandler block rather than a normal return value. * The completionHandler block is thread-safe, and may be invoked from a background queue/thread. * It is safe to invoke the completionHandler block even if the socket has been closed.**/- (void)socket:(GCDAsyncSocket *)sock didReceiveTrust:(SecTrustRef)trust                                    completionHandler:(void (^)(BOOL shouldTrustPeer))completionHandler;@endNS_ASSUME_NONNULL_END
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