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- import { InstrumentalGroup } from "./InstrumentalGroup";
- import { Label } from "./Label";
- import { MusicSheet } from "./MusicSheet";
- import { Voice } from "./VoiceData/Voice";
- import { Staff } from "./VoiceData/Staff";
- import { SubInstrument } from "./SubInstrument";
- import { MidiInstrument } from "./VoiceData/Instructions/ClefInstruction";
- export class Instrument extends InstrumentalGroup {
- constructor(id: number, idString: string, musicSheet: MusicSheet, parent: InstrumentalGroup) {
- super(undefined, musicSheet, parent);
- this.id = id;
- this.idString = idString;
- this.nameLabel = new Label(idString);
- }
- /** Transposition halftones for this instrument only.
- * You need to call osmd.updateGraphic() before the next render() (assuming this is set after load()).
- */
- public Transpose: number = 0;
- public highlight: boolean;
- private voices: Voice[] = [];
- private staves: Staff[] = [];
- private nameLabel: Label;
- private idString: string;
- private id: number;
- private hasLyrics: boolean = false;
- private hasChordSymbols: boolean = false;
- private playbackTranspose: number = 0;
- private lyricVersesNumbers: number[] = [];
- private subInstruments: SubInstrument[] = [];
- private partAbbreviation: string;
- public get Voices(): Voice[] {
- return this.voices;
- }
- public get Staves(): Staff[] {
- return this.staves;
- }
- public get NameLabel(): Label {
- return this.nameLabel;
- }
- public get HasLyrics(): boolean {
- return this.hasLyrics;
- }
- public set HasLyrics(value: boolean) {
- this.hasLyrics = value;
- }
- public get HasChordSymbols(): boolean {
- return this.hasChordSymbols;
- }
- public set HasChordSymbols(value: boolean) {
- this.hasChordSymbols = value;
- }
- public get LyricVersesNumbers(): number[] {
- return this.lyricVersesNumbers;
- }
- public set LyricVersesNumbers(value: number[]) {
- this.lyricVersesNumbers = value;
- }
- public get Name(): string {
- return this.nameLabel.text;
- }
- public set Name(value: string) {
- this.nameLabel.text = value;
- }
- public get IdString(): string {
- return this.idString;
- }
- public get Id(): number {
- return this.id;
- }
- public get MidiInstrumentId(): MidiInstrument {
- return this.subInstruments[0].midiInstrumentID;
- }
- public set MidiInstrumentId(value: MidiInstrument) {
- this.subInstruments[0].midiInstrumentID = value;
- }
- public get Volume(): number {
- return this.subInstruments[0].volume;
- }
- public set Volume(value: number) {
- for (let idx: number = 0, len: number = this.subInstruments.length; idx < len; ++idx) {
- const subInstrument: SubInstrument = this.subInstruments[idx];
- subInstrument.volume = value;
- }
- }
- public get PlaybackTranspose(): number {
- return this.playbackTranspose;
- }
- public set PlaybackTranspose(value: number) {
- this.playbackTranspose = value;
- }
- public get SubInstruments(): SubInstrument[] {
- return this.subInstruments;
- }
- public getSubInstrument(subInstrumentIdString: string): SubInstrument {
- for (let idx: number = 0, len: number = this.subInstruments.length; idx < len; ++idx) {
- const subInstrument: SubInstrument = this.subInstruments[idx];
- if (subInstrument.idString === subInstrumentIdString) {
- return subInstrument;
- }
- }
- return undefined;
- }
- public get PartAbbreviation(): string {
- return this.partAbbreviation;
- }
- public set PartAbbreviation(value: string) {
- this.partAbbreviation = value;
- }
- public get Visible(): boolean {
- if (this.voices.length > 0) {
- return this.Voices[0].Visible;
- } else {
- return false;
- }
- }
- public set Visible(value: boolean) {
- for (let idx: number = 0, len: number = this.Voices.length; idx < len; ++idx) {
- const v: Voice = this.Voices[idx];
- v.Visible = value;
- }
- }
- public get Audible(): boolean {
- let result: boolean = false;
- for (let idx: number = 0, len: number = this.Voices.length; idx < len; ++idx) {
- const v: Voice = this.Voices[idx];
- result = result || v.Audible;
- }
- return result;
- }
- public set Audible(value: boolean) {
- for (let idx: number = 0, len: number = this.Voices.length; idx < len; ++idx) {
- const v: Voice = this.Voices[idx];
- v.Audible = value;
- }
- for (let idx: number = 0, len: number = this.staves.length; idx < len; ++idx) {
- const staff: Staff = this.staves[idx];
- staff.audible = value;
- }
- }
- public get Solo(): boolean {
- let result: boolean = false;
- for (let idx: number = 0, len: number = this.Voices.length; idx < len; ++idx) {
- const v: Voice = this.Voices[idx];
- result = result || v.Solo;
- }
- return result;
- }
- public set Solo(value: boolean) {
- for (let idx: number = 0, len: number = this.Voices.length; idx < len; ++idx) {
- const v: Voice = this.Voices[idx];
- v.Solo = value;
- }
- for (let idx: number = 0, len: number = this.Staves.length; idx < len; ++idx) {
- const staff: Staff = this.Staves[idx];
- staff.Solo = value;
- }
- }
- public get Following(): boolean {
- let result: boolean = false;
- for (let idx: number = 0, len: number = this.Voices.length; idx < len; ++idx) {
- const v: Voice = this.Voices[idx];
- result = result || v.Following;
- }
- return result;
- }
- public set Following(value: boolean) {
- for (let idx: number = 0, len: number = this.Voices.length; idx < len; ++idx) {
- const v: Voice = this.Voices[idx];
- v.Following = value;
- }
- for (let idx: number = 0, len: number = this.staves.length; idx < len; ++idx) {
- const staff: Staff = this.staves[idx];
- staff.following = value;
- }
- }
- public SetVoiceAudible(voiceId: number, audible: boolean): void {
- for (let idx: number = 0, len: number = this.Voices.length; idx < len; ++idx) {
- const v: Voice = this.Voices[idx];
- if (v.VoiceId === voiceId) {
- v.Audible = audible;
- break;
- }
- }
- }
- public SetVoiceFollowing(voiceId: number, following: boolean): void {
- for (let idx: number = 0, len: number = this.Voices.length; idx < len; ++idx) {
- const v: Voice = this.Voices[idx];
- if (v.VoiceId === voiceId) {
- v.Following = following;
- break;
- }
- }
- }
- public SetStaffAudible(staffId: number, audible: boolean): void {
- const staff: Staff = this.staves[staffId - 1];
- staff.audible = audible;
- // hack for now:
- // activate all voices needed so that the staff notes will be played
- if (audible) {
- for (let idx: number = 0, len: number = staff.Voices.length; idx < len; ++idx) {
- const v: Voice = staff.Voices[idx];
- v.Audible = true;
- }
- } else {
- for (let idx: number = 0, len: number = staff.Voices.length; idx < len; ++idx) {
- const voice: Voice = staff.Voices[idx];
- let isAudibleInOtherStaves: boolean = false;
- for (let idx2: number = 0, len2: number = this.Staves.length; idx2 < len2; ++idx2) {
- const st: Staff = this.Staves[idx2];
- if (st.Id === staffId || !st.audible) { continue; }
- for (let idx3: number = 0, len3: number = st.Voices.length; idx3 < len3; ++idx3) {
- const v: Voice = st.Voices[idx3];
- if (v === voice) {
- isAudibleInOtherStaves = true;
- }
- }
- }
- if (!isAudibleInOtherStaves) {
- voice.Audible = false;
- }
- }
- }
- }
- public SetStaffFollow(staffId: number, follow: boolean): void {
- const staff: Staff = this.staves[staffId - 1];
- staff.following = follow;
- if (follow) {
- for (let idx: number = 0, len: number = staff.Voices.length; idx < len; ++idx) {
- const v: Voice = staff.Voices[idx];
- v.Following = true;
- }
- } else {
- for (let idx: number = 0, len: number = staff.Voices.length; idx < len; ++idx) {
- const voice: Voice = staff.Voices[idx];
- let isFollowingInOtherStaves: boolean = false;
- for (let idx2: number = 0, len2: number = this.Staves.length; idx2 < len2; ++idx2) {
- const st: Staff = this.Staves[idx2];
- if (st.Id === staffId || !st.following) { continue; }
- for (let idx3: number = 0, len3: number = st.Voices.length; idx3 < len3; ++idx3) {
- const v: Voice = st.Voices[idx3];
- if (v === voice) {
- isFollowingInOtherStaves = true;
- }
- }
- }
- if (!isFollowingInOtherStaves) {
- voice.Following = false;
- }
- }
- }
- }
- public areAllVoiceVisible(): boolean {
- for (const voice of this.Voices) {
- if (!voice.Visible) {
- return false;
- }
- }
- return true;
- }
- public createStaves(numberOfStaves: number): void {
- for (let i: number = 0; i < numberOfStaves; i++) {
- this.staves.push(new Staff(this, i + 1));
- }
- }
- // necessary to be unique for MusicSystem.labels Dictionary
- public toString(): string {
- return `${this.Name} , id: ${this.id}, idstring: ${this.idString}`;
- }
- }
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