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@@ -451,7 +451,7 @@ export class EngravingRules {
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this.metronomeMarksDrawn = true;
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this.metronomeMarkXShift = -6; // our unit, is taken * unitInPixels
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this.metronomeMarkYShift = -0.5;
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- this.softmaxFactorVexFlow = 15; // seems like the sweet spot. Vexflow default is 100.
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+ this.softmaxFactorVexFlow = 15; // only applies to Vexflow 3.x. 15 seems like the sweet spot. Vexflow default is 100.
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// if too high, score gets too big, especially half notes. with half note quarter quarter, the quarters get squeezed.
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// if too low, smaller notes aren't positioned correctly.
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