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@@ -8,10 +8,10 @@
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v-if="timeType === 'countdown'"
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:class="{ palyDisabled: playState === 'play' }"
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>
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- <div @click="handleMMTime(10)">
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+ <div @click="handleTimeNum(600)">
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<img src="./img/upBtn.png" />
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</div>
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- <div @click="handleMMTime(1)">
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+ <div @click="handleTimeNum(60)">
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<img src="./img/upBtn.png" />
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</div>
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</div>
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@@ -26,12 +26,11 @@
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@update:value="(num:number)=>{
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if(num){
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if(num<0){
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- mmValue=0
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+ num=0
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}else if(num>59){
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- mmValue=59
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- }else{
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- mmValue=num
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+ num=59
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}
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+ timeNum=num * 60 + ssValue
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}
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}"
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:show-button="false"
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@@ -42,10 +41,10 @@
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v-if="timeType === 'countdown'"
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:class="{ palyDisabled: playState === 'play' }"
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>
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- <div @click="handleMMTime(-10)">
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+ <div @click="handleTimeNum(-600)">
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<img src="./img/downBtn.png" />
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</div>
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- <div @click="handleMMTime(-1)">
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+ <div @click="handleTimeNum(-60)">
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<img src="./img/downBtn.png" />
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</div>
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</div>
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@@ -57,10 +56,10 @@
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v-if="timeType === 'countdown'"
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:class="{ palyDisabled: playState === 'play' }"
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>
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- <div @click="handleSSTime(10)">
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+ <div @click="handleTimeNum(10)">
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<img src="./img/upBtn.png" />
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</div>
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- <div @click="handleSSTime(1)">
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+ <div @click="handleTimeNum(1)">
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<img src="./img/upBtn.png" />
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</div>
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</div>
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@@ -75,12 +74,11 @@
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@update:value="(num:number)=>{
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if(num){
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if(num<0){
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- ssValue=0
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+ num=0
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}else if(num>59){
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- ssValue=59
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- }else{
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- ssValue=num
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+ num=59
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}
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+ timeNum=mmValue * 60 + num
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}
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}"
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:show-button="false"
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@@ -91,10 +89,10 @@
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v-if="timeType === 'countdown'"
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:class="{ palyDisabled: playState === 'play' }"
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>
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- <div @click="handleSSTime(-10)">
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+ <div @click="handleTimeNum(-10)">
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<img src="./img/downBtn.png" />
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</div>
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- <div @click="handleSSTime(-1)">
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+ <div @click="handleTimeNum(-1)">
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<img src="./img/downBtn.png" />
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</div>
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</div>
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@@ -197,34 +195,14 @@ watch(timeNum, () => {
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mmValue.value = Math.floor(timeNum.value / 60);
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ssValue.value = timeNum.value % 60;
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});
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-function handleMMTime(num: number) {
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- if (playState.value === 'play') return;
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- const newMmValue = mmValue.value + num;
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- if (newMmValue > 59) {
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- return;
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- }
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- if (newMmValue < 0) {
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- return;
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- }
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- mmValue.value = newMmValue;
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-}
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-function handleSSTime(num: number) {
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- if (playState.value === 'play') return;
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- const newSsValue = ssValue.value + num;
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- if (newSsValue > 59) {
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- return;
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- }
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- if (newSsValue < 0) {
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- return;
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- }
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- ssValue.value = newSsValue;
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-}
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-
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function handleTimeNum(num: number) {
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if (playState.value === 'play') return;
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- const timeNumNow = timeNum.value + num;
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+ let timeNumNow = timeNum.value + num;
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if (timeNumNow >= 3599) {
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- timeNum.value = 3599;
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+ timeNumNow = 3599;
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+ }
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+ if (timeNumNow <= 0) {
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+ timeNumNow = 0;
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return;
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}
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timeNum.value = timeNumNow;
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@@ -232,11 +210,9 @@ function handleTimeNum(num: number) {
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// 开始
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function handlePlay() {
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if (timeType.value === 'countdown') {
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- const timeNumNow = mmValue.value * 60 + ssValue.value;
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- if (timeNumNow <= 0) {
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+ if (timeNum.value <= 0) {
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return;
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}
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- timeNum.value = timeNumNow;
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playState.value = 'play';
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handleCountdownStart();
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} else {
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