generateDiffImagesPuppeteerLocalhost.js 4.3 KB

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  1. /*
  2. Render each OSMD sample, grab the generated images, and
  3. dump them into a local directory as PNG files.
  4. inspired by Vexflow's generate_png_images and vexflow-tests.js
  5. This is meant to be used with the visual regression test system in
  6. `tools/visual_regression.sh`. (TODO)
  7. */
  8. // function sleep(ms) {
  9. // return new Promise((resolve) => {
  10. // setTimeout(resolve, ms);
  11. // });
  12. // }
  13. const osmdPort = 8000 // OSMD webpack server port. OSMD has to be running (npm start) when this script runs.
  14. // main function
  15. async function init () {
  16. console.log('init')
  17. const fs = require('fs')
  18. const [sampleDir, imageDir] = process.argv.slice(2, 4)
  19. console.log('sampleDir: ' + sampleDir)
  20. console.log('imageDir: ' + imageDir)
  21. // Create the image directory if it doesn't exist.
  22. fs.mkdirSync(imageDir, { recursive: true })
  23. const samples = {
  24. 'Beethoven, L.v. - An die ferne Geliebte': 'Beethoven_AnDieFerneGeliebte.xml'
  25. // 'Clementi, M. - Sonatina Op.36 No.1 Pt.1': 'MuzioClementi_SonatinaOpus36No1_Part1.xml'
  26. // "Hello World": "HelloWorld.xml",
  27. // "Clementi, M. - Sonatina Op.36 No.1 Pt.2": "MuzioClementi_SonatinaOpus36No1_Part2.xml",
  28. }
  29. const sampleKeys = Object.keys(samples)
  30. // const sampleValues = Object.values(samples)
  31. const puppeteer = require('puppeteer')
  32. const browser = await puppeteer.launch({ headless: true })
  33. const page = await browser.newPage() // TODO set width/height
  34. const sampleFileName = sampleKeys[0] // TODO for loop over samples / take filenames from script arguments
  35. const sampleParameter = `&url=${sampleFileName}&endUrl`
  36. console.log('puppeteer: going to url')
  37. try {
  38. await page.goto(`http://localhost:${osmdPort}/?showHeader=0&debugControls=0&backendType=canvas&pageBackgroundColor=FFFFFF${sampleParameter}` +
  39. sampleParameter, { waitUntil: 'networkidle2' })
  40. } catch (error) {
  41. console.log(error)
  42. console.log('[OSMD.generateImages] Error generating images: could not reach local OSMD server.' +
  43. 'Make sure to start OSMD (npm start) local webpack server before running this script.')
  44. process.exit(-1) // exit script with error. otherwise process will continue running
  45. }
  46. console.log('goto done')
  47. // fix navigation error
  48. var responseEventOccurred = false
  49. var responseHandler = function (event) { responseEventOccurred = true }
  50. var responseWatcher = new Promise(function (resolve, reject) {
  51. setTimeout(function () {
  52. if (!responseEventOccurred) {
  53. resolve(true)
  54. } else {
  55. setTimeout(function () { resolve(true) }, 30000)
  56. }
  57. page.removeListener('response', responseHandler)
  58. }, 500)
  59. })
  60. page.on('response', responseHandler)
  61. var navigationWatcher = page.waitForNavigation()
  62. await Promise.race([responseWatcher, navigationWatcher])
  63. console.log('navigation race done')
  64. // get image data
  65. const getDataUrl = async () => {
  66. return page.evaluate(async () => {
  67. return new Promise(resolve => {
  68. const canvasImage = document.getElementById('osmdCanvasVexFlowBackendCanvas')
  69. var imageData = canvasImage.toDataURL()
  70. // TODO fetch multiple pages from multiple OSMD backends
  71. resolve(imageData)
  72. })
  73. })
  74. }
  75. const dataUrl = await getDataUrl()
  76. // console.log("dataUrl: " + dataUrl);
  77. const imageData = dataUrl.split(';base64,').pop()
  78. const imageBuffer = Buffer.from(imageData, 'base64')
  79. var fileName = `${imageDir}/${sampleFileName}.png`
  80. console.log('got image data, saving to: ' + fileName)
  81. fs.writeFileSync(fileName, imageBuffer, { encoding: 'base64' })
  82. // const html = await page.content();
  83. // console.log("page content: " + html);
  84. browser.close()
  85. console.log('puppeteer browser closed. exiting.')
  86. }
  87. // function start() {
  88. // // await (async () => {
  89. // // init();
  90. // // });
  91. // (async function(){
  92. // await init();
  93. // // more code here or the await is useless
  94. // })();
  95. // }
  96. // function resizeCanvas (elementId, width, height) {
  97. // $('#' + elementId).width(width)
  98. // $('#' + elementId).attr('width', width)
  99. // $('#' + elementId).attr('height', height)
  100. // }
  101. init()