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- import { MusicSheetDrawer } from "../MusicSheetDrawer";
- import { RectangleF2D } from "../../../Common/DataObjects/RectangleF2D";
- import { VexFlowMeasure } from "./VexFlowMeasure";
- import { PointF2D } from "../../../Common/DataObjects/PointF2D";
- import { GraphicalLabel } from "../GraphicalLabel";
- export declare class VexFlowMusicSheetDrawer extends MusicSheetDrawer {
- private renderer;
- private vfctx;
- private ctx;
- private titles;
- private zoom;
- constructor(titles: HTMLElement, canvas: HTMLCanvasElement, isPreviewImageDrawer?: boolean);
- /**
- * Zoom the rendering areas
- * @param k is the zoom factor
- */
- scale(k: number): void;
- /**
- * Resize the rendering areas
- * @param x
- * @param y
- */
- resize(x: number, y: number): void;
- translate(x: number, y: number): void;
- /**
- * Converts a distance from unit to pixel space.
- * @param unitDistance the distance in units
- * @returns {number} the distance in pixels
- */
- calculatePixelDistance(unitDistance: number): number;
- protected drawMeasure(measure: VexFlowMeasure): void;
- /**
- * Renders a Label to the screen (e.g. Title, composer..)
- * @param graphicalLabel holds the label string, the text height in units and the font parameters
- * @param layer is the current rendering layer. There are many layers on top of each other to which can be rendered. Not needed for now.
- * @param bitmapWidth Not needed for now.
- * @param bitmapHeight Not needed for now.
- * @param heightInPixel the height of the text in screen coordinates
- * @param screenPosition the position of the lower left corner of the text in screen coordinates
- */
- protected renderLabel(graphicalLabel: GraphicalLabel, layer: number, bitmapWidth: number, bitmapHeight: number, heightInPixel: number, screenPosition: PointF2D): void;
- /**
- * Renders a rectangle with the given style to the screen.
- * It is given in screen coordinates.
- * @param rectangle the rect in screen coordinates
- * @param layer is the current rendering layer. There are many layers on top of each other to which can be rendered. Not needed for now.
- * @param styleId the style id
- */
- protected renderRectangle(rectangle: RectangleF2D, layer: number, styleId: number): void;
- /**
- * Converts a point from unit to pixel space.
- * @param point
- * @returns {PointF2D}
- */
- protected applyScreenTransformation(point: PointF2D): PointF2D;
- /**
- * Converts a rectangle from unit to pixel space.
- * @param rectangle
- * @returns {RectangleF2D}
- */
- protected applyScreenTransformationForRect(rectangle: RectangleF2D): RectangleF2D;
- }
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