generateDiffImagesPuppeteerLocalhost.js 10 KB

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  1. /*
  2. Render each OSMD sample, grab the generated images, and
  3. dump them into a local directory as PNG files.
  4. inspired by Vexflow's generate_png_images and vexflow-tests.js
  5. This is meant to be used with the visual regression test system in
  6. `tools/visual_regression.sh`. (TODO)
  7. You may have to install puppeteer as dev dependency to run this:
  8. npm i puppeteer --save-dev
  9. */
  10. function sleep (ms) {
  11. return new Promise((resolve) => {
  12. setTimeout(resolve, ms)
  13. })
  14. }
  15. const osmdPort = 8000 // OSMD webpack server port. OSMD has to be running (npm start) when this script runs.
  16. // try this to debug: node --inspect=9229 test/Util/generateDiffImagesPuppeteerLocalhost.js test/data/ export/ 5000
  17. // main function
  18. async function init () {
  19. console.log('[OSMD.generate] init')
  20. let [sampleDir, imageDir, pageWidth, pageHeight, filterRegex, debugFlag, debugSleepTimeString] = process.argv.slice(2, 9)
  21. if (!sampleDir || !imageDir) {
  22. console.log('usage: node test/Util/generateDiffImagesPuppeteerLocalhost.js sampleDirectory imageDirectory [width|0] [height|0] [filterRegex|all] [--debug] [debugSleepTime]')
  23. console.log(' (use "all" to skip filterRegex parameter)')
  24. console.log('example: node ./test/Util/generateDiffImagesPuppeteerLocalhost.js ./test/data/ ./export 210 297 all --debug 5000')
  25. console.log('Error: need sampleDir and imageDir. Exiting.')
  26. process.exit(1)
  27. }
  28. console.log('sampleDir: ' + sampleDir)
  29. console.log('imageDir: ' + imageDir)
  30. let pageFormatParameter = ''
  31. pageHeight = Number.parseInt(pageHeight)
  32. pageWidth = Number.parseInt(pageWidth)
  33. const endlessPage = !(pageHeight > 0 && pageWidth > 0)
  34. if (!endlessPage) {
  35. pageFormatParameter = `&pageWidth=${pageWidth}&pageHeight=${pageHeight}`
  36. }
  37. const DEBUG = debugFlag === '--debug'
  38. // const debugSleepTime = Number.parseInt(process.env.GENERATE_DEBUG_SLEEP_TIME) || 0; // 5000 works for me [sschmidTU]
  39. if (DEBUG) {
  40. console.log('debug sleep time: ' + debugSleepTimeString)
  41. const debugSleepTimeMs = Number.parseInt(debugSleepTimeString)
  42. if (debugSleepTimeMs > 0) {
  43. await sleep(Number.parseInt(debugSleepTimeMs))
  44. // [VSCode] apparently this is necessary for the debugger to attach itself in time before the program closes.
  45. // sometimes this is not enough, so you may have to try multiple times or increase the sleep timer. Unfortunately debugging nodejs isn't easy.
  46. }
  47. }
  48. const fs = require('fs')
  49. // Create the image directory if it doesn't exist.
  50. fs.mkdirSync(imageDir, { recursive: true })
  51. const sampleDirFilenames = fs.readdirSync(sampleDir)
  52. let samplesToProcess = [] // samples we want to process/generate pngs of, excluding the filtered out files/filenames
  53. for (const sampleFilename of sampleDirFilenames) {
  54. if (DEBUG) {
  55. if (sampleFilename.match('^(Actor)|(Gounod)')) {
  56. console.log('DEBUG: filtering big file: ' + sampleFilename)
  57. continue
  58. }
  59. }
  60. // eslint-disable-next-line no-useless-escape
  61. if (sampleFilename.match('^.*(\.xml)|(\.musicxml)|(\.mxl)$')) {
  62. // console.log('found musicxml/mxl: ' + sampleFilename)
  63. samplesToProcess.push(sampleFilename)
  64. } else {
  65. console.log('discarded file/directory: ' + sampleFilename)
  66. }
  67. }
  68. // filter samples to process by regex if given
  69. if (filterRegex && filterRegex !== '' && filterRegex !== 'all') {
  70. console.log('filtering samples for regex: ' + filterRegex)
  71. samplesToProcess = samplesToProcess.filter((filename) => filename.match(filterRegex))
  72. console.log(`found ${samplesToProcess.length} matches: `)
  73. for (let i = 0; i < samplesToProcess.length; i++) {
  74. console.log(samplesToProcess[i])
  75. }
  76. }
  77. const puppeteer = require('puppeteer')
  78. const browser = await puppeteer.launch({ headless: true })
  79. const page = await browser.newPage() // TODO set width/height
  80. const defaultTimeoutInMs = 30000
  81. page.setDefaultNavigationTimeout(defaultTimeoutInMs) // default setting for page navigationtimeout is 30000ms.
  82. // fix navigation error
  83. var responseEventOccurred = false
  84. var responseHandler = function (event) { responseEventOccurred = true }
  85. var responseWatcher = new Promise(function (resolve, reject) {
  86. setTimeout(function () {
  87. if (!responseEventOccurred) {
  88. resolve(true)
  89. } else {
  90. setTimeout(function () { resolve(true) }, defaultTimeoutInMs)
  91. }
  92. page.removeListener('response', responseHandler)
  93. }, 1000)
  94. })
  95. page.on('response', responseHandler)
  96. if (DEBUG) {
  97. // pipe console output on the page to the console node is running from, otherwise these logs from the headless browser aren't visible
  98. page.on('console', msg => console.log(msg.text()))
  99. }
  100. page.on('error', err => console.log(err))
  101. page.on('pageerror', err => console.log(err)) // this one triggers for js errors in index.js, for example
  102. // get image data
  103. const getDataUrl = async (page, sampleFilename) => {
  104. return page.evaluate(async () => {
  105. return new Promise(resolve => {
  106. const imageDataArray = []
  107. let canvasImage
  108. for (let pageNumber = 1; pageNumber < 999; pageNumber++) {
  109. canvasImage = document.getElementById('osmdCanvasVexFlowBackendCanvas' + pageNumber)
  110. if (!canvasImage) {
  111. break
  112. }
  113. if (!canvasImage.toDataURL) {
  114. console.log(`error: could not get canvas image for page ${pageNumber} for file: ${sampleFilename}`)
  115. break
  116. }
  117. imageDataArray.push(canvasImage.toDataURL())
  118. }
  119. // while (canvasImage = document.getElementById('osmdCanvasVexFlowBackendCanvas' + pageNumber)) {
  120. // imageData = canvasImage.toDataURL()
  121. // console.log("got em. " + pageNumber)
  122. // }
  123. // TODO fetch multiple pages from multiple OSMD backends
  124. resolve(imageDataArray)
  125. })
  126. })
  127. }
  128. // generate png for all given samples
  129. for (let i = 0; i < samplesToProcess.length; i++) {
  130. const sampleFilename = encodeURIComponent(samplesToProcess[i]) // escape slashes, '&' and so on
  131. const sampleParameter = `&openUrl=${sampleFilename}&endUrl`
  132. const pageUrl = `http://localhost:${osmdPort}?showHeader=0&debugControls=0&backendType=canvas&pageBackgroundColor=FFFFFF` +
  133. sampleParameter +
  134. pageFormatParameter
  135. console.log('puppeteer: page.goto url: ' + pageUrl)
  136. try {
  137. await page.goto(pageUrl, { waitUntil: 'networkidle2' })
  138. } catch (error) {
  139. console.log(error)
  140. console.log('[OSMD.generateImages] Error generating images: could not reach local OSMD server. ' +
  141. 'Make sure to start OSMD local webpack server (npm start) before running this script.')
  142. process.exit(-1) // exit script with error. otherwise process will continue running
  143. }
  144. console.log('puppeteer.page.goto done. (now fetching image data)')
  145. var navigationWatcher = page.waitForNavigation()
  146. await Promise.race([responseWatcher, navigationWatcher])
  147. console.log('navigation race done')
  148. const dataUrls = await getDataUrl(page, sampleFilename)
  149. if (dataUrls.length === 0) {
  150. console.log(`error: could not get imageData for sample: ${sampleFilename}`)
  151. console.log(' (dataUrls was empty list)')
  152. continue
  153. }
  154. for (let urlIndex = 0; urlIndex < dataUrls.length; urlIndex++) {
  155. const pageNumberingString = `_${urlIndex + 1}`
  156. // pageNumberingString = dataUrls.length > 0 ? pageNumberingString : '' // don't put '_1' at the end if only one page. though that may cause more work
  157. var pageFilename = `${imageDir}/${sampleFilename}${pageNumberingString}.png`
  158. const dataUrl = dataUrls[urlIndex]
  159. if (!dataUrl || !dataUrl.split) {
  160. console.log(`error: could not get dataUrl (imageData) for page ${urlIndex + 1} of sample: ${sampleFilename}`)
  161. continue
  162. }
  163. const imageData = dataUrl.split(';base64,').pop()
  164. const imageBuffer = Buffer.from(imageData, 'base64')
  165. console.log('got image data, saving to: ' + pageFilename)
  166. fs.writeFileSync(pageFilename, imageBuffer, { encoding: 'base64' })
  167. }
  168. /* bneumann's SVG method */
  169. // const clone = this.ctx.svg.cloneNode(true) // SVGElement
  170. // // create a doctype that is SVG
  171. // const svgDocType = document.implementation.createDocumentType(
  172. // 'svg',
  173. // '-//W3C//DTD SVG 1.1//EN',
  174. // 'http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd'
  175. // )
  176. // // Create a new svg document
  177. // const svgDoc = document.implementation.createDocument('http://www.w3.org/2000/svg', 'svg', svgDocType)
  178. // // replace the documentElement with our clone
  179. // svgDoc.replaceChild(clone, svgDoc.documentElement)
  180. // // get the data
  181. // const svgData = (new XMLSerializer()).serializeToString(svgDoc)
  182. // var blob = new Blob([svgData.replace(/></g, '>\n\r<')])
  183. // fs.writeFileSync(filename, blob)
  184. // //fs.writeFileSync(filename, svgData)
  185. // return
  186. /* end bneumann's svg method */
  187. }
  188. // const html = await page.content();
  189. // console.log('page content: ' + html);
  190. browser.close()
  191. console.log('\n[OSMD.generate] Done. Puppeteer browser closed. Exiting.')
  192. }
  193. init()
  194. // function start() {
  195. // // await (async () => {
  196. // // init();
  197. // // });
  198. // (async function(){
  199. // await init();
  200. // // more code here or the await is useless
  201. // })();
  202. // }
  203. // function resizeCanvas (elementId, width, height) {
  204. // $('#' + elementId).width(width)
  205. // $('#' + elementId).attr('width', width)
  206. // $('#' + elementId).attr('height', height)
  207. // }