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- import Vex from "vexflow";
- import {GraphicalMeasure} from "../GraphicalMeasure";
- import {SourceMeasure} from "../../VoiceData/SourceMeasure";
- import {Staff} from "../../VoiceData/Staff";
- import {StaffLine} from "../StaffLine";
- import {SystemLinesEnum} from "../SystemLinesEnum";
- import {ClefInstruction, ClefEnum} from "../../VoiceData/Instructions/ClefInstruction";
- import {KeyInstruction} from "../../VoiceData/Instructions/KeyInstruction";
- import {RhythmInstruction} from "../../VoiceData/Instructions/RhythmInstruction";
- import {VexFlowConverter} from "./VexFlowConverter";
- import {VexFlowStaffEntry} from "./VexFlowStaffEntry";
- import {Beam} from "../../VoiceData/Beam";
- import {GraphicalNote} from "../GraphicalNote";
- import {GraphicalStaffEntry} from "../GraphicalStaffEntry";
- import StaveConnector = Vex.Flow.StaveConnector;
- import StaveNote = Vex.Flow.StaveNote;
- import StemmableNote = Vex.Flow.StemmableNote;
- import NoteSubGroup = Vex.Flow.NoteSubGroup;
- import log from "loglevel";
- import {unitInPixels} from "./VexFlowMusicSheetDrawer";
- import {Tuplet} from "../../VoiceData/Tuplet";
- import {RepetitionInstructionEnum, RepetitionInstruction, AlignmentType} from "../../VoiceData/Instructions/RepetitionInstruction";
- import {SystemLinePosition} from "../SystemLinePosition";
- import {StemDirectionType} from "../../VoiceData/VoiceEntry";
- import {GraphicalVoiceEntry} from "../GraphicalVoiceEntry";
- import {VexFlowVoiceEntry} from "./VexFlowVoiceEntry";
- import {Fraction} from "../../../Common/DataObjects/Fraction";
- import {Voice} from "../../VoiceData/Voice";
- import {LinkedVoice} from "../../VoiceData/LinkedVoice";
- import {EngravingRules} from "../EngravingRules";
- import {OrnamentContainer} from "../../VoiceData/OrnamentContainer";
- import {TechnicalInstruction} from "../../VoiceData/Instructions/TechnicalInstruction";
- import {PlacementEnum} from "../../VoiceData/Expressions/AbstractExpression";
- import {VexFlowGraphicalNote} from "./VexFlowGraphicalNote";
- import {AutoBeamOptions} from "../../../OpenSheetMusicDisplay/OSMDOptions";
- import {SkyBottomLineCalculator} from "../SkyBottomLineCalculator";
- import { NoteType } from "../../VoiceData/NoteType";
- import { Arpeggio } from "../../VoiceData/Arpeggio";
- // type StemmableNote = Vex.Flow.StemmableNote;
- export class VexFlowMeasure extends GraphicalMeasure {
- constructor(staff: Staff, sourceMeasure: SourceMeasure = undefined, staffLine: StaffLine = undefined) {
- super(staff, sourceMeasure, staffLine);
- this.minimumStaffEntriesWidth = -1;
- /*
- * There is no case in which `staffLine === undefined && sourceMeasure === undefined` holds.
- * Hence, it is not necessary to specify an `else` case.
- * One can verify this through a usage search for this constructor.
- */
- if (staffLine) {
- this.rules = staffLine.ParentMusicSystem.rules;
- } else if (sourceMeasure) {
- this.rules = sourceMeasure.Rules;
- }
- this.resetLayout();
- }
- public isTabMeasure: boolean = false;
- /** octaveOffset according to active clef */
- public octaveOffset: number = 3;
- /** The VexFlow Voices in the measure */
- public vfVoices: { [voiceID: number]: Vex.Flow.Voice } = {};
- /** Call this function (if present) to x-format all the voices in the measure */
- public formatVoices: (width: number, parent: VexFlowMeasure) => void;
- /** The VexFlow Ties in the measure */
- public vfTies: Vex.Flow.StaveTie[] = [];
- /** The repetition instructions given as words or symbols (coda, dal segno..) */
- public vfRepetitionWords: Vex.Flow.Repetition[] = [];
- /** The VexFlow Stave (= one measure in a staffline) */
- protected stave: Vex.Flow.Stave;
- /** VexFlow StaveConnectors (vertical lines) */
- protected connectors: Vex.Flow.StaveConnector[] = [];
- /** Intermediate object to construct beams */
- private beams: { [voiceID: number]: [Beam, VexFlowVoiceEntry[]][] } = {};
- /** Beams created by (optional) autoBeam function. */
- private autoVfBeams: Vex.Flow.Beam[];
- /** Beams of tuplet notes created by (optional) autoBeam function. */
- private autoTupletVfBeams: Vex.Flow.Beam[];
- /** VexFlow Beams */
- private vfbeams: { [voiceID: number]: Vex.Flow.Beam[] };
- /** Intermediate object to construct tuplets */
- protected tuplets: { [voiceID: number]: [Tuplet, VexFlowVoiceEntry[]][] } = {};
- /** VexFlow Tuplets */
- private vftuplets: { [voiceID: number]: Vex.Flow.Tuplet[] } = {};
- // The engraving rules of OSMD.
- public rules: EngravingRules;
- // Sets the absolute coordinates of the VFStave on the canvas
- public setAbsoluteCoordinates(x: number, y: number): void {
- this.stave.setX(x).setY(y);
- }
- /**
- * Reset all the geometric values and parameters of this measure and put it in an initialized state.
- * This is needed to evaluate a measure a second time by system builder.
- */
- public resetLayout(): void {
- // Take into account some space for the begin and end lines of the stave
- // Will be changed when repetitions will be implemented
- //this.beginInstructionsWidth = 20 / UnitInPixels;
- //this.endInstructionsWidth = 20 / UnitInPixels;
- // TODO save beginning and end bar type, set these again after new stave.
- this.stave = new Vex.Flow.Stave(0, 0, 0, {
- fill_style: this.rules.StaffLineColor,
- space_above_staff_ln: 0,
- space_below_staff_ln: 0
- });
- (this.stave as any).MeasureNumber = this.MeasureNumber; // for debug info. vexflow automatically uses stave.measure for rendering measure numbers
- // also see VexFlowMusicSheetDrawer.drawSheet() for some other vexflow default value settings (like default font scale)
- if (this.ParentStaff) {
- this.setLineNumber(this.ParentStaff.StafflineCount);
- }
- // constructor sets beginning and end bar type to standard
- this.stave.setBegBarType(Vex.Flow.Barline.type.NONE); // technically not correct, but we'd need to set the next measure's beginning bar type
- if (this.parentSourceMeasure && this.parentSourceMeasure.endingBarStyleEnum === SystemLinesEnum.None) {
- // fix for vexflow ignoring ending barline style after new stave, apparently
- this.stave.setEndBarType(Vex.Flow.Barline.type.NONE);
- }
- // the correct bar types seem to be set later
- this.updateInstructionWidth();
- }
- public clean(): void {
- this.vfTies.length = 0;
- this.connectors = [];
- // Clean up instructions
- this.resetLayout();
- }
- /**
- * returns the x-width (in units) of a given measure line {SystemLinesEnum}.
- * @param line
- * @returns the x-width in osmd units
- */
- public getLineWidth(line: SystemLinesEnum): number {
- switch (line) {
- // return 0 for the normal lines, as the line width will be considered at the updateInstructionWidth() method using the stavemodifiers.
- // case SystemLinesEnum.SingleThin:
- // return 5.0 / unitInPixels;
- // case SystemLinesEnum.DoubleThin:
- // return 5.0 / unitInPixels;
- // case SystemLinesEnum.ThinBold:
- // return 5.0 / unitInPixels;
- // but just add a little extra space for repetitions (cosmetics):
- case SystemLinesEnum.BoldThinDots:
- case SystemLinesEnum.DotsThinBold:
- return 10.0 / unitInPixels;
- case SystemLinesEnum.DotsBoldBoldDots: // :||: = repeat ends, another repeat starts in next measure
- return 10.0 / unitInPixels + this.rules.RepeatEndStartPadding;
- default:
- return 0;
- }
- }
- /**
- * adds the given clef to the begin of the measure.
- * This has to update/increase BeginInstructionsWidth.
- * @param clef
- */
- public addClefAtBegin(clef: ClefInstruction): void {
- this.octaveOffset = clef.OctaveOffset;
- if (clef.ClefType === ClefEnum.TAB) {
- this.stave.addClef("tab", undefined, undefined, undefined);
- } else {
- const vfclef: { type: string, size: string, annotation: string } = VexFlowConverter.Clef(clef, "default");
- this.stave.addClef(vfclef.type, vfclef.size, vfclef.annotation, Vex.Flow.StaveModifier.Position.BEGIN);
- }
- this.updateInstructionWidth();
- }
- /**
- * Sets the number of stafflines that are rendered, so that they are centered properly
- * @param lineNumber
- */
- public setLineNumber(lineNumber: number): void {
- if (lineNumber !== 5) {
- if (lineNumber === 0) {
- (this.stave as any).setNumLines(0);
- this.stave.getBottomLineY = function(): number {
- return this.getYForLine(this.options.num_lines);
- };
- } else if (lineNumber === 1) {
- // Vex.Flow.Stave.setNumLines hides all but the top line.
- // this is better
- (this.stave.options as any).line_config = [
- { visible: false },
- { visible: false },
- { visible: true }, // show middle
- { visible: false },
- { visible: false },
- ];
- //quick fix to see if this matters for calculation. Doesn't seem to
- this.stave.getBottomLineY = function(): number {
- return this.getYForLine(2);
- };
- //lines (which isn't this case here)
- //this.stave.options.num_lines = parseInt(lines, 10);
- } else if (lineNumber === 2) {
- (this.stave.options as any).line_config = [
- { visible: false },
- { visible: false },
- { visible: true }, // show middle
- { visible: true },
- { visible: false },
- ];
- this.stave.getBottomLineY = function(): number {
- return this.getYForLine(3);
- };
- } else if (lineNumber === 3) {
- (this.stave.options as any).line_config = [
- { visible: false },
- { visible: true },
- { visible: true }, // show middle
- { visible: true },
- { visible: false },
- ];
- this.stave.getBottomLineY = function(): number {
- return this.getYForLine(2);
- };
- } else {
- (this.stave as any).setNumLines(lineNumber);
- this.stave.getBottomLineY = function(): number {
- return this.getYForLine(this.options.num_lines);
- };
- }
- }
- }
- /**
- * adds the given key to the begin of the measure.
- * This has to update/increase BeginInstructionsWidth.
- * @param currentKey the new valid key.
- * @param previousKey the old cancelled key. Needed to show which accidentals are not valid any more.
- * @param currentClef the valid clef. Needed to put the accidentals on the right y-positions.
- */
- public addKeyAtBegin(currentKey: KeyInstruction, previousKey: KeyInstruction, currentClef: ClefInstruction): void {
- if (!this.rules.RenderKeySignatures) {
- return;
- }
- this.stave.setKeySignature(
- VexFlowConverter.keySignature(currentKey),
- VexFlowConverter.keySignature(previousKey),
- undefined
- );
- this.updateInstructionWidth();
- }
- /**
- * adds the given rhythm to the begin of the measure.
- * This has to update/increase BeginInstructionsWidth.
- * @param rhythm
- */
- public addRhythmAtBegin(rhythm: RhythmInstruction): void {
- const timeSig: Vex.Flow.TimeSignature = VexFlowConverter.TimeSignature(rhythm);
- this.stave.addModifier(
- timeSig,
- Vex.Flow.StaveModifier.Position.BEGIN
- );
- this.updateInstructionWidth();
- }
- /**
- * adds the given clef to the end of the measure.
- * This has to update/increase EndInstructionsWidth.
- * @param clef
- */
- public addClefAtEnd(clef: ClefInstruction, visible: boolean = true): void {
- const vfclef: { type: string, size: string, annotation: string } = VexFlowConverter.Clef(clef, "small");
- if (!visible && (this.stave as any).endClef) {
- return; // don't overwrite existing clef with invisible clef
- }
- this.stave.setEndClef(vfclef.type, vfclef.size, vfclef.annotation);
- for (const modifier of this.stave.getModifiers()) {
- if (!visible) {
- // make clef invisible in vexflow. (only rendered to correct layout and staffentry boundingbox)
- if (modifier.getCategory() === "clefs" && modifier.getPosition() === Vex.Flow.StaveModifier.Position.END) {
- if ((modifier as any).type === vfclef.type) { // any = Vex.Flow.Clef
- const transparentStyle: string = "#12345600";
- const originalStyle: any = (modifier as any).getStyle();
- if (originalStyle) {
- (modifier as any).originalStrokeStyle = originalStyle.strokeStyle;
- (modifier as any).originalFillStyle = originalStyle.fillStyle;
- }
- (modifier as any).setStyle({strokeStyle: transparentStyle, fillStyle: transparentStyle});
- }
- }
- } else {
- // reset invisible style
- const originalStrokeStyle: any = (modifier as any).originalStrokeStyle;
- const originalFillStyle: any = (modifier as any).originalFillStyle;
- if ((modifier as any).getStyle()) {
- if (originalStrokeStyle && originalFillStyle) {
- ((modifier as any).getStyle() as any).strokeStyle = originalStrokeStyle;
- ((modifier as any).getStyle() as any).fillStyle = originalFillStyle;
- } else {
- ((modifier as any).getStyle() as any).strokeStyle = null;
- ((modifier as any).getStyle() as any).fillStyle = null;
- }
- }
- }
- }
- this.parentSourceMeasure.hasEndClef = true;
- return this.updateInstructionWidth();
- }
- // Render initial line is whether or not to render a single bar line at the beginning (if the repeat line we are drawing is
- // offset by a clef, for ex.)
- public addMeasureLine(lineType: SystemLinesEnum, linePosition: SystemLinePosition, renderInitialLine: boolean = true): void {
- switch (linePosition) {
- case SystemLinePosition.MeasureBegin:
- switch (lineType) {
- case SystemLinesEnum.BoldThinDots:
- //customize the barline draw function if repeat is beginning of system
- if (!renderInitialLine) {
- (this.stave as any).modifiers[0].draw = function(stave: Vex.Flow.Stave): void {
- (stave as any).checkContext();
- this.setRendered();
- switch (this.type) {
- case Vex.Flow.Barline.type.SINGLE:
- this.drawVerticalBar(stave, this.x, false);
- break;
- case Vex.Flow.Barline.type.DOUBLE:
- this.drawVerticalBar(stave, this.x, true);
- break;
- case Vex.Flow.Barline.type.END:
- this.drawVerticalEndBar(stave, this.x);
- break;
- case Vex.Flow.Barline.type.REPEAT_BEGIN:
- //removed the vertical line rendering that exists in VF codebase
- this.drawRepeatBar(stave, this.x, true);
- break;
- case Vex.Flow.Barline.type.REPEAT_END:
- this.drawRepeatBar(stave, this.x, false);
- break;
- case Vex.Flow.Barline.type.REPEAT_BOTH:
- this.drawRepeatBar(stave, this.x, false);
- this.drawRepeatBar(stave, this.x, true);
- break;
- default:
- // Default is NONE, so nothing to draw
- break;
- }
- };
- }
- this.stave.setBegBarType(Vex.Flow.Barline.type.REPEAT_BEGIN);
- break;
- default:
- //this.stave.setBegBarType(Vex.Flow.Barline.type.NONE); // not necessary, it seems
- break;
- }
- break;
- case SystemLinePosition.MeasureEnd:
- switch (lineType) {
- case SystemLinesEnum.DotsBoldBoldDots:
- this.stave.setEndBarType(Vex.Flow.Barline.type.REPEAT_BOTH);
- break;
- case SystemLinesEnum.DotsThinBold:
- this.stave.setEndBarType(Vex.Flow.Barline.type.REPEAT_END);
- break;
- case SystemLinesEnum.DoubleThin:
- this.stave.setEndBarType(Vex.Flow.Barline.type.DOUBLE);
- break;
- case SystemLinesEnum.ThinBold:
- this.stave.setEndBarType(Vex.Flow.Barline.type.END);
- break;
- case SystemLinesEnum.None:
- this.stave.setEndBarType(Vex.Flow.Barline.type.NONE);
- break;
- // TODO: Add support for additional Barline types when VexFlow supports them
- default:
- break;
- }
- break;
- default:
- break;
- }
- }
- /**
- * Adds a measure number to the top left corner of the measure
- * This method is not used currently in favor of the calculateMeasureNumberPlacement
- * method in the MusicSheetCalculator.ts
- */
- public addMeasureNumber(): void {
- const text: string = this.MeasureNumber.toString();
- const position: number = StavePositionEnum.ABOVE; //Vex.Flow.StaveModifier.Position.ABOVE;
- const options: any = {
- justification: 1,
- shift_x: 0,
- shift_y: 0,
- };
- this.stave.setText(text, position, options);
- }
- public addWordRepetition(repetitionInstruction: RepetitionInstruction): void {
- let instruction: Vex.Flow.Repetition.type = undefined;
- let position: any = Vex.Flow.StaveModifier.Position.END;
- const xShift: number = this.beginInstructionsWidth;
- switch (repetitionInstruction.type) {
- case RepetitionInstructionEnum.Segno:
- // create Segno Symbol:
- instruction = Vex.Flow.Repetition.type.SEGNO_LEFT;
- position = Vex.Flow.StaveModifier.Position.LEFT;
- break;
- case RepetitionInstructionEnum.Coda:
- // create Coda Symbol:
- instruction = Vex.Flow.Repetition.type.CODA_LEFT;
- position = Vex.Flow.StaveModifier.Position.LEFT;
- break;
- case RepetitionInstructionEnum.DaCapo:
- instruction = Vex.Flow.Repetition.type.DC;
- break;
- case RepetitionInstructionEnum.DalSegno:
- instruction = Vex.Flow.Repetition.type.DS;
- break;
- case RepetitionInstructionEnum.Fine:
- instruction = Vex.Flow.Repetition.type.FINE;
- break;
- case RepetitionInstructionEnum.ToCoda:
- instruction = (Vex.Flow.Repetition as any).type.TO_CODA;
- break;
- case RepetitionInstructionEnum.DaCapoAlFine:
- instruction = Vex.Flow.Repetition.type.DC_AL_FINE;
- break;
- case RepetitionInstructionEnum.DaCapoAlCoda:
- instruction = Vex.Flow.Repetition.type.DC_AL_CODA;
- break;
- case RepetitionInstructionEnum.DalSegnoAlFine:
- instruction = Vex.Flow.Repetition.type.DS_AL_FINE;
- break;
- case RepetitionInstructionEnum.DalSegnoAlCoda:
- instruction = Vex.Flow.Repetition.type.DS_AL_CODA;
- break;
- default:
- break;
- }
- if (instruction) {
- const repetition: Vex.Flow.Repetition = new Vex.Flow.Repetition(instruction, xShift, -this.rules.RepetitionSymbolsYOffset);
- this.stave.addModifier(repetition, position);
- return;
- }
- this.addVolta(repetitionInstruction);
- }
- protected addVolta(repetitionInstruction: RepetitionInstruction): void {
- let voltaType: number = Vex.Flow.Volta.type.BEGIN;
- if (repetitionInstruction.type === RepetitionInstructionEnum.Ending) {
- switch (repetitionInstruction.alignment) {
- case AlignmentType.Begin:
- if (this.parentSourceMeasure.endsRepetitionEnding()) {
- voltaType = Vex.Flow.Volta.type.BEGIN_END;
- } else {
- voltaType = Vex.Flow.Volta.type.BEGIN;
- }
- break;
- case AlignmentType.End:
- if (this.parentSourceMeasure.beginsRepetitionEnding()) {
- //voltaType = Vex.Flow.Volta.type.BEGIN_END;
- // don't add BEGIN_END volta a second time:
- return;
- } else {
- voltaType = Vex.Flow.Volta.type.END;
- }
- break;
- default:
- break;
- }
- const skyBottomLineCalculator: SkyBottomLineCalculator = this.ParentStaffLine.SkyBottomLineCalculator;
- //Because of loss of accuracy when sampling (see SkyBottomLineCalculator.updateInRange), measures tend to overlap
- //This causes getSkyLineMinInRange to return an incorrect min value (one from the previous measure, which has been modified)
- //We need to offset the end of what we are measuring by a bit to prevent this, otherwise volta pairs step up
- const start: number = this.PositionAndShape.AbsolutePosition.x + this.PositionAndShape.BorderMarginLeft + 0.4;
- const end: number = Math.max(this.PositionAndShape.AbsolutePosition.x + this.PositionAndShape.BorderMarginRight, start + 0.4);
- //2 unit gap, since volta is positioned from y center it seems.
- //This prevents cases where the volta is rendered over another element
- const skylineMinForMeasure: number = skyBottomLineCalculator.getSkyLineMinInRange( start, end ) - 2;
- //-6 OSMD units is the 0 value that the volta is placed on. .1 extra so the skyline goes above the volta
- //instead of on the line itself
- let newSkylineValueForMeasure: number = -6.1 + this.rules.VoltaOffset;
- let vexFlowVoltaHeight: number = this.rules.VoltaOffset;
- //EngravingRules default offset is 2.5, can be user set.
- //2.5 gives us a good default value to work with.
- //if we calculate that the minimum skyline allowed by elements is above the default volta position, need to adjust volta up further
- if (skylineMinForMeasure < newSkylineValueForMeasure) {
- const skylineDifference: number = skylineMinForMeasure - newSkylineValueForMeasure;
- vexFlowVoltaHeight += skylineDifference;
- newSkylineValueForMeasure = skylineMinForMeasure;
- }
- let prevMeasure: VexFlowMeasure = undefined;
- //if we already have a volta in the prev measure, should match it's height, or if we are higher, it should match ours
- //find previous sibling measure that may have volta
- const currentMeasureNumber: number = this.parentSourceMeasure.MeasureNumber;
- for (let i: number = 0; i < this.ParentStaffLine.Measures.length; i++) {
- const tempMeasure: GraphicalMeasure = this.ParentStaffLine.Measures[i];
- if (!(tempMeasure instanceof VexFlowMeasure)) {
- // can happen for MultipleRestMeasures
- continue;
- }
- if (tempMeasure.MeasureNumber === currentMeasureNumber - 1 ||
- tempMeasure.MeasureNumber + tempMeasure.parentSourceMeasure?.multipleRestMeasures === currentMeasureNumber) {
- //We found the previous top measure
- prevMeasure = tempMeasure as VexFlowMeasure;
- }
- }
- if (prevMeasure) {
- const prevStaveModifiers: Vex.Flow.StaveModifier[] = prevMeasure.stave.getModifiers();
- for (let i: number = 0; i < prevStaveModifiers.length; i++) {
- const nextStaveModifier: Vex.Flow.StaveModifier = prevStaveModifiers[i];
- if (nextStaveModifier.hasOwnProperty("volta")) {
- const prevskyBottomLineCalculator: SkyBottomLineCalculator = prevMeasure.ParentStaffLine.SkyBottomLineCalculator;
- const prevStart: number = prevMeasure.PositionAndShape.AbsolutePosition.x + prevMeasure.PositionAndShape.BorderMarginLeft + 0.4;
- const prevEnd: number = Math.max(
- prevMeasure.PositionAndShape.AbsolutePosition.x + prevMeasure.PositionAndShape.BorderMarginRight,
- prevStart + 0.4);
- const prevMeasureSkyline: number = prevskyBottomLineCalculator.getSkyLineMinInRange(prevStart, prevEnd);
- //if prev skyline is higher, use it
- if (prevMeasureSkyline <= newSkylineValueForMeasure) {
- const skylineDifference: number = prevMeasureSkyline - newSkylineValueForMeasure;
- vexFlowVoltaHeight += skylineDifference;
- newSkylineValueForMeasure = prevMeasureSkyline;
- } else { //otherwise, we are higher. Need to adjust prev
- (nextStaveModifier as any).y_shift = vexFlowVoltaHeight * unitInPixels;
- prevMeasure.ParentStaffLine.SkyBottomLineCalculator.updateSkyLineInRange(prevStart, prevEnd, newSkylineValueForMeasure);
- }
- }
- }
- }
- //convert to VF units (pixels)
- vexFlowVoltaHeight *= 10;
- this.stave.setVoltaType(voltaType, repetitionInstruction.endingIndices[0], vexFlowVoltaHeight);
- skyBottomLineCalculator.updateSkyLineInRange(start, end, newSkylineValueForMeasure);
- }
- }
- /**
- * Sets the overall x-width of the measure.
- * @param width
- */
- public setWidth(width: number): void {
- super.setWidth(width);
- // Set the width of the Vex.Flow.Stave
- this.stave.setWidth(width * unitInPixels);
- // Force the width of the Begin Instructions
- //this.stave.setNoteStartX(this.beginInstructionsWidth * UnitInPixels);
- }
- /**
- * This method is called after the StaffEntriesScaleFactor has been set.
- * Here the final x-positions of the staff entries have to be set.
- * (multiply the minimal positions with the scaling factor, considering the BeginInstructionsWidth)
- */
- public layoutSymbols(): void {
- // vexflow does the x-layout
- }
- /**
- * Draw this measure on a VexFlow CanvasContext
- * @param ctx
- */
- public draw(ctx: Vex.IRenderContext): Node {
- const measureNode: SVGGElement = ctx.openGroup() as SVGGElement;
- measureNode?.classList?.add("vf-measure");
- const staveLineNode: Node = ctx.openGroup();
- (staveLineNode as SVGGElement)?.classList?.add("vf-stave");
- // Draw stave lines
- this.stave.setContext(ctx).draw();
- ctx.closeGroup();
- const voicesNode: Node = ctx.openGroup();
- (voicesNode as SVGGElement)?.classList?.add("vf-voices");
- // Draw all voices
- for (const voiceID in this.vfVoices) {
- if (this.vfVoices.hasOwnProperty(voiceID)) {
- ctx.save();
- this.vfVoices[voiceID].draw(ctx, this.stave);
- ctx.restore();
- // this.vfVoices[voiceID].tickables.forEach(t => t.getBoundingBox().draw(ctx));
- // this.vfVoices[voiceID].tickables.forEach(t => t.getBoundingBox().draw(ctx));
- }
- }
- ctx.closeGroup();
- const beamsNode: Node = ctx.openGroup();
- (beamsNode as SVGGElement)?.classList?.add("vf-beams");
- // Draw beams
- for (const voiceID in this.vfbeams) {
- if (this.vfbeams.hasOwnProperty(voiceID)) {
- for (const beam of this.vfbeams[voiceID]) {
- beam.setContext(ctx).draw();
- }
- }
- }
- // Draw auto-generated beams from Beam.generateBeams()
- if (this.autoVfBeams) {
- for (const beam of this.autoVfBeams) {
- beam.setContext(ctx).draw();
- }
- }
- if (!this.isTabMeasure || this.rules.TupletNumbersInTabs) {
- if (this.autoTupletVfBeams) {
- for (const beam of this.autoTupletVfBeams) {
- beam.setContext(ctx).draw();
- }
- }
- // Draw tuplets
- for (const voiceID in this.vftuplets) {
- if (this.vftuplets.hasOwnProperty(voiceID)) {
- for (const tuplet of this.vftuplets[voiceID]) {
- tuplet.setContext(ctx).draw();
- }
- }
- }
- }
- ctx.closeGroup();
- //Close the measure group
- ctx.closeGroup();
- //Ties need special treatment, should not be part of hte measure bounding box
- const tieNode: Node = ctx.openGroup();
- (tieNode as SVGGElement)?.classList?.add("vf-ties");
- // Draw ties
- for (const tie of this.vfTies) {
- tie.setContext(ctx).draw();
- }
- ctx.closeGroup();
- // Draw vertical lines
- for (const connector of this.connectors) {
- connector.setContext(ctx).draw();
- }
- this.correctNotePositions();
- return measureNode;
- }
- // this currently formats multiple measures, see VexFlowMusicSheetCalculator.formatMeasures()
- public format(): void {
- // If this is the first stave in the vertical measure, call the format
- // method to set the width of all the voices
- if (this.formatVoices) {
- // set the width of the voices to the current measure width:
- // (The width of the voices does not include the instructions (StaveModifiers))
- this.formatVoices((this.PositionAndShape.Size.width - this.beginInstructionsWidth - this.endInstructionsWidth) * unitInPixels, this);
- }
- // this.correctNotePositions(); // now done at the end of draw()
- }
- // correct position / bounding box (note.setIndex() needs to have been called)
- public correctNotePositions(): void {
- if (this.isTabMeasure) {
- return;
- }
- for (const voice of this.getVoicesWithinMeasure()) {
- for (const ve of voice.VoiceEntries) {
- for (const note of ve.Notes) {
- const gNote: VexFlowGraphicalNote = this.rules.GNote(note) as VexFlowGraphicalNote;
- if (!gNote?.vfnote) { // can happen were invisible, then multi rest measure. TODO fix multi rest measure not removed
- return;
- }
- const vfnote: Vex.Flow.StemmableNote = gNote.vfnote[0];
- // if (note.isRest()) // TODO somehow there are never rest notes in ve.Notes
- // TODO also, grace notes are not included here, need to be fixed as well. (and a few triple beamed notes in Bach Air)
- let relPosY: number = 0;
- if (gNote.parentVoiceEntry.parentVoiceEntry.StemDirection === StemDirectionType.Up) {
- relPosY += 3.5; // about 3.5 lines too high. this seems to be related to the default stem height, not actual stem height.
- // alternate calculation using actual stem height: somehow wildly varying.
- // if (ve.Notes.length > 1) {
- // const stemHeight: number = vfnote.getStem().getHeight();
- // // relPosY += shortFactor * stemHeight / unitInPixels - 3.5;
- // relPosY += stemHeight / unitInPixels - 3.5; // for some reason this varies in its correctness between similar notes
- // } else {
- // relPosY += 3.5;
- // }
- } else {
- relPosY += 0.5; // center-align bbox
- }
- const line: any = -gNote.notehead(vfnote).line; // vexflow y direction is opposite of osmd's
- relPosY += line + (gNote.parentVoiceEntry.notes.last() as VexFlowGraphicalNote).notehead().line; // don't move for first note: - (-vexline)
- gNote.PositionAndShape.RelativePosition.y = relPosY;
- }
- }
- }
- }
- /**
- * Returns all the voices that are present in this measure
- */
- public getVoicesWithinMeasure(): Voice[] {
- const voices: Voice[] = [];
- for (const gse of this.staffEntries) {
- for (const gve of gse.graphicalVoiceEntries) {
- if (voices.indexOf(gve.parentVoiceEntry.ParentVoice) === -1) {
- voices.push(gve.parentVoiceEntry.ParentVoice);
- }
- }
- }
- return voices;
- }
- /**
- * Returns all the graphicalVoiceEntries of a given Voice.
- * @param voice the voice for which the graphicalVoiceEntries shall be returned.
- */
- public getGraphicalVoiceEntriesPerVoice(voice: Voice): GraphicalVoiceEntry[] {
- const voiceEntries: GraphicalVoiceEntry[] = [];
- for (const gse of this.staffEntries) {
- for (const gve of gse.graphicalVoiceEntries) {
- if (gve.parentVoiceEntry.ParentVoice === voice) {
- voiceEntries.push(gve);
- }
- }
- }
- return voiceEntries;
- }
- /**
- * Finds the gaps between the existing notes within a measure.
- * Problem here is, that the graphicalVoiceEntry does not exist yet and
- * that Tied notes are not present in the normal voiceEntries.
- * To handle this, calculation with absolute timestamps is needed.
- * And the graphical notes have to be analysed directly (and not the voiceEntries, as it actually should be -> needs refactoring)
- * @param voice the voice for which the ghost notes shall be searched.
- */
- protected getRestFilledVexFlowStaveNotesPerVoice(voice: Voice): GraphicalVoiceEntry[] {
- let latestVoiceTimestamp: Fraction = undefined;
- const gvEntries: GraphicalVoiceEntry[] = this.getGraphicalVoiceEntriesPerVoice(voice);
- for (let idx: number = 0, len: number = gvEntries.length; idx < len; ++idx) {
- const gve: GraphicalVoiceEntry = gvEntries[idx];
- const gNotesStartTimestamp: Fraction = gve.notes[0].sourceNote.getAbsoluteTimestamp();
- // find the voiceEntry end timestamp:
- let gNotesEndTimestamp: Fraction = new Fraction();
- for (const graphicalNote of gve.notes) {
- const noteEnd: Fraction = Fraction.plus(graphicalNote.sourceNote.getAbsoluteTimestamp(), graphicalNote.sourceNote.Length);
- if (gNotesEndTimestamp.lt(noteEnd)) {
- gNotesEndTimestamp = noteEnd;
- }
- }
- // check if this voice has just been found the first time:
- if (!latestVoiceTimestamp) {
- // if this voice is new, check for a gap from measure start to the start of the current voice entry:
- const gapFromMeasureStart: Fraction = Fraction.minus(gNotesStartTimestamp, this.parentSourceMeasure.AbsoluteTimestamp);
- if (gapFromMeasureStart.RealValue > 0) {
- log.trace(`Ghost Found at start (measure ${this.MeasureNumber})`); // happens too often for valid measures to be logged to debug
- const vfghost: Vex.Flow.GhostNote = VexFlowConverter.GhostNote(gapFromMeasureStart);
- const ghostGve: VexFlowVoiceEntry = new VexFlowVoiceEntry(undefined, undefined);
- ghostGve.vfStaveNote = vfghost;
- gvEntries.splice(0, 0, ghostGve);
- idx++;
- }
- } else {
- // get the length of the empty space between notes:
- const inBetweenLength: Fraction = Fraction.minus(gNotesStartTimestamp, latestVoiceTimestamp);
- if (inBetweenLength.RealValue > 0) {
- log.trace(`Ghost Found in between (measure ${this.MeasureNumber})`); // happens too often for valid measures to be logged to debug
- const vfghost: Vex.Flow.GhostNote = VexFlowConverter.GhostNote(inBetweenLength);
- const ghostGve: VexFlowVoiceEntry = new VexFlowVoiceEntry(undefined, undefined);
- ghostGve.vfStaveNote = vfghost;
- // add element before current element:
- gvEntries.splice(idx, 0, ghostGve);
- // and increase index, as we added an element:
- idx++;
- }
- }
- // finally set the latest timestamp of this voice to the end timestamp of the longest note in the current voiceEntry:
- latestVoiceTimestamp = gNotesEndTimestamp;
- }
- const measureEndTimestamp: Fraction = Fraction.plus(this.parentSourceMeasure.AbsoluteTimestamp, this.parentSourceMeasure.Duration);
- const restLength: Fraction = Fraction.minus(measureEndTimestamp, latestVoiceTimestamp);
- if (restLength.RealValue > 0) {
- // fill the gap with a rest ghost note
- // starting from lastFraction
- // with length restLength:
- log.trace(`Ghost Found at end (measure ${this.MeasureNumber})`); // happens too often for valid measures to be logged to debug
- const vfghost: Vex.Flow.GhostNote = VexFlowConverter.GhostNote(restLength);
- const ghostGve: VexFlowVoiceEntry = new VexFlowVoiceEntry(undefined, undefined);
- ghostGve.vfStaveNote = vfghost;
- gvEntries.push(ghostGve);
- }
- return gvEntries;
- }
- /**
- * Add a note to a beam
- * @param graphicalNote
- * @param beam
- */
- public handleBeam(graphicalNote: GraphicalNote, beam: Beam): void {
- const voiceID: number = graphicalNote.sourceNote.ParentVoiceEntry.ParentVoice.VoiceId;
- let beams: [Beam, VexFlowVoiceEntry[]][] = this.beams[voiceID];
- if (!beams) {
- beams = this.beams[voiceID] = [];
- }
- let data: [Beam, VexFlowVoiceEntry[]];
- for (const mybeam of beams) {
- if (mybeam[0] === beam) {
- data = mybeam;
- }
- }
- if (!data) {
- data = [beam, []];
- beams.push(data);
- }
- const parent: VexFlowVoiceEntry = graphicalNote.parentVoiceEntry as VexFlowVoiceEntry;
- if (data[1].indexOf(parent) < 0) {
- data[1].push(parent);
- }
- }
- public handleTuplet(graphicalNote: GraphicalNote, tuplet: Tuplet): void {
- const voiceID: number = graphicalNote.sourceNote.ParentVoiceEntry.ParentVoice.VoiceId;
- tuplet = graphicalNote.sourceNote.NoteTuplet;
- let tuplets: [Tuplet, VexFlowVoiceEntry[]][] = this.tuplets[voiceID];
- if (!tuplets) {
- tuplets = this.tuplets[voiceID] = [];
- }
- let currentTupletBuilder: [Tuplet, VexFlowVoiceEntry[]];
- for (const t of tuplets) {
- if (t[0] === tuplet) {
- currentTupletBuilder = t;
- }
- }
- if (!currentTupletBuilder) {
- currentTupletBuilder = [tuplet, []];
- tuplets.push(currentTupletBuilder);
- }
- const parent: VexFlowVoiceEntry = graphicalNote.parentVoiceEntry as VexFlowVoiceEntry;
- if (currentTupletBuilder[1].indexOf(parent) < 0) {
- currentTupletBuilder[1].push(parent);
- }
- }
- /**
- * Complete the creation of VexFlow Beams in this measure
- */
- public finalizeBeams(): void {
- // The following line resets the created Vex.Flow Beams and
- // created them brand new. Is this needed? And more importantly,
- // should the old beams be removed manually by the notes?
- this.vfbeams = {};
- const beamedNotes: StaveNote[] = []; // already beamed notes, will be ignored by this.autoBeamNotes()
- for (const voiceID in this.beams) {
- if (this.beams.hasOwnProperty(voiceID)) {
- let vfbeams: Vex.Flow.Beam[] = this.vfbeams[voiceID];
- if (!vfbeams) {
- vfbeams = this.vfbeams[voiceID] = [];
- }
- for (const beam of this.beams[voiceID]) {
- let beamHasQuarterNoteOrLonger: boolean = false;
- for (const note of beam[0].Notes) {
- if (note.Length.RealValue >= new Fraction(1, 4).RealValue
- // check whether the note has a TypeLength that's also not suitable for a beam (bigger than an eigth)
- && (!note.TypeLength || note.TypeLength.RealValue > 0.125)) {
- beamHasQuarterNoteOrLonger = true;
- break;
- }
- }
- if (beamHasQuarterNoteOrLonger) {
- log.debug("Beam between note >= quarter, likely tremolo, currently unsupported. continuing.");
- continue;
- }
- const notes: Vex.Flow.StaveNote[] = [];
- const psBeam: Beam = beam[0];
- const voiceEntries: VexFlowVoiceEntry[] = beam[1];
- let autoStemBeam: boolean = true;
- for (const gve of voiceEntries) {
- if (gve.parentVoiceEntry.ParentVoice === psBeam.Notes[0].ParentVoiceEntry.ParentVoice) {
- autoStemBeam = gve.parentVoiceEntry.WantedStemDirection === StemDirectionType.Undefined;
- // if (psBeam.Notes[0].NoteTuplet) {
- // autoStemBeam = true;
- // // this fix seemed temporarily necessary for tuplets with beams, see test_drum_tublet_beams
- // break;
- // }
- }
- }
- let isGraceBeam: boolean = false;
- let beamColor: string;
- const stemColors: string[] = [];
- for (const entry of voiceEntries) {
- const note: Vex.Flow.StaveNote = ((<VexFlowVoiceEntry>entry).vfStaveNote as StaveNote);
- if (note) {
- notes.push(note);
- beamedNotes.push(note);
- }
- if (entry.parentVoiceEntry.IsGrace) {
- isGraceBeam = true;
- }
- if (entry.parentVoiceEntry.StemColor && this.rules.ColoringEnabled) {
- stemColors.push(entry.parentVoiceEntry.StemColor);
- }
- }
- if (notes.length > 1) {
- const vfBeam: Vex.Flow.Beam = new Vex.Flow.Beam(notes, autoStemBeam);
- if (isGraceBeam) {
- // smaller beam, as in Vexflow.GraceNoteGroup.beamNotes()
- (<any>vfBeam).render_options.beam_width = 3;
- (<any>vfBeam).render_options.partial_beam_length = 4;
- }
- if (stemColors.length >= 2 && this.rules.ColorBeams) {
- beamColor = stemColors[0];
- for (const stemColor of stemColors) {
- if (stemColor !== beamColor) {
- beamColor = undefined;
- break;
- }
- }
- vfBeam.setStyle({ fillStyle: beamColor, strokeStyle: beamColor });
- }
- if (this.rules.FlatBeams) {
- (<any>vfBeam).render_options.flat_beams = true;
- (<any>vfBeam).render_options.flat_beam_offset = this.rules.FlatBeamOffset;
- (<any>vfBeam).render_options.flat_beam_offset_per_beam = this.rules.FlatBeamOffsetPerBeam;
- }
- vfbeams.push(vfBeam);
- } else {
- log.debug("Warning! Beam with no notes!");
- }
- }
- }
- }
- if (this.rules.AutoBeamNotes) {
- this.autoBeamNotes(beamedNotes); // try to autobeam notes except those that are already beamed (beamedNotes).
- }
- }
- /** Automatically creates beams for notes except beamedNotes, using Vexflow's Beam.generateBeams().
- * Takes options from this.rules.AutoBeamOptions.
- * @param beamedNotes notes that will not be autobeamed (usually because they are already beamed)
- */
- private autoBeamNotes(beamedNotes: StemmableNote[]): void {
- let notesToAutoBeam: StemmableNote[] = [];
- let consecutiveBeamableNotes: StemmableNote[] = [];
- let currentTuplet: Tuplet;
- let tupletNotesToAutoBeam: StaveNote[] = [];
- this.autoTupletVfBeams = [];
- const separateAutoBeams: StemmableNote[][] = []; // a set of separate beams, each having a set of notes (StemmableNote[]).
- this.autoVfBeams = []; // final Vex.Flow.Beams will be pushed/collected into this
- let timeSignature: Fraction = this.parentSourceMeasure.ActiveTimeSignature;
- if (!timeSignature) { // this doesn't happen in OSMD, but maybe in a SourceGenerator
- timeSignature = this.parentSourceMeasure.Duration; // suboptimal, can be 1/1 in a 4/4 time signature
- }
- /*if (this.parentSourceMeasure.FirstInstructionsStaffEntries[0]) {
- for (const instruction of this.parentSourceMeasure.FirstInstructionsStaffEntries[0].Instructions) {
- if (instruction instanceof RhythmInstruction) { // there is not always a RhythmInstruction, but this could be useful some time.
- timeSignature = (instruction as RhythmInstruction).Rhythm;
- }
- }
- }*/
- for (const staffEntry of this.staffEntries) {
- for (const gve of staffEntry.graphicalVoiceEntries) {
- const vfStaveNote: StaveNote = <StaveNote> (gve as VexFlowVoiceEntry).vfStaveNote;
- const gNote: GraphicalNote = gve.notes[0]; // TODO check for all notes within the graphical voice entry
- const isOnBeat: boolean = staffEntry.relInMeasureTimestamp.isOnBeat(timeSignature);
- const haveTwoOrMoreNotesToBeamAlready: boolean = consecutiveBeamableNotes.length >= 2;
- //const noteIsQuarterOrLonger: boolean = gNote.sourceNote.Length.CompareTo(new Fraction(1, 4)) >= 0; // trusting Fraction class, no float check
- const noteIsQuarterOrLonger: boolean = gNote.sourceNote.Length.RealValue - new Fraction(1, 4).RealValue > (-Fraction.FloatInaccuracyTolerance);
- const unbeamableNote: boolean =
- gve.parentVoiceEntry.IsGrace || // don't beam grace notes
- noteIsQuarterOrLonger || // don't beam quarter or longer notes
- beamedNotes.contains(vfStaveNote);
- if (unbeamableNote || isOnBeat) { // end beam
- if (haveTwoOrMoreNotesToBeamAlready) {
- // if we already have at least 2 notes to beam, beam them. don't beam notes surrounded by quarter notes etc.
- for (const note of consecutiveBeamableNotes) {
- notesToAutoBeam.push(note); // "flush" already beamed notes
- }
- separateAutoBeams.push(notesToAutoBeam.slice()); // copy array, otherwise this beam gets the next notes of next beam later
- notesToAutoBeam = []; // reset notesToAutoBeam, otherwise the next beam includes the previous beam's notes too
- }
- consecutiveBeamableNotes = []; // reset notes to beam
- if (unbeamableNote) {
- continue;
- }
- // else, note will be pushed to consecutiveBeamableNotes after tuplet check, also for note on new beat
- }
- // create beams for tuplets separately
- const noteTuplet: Tuplet = gve.notes[0].sourceNote.NoteTuplet;
- if (noteTuplet) {
- // check if there are quarter notes or longer in the tuplet, then don't beam.
- // (TODO: check for consecutiveBeamableNotes inside tuplets like for non-tuplet notes above
- // e.g quarter eigth eighth -> beam the two eigth notes)
- let tupletContainsUnbeamableNote: boolean = false;
- for (const notes of noteTuplet.Notes) {
- for (const note of notes) {
- //const stavenote: StemmableNote = (gve as VexFlowVoiceEntry).vfStaveNote;
- //console.log("note " + note.ToString() + ", stavenote type: " + stavenote.getNoteType());
- if (note.NoteTypeXml >= NoteType.QUARTER || // quarter note or longer: don't beam
- // TODO: don't take Note (head) type from XML, but from current model,
- // so that rendering can react dynamically to changes compared to the XML.
- // however, taking the note length as fraction is tricky because of tuplets.
- // a quarter in a triplet has length < quarter, but quarter note head, which Vexflow can't beam.
- note.ParentVoiceEntry.IsGrace ||
- note.isRest() && !this.rules.AutoBeamOptions.beam_rests) {
- tupletContainsUnbeamableNote = true;
- break;
- }
- }
- if (tupletContainsUnbeamableNote) {
- break;
- }
- }
- if (!currentTuplet) {
- currentTuplet = noteTuplet;
- } else {
- if (currentTuplet !== noteTuplet) { // new tuplet, finish old one
- if (tupletNotesToAutoBeam.length > 1) {
- const vfBeam: Vex.Flow.Beam = new Vex.Flow.Beam(tupletNotesToAutoBeam, true);
- if (this.rules.FlatBeams) {
- (<any>vfBeam).render_options.flat_beams = true;
- (<any>vfBeam).render_options.flat_beam_offset = this.rules.FlatBeamOffset;
- (<any>vfBeam).render_options.flat_beam_offset_per_beam = this.rules.FlatBeamOffsetPerBeam;
- }
- this.autoTupletVfBeams.push(vfBeam);
- }
- tupletNotesToAutoBeam = [];
- currentTuplet = noteTuplet;
- }
- }
- if (!tupletContainsUnbeamableNote) {
- tupletNotesToAutoBeam.push(vfStaveNote);
- }
- continue;
- } else {
- currentTuplet = undefined;
- }
- consecutiveBeamableNotes.push(vfStaveNote); // also happens on new beat
- }
- }
- if (tupletNotesToAutoBeam.length >= 2) {
- const vfBeam: Vex.Flow.Beam = new Vex.Flow.Beam(tupletNotesToAutoBeam, true);
- if (this.rules.FlatBeams) {
- (<any>vfBeam).render_options.flat_beams = true;
- (<any>vfBeam).render_options.flat_beam_offset = this.rules.FlatBeamOffset;
- (<any>vfBeam).render_options.flat_beam_offset_per_beam = this.rules.FlatBeamOffsetPerBeam;
- }
- this.autoTupletVfBeams.push(vfBeam);
- }
- if (consecutiveBeamableNotes.length >= 2) {
- for (const note of consecutiveBeamableNotes) {
- notesToAutoBeam.push(note);
- }
- separateAutoBeams.push(notesToAutoBeam);
- }
- // create options for generateBeams
- const autoBeamOptions: AutoBeamOptions = this.rules.AutoBeamOptions;
- const generateBeamOptions: any = {
- beam_middle_only: autoBeamOptions.beam_middle_rests_only,
- beam_rests: autoBeamOptions.beam_rests,
- maintain_stem_directions: autoBeamOptions.maintain_stem_directions,
- };
- if (autoBeamOptions.groups && autoBeamOptions.groups.length) {
- const groups: Vex.Flow.Fraction[] = [];
- for (const fraction of autoBeamOptions.groups) {
- groups.push(new Vex.Flow.Fraction(fraction[0], fraction[1]));
- }
- generateBeamOptions.groups = groups;
- }
- for (const notesForSeparateAutoBeam of separateAutoBeams) {
- const newBeams: Vex.Flow.Beam[] = Vex.Flow.Beam.generateBeams(notesForSeparateAutoBeam, generateBeamOptions);
- for (const vfBeam of newBeams) {
- if (this.rules.FlatBeams) {
- (<any>vfBeam).render_options.flat_beams = true;
- (<any>vfBeam).render_options.flat_beam_offset = this.rules.FlatBeamOffset;
- (<any>vfBeam).render_options.flat_beam_offset_per_beam = this.rules.FlatBeamOffsetPerBeam;
- }
- this.autoVfBeams.push(vfBeam);
- }
- }
- }
- /**
- * Complete the creation of VexFlow Tuplets in this measure
- */
- public finalizeTuplets(): void {
- // The following line resets the created Vex.Flow Tuplets and
- // created them brand new. Is this needed? And more importantly,
- // should the old tuplets be removed manually from the notes?
- this.vftuplets = {};
- for (const voiceID in this.tuplets) {
- if (this.tuplets.hasOwnProperty(voiceID)) {
- let vftuplets: Vex.Flow.Tuplet[] = this.vftuplets[voiceID];
- if (!vftuplets) {
- vftuplets = this.vftuplets[voiceID] = [];
- }
- for (const tupletBuilder of this.tuplets[voiceID]) {
- const tupletStaveNotes: Vex.Flow.StaveNote[] = [];
- const tupletVoiceEntries: VexFlowVoiceEntry[] = tupletBuilder[1];
- for (const tupletVoiceEntry of tupletVoiceEntries) {
- tupletStaveNotes.push(((tupletVoiceEntry).vfStaveNote as StaveNote));
- }
- if (tupletStaveNotes.length > 1) {
- const tuplet: Tuplet = tupletBuilder[0];
- const notesOccupied: number = tuplet.Notes[0][0].NormalNotes;
- const bracketed: boolean = tuplet.Bracket ||
- (tuplet.TupletLabelNumber === 3 && this.rules.TripletsBracketed) ||
- (tuplet.TupletLabelNumber !== 3 && this.rules.TupletsBracketed);
- let location: number = Vex.Flow.Tuplet.LOCATION_TOP;
- if (tuplet.tupletLabelNumberPlacement === PlacementEnum.Below) {
- location = Vex.Flow.Tuplet.LOCATION_BOTTOM;
- }
- vftuplets.push(new Vex.Flow.Tuplet( tupletStaveNotes,
- {
- bracketed: bracketed,
- location: location,
- notes_occupied: notesOccupied,
- num_notes: tuplet.TupletLabelNumber, //, location: -1, ratioed: true
- ratioed: this.rules.TupletsRatioed,
- }));
- } else {
- log.debug("Warning! Tuplet with no notes! Trying to ignore, but this is a serious problem.");
- }
- }
- }
- }
- }
- public layoutStaffEntry(graphicalStaffEntry: GraphicalStaffEntry): void {
- return;
- }
- public graphicalMeasureCreatedCalculations(): void {
- let graceSlur: boolean;
- let graceGVoiceEntriesBefore: GraphicalVoiceEntry[] = [];
- const graveGVoiceEntriesAdded: GraphicalVoiceEntry[] = [];
- for (const graphicalStaffEntry of this.staffEntries as VexFlowStaffEntry[]) {
- graceSlur = false;
- graceGVoiceEntriesBefore = [];
- // create vex flow Stave Notes:
- for (const gve of graphicalStaffEntry.graphicalVoiceEntries) {
- if (gve.parentVoiceEntry.IsGrace) {
- // save grace notes for the next non-grace note
- graceGVoiceEntriesBefore.push(gve);
- graveGVoiceEntriesAdded.push(gve);
- if (!graceSlur) {
- graceSlur = gve.parentVoiceEntry.GraceSlur;
- }
- continue;
- }
- if (gve.notes[0].sourceNote.PrintObject) {
- (gve as VexFlowVoiceEntry).vfStaveNote = VexFlowConverter.StaveNote(gve);
- } else {
- // note can now also be added as StaveNote instead of GhostNote, because we set it to transparent
- (gve as VexFlowVoiceEntry).vfStaveNote = VexFlowConverter.StaveNote(gve);
- // previous method: add as GhostNote instead of StaveNote. Can cause formatting issues if critical notes are missing in the measure
- // don't render note. add ghost note, otherwise Vexflow can have issues with layouting when voices not complete.
- //(gve as VexFlowVoiceEntry).vfStaveNote = VexFlowConverter.GhostNote(gve.notes[0].sourceNote.Length);
- //graceGVoiceEntriesBefore = []; // if note is not rendered, its grace notes shouldn't be rendered, might need to be removed
- //continue;
- }
- if (graceGVoiceEntriesBefore.length > 0) {
- // add grace notes that came before this main note to a GraceNoteGroup in Vexflow, attached to the main note
- const graceNotes: Vex.Flow.GraceNote[] = [];
- for (let i: number = 0; i < graceGVoiceEntriesBefore.length; i++) {
- const gveGrace: VexFlowVoiceEntry = <VexFlowVoiceEntry>graceGVoiceEntriesBefore[i];
- //if (gveGrace.notes[0].sourceNote.PrintObject) {
- // grace notes should generally be rendered independently of main note instead of skipped if main note is invisible
- // could be an option to make grace notes transparent if main note is transparent. set grace notes' PrintObject to false then.
- const vfStaveNote: StaveNote = VexFlowConverter.StaveNote(gveGrace);
- gveGrace.vfStaveNote = vfStaveNote;
- graceNotes.push(vfStaveNote);
- }
- const graceNoteGroup: Vex.Flow.GraceNoteGroup = new Vex.Flow.GraceNoteGroup(graceNotes, graceSlur);
- ((gve as VexFlowVoiceEntry).vfStaveNote as StaveNote).addModifier(0, graceNoteGroup);
- graceGVoiceEntriesBefore = [];
- }
- }
- }
- // remaining grace notes at end of measure, turned into stand-alone grace notes:
- if (graceGVoiceEntriesBefore.length > 0) {
- for (const graceGve of graceGVoiceEntriesBefore) {
- (graceGve as VexFlowVoiceEntry).vfStaveNote = VexFlowConverter.StaveNote(graceGve);
- graceGve.parentVoiceEntry.GraceAfterMainNote = true;
- }
- }
- // const t0: number = performance.now();
- this.finalizeBeams();
- // const t1: number = performance.now();
- // console.log("Call to finalizeBeams in VexFlowMeasure took " + (t1 - t0) + " milliseconds.");
- this.finalizeTuplets();
- const voices: Voice[] = this.getVoicesWithinMeasure();
- // Calculate offsets for fingerings
- if (this.rules.RenderFingerings) {
- for (const graphicalStaffEntry of this.staffEntries as VexFlowStaffEntry[]) {
- graphicalStaffEntry.setModifierXOffsets();
- }
- }
- for (const voice of voices) {
- if (!voice) {
- continue;
- }
- const isMainVoice: boolean = !(voice instanceof LinkedVoice);
- // add a vexFlow voice for this voice:
- this.vfVoices[voice.VoiceId] = new Vex.Flow.Voice({
- beat_value: this.parentSourceMeasure.Duration.Denominator,
- num_beats: this.parentSourceMeasure.Duration.Numerator,
- resolution: Vex.Flow.RESOLUTION,
- }).setMode(Vex.Flow.Voice.Mode.SOFT);
- const restFilledEntries: GraphicalVoiceEntry[] = this.getRestFilledVexFlowStaveNotesPerVoice(voice);
- // .sort((a,b) => a.)
- // create vex flow voices and add tickables to it:
- for (const voiceEntry of restFilledEntries) {
- if (voiceEntry.parentVoiceEntry) {
- if (voiceEntry.parentVoiceEntry.IsGrace && !voiceEntry.parentVoiceEntry.GraceAfterMainNote) {
- continue;
- }
- }
- const vexFlowVoiceEntry: VexFlowVoiceEntry = voiceEntry as VexFlowVoiceEntry;
- if (voiceEntry.notes.length === 0 || !voiceEntry.notes[0] || !voiceEntry.notes[0].sourceNote.PrintObject) {
- // GhostNote, don't add modifiers like in-measure clefs
- this.vfVoices[voice.VoiceId].addTickable(vexFlowVoiceEntry.vfStaveNote);
- continue;
- }
- // check for in-measure clefs:
- // only add clefs in main voice (to not add them twice)
- if (isMainVoice) {
- const vfse: VexFlowStaffEntry = vexFlowVoiceEntry.parentStaffEntry as VexFlowStaffEntry;
- if (vfse && vfse.vfClefBefore) {
- // add clef as NoteSubGroup so that we get modifier layouting
- const clefModifier: NoteSubGroup = new NoteSubGroup( [vfse.vfClefBefore] );
- // The cast is necesary because...vexflow -> see types
- if (vexFlowVoiceEntry.vfStaveNote.getCategory && vexFlowVoiceEntry.vfStaveNote.getCategory() === "stavenotes") {
- // GhostNotes and other StemmableNotes don't have this function
- (vexFlowVoiceEntry.vfStaveNote as Vex.Flow.StaveNote).addModifier(0, clefModifier);
- }
- }
- }
- // add fingering
- if (voiceEntry.parentVoiceEntry && this.rules.RenderFingerings) {
- this.createFingerings(voiceEntry);
- this.createStringNumber(voiceEntry);
- }
- // add Arpeggio
- this.createArpeggio(voiceEntry);
- this.vfVoices[voice.VoiceId].addTickable(vexFlowVoiceEntry.vfStaveNote);
- }
- }
- for (const graceGVoiceEntry of graveGVoiceEntriesAdded) {
- this.createFingerings(graceGVoiceEntry);
- this.createStringNumber(graceGVoiceEntry);
- this.createArpeggio(graceGVoiceEntry);
- }
- this.createArticulations();
- this.createOrnaments();
- this.setStemDirectionFromVexFlow();
- }
- private createArpeggio(voiceEntry: GraphicalVoiceEntry): void {
- if (voiceEntry.parentVoiceEntry && voiceEntry.parentVoiceEntry.Arpeggio) {
- const arpeggio: Arpeggio = voiceEntry.parentVoiceEntry.Arpeggio;
- // TODO right now our arpeggio object has all arpeggio notes from arpeggios across all voices.
- // see VoiceGenerator. Doesn't matter for Vexflow for now though
- if (voiceEntry.notes && voiceEntry.notes.length > 1) {
- const type: Vex.Flow.Stroke.Type = VexFlowConverter.StrokeTypeFromArpeggioType(arpeggio.type);
- const stroke: Vex.Flow.Stroke = new Vex.Flow.Stroke(type, {
- all_voices: this.rules.ArpeggiosGoAcrossVoices
- // default: false. This causes arpeggios to always go across all voices, which is often unwanted.
- // also, this can cause infinite height of stroke, see #546
- });
- //if (arpeggio.notes.length === vexFlowVoiceEntry.notes.length) { // different workaround for endless y bug
- if (this.rules.RenderArpeggios) {
- (voiceEntry as VexFlowVoiceEntry).vfStaveNote.addStroke(0, stroke);
- }
- } else {
- log.debug(`[OSMD] arpeggio in measure ${this.MeasureNumber} could not be drawn.
- voice entry had less than two notes, arpeggio is likely between voice entries, not currently supported in Vexflow.`);
- // TODO: create new arpeggio with all the arpeggio's notes (arpeggio.notes), perhaps with GhostNotes in a new vfStaveNote. not easy.
- }
- }
- }
- /**
- * Copy the stem directions chosen by VexFlow to the StemDirection variable of the graphical notes
- */
- private setStemDirectionFromVexFlow(): void {
- //if StemDirection was not set then read out what VexFlow has chosen
- for ( const vfStaffEntry of this.staffEntries ) {
- for ( const gVoiceEntry of vfStaffEntry.graphicalVoiceEntries) {
- for ( const gnote of gVoiceEntry.notes) {
- const vfnote: [StemmableNote , number] = (gnote as VexFlowGraphicalNote).vfnote;
- if (!vfnote || !vfnote[0]) {
- continue;
- }
- const vfStemDir: number = vfnote[0].getStemDirection();
- switch (vfStemDir) {
- case (Vex.Flow.Stem.UP):
- gVoiceEntry.parentVoiceEntry.StemDirection = StemDirectionType.Up;
- break;
- case (Vex.Flow.Stem.DOWN):
- gVoiceEntry.parentVoiceEntry.StemDirection = StemDirectionType.Down;
- break;
- default:
- }
- }
- }
- }
- }
- /**
- * Create the articulations for all notes of the current staff entry
- */
- protected createArticulations(): void {
- for (let idx: number = 0, len: number = this.staffEntries.length; idx < len; ++idx) {
- const graphicalStaffEntry: VexFlowStaffEntry = (this.staffEntries[idx] as VexFlowStaffEntry);
- // create vex flow articulation:
- const graphicalVoiceEntries: GraphicalVoiceEntry[] = graphicalStaffEntry.graphicalVoiceEntries;
- for (const gve of graphicalVoiceEntries) {
- const vfStaveNote: StemmableNote = (gve as VexFlowVoiceEntry).vfStaveNote;
- VexFlowConverter.generateArticulations(vfStaveNote, gve.notes[0].sourceNote.ParentVoiceEntry.Articulations, this.rules);
- }
- }
- }
- /**
- * Create the ornaments for all notes of the current staff entry
- */
- protected createOrnaments(): void {
- for (let idx: number = 0, len: number = this.staffEntries.length; idx < len; ++idx) {
- const graphicalStaffEntry: VexFlowStaffEntry = (this.staffEntries[idx] as VexFlowStaffEntry);
- const gvoices: { [voiceID: number]: GraphicalVoiceEntry } = graphicalStaffEntry.graphicalVoiceEntries;
- for (const voiceID in gvoices) {
- if (gvoices.hasOwnProperty(voiceID)) {
- const vfStaveNote: StemmableNote = (gvoices[voiceID] as VexFlowVoiceEntry).vfStaveNote;
- const ornamentContainer: OrnamentContainer = gvoices[voiceID].notes[0].sourceNote.ParentVoiceEntry.OrnamentContainer;
- if (ornamentContainer) {
- VexFlowConverter.generateOrnaments(vfStaveNote, ornamentContainer);
- }
- }
- }
- }
- }
- protected createFingerings(voiceEntry: GraphicalVoiceEntry): void {
- const vexFlowVoiceEntry: VexFlowVoiceEntry = voiceEntry as VexFlowVoiceEntry;
- let numberOfFingerings: number = 0;
- // count total number of fingerings
- for (const note of voiceEntry.notes) {
- const fingering: TechnicalInstruction = note.sourceNote.Fingering;
- if (fingering) {
- numberOfFingerings++;
- }
- }
- let fingeringIndex: number = -1;
- for (const note of voiceEntry.notes) {
- const fingering: TechnicalInstruction = note.sourceNote.Fingering;
- if (!fingering) {
- fingeringIndex++;
- continue;
- }
- fingeringIndex++; // 0 for first fingering
- let fingeringPosition: PlacementEnum = this.rules.FingeringPosition;
- if (fingering.placement !== PlacementEnum.NotYetDefined) {
- fingeringPosition = fingering.placement;
- }
- let offsetX: number = this.rules.FingeringOffsetX;
- let modifierPosition: number; // Vex.Flow.Stavemodifier.Position
- switch (fingeringPosition) {
- default:
- case PlacementEnum.Left:
- modifierPosition = Vex.Flow.StaveModifier.Position.LEFT;
- offsetX -= note.baseFingeringXOffset * unitInPixels;
- break;
- case PlacementEnum.Right:
- modifierPosition = Vex.Flow.StaveModifier.Position.RIGHT;
- offsetX += note.baseFingeringXOffset * unitInPixels;
- break;
- case PlacementEnum.Above:
- modifierPosition = Vex.Flow.StaveModifier.Position.ABOVE;
- break;
- case PlacementEnum.Below:
- modifierPosition = Vex.Flow.StaveModifier.Position.BELOW;
- break;
- case PlacementEnum.NotYetDefined: // automatic fingering placement, could be more complex/customizable
- const sourceStaff: Staff = voiceEntry.parentStaffEntry.sourceStaffEntry.ParentStaff;
- if (voiceEntry.notes.length > 1 || voiceEntry.parentStaffEntry.graphicalVoiceEntries.length > 1) {
- modifierPosition = Vex.Flow.StaveModifier.Position.LEFT;
- } else if (sourceStaff.idInMusicSheet === 0) {
- modifierPosition = Vex.Flow.StaveModifier.Position.ABOVE;
- fingeringPosition = PlacementEnum.Above;
- } else {
- modifierPosition = Vex.Flow.StaveModifier.Position.BELOW;
- fingeringPosition = PlacementEnum.Below;
- }
- }
- const fretFinger: Vex.Flow.FretHandFinger = new Vex.Flow.FretHandFinger(fingering.value);
- fretFinger.setPosition(modifierPosition);
- fretFinger.setOffsetX(offsetX);
- if (fingeringPosition === PlacementEnum.Above || fingeringPosition === PlacementEnum.Below) {
- const offsetYSign: number = fingeringPosition === PlacementEnum.Above ? -1 : 1; // minus y is up
- const ordering: number = fingeringPosition === PlacementEnum.Above ? fingeringIndex :
- numberOfFingerings - 1 - fingeringIndex; // reverse order for fingerings below staff
- if (this.rules.FingeringInsideStafflines && numberOfFingerings > 1) { // y-shift for single fingering is ok
- // experimental, bounding boxes wrong for fretFinger above/below, better would be creating Labels
- // set y-shift. vexflow fretfinger simply places directly above/below note
- const perFingeringShift: number = fretFinger.getWidth() / 2;
- const shiftCount: number = numberOfFingerings * 2.5;
- fretFinger.setOffsetY(offsetYSign * (ordering + shiftCount) * perFingeringShift);
- } else if (!this.rules.FingeringInsideStafflines) { // use StringNumber for placement above/below stafflines
- const stringNumber: Vex.Flow.StringNumber = new Vex.Flow.StringNumber(fingering.value);
- (<any>stringNumber).radius = 0; // hack to remove the circle around the number
- stringNumber.setPosition(modifierPosition);
- stringNumber.setOffsetY(offsetYSign * ordering * stringNumber.getWidth() * 2 / 3);
- // Vexflow made a mess with the addModifier signature that changes through each class so we just cast to any :(
- vexFlowVoiceEntry.vfStaveNote.addModifier((fingeringIndex as any), (stringNumber as any));
- continue;
- }
- }
- // if (vexFlowVoiceEntry.vfStaveNote.getCategory() === "tabnotes") {
- // TODO this doesn't work yet for tabnotes. don't add fingering for tabs for now.
- // vexFlowVoiceEntry.vfStaveNote.addModifier(fretFinger, fingeringIndex);
- // Vexflow made a mess with the addModifier signature that changes through each class so we just cast to any :(
- vexFlowVoiceEntry.vfStaveNote.addModifier((fingeringIndex as any), (fretFinger as any));
- }
- }
- protected createStringNumber(voiceEntry: GraphicalVoiceEntry): void {
- if (!this.rules.RenderStringNumbersClassical) {
- return;
- }
- const vexFlowVoiceEntry: VexFlowVoiceEntry = voiceEntry as VexFlowVoiceEntry;
- voiceEntry.notes.forEach((note, stringIndex) => {
- const stringInstruction: TechnicalInstruction = note.sourceNote.StringInstruction;
- if (stringInstruction) {
- let stringNumber: string = stringInstruction.value;
- switch (stringNumber) {
- case "1":
- stringNumber = "I";
- break;
- case "2":
- stringNumber = "II";
- break;
- case "3":
- stringNumber = "III";
- break;
- case "4":
- stringNumber = "IV";
- break;
- case "5":
- stringNumber = "V";
- break;
- case "6":
- stringNumber = "VI";
- break;
- default:
- // log.warn("stringNumber > 6 not supported"); // TODO do we need to support more?
- // leave stringNumber as is, warning not really necessary
- }
- const vfStringNumber: Vex.Flow.StringNumber = new Vex.Flow.StringNumber(stringNumber);
- // Remove circle from string number. Not needed for
- // disambiguation from fingerings since we use Roman
- // Numerals for RenderStringNumbersClassical
- (<any>vfStringNumber).radius = 0;
- const offsetY: number = -this.rules.StringNumberOffsetY;
- // if (note.sourceNote.halfTone < 50) { // place string number a little higher for notes with ledger lines below staff
- // // TODO also check for treble clef (adjust for viola, cello, etc)
- // offsetY += 10;
- // }
- if (voiceEntry.notes.length > 1 || voiceEntry.parentStaffEntry.graphicalVoiceEntries.length > 1) {
- vfStringNumber.setOffsetX(note.baseStringNumberXOffset * 13);
- vfStringNumber.setPosition(Vex.Flow.Modifier.Position.RIGHT);
- } else {
- vfStringNumber.setPosition(Vex.Flow.Modifier.Position.ABOVE);
- }
- vfStringNumber.setOffsetY(offsetY);
- vexFlowVoiceEntry.vfStaveNote.addModifier((stringIndex as any), (vfStringNumber as any)); // see addModifier() above
- }
- });
- }
- /**
- * Creates a line from 'top' to this measure, of type 'lineType'
- * @param top
- * @param lineType
- */
- public lineTo(top: VexFlowMeasure, lineType: any): void {
- const connector: StaveConnector = new Vex.Flow.StaveConnector(top.getVFStave(), this.stave);
- connector.setType(lineType);
- this.connectors.push(connector);
- }
- /**
- * Return the VexFlow Stave corresponding to this graphicalMeasure
- * @returns {Vex.Flow.Stave}
- */
- public getVFStave(): Vex.Flow.Stave {
- return this.stave;
- }
- /**
- * After re-running the formatting on the VexFlow Stave, update the
- * space needed by Instructions (in VexFlow: StaveModifiers)
- */
- protected updateInstructionWidth(): void {
- let vfBeginInstructionsWidth: number = 0;
- let vfEndInstructionsWidth: number = 0;
- const modifiers: Vex.Flow.StaveModifier[] = this.stave.getModifiers();
- for (const mod of modifiers) {
- if (mod.getPosition() === StavePositionEnum.BEGIN) { //Vex.Flow.StaveModifier.Position.BEGIN) {
- vfBeginInstructionsWidth += mod.getWidth() + mod.getPadding(undefined);
- } else if (mod.getPosition() === StavePositionEnum.END) { //Vex.Flow.StaveModifier.Position.END) {
- vfEndInstructionsWidth += mod.getWidth() + mod.getPadding(undefined);
- }
- }
- this.beginInstructionsWidth = (vfBeginInstructionsWidth ?? 0) / unitInPixels;
- this.endInstructionsWidth = (vfEndInstructionsWidth ?? 0) / unitInPixels;
- }
- }
- // Gives the position of the Stave - replaces the function get Position() in the description of class StaveModifier in vexflow.d.ts
- // The latter gave an error because function cannot be defined in the class descriptions in vexflow.d.ts
- export enum StavePositionEnum {
- LEFT = 1,
- RIGHT = 2,
- ABOVE = 3,
- BELOW = 4,
- BEGIN = 5,
- END = 6
- }
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