diff --git a/node_modules/html2canvas/dist/html2canvas.js b/node_modules/html2canvas/dist/html2canvas.js
index 84cb30d..d914e1b 100644
--- a/node_modules/html2canvas/dist/html2canvas.js
+++ b/node_modules/html2canvas/dist/html2canvas.js
@@ -6803,14 +6803,40 @@
             });
         };
         CanvasRenderer.prototype.renderReplacedElement = function (container, curves, image) {
+            // if (image && container.intrinsicWidth > 0 && container.intrinsicHeight > 0) {
+            //     var box = contentBox(container);
+            //     var path = calculatePaddingBoxPath(curves);
+            //     this.path(path);
+            //     this.ctx.save();
+            //     this.ctx.clip();
+            //     this.ctx.drawImage(image, 0, 0, container.intrinsicWidth, container.intrinsicHeight, box.left, box.top, box.width, box.height);
+            //     this.ctx.restore();
+            // }
             if (image && container.intrinsicWidth > 0 && container.intrinsicHeight > 0) {
-                var box = contentBox(container);
-                var path = calculatePaddingBoxPath(curves);
-                this.path(path);
-                this.ctx.save();
-                this.ctx.clip();
-                this.ctx.drawImage(image, 0, 0, container.intrinsicWidth, container.intrinsicHeight, box.left, box.top, box.width, box.height);
-                this.ctx.restore();
+              var box = contentBox(container);
+              var path = calculatePaddingBoxPath(curves);
+
+              this.path(path);
+              this.ctx.save();
+              this.ctx.clip();
+
+              let newWidth;
+              let newHeight;
+              let newX = box.left;
+              let newY = box.top;
+
+              if(container.intrinsicWidth / box.width < container.intrinsicHeight / box.height) {
+              newWidth = box.width;
+              newHeight = container.intrinsicHeight * (box.width / container.intrinsicWidth);
+              newY = box.top + (box.height - newHeight) / 2;
+              } else {
+              newWidth = container.intrinsicWidth * (box.height / container.intrinsicHeight);
+              newHeight = box.height;
+              newX = box.left + (box.width - newWidth) / 2;
+              }
+
+              this.ctx.drawImage(image, 0, 0, container.intrinsicWidth, container.intrinsicHeight, newX, newY, newWidth, newHeight);
+              this.ctx.restore();
             }
         };
         CanvasRenderer.prototype.renderNodeContent = function (paint) {
