| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243 | /** * Based on http://www.emagix.net/academic/mscs-project/item/camera-sync-with-css3-and-webgl-threejs * @author mrdoob / http://mrdoob.com/ */THREE.CSS3DObject = function ( element ) {	THREE.Object3D.call( this );	this.element = element;	this.element.style.position = 'absolute';	this.addEventListener( 'removed', function ( event ) {		if ( this.element.parentNode !== null ) {			this.element.parentNode.removeChild( this.element );		}	} );};THREE.CSS3DObject.prototype = Object.create( THREE.Object3D.prototype );THREE.CSS3DSprite = function ( element ) {	THREE.CSS3DObject.call( this, element );};THREE.CSS3DSprite.prototype = Object.create( THREE.CSS3DObject.prototype );//THREE.CSS3DRenderer = function () {	console.log( 'THREE.CSS3DRenderer', THREE.REVISION );	var _width, _height;	var _widthHalf, _heightHalf;	var matrix = new THREE.Matrix4();		var cache = {		camera: { fov: 0, style: '' },		objects: {}	};	var domElement = document.createElement( 'div' );	domElement.style.overflow = 'hidden';	domElement.style.WebkitTransformStyle = 'preserve-3d';	domElement.style.MozTransformStyle = 'preserve-3d';	domElement.style.oTransformStyle = 'preserve-3d';	domElement.style.transformStyle = 'preserve-3d';	this.domElement = domElement;	var cameraElement = document.createElement( 'div' );	cameraElement.style.WebkitTransformStyle = 'preserve-3d';	cameraElement.style.MozTransformStyle = 'preserve-3d';	cameraElement.style.oTransformStyle = 'preserve-3d';	cameraElement.style.transformStyle = 'preserve-3d';	domElement.appendChild( cameraElement );	this.setClearColor = function () {	};	this.setSize = function ( width, height ) {		_width = width;		_height = height;		_widthHalf = _width / 2;		_heightHalf = _height / 2;		domElement.style.width = width + 'px';		domElement.style.height = height + 'px';		cameraElement.style.width = width + 'px';		cameraElement.style.height = height + 'px';	};	var epsilon = function ( value ) {		return Math.abs( value ) < 0.000001 ? 0 : value;	};	var getCameraCSSMatrix = function ( matrix ) {		var elements = matrix.elements;		return 'matrix3d(' +			epsilon( elements[ 0 ] ) + ',' +			epsilon( - elements[ 1 ] ) + ',' +			epsilon( elements[ 2 ] ) + ',' +			epsilon( elements[ 3 ] ) + ',' +			epsilon( elements[ 4 ] ) + ',' +			epsilon( - elements[ 5 ] ) + ',' +			epsilon( elements[ 6 ] ) + ',' +			epsilon( elements[ 7 ] ) + ',' +			epsilon( elements[ 8 ] ) + ',' +			epsilon( - elements[ 9 ] ) + ',' +			epsilon( elements[ 10 ] ) + ',' +			epsilon( elements[ 11 ] ) + ',' +			epsilon( elements[ 12 ] ) + ',' +			epsilon( - elements[ 13 ] ) + ',' +			epsilon( elements[ 14 ] ) + ',' +			epsilon( elements[ 15 ] ) +		')';	};	var getObjectCSSMatrix = function ( matrix ) {		var elements = matrix.elements;		return 'translate3d(-50%,-50%,0) matrix3d(' +			epsilon( elements[ 0 ] ) + ',' +			epsilon( elements[ 1 ] ) + ',' +			epsilon( elements[ 2 ] ) + ',' +			epsilon( elements[ 3 ] ) + ',' +			epsilon( - elements[ 4 ] ) + ',' +			epsilon( - elements[ 5 ] ) + ',' +			epsilon( - elements[ 6 ] ) + ',' +			epsilon( - elements[ 7 ] ) + ',' +			epsilon( elements[ 8 ] ) + ',' +			epsilon( elements[ 9 ] ) + ',' +			epsilon( elements[ 10 ] ) + ',' +			epsilon( elements[ 11 ] ) + ',' +			epsilon( elements[ 12 ] ) + ',' +			epsilon( elements[ 13 ] ) + ',' +			epsilon( elements[ 14 ] ) + ',' +			epsilon( elements[ 15 ] ) +		')';	};	var renderObject = function ( object, camera ) {		if ( object instanceof THREE.CSS3DObject ) {			var style;			if ( object instanceof THREE.CSS3DSprite ) {				// http://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/				matrix.copy( camera.matrixWorldInverse );				matrix.transpose();				matrix.copyPosition( object.matrixWorld );				matrix.scale( object.scale );				matrix.elements[ 3 ] = 0;				matrix.elements[ 7 ] = 0;				matrix.elements[ 11 ] = 0;				matrix.elements[ 15 ] = 1;				style = getObjectCSSMatrix( matrix );			} else {				style = getObjectCSSMatrix( object.matrixWorld );			}			var element = object.element;			var cachedStyle = cache.objects[ object.id ];			if ( cachedStyle === undefined || cachedStyle !== style ) {				element.style.WebkitTransform = style;				element.style.MozTransform = style;				element.style.oTransform = style;				element.style.transform = style;				cache.objects[ object.id ] = style;			}			if ( element.parentNode !== cameraElement ) {				cameraElement.appendChild( element );			}		}		for ( var i = 0, l = object.children.length; i < l; i ++ ) {			renderObject( object.children[ i ], camera );		}	};	this.render = function ( scene, camera ) {		var fov = 0.5 / Math.tan( THREE.Math.degToRad( camera.fov * 0.5 ) ) * _height;		if ( cache.camera.fov !== fov ) {			domElement.style.WebkitPerspective = fov + "px";			domElement.style.MozPerspective = fov + "px";			domElement.style.oPerspective = fov + "px";			domElement.style.perspective = fov + "px";			cache.camera.fov = fov;		}		scene.updateMatrixWorld();		if ( camera.parent === undefined ) camera.updateMatrixWorld();		camera.matrixWorldInverse.getInverse( camera.matrixWorld );		var style = "translate3d(0,0," + fov + "px)" + getCameraCSSMatrix( camera.matrixWorldInverse ) +			" translate3d(" + _widthHalf + "px," + _heightHalf + "px, 0)";		if ( cache.camera.style !== style ) {			cameraElement.style.WebkitTransform = style;			cameraElement.style.MozTransform = style;			cameraElement.style.oTransform = style;			cameraElement.style.transform = style;						cache.camera.style = style;		}		renderObject( scene, camera );	};};
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