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  1. <!DOCTYPE html>
  2. <html>
  3. <head>
  4. <meta charset="utf-8">
  5. <link rel="icon" href="/favicon.ico" />
  6. <meta name="viewport"
  7. content="width=device-width, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0, viewport-fit=cover">
  8. <meta http-equiv="Cache-control" content="no-cache">
  9. <meta http-equiv="Cache" content="no-cache">
  10. <meta name="apple-mobile-web-app-capable" content="yes" />
  11. <title>点名</title>
  12. <link rel="stylesheet" href="./css/index.css">
  13. <script src="js/three.min.js"></script>
  14. <script src="js/tween.min.js"></script>
  15. <!-- <script src="js/stats.min.js"></script> -->
  16. <script src="js/TrackballControls.js"></script>
  17. <script src="js/CSS3DRenderer.js"></script>
  18. <script src="js/vue.min.js"></script>
  19. <!-- 创建星星 -->
  20. <!-- <script src="js/star.js"></script> -->
  21. <!-- 数据位置 -->
  22. <script src="js/data.js"></script>
  23. </head>
  24. <body>
  25. <div id="container" style="pointer-events: none;"></div>
  26. <div id="vueBoxs">
  27. <div class="bss">
  28. <div class="pageTitle"></div>
  29. <div class="iconBack" @click="onBack()"></div>
  30. <div id="menu">
  31. <button id="table" :class="tableIndex <= 1 ? 'disabled' : ''" v-show="!animationStatus"
  32. @click="start()"></button>
  33. <button id="sphere" v-show="animationStatus" @click="closes()"></button>
  34. <!-- <button id="reset" style="margin-left:40px;" @click="resets()">照片墙</button> -->
  35. <!-- <button id="lists" @click="listShow = true">中奖名单</button> -->
  36. </div>
  37. </div>
  38. </div>
  39. </body>
  40. </html>
  41. <script>
  42. var table = getData();
  43. var tableLens = table.length;
  44. var camera, scene, renderer;
  45. var controls;
  46. var objects = [];
  47. var targets = { chaos: [], table: [], sphere: [], helix: [], grid: [] };
  48. var ang = 0, moving = false, objectsss, starBG, isMoving = false; //objectsss 为切换的图片的
  49. var cpx = 0, cpy = 0, cpz = 0, crx = 0, cry = 0, crz = 0;
  50. function init() {
  51. camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 10000);
  52. camera.position.z = 1500;
  53. scene = new THREE.Scene();
  54. // table
  55. for (var i = 0; i < table.length; i++) {
  56. // 每个图标的盒子
  57. var element = document.createElement('div');
  58. element.className = 'element';
  59. element.style.backgroundColor = 'rgba(255,255,255)';
  60. element.style.borderRadius = '12px'
  61. if (i >= 32) {
  62. element.className = 'element hide'
  63. }
  64. // 图片
  65. var symbolBox = document.createElement('div');
  66. var symbol = document.createElement('img');
  67. symbolBox.className = 'symbolBox';
  68. symbol.className = 'symbol';
  69. symbol.src = table[i].img;
  70. symbolBox.appendChild(symbol);
  71. element.appendChild(symbolBox);
  72. // 姓名
  73. var details = document.createElement('div');
  74. details.className = 'details';
  75. details.innerHTML = table[i].name;
  76. element.appendChild(details);
  77. // 图标变成3d内的对象,放入场景中
  78. var object = new THREE.CSS3DObject(element);
  79. object.position.x = Math.random() * 3400 - 1700;
  80. object.position.y = Math.random() * 3400 - 1700;
  81. object.position.z = Math.random() * 3400 - 1700;
  82. object.name = table[i].name;
  83. scene.add(object);
  84. objects.push(object);
  85. // 根据索引,定制位置
  86. var object = new THREE.Object3D();
  87. var ix = (i) % 8;
  88. object.position.y = 300;
  89. if (table.length === 1) {
  90. object.position.x = 0;
  91. } else if (table.length === 2) {
  92. object.position.x = (ix * 172) - (172 * 1 / 2);
  93. } else if (table.length === 3) {
  94. object.position.x = (ix * 172) - (172 * 2 / 2);
  95. } else if (table.length === 4) {
  96. object.position.x = (ix * 172) - (172 * 3 / 2);
  97. } else if (table.length === 5) {
  98. object.position.x = (ix * 172) - (172 * 4 / 2);
  99. } else if (table.length === 6) {
  100. object.position.x = (ix * 172) - (172 * 5 / 2);
  101. } else if (table.length === 7) {
  102. object.position.x = (ix * 172) - (172 * 6 / 2);
  103. } else {
  104. var iy = Math.floor((i) / 8);
  105. object.position.x = (ix * 172) - 600;
  106. object.position.y = - (iy * 192) + 300;
  107. }
  108. targets.table.push(object);
  109. }
  110. // 创建切换图片
  111. var elements = document.createElement('div');
  112. elements.className = 'changeImgBoxs';
  113. // element.style.backgroundImage = "url(./img/pic.png)";
  114. elements.style.backgroundColor = 'rgba(255,255,255)';
  115. var symbolBox = document.createElement('div');
  116. var symbol = document.createElement('img');
  117. symbol.setAttribute("id", "changeImg");
  118. symbolBox.className = 'symbolBox2';
  119. symbol.className = 'symbol2';
  120. symbol.src = table[0].img;
  121. symbolBox.appendChild(symbol);
  122. elements.appendChild(symbolBox);
  123. var details = document.createElement('div');
  124. details.setAttribute("id", "detailss");
  125. details.className = 'details';
  126. details.innerHTML = table[0].name;
  127. elements.appendChild(details);
  128. objectsss = new THREE.CSS3DObject(elements);
  129. objectsss.position.x = 0;
  130. objectsss.position.y = 20000;
  131. objectsss.position.z = 0;
  132. scene.add(objectsss);
  133. // 散乱随机位置
  134. var vector = new THREE.Vector3();
  135. for (var i = 0, l = objects.length; i < l; i++) {
  136. var phi = Math.acos(-1 + (2 * i) / l);
  137. var theta = Math.sqrt(l * Math.PI) * phi;
  138. var object = new THREE.Object3D();
  139. var py = Math.random() * 3400 - 1700;
  140. if (py < 400 && py > -400) { //防止停止时,图片位置不好挡住中央的图片
  141. if (py < 0) {
  142. py -= 400;
  143. } else {
  144. py += 400;
  145. }
  146. }
  147. object.position.x = Math.random() * 3400 - 1700;
  148. object.position.y = py;
  149. object.position.z = Math.random() * 3400 - 1700;
  150. object.lookAt(vector);
  151. targets.chaos.push(object);
  152. }
  153. // 球
  154. var vector = new THREE.Vector3();
  155. for (var i = 0, l = objects.length; i < l; i++) {
  156. var phi = Math.acos(-1 + (2 * i) / l);
  157. var theta = Math.sqrt(l * Math.PI) * phi;
  158. var object = new THREE.Object3D();
  159. object.position.x = 750 * Math.cos(theta) * Math.sin(phi);
  160. object.position.y = 750 * Math.sin(theta) * Math.sin(phi);
  161. object.position.z = 750 * Math.cos(phi);
  162. vector.copy(object.position).multiplyScalar(2);
  163. object.lookAt(vector);
  164. targets.sphere.push(object);
  165. }
  166. //渲染
  167. renderer = new THREE.CSS3DRenderer();
  168. renderer.setSize(window.innerWidth, window.innerHeight);
  169. renderer.domElement.style.position = 'absolute';
  170. document.getElementById('container').appendChild(renderer.domElement);
  171. //控制器
  172. controls = new THREE.TrackballControls(camera, renderer.domElement);
  173. controls.rotateSpeed = 0.5;
  174. controls.minDistance = 500;
  175. controls.maxDistance = 6000;
  176. controls.addEventListener('change', render);
  177. // 初始化
  178. transform(targets.table, 500);
  179. window.addEventListener('resize', onWindowResize, false);
  180. cpx = camera.position.x;
  181. cpy = camera.position.y;
  182. cpz = camera.position.z;
  183. crx = camera.rotation.x;
  184. cry = camera.rotation.y;
  185. crz = camera.rotation.z;
  186. }
  187. // 切换状态时动画
  188. function transform(targets, duration, type) {
  189. var scale = 1;
  190. if (type == undefined) {
  191. type = 0;
  192. }
  193. TWEEN.removeAll();
  194. for (var i = 0; i < objects.length; i++) {
  195. var object = objects[i];
  196. var target = targets[i];
  197. new TWEEN.Tween(object.position)
  198. .to({ x: target.position.x, y: target.position.y, z: target.position.z }, Math.random() * duration + duration)
  199. .easing(TWEEN.Easing.Exponential.InOut)
  200. .start();
  201. new TWEEN.Tween(object.rotation)
  202. .to({ x: target.rotation.x, y: target.rotation.y, z: target.rotation.z }, Math.random() * duration + duration)
  203. .easing(TWEEN.Easing.Exponential.InOut)
  204. .start();
  205. }
  206. new TWEEN.Tween(this)
  207. .to({}, duration * 2)
  208. .onUpdate(render)
  209. .start()
  210. // console.log(document.querySelectorAll('.element'), '1212')
  211. setTimeout(() => {
  212. if (moving || type === 2) {
  213. const elements = document.querySelectorAll('.element')
  214. if (elements.length > 0) {
  215. elements.forEach((e, index) => {
  216. if (type === 2) {
  217. if (index >= 32) {
  218. e.classList.add('hide')
  219. }
  220. } else {
  221. e.classList.remove('hide')
  222. }
  223. })
  224. }
  225. }
  226. }, 400);
  227. }
  228. // 屏幕大小适配
  229. function onWindowResize() {
  230. camera.aspect = window.innerWidth / window.innerHeight;
  231. camera.updateProjectionMatrix();
  232. renderer.setSize(window.innerWidth, window.innerHeight);
  233. render();
  234. }
  235. function animate() {
  236. requestAnimationFrame(animate);
  237. TWEEN.update();
  238. // 旋转
  239. if (moving) {
  240. movings();
  241. }
  242. controls.update();
  243. // 星空位置与相机位置相对
  244. cpx = camera.position.x;
  245. cpy = camera.position.y;
  246. cpz = camera.position.z;
  247. crx = camera.rotation.x;
  248. cry = camera.rotation.y;
  249. crz = camera.rotation.z;
  250. }
  251. function render() {
  252. renderer.render(scene, camera);
  253. }
  254. var numsss = 0, srcss = '', txtsss = '';
  255. function movings() {
  256. // 相机旋转
  257. ang += Math.PI / 50;
  258. camera.position.x = Math.cos(ang) * 2000;
  259. camera.position.z = Math.sin(ang) * 2000;
  260. camera.position.y = 0;
  261. // 相机方向重置
  262. camera.up.x = 0;
  263. camera.up.y = 1;
  264. camera.up.z = 0;
  265. // 图片方向固定
  266. objectsss.rotation.y = -ang + Math.PI / 2;
  267. //中间图片切换
  268. numsss = Math.floor(Math.random() * tableLens);
  269. if (numsss == tableLens) {
  270. numsss = tableLens - 1;
  271. }
  272. srcss = table[numsss].img;
  273. txtsss = table[numsss].name;
  274. changeImg.src = srcss;
  275. detailss.innerHTML = txtsss;
  276. }
  277. // 停止时,图片放大动画
  278. function objDeal(obj, nums) {
  279. var option = {
  280. x: obj.scale.x,
  281. y: obj.scale.y,
  282. z: obj.scale.z,
  283. };
  284. var tween = new TWEEN.Tween(option).to({
  285. x: nums,
  286. y: nums,
  287. z: nums,
  288. }, 300).delay(100).onUpdate(function () {
  289. obj.scale.x = this.x;
  290. obj.scale.y = this.y;
  291. obj.scale.z = this.z;
  292. isMoving = true;
  293. }).onComplete(function () {
  294. isMoving = false;
  295. }).start();
  296. }
  297. // 初始化数据
  298. function renderData(data) {
  299. table = data
  300. tableLens = data.length
  301. vm.tableIndex = tableLens
  302. init();
  303. animate();
  304. console.log(vm.tableIndex, 'renderData')
  305. }
  306. //点击事件及部分判断
  307. var vm = new Vue({
  308. el: '#vueBoxs',
  309. data: {
  310. animationStatus: false,
  311. tableIndex: 0,
  312. listShow: false
  313. },
  314. methods: {
  315. keyDowns: function () {
  316. this.closes();
  317. },
  318. //开始
  319. start: function () {
  320. if (this.tableIndex <= 1) {
  321. return
  322. }
  323. moving = true;
  324. this.animationStatus = true;
  325. objectsss.position.y = 0;
  326. transform(targets.sphere, 1000);
  327. objDeal(objectsss, 1);
  328. // music.play();
  329. // this.ckPrice();
  330. },
  331. //结束
  332. closes: function () {
  333. // music.pause();
  334. if (!moving) {
  335. return;
  336. }
  337. // music2.play();
  338. moving = false;
  339. this.animationStatus = false;
  340. // this.choosePerson();
  341. transform(targets.chaos, 250, 1);
  342. objDeal(objectsss, 1.8);
  343. },
  344. //回到照片墙的状态
  345. resets: function () {
  346. moving = false;
  347. camera.position.z = 1500;
  348. camera.position.x = 0;
  349. camera.position.y = 0;
  350. camera.up.x = 0;//相机以哪个方向为上方
  351. camera.up.y = 1;
  352. camera.up.z = 0;
  353. //图片重置方向
  354. objectsss.rotation.y = 0;
  355. objectsss.position.y = 20000;
  356. objectsss.scale.set(1, 1, 1);
  357. // 星空背景图重置
  358. transform(targets.table, 400, 2);
  359. // music.pause();
  360. // this.ckPrice();
  361. },
  362. onBack() {
  363. // 返回时先结束
  364. this.closes()
  365. this.resets()
  366. window.parent.postMessage({
  367. api: 'callBack',
  368. loading: false,
  369. }, '*');
  370. }
  371. },
  372. created: function () {
  373. // init();
  374. // animate();
  375. // getStar();
  376. // this.ckPrice();
  377. }
  378. })
  379. </script>