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@@ -39,7 +39,6 @@ export class VexFlowInstrumentBracket extends GraphicalObject {
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this.PositionAndShape.AbsolutePosition.y = topY / unitInPixels;
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this.PositionAndShape.Size.height = (botY - topY) / unitInPixels;
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this.PositionAndShape.Size.width = 12 / unitInPixels; // width is always 12 -> vexflow implementation
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- console.log(this.PositionAndShape.AbsolutePosition, this.PositionAndShape.Size);
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}
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/**
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