| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138 | declare namespace Vex {  export module Flow {    const RESOLUTION: any;    export class Formatter {      constructor(opts?: any);      public hasMinTotalWidth: boolean;      public minTotalWidth: number;      public joinVoices(voices: Voice[]): void;      public format(voices: Voice[], width: number): void;      public preCalculateMinTotalWidth(voices: Voice[]): number;    }    export class BoundingBox {      constructor(x: number, y: number, w: number, h: number);      public mergeWith(bb: BoundingBox): BoundingBox;      public getX(): number;      public getY(): number;      public getW(): number;      public getH(): number;    }    export class Voice {      constructor(time: any);      public static Mode: any;      public getBoundingBox(): BoundingBox;      public setStave(stave: Stave): Voice;      public addTickables(notes: StaveNote[]): Voice;      public addTickable(note: StaveNote): Voice;      public setMode(mode: any): Voice;      public draw(ctx: any, stave: Stave): void;    }    export class StaveNote {      constructor(note_struct: any);      public getNoteHeadBounds(): any;      public getNoteHeadBeginX(): number;      public getNoteHeadEndX(): number;      public addAccidental(index: number, accidental: Accidental): StaveNote;      public setStyle(style: any): void;    }    export class Stave {      constructor(x: number, y: number, width: number, options: any);      public setX(x: number): Stave;      public setY(y: number): Stave;      public getX(): number;      public addClef(clefSpec: string, size: any, annotation: any, position: any): void;      public setEndClef(clefSpec: string, size: any, annotation: any): void;      public getModifiers(): StaveModifier[];      public getYForGlyphs(): number;      public getWidth(): number;      public setWidth(width: number): Stave;      public getNoteStartX(): number;      public getNoteEndX(): number;      public setNoteStartX(x: number): Stave;      public setKeySignature(keySpec: any, cancelKeySpec: any, position: any): Stave;      public format(): void;      public getSpacingBetweenLines(): number;      public getNumLines(): number;      public getLineForY(y: number): number;      public getModifiers(pos: any, cat: any): Clef[]; // FIXME      public setContext(ctx: CanvasContext): Stave;      public addModifier(mod: any, pos: any): void;      public draw(): void;      public addTimeSignature(sig: string): void;    }    export class Modifier {      public static Position: any;      public getCategory(): string;      public getWidth(): number;      public getPadding(index: number): number;    }    export class StaveModifier extends Modifier {}    export class Clef extends StaveModifier {      constructor(type: any);      public static category: string;      public static types: { [type: string]: any; } ;      public glyph: any;      public x: number;      public stave: Stave;      public getBoundingBox(): BoundingBox;      public setStave(stave: Stave): void;    }    export class Renderer {      constructor(canvas: HTMLCanvasElement, backend: any);      public static Backends: any;      public resize(a: number, b: number): void;      public getContext(): CanvasContext;    }    export class TimeSignature {      constructor(timeSpec: string, customPadding?: any);    }    export class KeySignature {      constructor(keySpec: string, cancelKeySpec: string, alterKeySpec?: string);    }    export class Accidental {      constructor(type: string);    }    export class Beam {      constructor(notes: StaveNote[], auto_stem: boolean);      public setContext(ctx: CanvasContext): Beam;      public draw(): void;    }    export class CanvasContext {      public scale(x: number, y: number): CanvasContext;    }    export class StaveConnector {      constructor(top: Stave, bottom: Stave);      public static type: any;      public setType(type: any): StaveConnector;      public setContext(ctx: CanvasContext): StaveConnector;      public draw(): void;    }  }}declare module "vexflow" {    export = Vex;}
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