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  1. <!DOCTYPE html>
  2. <html>
  3. <head>
  4. <meta charset="utf-8">
  5. <link rel="icon" href="/favicon.ico" />
  6. <meta name="viewport"
  7. content="width=device-width, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0, viewport-fit=cover">
  8. <meta http-equiv="Cache-control" content="no-cache">
  9. <meta http-equiv="Cache" content="no-cache">
  10. <meta name="apple-mobile-web-app-capable" content="yes" />
  11. <title>点名</title>
  12. <link rel="stylesheet" href="./css/index.css">
  13. <script src="js/three.min.js"></script>
  14. <script src="js/tween.min.js"></script>
  15. <!-- <script src="js/stats.min.js"></script> -->
  16. <script src="js/TrackballControls.js"></script>
  17. <script src="js/CSS3DRenderer.js"></script>
  18. <script src="js/vue.min.js"></script>
  19. <!-- 创建星星 -->
  20. <!-- <script src="js/star.js"></script> -->
  21. <!-- 数据位置 -->
  22. <script src="js/data.js"></script>
  23. </head>
  24. <body>
  25. <div id="container" style="pointer-events: none;"></div>
  26. <div id="vueBoxs">
  27. <!-- @keypress.space="keyDowns()" -->
  28. <div class="bss">
  29. <div id="menu">
  30. <button id="table" @click="start()">开始</button>
  31. <button id="sphere" @click="closes()">结束</button>
  32. <button id="reset" style="margin-left:40px;" @click="resets()">照片墙</button>
  33. <!-- <button id="lists" @click="listShow = true">中奖名单</button> -->
  34. </div>
  35. </div>
  36. </div>
  37. </body>
  38. </html>
  39. <script>
  40. var table = getData();
  41. var tableLens = table.length / 2;
  42. var camera, scene, renderer;
  43. var controls;
  44. var objects = [];
  45. var targets = { chaos: [], table: [], sphere: [], helix: [], grid: [] };
  46. var ang = 0, moving = false, objectsss, starBG, isMoving = false; //objectsss 为切换的图片的
  47. // var music = document.getElementById('music');
  48. // var music2 = document.getElementById('music2');
  49. var cpx = 0, cpy = 0, cpz = 0, crx = 0, cry = 0, crz = 0;
  50. function init() {
  51. camera = new THREE.PerspectiveCamera(40, window.innerWidth / window.innerHeight, 1, 10000);
  52. camera.position.z = 2000;
  53. scene = new THREE.Scene();
  54. // table
  55. for (var i = 0; i < table.length; i += 2) {
  56. // 每个图标的盒子
  57. var element = document.createElement('div');
  58. element.className = 'element';
  59. element.style.backgroundColor = 'rgba(255,255,255)';
  60. element.style.borderRadius = '12px'
  61. // 索引
  62. // var number = document.createElement('div');
  63. // number.className = 'number';
  64. // number.textContent = (i / 2) + 1;
  65. // element.appendChild(number);
  66. // 图片
  67. var symbolBox = document.createElement('div');
  68. var symbol = document.createElement('img');
  69. symbolBox.className = 'symbolBox';
  70. symbol.className = 'symbol';
  71. symbol.src = table[i];
  72. symbolBox.appendChild(symbol);
  73. element.appendChild(symbolBox);
  74. // 姓名
  75. var details = document.createElement('div');
  76. details.className = 'details';
  77. details.innerHTML = table[i + 1];
  78. element.appendChild(details);
  79. // 图标变成3d内的对象,放入场景中
  80. var object = new THREE.CSS3DObject(element);
  81. object.position.x = Math.random() * 3400 - 1700;
  82. object.position.y = Math.random() * 3400 - 1700;
  83. object.position.z = Math.random() * 3400 - 1700;
  84. object.name = table[i + 1];
  85. scene.add(object);
  86. objects.push(object);
  87. // 根据索引,定制位置
  88. var object = new THREE.Object3D();
  89. var iy = Math.floor((i / 2) / 8);
  90. var ix = (i / 2) % 8;
  91. object.position.x = (ix * 120) - 540;
  92. object.position.y = - (iy * 155) + 480;
  93. targets.table.push(object);
  94. }
  95. // 创建切换图片
  96. var elements = document.createElement('div');
  97. elements.className = 'changeImgBoxs';
  98. // element.style.backgroundImage = "url(./img/pic.png)";
  99. elements.style.backgroundColor = 'rgba(0,127,127,' + (Math.random() * 0.5 + 0.25) + ')';
  100. var symbolBox = document.createElement('div');
  101. var symbol = document.createElement('img');
  102. symbol.setAttribute("id", "changeImg");
  103. symbolBox.className = 'symbolBox2';
  104. symbol.className = 'symbol2';
  105. symbol.src = table[0];
  106. symbolBox.appendChild(symbol);
  107. elements.appendChild(symbolBox);
  108. var details = document.createElement('div');
  109. details.setAttribute("id", "detailss");
  110. details.className = 'details';
  111. details.innerHTML = table[1];
  112. elements.appendChild(details);
  113. objectsss = new THREE.CSS3DObject(elements);
  114. objectsss.position.x = 0;
  115. objectsss.position.y = 20000;
  116. objectsss.position.z = 0;
  117. scene.add(objectsss);
  118. // 散乱随机位置
  119. var vector = new THREE.Vector3();
  120. for (var i = 0, l = objects.length; i < l; i++) {
  121. var phi = Math.acos(-1 + (2 * i) / l);
  122. var theta = Math.sqrt(l * Math.PI) * phi;
  123. var object = new THREE.Object3D();
  124. var py = Math.random() * 3400 - 1700;
  125. if (py < 400 && py > -400) { //防止停止时,图片位置不好挡住中央的图片
  126. if (py < 0) {
  127. py -= 400;
  128. } else {
  129. py += 400;
  130. }
  131. }
  132. object.position.x = Math.random() * 3400 - 1700;
  133. object.position.y = py;
  134. object.position.z = Math.random() * 3400 - 1700;
  135. object.lookAt(vector);
  136. targets.chaos.push(object);
  137. }
  138. // 球
  139. var vector = new THREE.Vector3();
  140. for (var i = 0, l = objects.length; i < l; i++) {
  141. var phi = Math.acos(-1 + (2 * i) / l);
  142. var theta = Math.sqrt(l * Math.PI) * phi;
  143. var object = new THREE.Object3D();
  144. object.position.x = 750 * Math.cos(theta) * Math.sin(phi);
  145. object.position.y = 750 * Math.sin(theta) * Math.sin(phi);
  146. object.position.z = 750 * Math.cos(phi);
  147. vector.copy(object.position).multiplyScalar(2);
  148. object.lookAt(vector);
  149. targets.sphere.push(object);
  150. }
  151. //渲染
  152. renderer = new THREE.CSS3DRenderer();
  153. renderer.setSize(window.innerWidth, window.innerHeight);
  154. renderer.domElement.style.position = 'absolute';
  155. document.getElementById('container').appendChild(renderer.domElement);
  156. //控制器
  157. controls = new THREE.TrackballControls(camera, renderer.domElement);
  158. controls.rotateSpeed = 0.5;
  159. controls.minDistance = 500;
  160. controls.maxDistance = 6000;
  161. controls.addEventListener('change', render);
  162. // 初始化
  163. transform(targets.table, 1000);
  164. window.addEventListener('resize', onWindowResize, false);
  165. cpx = camera.position.x;
  166. cpy = camera.position.y;
  167. cpz = camera.position.z;
  168. crx = camera.rotation.x;
  169. cry = camera.rotation.y;
  170. crz = camera.rotation.z;
  171. }
  172. // 切换状态时动画
  173. function transform(targets, duration, type) {
  174. var scale = 1;
  175. if (type == undefined) {
  176. type = 0;
  177. }
  178. TWEEN.removeAll();
  179. for (var i = 0; i < objects.length; i++) {
  180. var object = objects[i];
  181. var target = targets[i];
  182. new TWEEN.Tween(object.position)
  183. .to({ x: target.position.x, y: target.position.y, z: target.position.z }, Math.random() * duration + duration)
  184. .easing(TWEEN.Easing.Exponential.InOut)
  185. .start();
  186. new TWEEN.Tween(object.rotation)
  187. .to({ x: target.rotation.x, y: target.rotation.y, z: target.rotation.z }, Math.random() * duration + duration)
  188. .easing(TWEEN.Easing.Exponential.InOut)
  189. .start();
  190. }
  191. new TWEEN.Tween(this)
  192. .to({}, duration * 2)
  193. .onUpdate(render)
  194. .start();
  195. }
  196. // 屏幕大小适配
  197. function onWindowResize() {
  198. camera.aspect = window.innerWidth / window.innerHeight;
  199. camera.updateProjectionMatrix();
  200. renderer.setSize(window.innerWidth, window.innerHeight);
  201. render();
  202. }
  203. function animate() {
  204. requestAnimationFrame(animate);
  205. TWEEN.update();
  206. // 旋转
  207. if (moving) {
  208. movings();
  209. }
  210. controls.update();
  211. // 星空位置与相机位置相对
  212. cpx = camera.position.x;
  213. cpy = camera.position.y;
  214. cpz = camera.position.z;
  215. crx = camera.rotation.x;
  216. cry = camera.rotation.y;
  217. crz = camera.rotation.z;
  218. // if (starBG.position.x + cpx * 5 / 2 > 1 || (starBG.position.x + cpx * 5 / 2 < -1)) {
  219. // starBG.position.x = -cpx * 5 / 2;
  220. // starBG.position.z = -cpz * 5 / 2;
  221. // starBG.position.y = -cpy * 5 / 2;
  222. // starBG.rotation.x = crx;
  223. // starBG.rotation.z = crz;
  224. // starBG.rotation.y = cry;
  225. // }
  226. }
  227. function render() {
  228. renderer.render(scene, camera);
  229. }
  230. var numsss = 0, srcss = '', txtsss = '';
  231. function movings() {
  232. // 相机旋转
  233. ang += Math.PI / 50;
  234. camera.position.x = Math.cos(ang) * 2000;
  235. camera.position.z = Math.sin(ang) * 2000;
  236. camera.position.y = 0;
  237. // 相机方向重置
  238. camera.up.x = 0;
  239. camera.up.y = 1;
  240. camera.up.z = 0;
  241. // 图片方向固定
  242. objectsss.rotation.y = -ang + Math.PI / 2;
  243. //中间图片切换
  244. numsss = Math.floor(Math.random() * tableLens);
  245. if (numsss == tableLens) {
  246. numsss = tableLens - 1;
  247. }
  248. srcss = table[numsss * 2];
  249. txtsss = table[numsss * 2 + 1];
  250. changeImg.src = srcss;
  251. detailss.innerHTML = txtsss;
  252. }
  253. // 停止时,图片放大动画
  254. function objDeal(obj, nums) {
  255. var option = {
  256. x: obj.scale.x,
  257. y: obj.scale.y,
  258. z: obj.scale.z,
  259. };
  260. var tween = new TWEEN.Tween(option).to({
  261. x: nums,
  262. y: nums,
  263. z: nums,
  264. }, 300).delay(100).onUpdate(function () {
  265. obj.scale.x = this.x;
  266. obj.scale.y = this.y;
  267. obj.scale.z = this.z;
  268. isMoving = true;
  269. }).onComplete(function () {
  270. isMoving = false;
  271. }).start();
  272. }
  273. //点击事件及部分判断
  274. var vm = new Vue({
  275. el: '#vueBoxs',
  276. data: {
  277. listShow: false,
  278. spic: {
  279. img: '',
  280. name: ''
  281. },
  282. price1: [],//一等奖 // {name:'白富友3',img:'./img/pic.jpg'}
  283. price2: [],//二等奖
  284. price3: [],//三等奖
  285. lens: [3, 4, 5], //奖励名额
  286. priceNow: '三等奖'
  287. },
  288. methods: {
  289. keyDowns: function () {
  290. this.closes();
  291. },
  292. //判断奖品登记
  293. ckPrice: function () {
  294. var res = '三等奖';
  295. var len1 = this.price1.length;
  296. var len2 = this.price2.length;
  297. var len3 = this.price3.length;
  298. var lens = this.lens;
  299. if (lens[2] <= len3) {
  300. if (lens[1] <= len2) {
  301. if (lens[0] <= len1) {
  302. if (this.spic.img != '') {
  303. res = '特等奖';
  304. } else {
  305. res = '特等奖';
  306. }
  307. } else {
  308. res = '一等奖';
  309. }
  310. } else {
  311. res = '二等奖';
  312. }
  313. }
  314. this.priceNow = res;
  315. },
  316. //开始
  317. start: function () {
  318. if (vm.spic.img != '') {
  319. alert("抽完咯~~~完咯~~~咯~~~,在中奖名单中清空,再来一次?");
  320. return;
  321. }
  322. moving = true;
  323. objectsss.position.y = 0;
  324. transform(targets.sphere, 1000);
  325. objDeal(objectsss, 1);
  326. // music.play();
  327. this.ckPrice();
  328. },
  329. //结束
  330. closes: function () {
  331. // music.pause();
  332. if (!moving) {
  333. return;
  334. }
  335. // music2.play();
  336. moving = false;
  337. this.choosePerson();
  338. transform(targets.chaos, 250, 1);
  339. objDeal(objectsss, 1.8);
  340. },
  341. //回到照片墙的状态
  342. resets: function () {
  343. moving = false;
  344. camera.position.z = 2000;
  345. camera.position.x = 0;
  346. camera.position.y = 0;
  347. camera.up.x = 0;//相机以哪个方向为上方
  348. camera.up.y = 1;
  349. camera.up.z = 0;
  350. //图片重置方向
  351. objectsss.rotation.y = 0;
  352. objectsss.position.y = 20000;
  353. objectsss.scale.set(1, 1, 1);
  354. // 星空背景图重置
  355. transform(targets.table, 400);
  356. // music.pause();
  357. this.ckPrice();
  358. },
  359. // 判断是否已经得过奖
  360. ckIsIn: function (img) {
  361. var res = true;
  362. var cps = '';
  363. this.price3.map(function (v, i) {
  364. if (v.img == img) {
  365. res = false;
  366. }
  367. });
  368. this.price2.map(function (v, i) {
  369. if (v.img == img) {
  370. res = false;
  371. }
  372. });
  373. this.price1.map(function (v, i) {
  374. if (v.img == img) {
  375. res = false;
  376. }
  377. });
  378. if (this.spic.img == img) {
  379. res = false;
  380. }
  381. return res;
  382. },
  383. // 储存得奖名单
  384. choosePerson: function () {
  385. var img = document.getElementById('changeImg').src;
  386. var txt = document.getElementById("detailss").innerHTML;
  387. var img2 = document.getElementById('changeImg');
  388. var txt2 = document.getElementById("detailss");
  389. // var isFalse = this.ckIsIn(img);
  390. // if (!isFalse) {
  391. // //重复了···再随机一次
  392. // var nums = Math.floor(Math.random() * tableLens);
  393. // if (nums == tableLens) {
  394. // nums = tableLens - 1;
  395. // }
  396. // var src = table[nums * 2];
  397. // var txts = table[nums * 2 + 1];
  398. // img2.src = src;
  399. // txt2.innerHTML = txts;
  400. // this.choosePerson();
  401. // return;
  402. // }
  403. var obj = {
  404. img: img,
  405. name: txt
  406. };
  407. var len3 = this.price3.length;
  408. var len2 = this.price2.length;
  409. var len1 = this.price1.length;
  410. if (len3 < this.lens[2]) {
  411. this.price3.push(obj);
  412. } else {
  413. if (len2 < this.lens[1]) {
  414. this.price2.push(obj);
  415. } else {
  416. if (len1 < this.lens[0]) {
  417. this.price1.push(obj);
  418. } else {
  419. if (this.spic.img == '') {
  420. this.spic = obj;
  421. } else {
  422. alert("抽完咯,完咯~~咯~~~");
  423. }
  424. }
  425. }
  426. }
  427. var json = JSON.stringify([this.price1, this.price2, this.price3, this.spic]);
  428. localStorage.setItem('pricesListm', json);
  429. },
  430. },
  431. created: function () {
  432. var json = localStorage.getItem('pricesListm');
  433. if (json) {
  434. var attrs = JSON.parse(json);
  435. this.price1 = attrs[0];
  436. this.price2 = attrs[1];
  437. this.price3 = attrs[2];
  438. this.spic = attrs[3];
  439. }
  440. init();
  441. // getStar();
  442. animate();
  443. this.ckPrice();
  444. }
  445. })
  446. </script>