|  | @@ -125,6 +125,9 @@ export class DrawingParameters {
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														|  |          this.setForCompactMode(); // also sets CompactMode = true
 |  |          this.setForCompactMode(); // also sets CompactMode = true
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														|  |          this.DrawPartNames = false;
 |  |          this.DrawPartNames = false;
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														|  |  
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														|  | 
 |  | +        this.rules.VoiceSpacingMultiplierVexflow = 0.65;
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														|  | 
 |  | +        this.rules.VoiceSpacingAddendVexflow = 2.0;
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														|  | 
 |  | +
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														|  |          // tight rendering mode, lower margins and safety distances between systems, staffs etc. may cause overlap.
 |  |          // tight rendering mode, lower margins and safety distances between systems, staffs etc. may cause overlap.
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														|  |          // these options can afterwards be finetuned by setting osmd.rules.BetweenStaffDistance for example
 |  |          // these options can afterwards be finetuned by setting osmd.rules.BetweenStaffDistance for example
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														|  |          this.rules.MinSkyBottomDistBetweenStaves = 1.0; // default 1.0. this can cause collisions with slurs and dynamics sometimes
 |  |          this.rules.MinSkyBottomDistBetweenStaves = 1.0; // default 1.0. this can cause collisions with slurs and dynamics sometimes
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