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- <!--This file executes some benchmarks with HTML Canvas and VexFlow rendering-->
- <!DOCTYPE html><html><head><meta charset="UTF-8"><script defer="defer">(function(){
- //----------------------------------------------------------------------------->
- window.onload = function() {
- window.title = "[OSMD] Canvas Memory Test"
- window.setTimeout(test2, 1);
- }
- var test1 = function() {
- var canvas = document.createElement("canvas");
- canvas.style.border = "1px solid red";
- canvas.width = 1920;
- canvas.height = 1080 * 30;
- document.body.appendChild(canvas);
- }
- var test2 = function() {
- var canvas = document.createElement("canvas");
- canvas.style.border = "1px solid red";
- canvas.width = 1920;
- canvas.height = 1080 * 30;
- var ctx = canvas.getContext("2d");
- ctx.fillStyle = "red";
- ctx.fillRect(0, 0, canvas.width, canvas.height);
- document.body.appendChild(canvas);
- }
- //----------------------------------------------------------------------------->
- }());</script><!--------------------------------------------------------------->
- </head></html><!--------------------------------------------------------------->
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