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- /*
- Render each OSMD sample in a headless browser
- (using puppeteer, requires ~100MB chromium download),
- grab the generated images, and
- dump them into a local directory as PNG files.
- You may have to install puppeteer as dev dependency to run this:
- npm i puppeteer --save-dev
- (will download ~100MB for Chromium)
- This script is made obsolete by the ~2x faster generateImages_browserless.mjs,
- but may be useful for comparison.
- inspired by Vexflow's generate_png_images and vexflow-tests.js
- This is meant to be used with the visual regression test system in
- `tools/visual_regression.sh`.
- */
- function sleep (ms) {
- return new Promise((resolve) => {
- setTimeout(resolve, ms)
- })
- }
- const osmdPort = 8000 // OSMD webpack server port. OSMD has to be running (npm start) when this script runs.
- // try this to debug: node --inspect=9229 test/Util/generateDiffImagesPuppeteerLocalhost.js test/data/ export/ 5000
- // main function
- async function init () {
- console.log('[OSMD.generate] init')
- let [sampleDir, imageDir, pageWidth, pageHeight, filterRegex, debugFlag, debugSleepTimeString] = process.argv.slice(2, 9)
- if (!sampleDir || !imageDir) {
- console.log('usage: node test/Util/generateDiffImagesPuppeteerLocalhost.js sampleDirectory imageDirectory [width|0] [height|0] [filterRegex|all] [--debug] [debugSleepTime]')
- console.log(' (use "all" to skip filterRegex parameter)')
- console.log('example: node ./test/Util/generateDiffImagesPuppeteerLocalhost.js ./test/data/ ./export 210 297 all --debug 5000')
- console.log('Error: need sampleDir and imageDir. Exiting.')
- process.exit(1)
- }
- console.log('sampleDir: ' + sampleDir)
- console.log('imageDir: ' + imageDir)
- let pageFormatParameter = ''
- pageHeight = Number.parseInt(pageHeight)
- pageWidth = Number.parseInt(pageWidth)
- if(!pageWidth || pageWidth === NaN){
- pageWidth = 800
- }
- if(!pageHeight || pageHeight === NaN){
- pageHeight = 600
- }
- const DEBUG = debugFlag === '--debug'
- // const debugSleepTime = Number.parseInt(process.env.GENERATE_DEBUG_SLEEP_TIME) || 0; // 5000 works for me [sschmidTU]
- if (DEBUG) {
- console.log('debug sleep time: ' + debugSleepTimeString)
- const debugSleepTimeMs = Number.parseInt(debugSleepTimeString)
- if (debugSleepTimeMs > 0) {
- await sleep(Number.parseInt(debugSleepTimeMs))
- // [VSCode] apparently this is necessary for the debugger to attach itself in time before the program closes.
- // sometimes this is not enough, so you may have to try multiple times or increase the sleep timer. Unfortunately debugging nodejs isn't easy.
- }
- }
- const fs = require('fs')
- // Create the image directory if it doesn't exist.
- fs.mkdirSync(imageDir, { recursive: true })
- const sampleDirFilenames = fs.readdirSync(sampleDir)
- let samplesToProcess = [] // samples we want to process/generate pngs of, excluding the filtered out files/filenames
- for (const sampleFilename of sampleDirFilenames) {
- if (DEBUG) {
- if (sampleFilename.match('^(Actor)|(Gounod)')) {
- console.log('DEBUG: filtering big file: ' + sampleFilename)
- continue
- }
- }
- // eslint-disable-next-line no-useless-escape
- if (sampleFilename.match('^.*(\.xml)|(\.musicxml)|(\.mxl)$')) {
- // console.log('found musicxml/mxl: ' + sampleFilename)
- samplesToProcess.push(sampleFilename)
- } else {
- console.log('discarded file/directory: ' + sampleFilename)
- }
- }
- // filter samples to process by regex if given
- if (filterRegex && filterRegex !== '' && filterRegex !== 'all') {
- console.log('filtering samples for regex: ' + filterRegex)
- samplesToProcess = samplesToProcess.filter((filename) => filename.match(filterRegex))
- console.log(`found ${samplesToProcess.length} matches: `)
- for (let i = 0; i < samplesToProcess.length; i++) {
- console.log(samplesToProcess[i])
- }
- }
- const puppeteer = require('puppeteer')
- const browser = await puppeteer.launch({ headless: true })
- const page = await browser.newPage()
- page.setViewport({
- width: pageWidth,
- height: pageHeight,
- deviceScaleFactor: 1
- });
- const defaultTimeoutInMs = 100000
- page.setDefaultNavigationTimeout(defaultTimeoutInMs) // default setting for page navigationtimeout is 30000ms.
- // fix navigation error
- var responseEventOccurred = false
- var responseHandler = function (event) { responseEventOccurred = true }
- var responseWatcher = new Promise(function (resolve, reject) {
- setTimeout(function () {
- if (!responseEventOccurred) {
- resolve(true)
- } else {
- setTimeout(function () { resolve(true) }, defaultTimeoutInMs)
- }
- page.removeListener('response', responseHandler)
- }, 1000)
- })
- page.on('response', responseHandler)
- if (DEBUG) {
- // pipe console output on the page to the console node is running from, otherwise these logs from the headless browser aren't visible
- page.on('console', msg => console.log(msg.text()))
- }
- page.on('error', err => console.log(err))
- page.on('pageerror', err => console.log(err)) // this one triggers for js errors in index.js, for example
- // get image data
- const getDataUrl = async (page, sampleFilename) => {
- return page.evaluate(async () => {
- return new Promise(resolve => {
- const imageDataArray = []
- let canvasImage
- for (let pageNumber = 1; pageNumber < 999; pageNumber++) {
- canvasImage = document.getElementById('osmdCanvasVexFlowBackendCanvas' + pageNumber)
- if (!canvasImage) {
- break
- }
- if (!canvasImage.toDataURL) {
- console.log(`error: could not get canvas image for page ${pageNumber} for file: ${sampleFilename}`)
- break
- }
- imageDataArray.push(canvasImage.toDataURL())
- }
- // while (canvasImage = document.getElementById('osmdCanvasVexFlowBackendCanvas' + pageNumber)) {
- // imageData = canvasImage.toDataURL()
- // console.log("got em. " + pageNumber)
- // }
- // TODO fetch multiple pages from multiple OSMD backends
- resolve(imageDataArray)
- })
- })
- }
- // generate png for all given samples
- for (let i = 0; i < samplesToProcess.length; i++) {
- const sampleFilename = encodeURIComponent(samplesToProcess[i]) // escape slashes, '&' and so on
- const sampleParameter = `&openUrl=${sampleFilename}&endUrl`
- const pageUrl = `http://localhost:${osmdPort}?showHeader=0&debugControls=0&backendType=canvas&pageBackgroundColor=FFFFFF` +
- sampleParameter +
- pageFormatParameter
- console.log('puppeteer: page.goto url: ' + pageUrl)
- try {
- await page.goto(pageUrl, { waitUntil: 'networkidle2' })
- } catch (error) {
- console.log(error)
- console.log('[OSMD.generateImages] Error generating images: could not reach local OSMD server. ' +
- 'Make sure to start OSMD local webpack server (npm start) before running this script.')
- process.exit(-1) // exit script with error. otherwise process will continue running
- }
- console.log('puppeteer.page.goto done. (now fetching image data)')
- var navigationWatcher = page.waitForNavigation()
- await Promise.race([responseWatcher, navigationWatcher])
- console.log('navigation race done')
- const dataUrls = await getDataUrl(page, sampleFilename)
- if (dataUrls.length === 0) {
- console.log(`error: could not get imageData for sample: ${sampleFilename}`)
- console.log(' (dataUrls was empty list)')
- continue
- }
- for (let urlIndex = 0; urlIndex < dataUrls.length; urlIndex++) {
- const pageNumberingString = `_${urlIndex + 1}`
- // pageNumberingString = dataUrls.length > 0 ? pageNumberingString : '' // don't put '_1' at the end if only one page. though that may cause more work
- var pageFilename = `${imageDir}/${sampleFilename}${pageNumberingString}.png`
- const dataUrl = dataUrls[urlIndex]
- if (!dataUrl || !dataUrl.split) {
- console.log(`error: could not get dataUrl (imageData) for page ${urlIndex + 1} of sample: ${sampleFilename}`)
- continue
- }
- const imageData = dataUrl.split(';base64,').pop()
- const imageBuffer = Buffer.from(imageData, 'base64')
- console.log('got image data, saving to: ' + pageFilename)
- fs.writeFileSync(pageFilename, imageBuffer, { encoding: 'base64' })
- }
- /* bneumann's SVG method */
- // const clone = this.ctx.svg.cloneNode(true) // SVGElement
- // // create a doctype that is SVG
- // const svgDocType = document.implementation.createDocumentType(
- // 'svg',
- // '-//W3C//DTD SVG 1.1//EN',
- // 'http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd'
- // )
- // // Create a new svg document
- // const svgDoc = document.implementation.createDocument('http://www.w3.org/2000/svg', 'svg', svgDocType)
- // // replace the documentElement with our clone
- // svgDoc.replaceChild(clone, svgDoc.documentElement)
- // // get the data
- // const svgData = (new XMLSerializer()).serializeToString(svgDoc)
- // var blob = new Blob([svgData.replace(/></g, '>\n\r<')])
- // fs.writeFileSync(filename, blob)
- // //fs.writeFileSync(filename, svgData)
- // return
- /* end bneumann's svg method */
- }
- // const html = await page.content();
- // console.log('page content: ' + html);
- browser.close()
- console.log('\n[OSMD.generate] Done. Puppeteer browser closed. Exiting.')
- }
- init()
- // function start() {
- // // await (async () => {
- // // init();
- // // });
- // (async function(){
- // await init();
- // // more code here or the await is useless
- // })();
- // }
- // function resizeCanvas (elementId, width, height) {
- // $('#' + elementId).width(width)
- // $('#' + elementId).attr('width', width)
- // $('#' + elementId).attr('height', height)
- // }
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