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- import Vex, { IRenderContext } from "vexflow";
- import VF = Vex.Flow;
- import { LabelRenderSpecs, MusicSheetDrawer } from "../MusicSheetDrawer";
- import { RectangleF2D } from "../../../Common/DataObjects/RectangleF2D";
- import { VexFlowMeasure } from "./VexFlowMeasure";
- import { PointF2D } from "../../../Common/DataObjects/PointF2D";
- import { GraphicalLabel } from "../GraphicalLabel";
- import { VexFlowTextMeasurer } from "./VexFlowTextMeasurer";
- import { MusicSystem } from "../MusicSystem";
- import { GraphicalObject } from "../GraphicalObject";
- import { GraphicalLayers } from "../DrawingEnums";
- import { GraphicalStaffEntry } from "../GraphicalStaffEntry";
- import { VexFlowBackend } from "./VexFlowBackend";
- import { VexFlowOctaveShift } from "./VexFlowOctaveShift";
- import { VexFlowInstantaneousDynamicExpression } from "./VexFlowInstantaneousDynamicExpression";
- import { VexFlowInstrumentBracket } from "./VexFlowInstrumentBracket";
- import { VexFlowInstrumentBrace } from "./VexFlowInstrumentBrace";
- import { GraphicalLyricEntry } from "../GraphicalLyricEntry";
- import { VexFlowStaffLine } from "./VexFlowStaffLine";
- import { StaffLine } from "../StaffLine";
- import { GraphicalSlur } from "../GraphicalSlur";
- import { PlacementEnum } from "../../VoiceData/Expressions/AbstractExpression";
- import { GraphicalInstantaneousTempoExpression } from "../GraphicalInstantaneousTempoExpression";
- import { GraphicalInstantaneousDynamicExpression } from "../GraphicalInstantaneousDynamicExpression";
- import log from "loglevel";
- import { GraphicalContinuousDynamicExpression } from "../GraphicalContinuousDynamicExpression";
- import { VexFlowContinuousDynamicExpression } from "./VexFlowContinuousDynamicExpression";
- import { DrawingParameters } from "../DrawingParameters";
- import { GraphicalMusicPage } from "../GraphicalMusicPage";
- import { GraphicalMusicSheet } from "../GraphicalMusicSheet";
- import { GraphicalUnknownExpression } from "../GraphicalUnknownExpression";
- import { VexFlowPedal } from "./VexFlowPedal";
- import { GraphicalGlissando } from "../GraphicalGlissando";
- import { VexFlowGlissando } from "./VexFlowGlissando";
- import { VexFlowGraphicalNote } from "./VexFlowGraphicalNote";
- import { SvgVexFlowBackend } from "./SvgVexFlowBackend";
- import { VexflowVibratoBracket } from "./VexflowVibratoBracket";
- /**
- * This is a global constant which denotes the height in pixels of the space between two lines of the stave
- * (when zoom = 1.0)
- * @type number
- */
- export const unitInPixels: number = 10;
- export class VexFlowMusicSheetDrawer extends MusicSheetDrawer {
- private backend: VexFlowBackend;
- private backends: VexFlowBackend[] = [];
- private zoom: number = 1.0;
- public get Zoom(): number {
- return this.zoom;
- }
- private pageIdx: number = 0; // this is a bad solution, should use MusicPage.PageNumber instead.
- constructor(drawingParameters: DrawingParameters = new DrawingParameters()) {
- super(new VexFlowTextMeasurer(drawingParameters.Rules), drawingParameters);
- }
- public get Backends(): VexFlowBackend[] {
- return this.backends;
- }
- protected initializeBackendForPage(page: GraphicalMusicPage): void {
- this.backend = this.backends[page.PageNumber - 1];
- }
- public drawSheet(graphicalMusicSheet: GraphicalMusicSheet): void {
- // vexflow 3.x: change default font
- if (this.rules.DefaultVexFlowNoteFont === "gonville") {
- (Vex.Flow as any).DEFAULT_FONT_STACK = [(Vex.Flow as any).Fonts?.Gonville, (Vex.Flow as any).Fonts?.Bravura, (Vex.Flow as any).Fonts?.Custom];
- } // else keep new vexflow default Bravura (more cursive, bold).
- // sizing defaults in Vexflow
- (Vex.Flow as any).STAVE_LINE_THICKNESS = this.rules.StaffLineWidth * unitInPixels;
- (Vex.Flow as any).STEM_WIDTH = this.rules.StemWidth * unitInPixels;
- // sets scale/size of notes/rest notes:
- (Vex.Flow as any).DEFAULT_NOTATION_FONT_SCALE = this.rules.VexFlowDefaultNotationFontScale; // default 39
- (Vex.Flow as any).DEFAULT_TAB_FONT_SCALE = this.rules.VexFlowDefaultTabFontScale; // default 39 // TODO doesn't seem to do anything
- this.pageIdx = 0;
- for (const graphicalMusicPage of graphicalMusicSheet.MusicPages) {
- if (graphicalMusicPage.PageNumber > this.rules.MaxPageToDrawNumber) {
- break;
- }
- const backend: VexFlowBackend = this.backends[this.pageIdx];
- backend.graphicalMusicPage = graphicalMusicPage;
- backend.scale(this.zoom);
- //backend.resize(graphicalMusicSheet.ParentMusicSheet.pageWidth * unitInPixels * this.zoom,
- // EngravingRules.Rules.PageHeight * unitInPixels * this.zoom);
- this.pageIdx += 1;
- }
- this.pageIdx = 0;
- this.backend = this.backends[0];
- super.drawSheet(graphicalMusicSheet);
- }
- protected drawPage(page: GraphicalMusicPage): void {
- if (!page) {
- return;
- }
- this.backend = this.backends[page.PageNumber - 1]; // TODO we may need to set this in a couple of other places. this.pageIdx is a bad solution
- super.drawPage(page);
- this.pageIdx += 1;
- }
- public clear(): void {
- for (const backend of this.backends) {
- backend.clear();
- }
- }
- public setZoom(zoom: number): void {
- this.zoom = zoom;
- }
- /**
- * Converts a distance from unit to pixel space.
- * @param unitDistance the distance in units
- * @returns {number} the distance in pixels
- */
- public calculatePixelDistance(unitDistance: number): number {
- return unitDistance * unitInPixels;
- }
- protected drawStaffLine(staffLine: StaffLine): void {
- const stafflineNode: Node = this.backend.getContext().openGroup();
- if (stafflineNode) {
- (stafflineNode as SVGGElement).classList.add("staffline");
- }
- super.drawStaffLine(staffLine);
- const absolutePos: PointF2D = staffLine.PositionAndShape.AbsolutePosition;
- if (this.rules.RenderSlurs) {
- this.drawSlurs(staffLine as VexFlowStaffLine, absolutePos);
- }
- this.backend.getContext().closeGroup();
- if (this.rules.RenderGlissandi) {
- this.drawGlissandi(staffLine as VexFlowStaffLine, absolutePos);
- }
- }
- private drawSlurs(vfstaffLine: VexFlowStaffLine, absolutePos: PointF2D): void {
- for (const graphicalSlur of vfstaffLine.GraphicalSlurs) {
- // don't draw crossed slurs, as their curve calculation is not implemented yet:
- if (graphicalSlur.slur.isCrossed()) {
- continue;
- }
- this.drawSlur(graphicalSlur, absolutePos);
- }
- }
- private drawGlissandi(vfStaffLine: VexFlowStaffLine, absolutePos: PointF2D): void {
- for (const gGliss of vfStaffLine.GraphicalGlissandi) {
- this.drawGlissando(gGliss, absolutePos);
- }
- }
- private drawGlissando(gGliss: GraphicalGlissando, abs: PointF2D): void {
- if (!gGliss.StaffLine.ParentStaff.isTab) {
- gGliss.calculateLine(this.rules);
- }
- if (gGliss.Line) {
- const newStart: PointF2D = new PointF2D(gGliss.Line.Start.x + abs.x, gGliss.Line.Start.y);
- const newEnd: PointF2D = new PointF2D(gGliss.Line.End.x + abs.x, gGliss.Line.End.y);
- // note that we do not add abs.y, because GraphicalGlissando.calculateLine() uses AbsolutePosition for y,
- // because unfortunately RelativePosition seems imprecise.
- this.drawLine(newStart, newEnd, gGliss.Color, gGliss.Width);
- } else {
- const vfTie: VF.StaveTie = (gGliss as VexFlowGlissando).vfTie;
- if (vfTie) {
- const context: IRenderContext = this.backend.getContext();
- vfTie.setContext(context);
- vfTie.draw();
- }
- }
- }
- private drawSlur(graphicalSlur: GraphicalSlur, abs: PointF2D): void {
- const curvePointsInPixels: PointF2D[] = [];
- // 1) create inner or original curve:
- const p1: PointF2D = new PointF2D(graphicalSlur.bezierStartPt.x + abs.x, graphicalSlur.bezierStartPt.y + abs.y);
- const p2: PointF2D = new PointF2D(graphicalSlur.bezierStartControlPt.x + abs.x, graphicalSlur.bezierStartControlPt.y + abs.y);
- const p3: PointF2D = new PointF2D(graphicalSlur.bezierEndControlPt.x + abs.x, graphicalSlur.bezierEndControlPt.y + abs.y);
- const p4: PointF2D = new PointF2D(graphicalSlur.bezierEndPt.x + abs.x, graphicalSlur.bezierEndPt.y + abs.y);
- // put screen transformed points into array
- curvePointsInPixels.push(this.applyScreenTransformation(p1));
- curvePointsInPixels.push(this.applyScreenTransformation(p2));
- curvePointsInPixels.push(this.applyScreenTransformation(p3));
- curvePointsInPixels.push(this.applyScreenTransformation(p4));
- //DEBUG: Render control points
- /*
- for (const point of curvePointsInPixels) {
- const pointRect: RectangleF2D = new RectangleF2D(point.x - 2, point.y - 2, 4, 4);
- this.backend.renderRectangle(pointRect, 3, "#000000", 1);
- }*/
- // 2) create second outer curve to create a thickness for the curve:
- if (graphicalSlur.placement === PlacementEnum.Above) {
- p1.y -= 0.05;
- p2.y -= 0.3;
- p3.y -= 0.3;
- p4.y -= 0.05;
- } else {
- p1.y += 0.05;
- p2.y += 0.3;
- p3.y += 0.3;
- p4.y += 0.05;
- }
- // put screen transformed points into array
- curvePointsInPixels.push(this.applyScreenTransformation(p1));
- curvePointsInPixels.push(this.applyScreenTransformation(p2));
- curvePointsInPixels.push(this.applyScreenTransformation(p3));
- curvePointsInPixels.push(this.applyScreenTransformation(p4));
- graphicalSlur.SVGElement = this.backend.renderCurve(curvePointsInPixels);
- }
- protected drawMeasure(measure: VexFlowMeasure): void {
- measure.setAbsoluteCoordinates(
- measure.PositionAndShape.AbsolutePosition.x * unitInPixels,
- measure.PositionAndShape.AbsolutePosition.y * unitInPixels
- );
- const context: Vex.IRenderContext = this.backend.getContext();
- try {
- measure.draw(context);
- // Vexflow errors can happen here. If we don't catch errors, rendering will stop after this measure.
- } catch (ex) {
- log.warn("VexFlowMusicSheetDrawer.drawMeasure", ex);
- }
- let newBuzzRollId: number = 0;
- // Draw the StaffEntries
- for (const staffEntry of measure.staffEntries) {
- this.drawStaffEntry(staffEntry);
- newBuzzRollId = this.drawBuzzRolls(staffEntry, newBuzzRollId);
- }
- }
- protected drawBuzzRolls(staffEntry: GraphicalStaffEntry, newBuzzRollId): number {
- for (const gve of staffEntry.graphicalVoiceEntries) {
- for (const note of gve.notes) {
- if (note.sourceNote.TremoloInfo?.tremoloUnmeasured) {
- const thickness: number = this.rules.TremoloBuzzRollThickness;
- const baseLength: number = 0.9;
- const baseHeight: number = 0.5;
- const vfNote: VexFlowGraphicalNote = note as VexFlowGraphicalNote;
- let stemTip: PointF2D;
- let stemHeight: number;
- const directionSign: number = vfNote.vfnote[0].getStemDirection(); // 1 or -1
- let stemElement: HTMLElement;
- if (this.backend instanceof SvgVexFlowBackend) {
- stemElement = vfNote.getStemSVG();
- }
- const hasBbox: boolean = (stemElement as any)?.getBbox !== undefined;
- if (hasBbox) {
- // apparently sometimes the stemElement is null, in that case we need to use the canvas method.
- const rect: SVGRect = (stemElement as any).getBBox();
- stemTip = new PointF2D(rect.x / 10, rect.y / 10);
- stemHeight = rect.height / 10;
- } else { // if this.backend instanceof CanvasVexFlowBackend // also seems to work for SVG
- stemHeight = vfNote.vfnote[0].getStemLength() / 10;
- stemTip = new PointF2D(
- (vfNote.vfnote[0].getStem() as any).x_begin / 10,
- (vfNote.vfnote[0].getStem() as any).y_top / 10,
- );
- if (directionSign === 1) {
- stemTip.y -= stemHeight;
- }
- }
- // this.DrawOverlayLine(stemTip, new PointF2D(stemTip.x + 5, stemTip.y), vfNote.ParentMusicPage); // debug
- let startHeight: number = stemTip.y + stemHeight / 3;
- if (vfNote.vfnote[0].getBeamCount() > 1) {
- startHeight = stemTip.y + (stemHeight / 2);
- if (directionSign === -1) {
- // downwards stem, z paints in downwards direction, so we need to start further up
- startHeight -= (baseHeight + 0.2);
- }
- // note that buzz rolls usually don't appear on notes smaller than 16ths, rather on longer ones
- }
- const buzzStartX: number = stemTip.x - 0.5; // top left start point
- const buzzStartY: number = startHeight;
- const pathPoints: PointF2D[] = [];
- // movements to draw the "z" point by point: (drawing by numbers)
- const movements: PointF2D[] = [
- new PointF2D(0, -thickness), // down a bit
- new PointF2D(baseLength-thickness, 0), // to the right
- new PointF2D(-baseLength+thickness,-baseHeight), // down left (etc)
- new PointF2D(0, -thickness),
- new PointF2D(baseLength, 0),
- new PointF2D(0, thickness),
- new PointF2D(-baseLength+thickness, 0),
- new PointF2D(baseLength-thickness, baseHeight),
- new PointF2D(0, thickness),
- new PointF2D(-baseLength, 0)
- ];
- let currentPoint: PointF2D = new PointF2D(buzzStartX, buzzStartY);
- pathPoints.push(currentPoint);
- for (const movement of movements) {
- currentPoint = pathPoints.last();
- pathPoints.push(new PointF2D(currentPoint.x + movement.x, currentPoint.y - movement.y));
- }
- this.DrawPath(pathPoints, vfNote.ParentMusicPage, true, `buzzRoll${newBuzzRollId}`);
- newBuzzRollId++;
- }
- }
- }
- return newBuzzRollId;
- }
- // private drawPixel(coord: PointF2D): void {
- // coord = this.applyScreenTransformation(coord);
- // const ctx: any = this.backend.getContext();
- // const oldStyle: string = ctx.fillStyle;
- // ctx.fillStyle = "#00FF00FF";
- // ctx.fillRect( coord.x, coord.y, 2, 2 );
- // ctx.fillStyle = oldStyle;
- // }
- /** Draws a line in the current backend. Only usable while pages are drawn sequentially, because backend reference is updated in that process.
- * To add your own lines after rendering, use DrawOverlayLine.
- */
- protected drawLine(start: PointF2D, stop: PointF2D, color: string = "#000000FF", lineWidth: number = 0.2): Node {
- // TODO maybe the backend should be given as an argument here as well, otherwise this can't be used after rendering of multiple pages is done.
- start = this.applyScreenTransformation(start);
- stop = this.applyScreenTransformation(stop);
- /*if (!this.backend) {
- this.backend = this.backends[0];
- }*/
- return this.backend.renderLine(start, stop, color, lineWidth * unitInPixels);
- }
- /** Lets a user/developer draw an overlay line on the score. Use this instead of drawLine, which is for OSMD internally only.
- * The MusicPage has to be specified, because each page and Vexflow backend has its own relative coordinates.
- * (the AbsolutePosition of a GraphicalNote is relative to its backend)
- * To get a MusicPage, use GraphicalNote.ParentMusicPage.
- */
- public DrawOverlayLine(start: PointF2D, stop: PointF2D, musicPage: GraphicalMusicPage,
- color: string = "#FF0000FF", lineWidth: number = 0.2,
- id?: string): Node {
- if (!musicPage.PageNumber || musicPage.PageNumber > this.backends.length || musicPage.PageNumber < 1) {
- console.log("VexFlowMusicSheetDrawer.drawOverlayLine: invalid page number / music page number doesn't correspond to an existing backend.");
- return;
- }
- const musicPageIndex: number = musicPage.PageNumber - 1;
- const backendToUse: VexFlowBackend = this.backends[musicPageIndex];
- start = this.applyScreenTransformation(start);
- stop = this.applyScreenTransformation(stop);
- if (!id) {
- id = `overlayLine ${start.x}/${start.y}`;
- }
- return backendToUse.renderLine(start, stop, color, lineWidth * unitInPixels, id);
- }
- public DrawPath(inputPoints: PointF2D[], musicPage: GraphicalMusicPage,
- fill: boolean = true, id?: string): Node {
- const musicPageIndex: number = musicPage.PageNumber - 1;
- const backendToUse: VexFlowBackend = this.backends[musicPageIndex];
- const transformedPoints: PointF2D[] = [];
- for (const inputPoint of inputPoints) {
- transformedPoints.push(this.applyScreenTransformation(inputPoint));
- }
- return backendToUse.renderPath(transformedPoints, fill, id);
- }
- protected drawSkyLine(staffline: StaffLine): void {
- const startPosition: PointF2D = staffline.PositionAndShape.AbsolutePosition;
- const width: number = staffline.PositionAndShape.Size.width;
- this.drawSampledLine(staffline.SkyLine, startPosition, width);
- }
- protected drawBottomLine(staffline: StaffLine): void {
- const startPosition: PointF2D = new PointF2D(staffline.PositionAndShape.AbsolutePosition.x,
- staffline.PositionAndShape.AbsolutePosition.y);
- const width: number = staffline.PositionAndShape.Size.width;
- this.drawSampledLine(staffline.BottomLine, startPosition, width, "#0000FFFF");
- }
- /**
- * Draw a line with a width and start point in a chosen color (used for skyline/bottom line debugging) from
- * a simple array
- * @param line numeric array. 0 marks the base line. Direction given by sign. Dimensions in units
- * @param startPosition Start position in units
- * @param width Max line width in units
- * @param color Color to paint in. Default is red
- */
- private drawSampledLine(line: number[], startPosition: PointF2D, width: number, color: string = "#FF0000FF"): void {
- const indices: number[] = [];
- let currentValue: number = 0;
- //Loops through bottom line, grabs all indices that don't equal the previously grabbed index
- //Starting with 0 (gets index of all line changes)
- for (let i: number = 0; i < line.length; i++) {
- if (line[i] !== currentValue) {
- indices.push(i);
- currentValue = line[i];
- }
- }
- const absolute: PointF2D = startPosition;
- if (indices.length > 0) {
- const samplingUnit: number = this.rules.SamplingUnit;
- let horizontalStart: PointF2D = new PointF2D(absolute.x, absolute.y);
- let horizontalEnd: PointF2D = new PointF2D(indices[0] / samplingUnit + absolute.x, absolute.y);
- this.drawLine(horizontalStart, horizontalEnd, color);
- let verticalStart: PointF2D;
- let verticalEnd: PointF2D;
- if (line[0] >= 0) {
- verticalStart = new PointF2D(indices[0] / samplingUnit + absolute.x, absolute.y);
- verticalEnd = new PointF2D(indices[0] / samplingUnit + absolute.x, absolute.y + line[indices[0]]);
- this.drawLine(verticalStart, verticalEnd, color);
- }
- for (let i: number = 1; i < indices.length; i++) {
- horizontalStart = new PointF2D(indices[i - 1] / samplingUnit + absolute.x, absolute.y + line[indices[i - 1]]);
- horizontalEnd = new PointF2D(indices[i] / samplingUnit + absolute.x, absolute.y + line[indices[i - 1]]);
- this.drawLine(horizontalStart, horizontalEnd, color);
- verticalStart = new PointF2D(indices[i] / samplingUnit + absolute.x, absolute.y + line[indices[i - 1]]);
- verticalEnd = new PointF2D(indices[i] / samplingUnit + absolute.x, absolute.y + line[indices[i]]);
- this.drawLine(verticalStart, verticalEnd, color);
- }
- if (indices[indices.length - 1] < line.length) {
- horizontalStart = new PointF2D(indices[indices.length - 1] / samplingUnit + absolute.x, absolute.y + line[indices[indices.length - 1]]);
- horizontalEnd = new PointF2D(absolute.x + width, absolute.y + line[indices[indices.length - 1]]);
- this.drawLine(horizontalStart, horizontalEnd, color);
- } else {
- horizontalStart = new PointF2D(indices[indices.length - 1] / samplingUnit + absolute.x, absolute.y);
- horizontalEnd = new PointF2D(absolute.x + width, absolute.y);
- this.drawLine(horizontalStart, horizontalEnd, color);
- }
- } else {
- // Flat line
- const start: PointF2D = new PointF2D(absolute.x, absolute.y);
- const end: PointF2D = new PointF2D(absolute.x + width, absolute.y);
- this.drawLine(start, end, color);
- }
- }
- private drawStaffEntry(staffEntry: GraphicalStaffEntry): void {
- if (staffEntry.FingeringEntries.length > 0) {
- for (const fingeringEntry of staffEntry.FingeringEntries) {
- fingeringEntry.SVGNode = this.drawLabel(fingeringEntry, GraphicalLayers.Notes);
- }
- }
- // Draw ChordSymbols
- if (staffEntry.graphicalChordContainers !== undefined && staffEntry.graphicalChordContainers.length > 0) {
- for (const graphicalChordContainer of staffEntry.graphicalChordContainers) {
- const label: GraphicalLabel = graphicalChordContainer.GraphicalLabel;
- label.SVGNode = this.drawLabel(label, <number>GraphicalLayers.Notes);
- }
- }
- if (this.rules.RenderLyrics) {
- if (staffEntry.LyricsEntries.length > 0) {
- this.drawLyrics(staffEntry.LyricsEntries, <number>GraphicalLayers.Notes);
- }
- }
- }
- /**
- * Draw all lyrics to the canvas
- * @param lyricEntries Array of lyric entries to be drawn
- * @param layer Number of the layer that the lyrics should be drawn in
- */
- private drawLyrics(lyricEntries: GraphicalLyricEntry[], layer: number): void {
- lyricEntries.forEach(lyricsEntry => {
- const label: GraphicalLabel = lyricsEntry.GraphicalLabel;
- label.Label.colorDefault = this.rules.DefaultColorLyrics;
- label.SVGNode = this.drawLabel(label, layer);
- });
- }
- protected drawInstrumentBrace(brace: GraphicalObject, system: MusicSystem): void {
- // Draw InstrumentBrackets at beginning of line
- const vexBrace: VexFlowInstrumentBrace = (brace as VexFlowInstrumentBrace);
- vexBrace.draw(this.backend.getContext());
- }
- protected drawGroupBracket(bracket: GraphicalObject, system: MusicSystem): void {
- // Draw InstrumentBrackets at beginning of line
- const vexBrace: VexFlowInstrumentBracket = (bracket as VexFlowInstrumentBracket);
- vexBrace.draw(this.backend.getContext());
- }
- protected drawOctaveShifts(staffLine: StaffLine): void {
- for (const graphicalOctaveShift of staffLine.OctaveShifts) {
- if (graphicalOctaveShift) {
- const vexFlowOctaveShift: VexFlowOctaveShift = graphicalOctaveShift as VexFlowOctaveShift;
- const ctx: Vex.IRenderContext = this.backend.getContext();
- const textBracket: VF.TextBracket = vexFlowOctaveShift.getTextBracket();
- if (this.rules.DefaultColorMusic) {
- (textBracket as any).render_options.color = this.rules.DefaultColorMusic;
- }
- textBracket.setContext(ctx);
- try {
- textBracket.draw();
- } catch (ex) {
- log.warn(ex);
- }
- }
- }
- }
- protected drawPedals(staffLine: StaffLine): void {
- for (const graphicalPedal of staffLine.Pedals) {
- if (graphicalPedal) {
- const vexFlowPedal: VexFlowPedal = graphicalPedal as VexFlowPedal;
- const ctx: Vex.IRenderContext = this.backend.getContext();
- const pedalMarking: Vex.Flow.PedalMarking = vexFlowPedal.getPedalMarking();
- (pedalMarking as any).render_options.color = this.rules.DefaultColorMusic;
- pedalMarking.setContext(ctx);
- pedalMarking.draw();
- }
- }
- }
- protected drawWavyLines(staffLine: StaffLine): void {
- for (const graphicalWavyLine of staffLine.WavyLines) {
- if (graphicalWavyLine) {
- const vexFlowVibratoBracket: VexflowVibratoBracket = graphicalWavyLine as VexflowVibratoBracket;
- const ctx: Vex.IRenderContext = this.backend.getContext();
- const vfVibratoBracket: Vex.Flow.VibratoBracket = vexFlowVibratoBracket.getVibratoBracket();
- (vfVibratoBracket as any).setContext(ctx);
- vfVibratoBracket.draw();
- }
- }
- }
- protected drawExpressions(staffline: StaffLine): void {
- // Draw all Expressions
- for (const abstractGraphicalExpression of staffline.AbstractExpressions) {
- // Draw InstantaniousDynamics
- if (abstractGraphicalExpression instanceof GraphicalInstantaneousDynamicExpression) {
- this.drawInstantaneousDynamic((abstractGraphicalExpression as VexFlowInstantaneousDynamicExpression));
- // Draw InstantaniousTempo
- } else if (abstractGraphicalExpression instanceof GraphicalInstantaneousTempoExpression) {
- const label: GraphicalLabel = (abstractGraphicalExpression as GraphicalInstantaneousTempoExpression).GraphicalLabel;
- label.SVGNode = this.drawLabel(label, GraphicalLayers.Notes);
- // Draw ContinuousDynamics
- } else if (abstractGraphicalExpression instanceof GraphicalContinuousDynamicExpression) {
- this.drawContinuousDynamic((abstractGraphicalExpression as VexFlowContinuousDynamicExpression));
- // Draw ContinuousTempo
- // } else if (abstractGraphicalExpression instanceof GraphicalContinuousTempoExpression) {
- // this.drawLabel((abstractGraphicalExpression as GraphicalContinuousTempoExpression).GraphicalLabel, GraphicalLayers.Notes);
- // // Draw Mood
- // } else if (abstractGraphicalExpression instanceof GraphicalMoodExpression) {
- // GraphicalMoodExpression; graphicalMood = (GraphicalMoodExpression); abstractGraphicalExpression;
- // drawLabel(graphicalMood.GetGraphicalLabel, <number>GraphicalLayers.Notes);
- // Draw Unknown
- } else if (abstractGraphicalExpression instanceof GraphicalUnknownExpression) {
- const label: GraphicalLabel = abstractGraphicalExpression.Label;
- label.SVGNode = this.drawLabel(label, <number>GraphicalLayers.Notes);
- } else {
- log.warn("Unkown type of expression!");
- }
- }
- }
- protected drawInstantaneousDynamic(instantaneousDynamic: GraphicalInstantaneousDynamicExpression): void {
- const label: GraphicalLabel = (instantaneousDynamic as VexFlowInstantaneousDynamicExpression).Label;
- label.SVGNode = this.drawLabel(label, <number>GraphicalLayers.Notes);
- }
- protected drawContinuousDynamic(graphicalExpression: VexFlowContinuousDynamicExpression): void {
- if (graphicalExpression.IsVerbal) {
- const label: GraphicalLabel = graphicalExpression.Label;
- label.SVGNode = this.drawLabel(label, <number>GraphicalLayers.Notes);
- } else {
- for (const line of graphicalExpression.Lines) {
- const start: PointF2D = new PointF2D(graphicalExpression.ParentStaffLine.PositionAndShape.AbsolutePosition.x + line.Start.x,
- graphicalExpression.ParentStaffLine.PositionAndShape.AbsolutePosition.y + line.Start.y);
- const end: PointF2D = new PointF2D(graphicalExpression.ParentStaffLine.PositionAndShape.AbsolutePosition.x + line.End.x,
- graphicalExpression.ParentStaffLine.PositionAndShape.AbsolutePosition.y + line.End.y);
- this.drawLine(start, end, line.colorHex ?? "#000000", line.Width);
- // the null check for colorHex is not strictly necessary anymore, but the previous default color was red.
- }
- }
- }
- /**
- * Renders a Label to the screen (e.g. Title, composer..)
- * @param graphicalLabel holds the label string, the text height in units and the font parameters
- * @param layer is the current rendering layer. There are many layers on top of each other to which can be rendered. Not needed for now.
- * @param bitmapWidth Not needed for now.
- * @param bitmapHeight Not needed for now.
- * @param heightInPixel the height of the text in screen coordinates
- * @param screenPosition the position of the lower left corner of the text in screen coordinates
- */
- protected renderLabel(graphicalLabel: GraphicalLabel, layer: GraphicalLayers, specs: LabelRenderSpecs): Node {
- return this._renderLabel(graphicalLabel, specs);
- }
- private _renderLabel(graphicalLabel: GraphicalLabel, specs: LabelRenderSpecs): Node {
- if (!graphicalLabel.Label.print) {
- return undefined;
- }
- const height: number = graphicalLabel.Label.fontHeight * unitInPixels;
- const { font } = graphicalLabel.Label;
- let color: string;
- if (this.rules.ColoringEnabled) {
- color = graphicalLabel.Label.colorDefault;
- if (graphicalLabel.ColorXML) {
- color = graphicalLabel.ColorXML;
- }
- if (graphicalLabel.Label.color) {
- color = graphicalLabel.Label.color.toString();
- }
- if (!color) {
- color = this.rules.DefaultColorLabel;
- }
- }
- let { fontStyle, fontFamily } = graphicalLabel.Label;
- if (!fontStyle) {
- fontStyle = this.rules.DefaultFontStyle;
- }
- if (!fontFamily) {
- fontFamily = this.rules.DefaultFontFamily;
- }
- let node: Node;
- for (let i: number = 0; i < graphicalLabel.TextLines?.length; i++) {
- const currLine: {text: string, xOffset: number, width: number} = graphicalLabel.TextLines[i];
- const xOffsetInPixel: number = this.calculatePixelDistance(currLine.xOffset);
- const linePosition: PointF2D = new PointF2D(specs.ScreenPosition.x + xOffsetInPixel, specs.ScreenPosition.y);
- const newNode: Node =
- this.backend.renderText(height, fontStyle, font, currLine.text, specs.FontHeightInPixel, linePosition, color, graphicalLabel.Label.fontFamily);
- if (!node) {
- node = newNode;
- } else {
- node.appendChild(newNode);
- }
- specs.ScreenPosition.y = specs.ScreenPosition.y + specs.FontHeightInPixel;
- if (graphicalLabel.TextLines.length > 1) {
- specs.ScreenPosition.y += this.rules.SpacingBetweenTextLines;
- }
- }
- // font currently unused, replaced by fontFamily
- return node; // this will be a merge conflict with annotations, refactor there to handle node array instead of single node
- }
- /**
- * Renders a rectangle with the given style to the screen.
- * It is given in screen coordinates.
- * @param rectangle the rect in screen coordinates
- * @param layer is the current rendering layer. There are many layers on top of each other to which can be rendered. Not needed for now.
- * @param styleId the style id
- * @param alpha alpha value between 0 and 1
- */
- protected renderRectangle(rectangle: RectangleF2D, layer: number, styleId: number, colorHex: string, alpha: number): Node {
- return this.backend.renderRectangle(rectangle, styleId, colorHex, alpha);
- }
- /**
- * Converts a point from unit to pixel space.
- * @param point
- * @returns {PointF2D}
- */
- protected applyScreenTransformation(point: PointF2D): PointF2D {
- return new PointF2D(point.x * unitInPixels, point.y * unitInPixels);
- }
- /**
- * Converts a rectangle from unit to pixel space.
- * @param rectangle
- * @returns {RectangleF2D}
- */
- protected applyScreenTransformationForRect(rectangle: RectangleF2D): RectangleF2D {
- return new RectangleF2D(rectangle.x * unitInPixels, rectangle.y * unitInPixels, rectangle.width * unitInPixels, rectangle.height * unitInPixels);
- }
- }
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