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- import {ArgumentOutOfRangeException} from "../Exceptions";
- import {PointF_2D} from "../../Common/DataObjects/PointF_2D";
- import {SizeF_2D} from "../../Common/DataObjects/SizeF_2D";
- import {RectangleF_2D} from "../../Common/DataObjects/RectangleF_2D";
- export class BoundingBox {
- protected isSymbol: boolean = false;
- protected relativePositionHasBeenSet: boolean;
- protected xBordersHaveBeenSet: boolean;
- protected yBordersHaveBeenSet: boolean;
- protected absolutePosition: PointF_2D = new PointF_2D();
- protected relativePosition: PointF_2D = new PointF_2D();
- protected size: SizeF_2D = new SizeF_2D();
- protected marginSize: SizeF_2D;
- protected upperLeftCorner: PointF_2D;
- protected upperLeftMarginCorner: PointF_2D;
- protected borderLeft: number;
- protected borderRight: number;
- protected borderTop: number;
- protected borderBottom: number;
- protected borderMarginLeft: number;
- protected borderMarginRight: number;
- protected borderMarginTop: number;
- protected borderMarginBottom: number;
- protected boundingRectangle: RectangleF_2D;
- protected boundingMarginRectangle: RectangleF_2D;
- protected childElements: List<BoundingBox> = new List<BoundingBox>();
- protected parent: BoundingBox;
- protected dataObject: Object;
- constructor(dataObject: Object) {
- this.dataObject = dataObject;
- this.xBordersHaveBeenSet = false;
- this.yBordersHaveBeenSet = false;
- }
- constructor(parent: BoundingBox, dataObject: Object) {
- this(dataObject);
- this.parent = parent;
- }
- public get RelativePositionHasBeenSet(): boolean {
- return this.relativePositionHasBeenSet;
- }
- public get XBordersHaveBeenSet(): boolean {
- return this.xBordersHaveBeenSet;
- }
- public set XBordersHaveBeenSet(value: boolean) {
- this.xBordersHaveBeenSet = value;
- }
- public get YBordersHaveBeenSet(): boolean {
- return this.yBordersHaveBeenSet;
- }
- public set YBordersHaveBeenSet(value: boolean) {
- this.yBordersHaveBeenSet = value;
- }
- public get AbsolutePosition(): PointF_2D {
- return this.absolutePosition;
- }
- public set AbsolutePosition(value: PointF_2D) {
- this.absolutePosition = value;
- }
- public get RelativePosition(): PointF_2D {
- return this.relativePosition;
- }
- public set RelativePosition(value: PointF_2D) {
- this.relativePosition = value;
- this.relativePositionHasBeenSet = true;
- }
- public get Size(): SizeF_2D {
- return this.size;
- }
- public set Size(value: SizeF_2D) {
- this.size = value;
- }
- public get MarginSize(): SizeF_2D {
- return this.marginSize;
- }
- public get UpperLeftCorner(): PointF_2D {
- return this.upperLeftCorner;
- }
- public get UpperLeftMarginCorner(): PointF_2D {
- return this.upperLeftMarginCorner;
- }
- public get BorderLeft(): number {
- return this.borderLeft;
- }
- public set BorderLeft(value: number) {
- this.borderLeft = value;
- this.calculateRectangle();
- }
- public get BorderRight(): number {
- return this.borderRight;
- }
- public set BorderRight(value: number) {
- this.borderRight = value;
- this.calculateRectangle();
- }
- public get BorderTop(): number {
- return this.borderTop;
- }
- public set BorderTop(value: number) {
- this.borderTop = value;
- this.calculateRectangle();
- }
- public get BorderBottom(): number {
- return this.borderBottom;
- }
- public set BorderBottom(value: number) {
- this.borderBottom = value;
- this.calculateRectangle();
- }
- public get BorderMarginLeft(): number {
- return this.borderMarginLeft;
- }
- public set BorderMarginLeft(value: number) {
- this.borderMarginLeft = value;
- this.calculateMarginRectangle();
- }
- public get BorderMarginRight(): number {
- return this.borderMarginRight;
- }
- public set BorderMarginRight(value: number) {
- this.borderMarginRight = value;
- this.calculateMarginRectangle();
- }
- public get BorderMarginTop(): number {
- return this.borderMarginTop;
- }
- public set BorderMarginTop(value: number) {
- this.borderMarginTop = value;
- this.calculateMarginRectangle();
- }
- public get BorderMarginBottom(): number {
- return this.borderMarginBottom;
- }
- public set BorderMarginBottom(value: number) {
- this.borderMarginBottom = value;
- this.calculateMarginRectangle();
- }
- public get BoundingRectangle(): RectangleF_2D {
- return this.boundingRectangle;
- }
- public get BoundingMarginRectangle(): RectangleF_2D {
- return this.boundingMarginRectangle;
- }
- public get ChildElements(): List<BoundingBox> {
- return this.childElements;
- }
- public set ChildElements(value: List<BoundingBox>) {
- this.childElements = value;
- }
- public get Parent(): BoundingBox {
- return this.parent;
- }
- public set Parent(value: BoundingBox) {
- this.parent = value;
- }
- public get DataObject(): Object {
- return this.dataObject;
- }
- public setAbsolutePositionFromParent(): void {
- if (this.parent != null) {
- this.absolutePosition.X = this.parent.AbsolutePosition.X + this.relativePosition.X;
- this.absolutePosition.Y = this.parent.AbsolutePosition.Y + this.relativePosition.Y;
- }
- else {
- this.absolutePosition = this.relativePosition;
- }
- }
- public calculateAbsolutePositionsRecursiveWithoutTopelement(): void {
- this.absolutePosition.X = 0.0;
- this.absolutePosition.Y = 0.0;
- for (var idx: number = 0, len = this.ChildElements.Count; idx < len; ++idx) {
- var child: BoundingBox = this.ChildElements[idx];
- child.calculateAbsolutePositionsRecursive(this.absolutePosition.X, this.absolutePosition.Y);
- }
- }
- public calculateAbsolutePositionsRecursive(x: number, y: number): void {
- this.absolutePosition.X = this.relativePosition.X + x;
- this.absolutePosition.Y = this.relativePosition.Y + y;
- for (var idx: number = 0, len = this.ChildElements.Count; idx < len; ++idx) {
- var child: BoundingBox = this.ChildElements[idx];
- child.calculateAbsolutePositionsRecursive(this.absolutePosition.X, this.absolutePosition.Y);
- }
- }
- public calculateBoundingBox(): void {
- if (this.childElements.Count == 0)
- return
- for (var idx: number = 0, len = this.ChildElements.Count; idx < len; ++idx) {
- var childElement: BoundingBox = this.ChildElements[idx];
- childElement.calculateBoundingBox();
- }
- var minLeft: number = number.MaxValue;
- var maxRight: number = number.MinValue;
- var minTop: number = number.MaxValue;
- var maxBottom: number = number.MinValue;
- var minMarginLeft: number = number.MaxValue;
- var maxMarginRight: number = number.MinValue;
- var minMarginTop: number = number.MaxValue;
- var maxMarginBottom: number = number.MinValue;
- if (this.isSymbol) {
- minLeft = this.borderLeft;
- maxRight = this.borderRight;
- minTop = this.borderTop;
- maxBottom = this.borderBottom;
- minMarginLeft = this.borderMarginLeft;
- maxMarginRight = this.borderMarginRight;
- minMarginTop = this.borderMarginTop;
- maxMarginBottom = this.borderMarginBottom;
- }
- for (var idx: number = 0, len = this.ChildElements.Count; idx < len; ++idx) {
- var childElement: BoundingBox = this.ChildElements[idx];
- minLeft = Math.Min(minLeft, childElement.relativePosition.X + childElement.borderLeft);
- maxRight = Math.Max(maxRight, childElement.relativePosition.X + childElement.borderRight);
- minTop = Math.Min(minTop, childElement.relativePosition.Y + childElement.borderTop);
- maxBottom = Math.Max(maxBottom, childElement.relativePosition.Y + childElement.borderBottom);
- minMarginLeft = Math.Min(minMarginLeft, childElement.relativePosition.X + childElement.borderMarginLeft);
- maxMarginRight = Math.Max(maxMarginRight,
- childElement.relativePosition.X + childElement.borderMarginRight);
- minMarginTop = Math.Min(minMarginTop, childElement.relativePosition.Y + childElement.borderMarginTop);
- maxMarginBottom = Math.Max(maxMarginBottom,
- childElement.relativePosition.Y + childElement.borderMarginBottom);
- }
- this.borderLeft = minLeft;
- this.borderRight = maxRight;
- this.borderTop = minTop;
- this.borderBottom = maxBottom;
- this.borderMarginLeft = minMarginLeft;
- this.borderMarginRight = maxMarginRight;
- this.borderMarginTop = minMarginTop;
- this.borderMarginBottom = maxMarginBottom;
- this.calculateRectangle();
- this.calculateMarginRectangle();
- this.xBordersHaveBeenSet = true;
- this.yBordersHaveBeenSet = true;
- }
- public calculateTopBottomBorders(): void {
- if (this.childElements.Count == 0)
- return
- for (var idx: number = 0, len = this.ChildElements.Count; idx < len; ++idx) {
- var childElement: BoundingBox = this.ChildElements[idx];
- childElement.calculateTopBottomBorders();
- }
- var minTop: number = number.MaxValue;
- var maxBottom: number = number.MinValue;
- var minMarginTop: number = number.MaxValue;
- var maxMarginBottom: number = number.MinValue;
- if (this.yBordersHaveBeenSet) {
- minTop = this.borderTop;
- maxBottom = this.borderBottom;
- minMarginTop = this.borderMarginTop;
- maxMarginBottom = this.borderMarginBottom;
- }
- for (var idx: number = 0, len = this.ChildElements.Count; idx < len; ++idx) {
- var childElement: BoundingBox = this.ChildElements[idx];
- minTop = Math.Min(minTop, childElement.relativePosition.Y + childElement.borderTop);
- maxBottom = Math.Max(maxBottom, childElement.relativePosition.Y + childElement.borderBottom);
- minMarginTop = Math.Min(minMarginTop, childElement.relativePosition.Y + childElement.borderMarginTop);
- maxMarginBottom = Math.Max(maxMarginBottom,
- childElement.relativePosition.Y + childElement.borderMarginBottom);
- }
- this.borderTop = minTop;
- this.borderBottom = maxBottom;
- this.borderMarginTop = minMarginTop;
- this.borderMarginBottom = maxMarginBottom;
- this.calculateRectangle();
- this.calculateMarginRectangle();
- }
- public computeNonOverlappingPositionWithMargin(placementPsi: BoundingBox, direction: ColDirEnum): void {
- this.computeNonOverlappingPositionWithMargin(placementPsi, direction, new PointF_2D(0.0, 0.0));
- }
- public computeNonOverlappingPositionWithMargin(placementPsi: BoundingBox, direction: ColDirEnum, position: PointF_2D): void {
- this.RelativePosition = new PointF_2D(position.X, position.Y);
- this.setAbsolutePositionFromParent();
- var currentPosition: number = 0.0;
- var hasBeenMoved: boolean = false;
- do {
- switch (direction) {
- case ColDirEnum.Left:
- case ColDirEnum.Right:
- currentPosition = this.relativePosition.X;
- placementPsi.calculateMarginPositionAlongDirection(this, direction);
- hasBeenMoved = Math.Abs(currentPosition - this.relativePosition.X) > 0.001;
- break;
- case ColDirEnum.Up:
- case ColDirEnum.Down:
- currentPosition = this.relativePosition.Y;
- placementPsi.calculateMarginPositionAlongDirection(this, direction);
- hasBeenMoved = Math.Abs(currentPosition - this.relativePosition.Y) > 0.001;
- break;
- default:
- throw new ArgumentOutOfRangeException("direction");
- }
- }
- while (hasBeenMoved);
- }
- public collisionDetection(psi: BoundingBox): boolean {
- var overlapWidth: number = Math.Min(this.AbsolutePosition.X + this.borderRight, psi.absolutePosition.X + psi.borderRight) - Math.Max(this.AbsolutePosition.X + this.borderLeft, psi.absolutePosition.X + psi.borderLeft);
- var overlapHeight: number = Math.Min(this.AbsolutePosition.Y + this.borderBottom, psi.absolutePosition.Y + psi.borderBottom) - Math.Max(this.AbsolutePosition.Y + this.borderTop, psi.absolutePosition.Y + psi.borderTop);
- if (overlapWidth > 0 && overlapHeight > 0)
- return true;
- return false;
- }
- public liesInsideBorders(psi: BoundingBox): boolean {
- var leftBorderInside: boolean = (this.AbsolutePosition.X + this.borderLeft) <= (psi.absolutePosition.X + psi.borderLeft) && (psi.absolutePosition.X + psi.borderLeft) <= (this.AbsolutePosition.X + this.borderRight);
- var rightBorderInside: boolean = (this.AbsolutePosition.X + this.borderLeft) <= (psi.absolutePosition.X + psi.borderRight) && (psi.absolutePosition.X + psi.borderRight) <= (this.AbsolutePosition.X + this.borderRight);
- if (leftBorderInside && rightBorderInside) {
- var topBorderInside: boolean = (this.AbsolutePosition.Y + this.borderTop) <= (psi.absolutePosition.Y + psi.borderTop) && (psi.absolutePosition.Y + psi.borderTop) <= (this.AbsolutePosition.Y + this.borderBottom);
- var bottomBorderInside: boolean = (this.AbsolutePosition.Y + this.borderTop) <= (psi.absolutePosition.Y + psi.borderBottom) && (psi.absolutePosition.Y + psi.borderBottom) <= (this.AbsolutePosition.Y + this.borderBottom);
- if (topBorderInside && bottomBorderInside) {
- return true;
- }
- }
- return false;
- }
- public liesInsideBorders(psi: BoundingBox, leftBorderInside: boolean, rightBorderInside: boolean,
- topBorderInside: boolean, bottomBorderInside: boolean): boolean {
- leftBorderInside = (this.AbsolutePosition.X + this.borderLeft) <= (psi.absolutePosition.X + psi.borderLeft) && (psi.absolutePosition.X + psi.borderLeft) <= (this.AbsolutePosition.X + this.borderRight);
- rightBorderInside = (this.AbsolutePosition.X + this.borderLeft) <= (psi.absolutePosition.X + psi.borderRight) && (psi.absolutePosition.X + psi.borderRight) <= (this.AbsolutePosition.X + this.borderRight);
- topBorderInside = (this.AbsolutePosition.Y + this.borderTop) <= (psi.absolutePosition.Y + psi.borderTop) && (psi.absolutePosition.Y + psi.borderTop) <= (this.AbsolutePosition.Y + this.borderBottom);
- bottomBorderInside = (this.AbsolutePosition.Y + this.borderTop) <= (psi.absolutePosition.Y + psi.borderBottom) && (psi.absolutePosition.Y + psi.borderBottom) <= (this.AbsolutePosition.Y + this.borderBottom);
- return topBorderInside && bottomBorderInside && leftBorderInside && rightBorderInside;
- }
- public liesInsideBorders(position: PointF_2D): boolean {
- var xInside: boolean = (this.AbsolutePosition.X + this.borderLeft) <= position.X && position.X <= (this.AbsolutePosition.X + this.borderRight);
- if (xInside) {
- var yInside: boolean = (this.AbsolutePosition.Y + this.borderTop) <= position.Y && position.Y <= (this.AbsolutePosition.Y + this.borderBottom);
- if (yInside) {
- return true;
- }
- }
- return false;
- }
- public marginCollisionDetection(psi: BoundingBox): boolean {
- var overlapWidth: number = Math.Min(this.AbsolutePosition.X + this.borderMarginRight, psi.absolutePosition.X + psi.borderMarginRight) - Math.Max(this.AbsolutePosition.X + this.borderMarginLeft, psi.absolutePosition.X + psi.borderMarginLeft);
- var overlapHeight: number = Math.Min(this.AbsolutePosition.Y + this.borderMarginBottom, psi.absolutePosition.Y + psi.borderMarginBottom) - Math.Max(this.AbsolutePosition.Y + this.borderMarginTop, psi.absolutePosition.Y + psi.borderMarginTop);
- if (overlapWidth > 0 && overlapHeight > 0)
- return true;
- return false;
- }
- public liesInsideMargins(psi: BoundingBox): boolean {
- var leftMarginInside: boolean = (this.AbsolutePosition.X + this.borderMarginLeft) <= (psi.absolutePosition.X + psi.borderMarginLeft) && (psi.absolutePosition.X + psi.borderMarginLeft) <= (this.AbsolutePosition.X + this.borderMarginRight);
- var rightMarginInside: boolean = (this.AbsolutePosition.X + this.borderMarginLeft) <= (psi.absolutePosition.X + psi.borderMarginRight) && (psi.absolutePosition.X + psi.borderMarginRight) <= (this.AbsolutePosition.X + this.borderMarginRight);
- if (leftMarginInside && rightMarginInside) {
- var topMarginInside: boolean = (this.AbsolutePosition.Y + this.borderMarginTop) <= (psi.absolutePosition.Y + psi.borderMarginTop) && (psi.absolutePosition.Y + psi.borderMarginTop) <= (this.AbsolutePosition.Y + this.borderMarginBottom);
- var bottomMarginInside: boolean = (this.AbsolutePosition.Y + this.borderMarginTop) <= (psi.absolutePosition.Y + psi.borderMarginBottom) && (psi.absolutePosition.Y + psi.borderMarginBottom) <= (this.AbsolutePosition.Y + this.borderMarginBottom);
- if (topMarginInside && bottomMarginInside) {
- return true;
- }
- }
- return false;
- }
- public liesInsideMargins(position: PointF_2D): boolean {
- var xInside: boolean = (this.AbsolutePosition.X + this.borderMarginLeft) <= position.X && position.X <= (this.AbsolutePosition.X + this.borderMarginRight);
- if (xInside) {
- var yInside: boolean = (this.AbsolutePosition.Y + this.borderMarginTop) <= position.Y && position.Y <= (this.AbsolutePosition.Y + this.borderMarginBottom);
- if (yInside) {
- return true;
- }
- }
- return false;
- }
- public computeNonOverlappingPosition(placementPsi: BoundingBox, direction: ColDirEnum, margin: number): void {
- this.computeNonOverlappingPosition(placementPsi, direction, new PointF_2D(0.0, 0.0));
- }
- public computeNonOverlappingPosition(placementPsi: BoundingBox, direction: ColDirEnum, position: PointF_2D): void {
- this.RelativePosition = new PointF_2D(position.X, position.Y);
- this.setAbsolutePositionFromParent();
- var currentPosition: number = 0.0f;
- var hasBeenMoved: boolean = false;
- do {
- switch (direction) {
- case ColDirEnum.Left:
- case ColDirEnum.Right:
- currentPosition = this.relativePosition.X;
- placementPsi.calculatePositionAlongDirection(this, direction);
- hasBeenMoved = Math.Abs(currentPosition - this.relativePosition.X) > 0.0001;
- break;
- case ColDirEnum.Up:
- case ColDirEnum.Down:
- currentPosition = this.relativePosition.Y;
- placementPsi.calculatePositionAlongDirection(this, direction);
- hasBeenMoved = Math.Abs(currentPosition - this.relativePosition.Y) > 0.0001;
- break;
- default:
- throw new ArgumentOutOfRangeException("direction");
- }
- }
- while (hasBeenMoved);
- }
- public getClickedObjectOfType<T>(clickPosition: PointF_2D): T {
- var obj: Object = this.dataObject;
- if (this.liesInsideBorders(clickPosition) && (obj instanceof T))
- return __as__<T>(obj, T);
- for (var idx: number = 0, len = this.childElements.Count; idx < len; ++idx) {
- var psi: BoundingBox = this.childElements[idx];
- var innerObject: Object = psi.getClickedObjectOfType<T>(clickPosition);
- if (innerObject != null)
- return __as__<T>(innerObject, T);
- }
- return null;
- }
- public getObjectsInRegion<T>(region: BoundingBox): IEnumerable<T> {
- return getObjectsInRegion<T>(region, true);
- }
- public getObjectsInRegion<T>(region: BoundingBox, liesInside: boolean): IEnumerable<T> {
- if (this.dataObject instanceof T) {
- if (liesInside) {
- if (region.liesInsideBorders(this))
- return __init(new List<T>(), { __as__<T>(this.dataObject, T) });
- }
- else {
- if (region.collisionDetection(this))
- return __init(new List<T>(), { __as__<T>(this.dataObject, T) });
- }
- }
- return this.childElements.SelectMany(psi => psi.getObjectsInRegion<T>(region, liesInside));
- }
- protected calculateRectangle(): void
- {
- this.upperLeftCorner = new PointF_2D(this.borderLeft, this.borderTop);
- this.size = new SizeF_2D(this.borderRight - this.borderLeft, this.borderBottom - this.borderTop);
- this.boundingRectangle = new RectangleF_2D(this.upperLeftCorner, this.size);
- }
- protected calculateMarginRectangle(): void
- {
- this.upperLeftMarginCorner = new PointF_2D(this.borderMarginLeft, this.borderMarginTop);
- this.marginSize = new SizeF_2D(this.borderMarginRight - this.borderMarginLeft, this.borderMarginBottom - this.borderMarginTop);
- this.boundingMarginRectangle = new RectangleF_2D(this.upperLeftMarginCorner, this.marginSize);
- }
- private calculateMarginPositionAlongDirection(toBePlaced:BoundingBox, direction:ColDirEnum): void
- {
- if(this == toBePlaced)
- {
- return
- }
- if (this.isSymbol && this.marginCollisionDetection(toBePlaced)) {
- var shiftDistance: number = 0;
- switch (direction) {
- case ColDirEnum.Left:
- shiftDistance = (this.absolutePosition.X + this.borderMarginLeft) - (toBePlaced.absolutePosition.X + toBePlaced.borderMarginRight);
- toBePlaced.relativePosition.X += shiftDistance;
- toBePlaced.absolutePosition.X += shiftDistance;
- return
- case ColDirEnum.Right:
- shiftDistance = (this.absolutePosition.X + this.borderMarginRight) - (toBePlaced.absolutePosition.X + toBePlaced.borderMarginLeft);
- toBePlaced.relativePosition.X += shiftDistance;
- toBePlaced.absolutePosition.X += shiftDistance;
- return
- case ColDirEnum.Up:
- shiftDistance = (this.absolutePosition.Y + this.borderMarginTop) - (toBePlaced.absolutePosition.Y + toBePlaced.borderMarginBottom);
- toBePlaced.relativePosition.Y += shiftDistance;
- toBePlaced.absolutePosition.Y += shiftDistance;
- return
- case ColDirEnum.Down:
- shiftDistance = (this.absolutePosition.Y + this.borderMarginBottom) - (toBePlaced.absolutePosition.Y + toBePlaced.borderMarginTop);
- toBePlaced.relativePosition.Y += shiftDistance;
- toBePlaced.absolutePosition.Y += shiftDistance;
- return
- default:
- throw new ArgumentOutOfRangeException("direction");
- }
- }
- for (var idx: number = 0, len = this.ChildElements.Count; idx < len; ++idx) {
- var childElement: BoundingBox = this.ChildElements[idx];
- childElement.calculateMarginPositionAlongDirection(toBePlaced, direction);
- }
- }
- private calculatePositionAlongDirection(toBePlaced:BoundingBox, direction:ColDirEnum): void
- {
- if(this == toBePlaced)
- {
- return
- }
- if (this.isSymbol && this.collisionDetection(toBePlaced)) {
- var shiftDistance: number;
- switch (direction) {
- case ColDirEnum.Left:
- shiftDistance = (this.absolutePosition.X + this.borderLeft) - (toBePlaced.absolutePosition.X + toBePlaced.borderRight);
- toBePlaced.relativePosition.X += shiftDistance;
- toBePlaced.absolutePosition.X += shiftDistance;
- return
- case ColDirEnum.Right:
- shiftDistance = (this.absolutePosition.X + this.borderRight) - (toBePlaced.absolutePosition.X + toBePlaced.borderLeft);
- toBePlaced.relativePosition.X += shiftDistance;
- toBePlaced.absolutePosition.X += shiftDistance;
- return
- case ColDirEnum.Up:
- shiftDistance = (this.absolutePosition.Y + this.borderTop) - (toBePlaced.absolutePosition.Y + toBePlaced.borderBottom);
- toBePlaced.relativePosition.Y += shiftDistance;
- toBePlaced.absolutePosition.Y += shiftDistance;
- return
- case ColDirEnum.Down:
- shiftDistance = (this.absolutePosition.Y + this.borderBottom) - (toBePlaced.absolutePosition.Y + toBePlaced.borderTop);
- toBePlaced.relativePosition.Y += shiftDistance;
- toBePlaced.absolutePosition.Y += shiftDistance;
- return
- default:
- throw new ArgumentOutOfRangeException("direction");
- }
- }
- for (var idx: number = 0, len = this.ChildElements.Count; idx < len; ++idx) {
- var childElement: BoundingBox = this.ChildElements[idx];
- childElement.calculatePositionAlongDirection(toBePlaced, direction);
- }
- }
- }
- export enum ColDirEnum {
- Left = 0,
- Right = 1,
- Up = 2,
- Down = 3
- }
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