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- <!--This file executes some benchmarks with HTML Canvas and VexFlow rendering-->
- <!DOCTYPE html><html><head><meta charset="UTF-8"><script defer="defer">(function(){
- //----------------------------------------------------------------------------->
- // TODO
- // * More complex VexFlow systems
- var start = function () {
- document.title = "HTML Canvas Performance Tests";
- write("<h1>[OSMD] HTML Canvas Performance Tests</h1>");
- var t = timer();
- // Run the tests
- repeat(
- "Canvas creation", 100,
- "create an empty huge 1920 x (1080*30) canvas.",
- function(){
- var canvas = document.createElement("canvas");
- canvas.width = 1920;
- canvas.height = 1080 * 30;
- }
- );
- repeat(
- "Fill canvas with white", 10,
- "create a huge canvas and fill it completely with white.",
- function(){
- var canvas = document.createElement("canvas");
- canvas.width = 1920;
- canvas.height = 1080 * 30;
- var ctx = canvas.getContext("2d");
- ctx.fillRect(0, 0, canvas.width, canvas.height);
- }
- );
- repeat(
- "[VexFlow] Draw systems", 100,
- "Draw 20 empty staves on a normal (1920x200) canvas (one instrument).",
- function(){
- var canvas = document.createElement("canvas");
- canvas.width = 1920;
- canvas.height = 200;
- var renderer = new Vex.Flow.Renderer(canvas, Vex.Flow.Renderer.Backends.CANVAS);
- var ctx = renderer.getContext();
- for (var j=0; j < 20; j++)
- (new Vex.Flow.Stave(
- Math.floor(Math.random()*canvas.width),
- Math.floor(Math.random()*canvas.height),
- Math.floor(Math.random()*canvas.width)
- )).addClef("treble")
- .setContext(ctx)
- .draw();
- }
- );
- repeat(
- "[VexFlow] Draw systems", 100,
- "Draw 20 empty staves on a big (1920x1080) canvas (one instrument).",
- function(){
- var canvas = document.createElement("canvas");
- canvas.width = 1920;
- canvas.height = 1080;
- var renderer = new Vex.Flow.Renderer(canvas, Vex.Flow.Renderer.Backends.CANVAS);
- var ctx = renderer.getContext();
- for (var j=0; j < 20; j++)
- (new Vex.Flow.Stave(
- Math.floor(Math.random()*canvas.width),
- Math.floor(Math.random()*canvas.height),
- Math.floor(Math.random()*canvas.width)
- )).addClef("treble")
- .setContext(ctx)
- .draw();
- }
- );
- repeat(
- "[VexFlow] Draw systems", 50,
- "Draw 20 empty staves on a huge canvas (one instrument).",
- function(){
- var canvas = document.createElement("canvas");
- canvas.width = 1920;
- canvas.height = 1080 * 30;
- var renderer = new Vex.Flow.Renderer(canvas, Vex.Flow.Renderer.Backends.CANVAS);
- var ctx = renderer.getContext();
- for (var j=0; j < 20; j++)
- (new Vex.Flow.Stave(
- Math.floor(Math.random()*canvas.width),
- Math.floor(Math.random()*canvas.height),
- Math.floor(Math.random()*canvas.width)
- )).addClef("treble")
- .setContext(ctx)
- .draw();
- }
- );
- repeat(
- "[VexFlow] Format & draw complex system", 50,
- "Draw 20 staves with one voice, ties and beams on a big canvas.",
- function(){
- var canvas = document.createElement("canvas");
- canvas.width = 1920;
- canvas.height = 1080;
- var renderer = new Vex.Flow.Renderer(canvas, Vex.Flow.Renderer.Backends.CANVAS);
- var ctx = renderer.getContext();
- for (var j=0; j < 20; j++) {
- var stave = new Vex.Flow.Stave(10, 0, 500);
- // From the VexFlow Tutorial:
- stave.addClef("treble");
- stave.setContext(ctx).draw();
- var notes = [
- new Vex.Flow.StaveNote({ keys: ["e##/5"], duration: "8d" }).
- addAccidental(0, new Vex.Flow.Accidental("##")).addDotToAll(),
- new Vex.Flow.StaveNote({ keys: ["b/4"], duration: "16" }).
- addAccidental(0, new Vex.Flow.Accidental("b"))
- ];
- var notes2 = [
- new Vex.Flow.StaveNote({ keys: ["b/4"], duration: "8" }),
- new Vex.Flow.StaveNote({ keys: ["d/4"], duration: "16" }),
- new Vex.Flow.StaveNote({ keys: ["c/4", "e/4"], duration: "16" }).
- addAccidental(0, new Vex.Flow.Accidental("b"))
- ];
- var notes3 = [
- new Vex.Flow.StaveNote({ keys: ["c/4", "e/4"], duration: "8" }),
- new Vex.Flow.StaveNote({ keys: ["e/4"], duration: "8" }).
- addAccidental(0, new Vex.Flow.Accidental("#"))
- ];
- var notes4 = [
- new Vex.Flow.StaveNote({ keys: ["d/4"], duration: "8" }),
- new Vex.Flow.StaveNote({ keys: ["e/4"], duration: "8" }),
- ];
- // Create the beams
- var beam = new Vex.Flow.Beam(notes);
- var beam2 = new Vex.Flow.Beam(notes2);
- var beam3 = new Vex.Flow.Beam(notes3);
- var beam4 = new Vex.Flow.Beam(notes4);
- // Create a tie between the last note of the first group and the
- // first note of the last group.
- var tie = new Vex.Flow.StaveTie({
- first_note: notes[1],
- last_note: notes2[0],
- first_indices: [0],
- last_indices: [0]
- });
- // Create another tie between the two chords in the tune
- var tie2 = new Vex.Flow.StaveTie({
- first_note: notes2[2],
- last_note: notes3[0],
- first_indices: [0, 1],
- last_indices: [0, 1]
- });
- var all_notes = notes.concat(notes2).concat(notes3).concat(notes4);
- // Helper function to justify and draw a 4/4 voice
- Vex.Flow.Formatter.FormatAndDraw(ctx, stave, all_notes);
- // Render beams
- beam.setContext(ctx).draw();
- beam2.setContext(ctx).draw();
- beam3.setContext(ctx).draw();
- beam4.setContext(ctx).draw();
- // Render ties
- tie.setContext(ctx).draw();
- tie2.setContext(ctx).draw();
- }
- }
- );
- repeat(
- "[VexFlow|big] Format & draw 20 staves 5 voices each.", 50,
- "...",
- function(){
- var canvas = document.createElement("canvas");
- canvas.width = 1920;
- canvas.height = 1080;
- var renderer = new Vex.Flow.Renderer(canvas, Vex.Flow.Renderer.Backends.CANVAS);
- var ctx = renderer.getContext();
- for (var j=0; j < 20; j++) {
- var stave = new Vex.Flow.Stave(
- Math.floor(Math.random()*canvas.width),
- Math.floor(Math.random()*canvas.height),
- Math.floor(Math.random()*canvas.width)
- );
- stave.addClef("treble");
- stave.setContext(ctx).draw();
- var voices = [];
- for (var i = 0, voice; i < 5; i++) {
- voice = new Vex.Flow.Voice({
- num_beats: 4,
- beat_value: 4,
- resolution: Vex.Flow.RESOLUTION
- });
- voice.addTickables(randomNotes());
- voices.push(voice);
- }
- var formatter = new Vex.Flow.Formatter().
- joinVoices(voices).format(voices, 500);
- for (var i = 0; i < 5; i++) {
- voices[i].draw(ctx, stave);
- }
- }
- }
- );
- repeat(
- "[VexFlow|huge] Format & draw 20 staves with 5 voices each.", 50,
- "...",
- function(){
- var canvas = document.createElement("canvas");
- canvas.width = 1920;
- canvas.height = 1080 * 30;
- var renderer = new Vex.Flow.Renderer(canvas, Vex.Flow.Renderer.Backends.CANVAS);
- var ctx = renderer.getContext();
- for (var j=0; j < 20; j++) {
- var stave = new Vex.Flow.Stave(
- Math.floor(Math.random()*canvas.width),
- Math.floor(Math.random()*canvas.height),
- Math.floor(Math.random()*canvas.width)
- );
- stave.addClef("treble");
- stave.setContext(ctx).draw();
- var voices = [];
- for (var i = 0, voice; i < 5; i++) {
- voice = new Vex.Flow.Voice({
- num_beats: 4,
- beat_value: 4,
- resolution: Vex.Flow.RESOLUTION
- });
- voice.addTickables(randomNotes());
- voices.push(voice);
- }
- var formatter = new Vex.Flow.Formatter().
- joinVoices(voices).format(voices, 500);
- for (var i = 0; i < 5; i++) {
- voices[i].draw(ctx, stave);
- }
- }
- }
- );
- var tmp_canvas = document.createElement("canvas");
- tmp_canvas.width = 1920;
- tmp_canvas.height = 1080;
- var tmp_renderer = new Vex.Flow.Renderer(tmp_canvas, Vex.Flow.Renderer.Backends.CANVAS);
- var ctx = tmp_renderer.getContext();
- repeat(
- "[VexFlow|big] Format & draw system", 50,
- "Draw a measure with a voice.",
- function(){
- var stave = new Vex.Flow.Stave(
- Math.floor(Math.random()*tmp_canvas.width),
- Math.floor(Math.random()*tmp_canvas.height),
- Math.floor(Math.random()*tmp_canvas.width)
- );
- // From the VexFlow Tutorial:
- stave.addClef("treble");
- stave.setContext(ctx).draw();
- var notes = [
- new Vex.Flow.StaveNote({ keys: ["e##/5"], duration: "8d" }).
- addAccidental(0, new Vex.Flow.Accidental("##")).addDotToAll(),
- new Vex.Flow.StaveNote({ keys: ["b/4"], duration: "16" }).
- addAccidental(0, new Vex.Flow.Accidental("b"))
- ];
- var notes2 = [
- new Vex.Flow.StaveNote({ keys: ["b/4"], duration: "8" }),
- new Vex.Flow.StaveNote({ keys: ["d/4"], duration: "16" }),
- new Vex.Flow.StaveNote({ keys: ["c/4", "e/4"], duration: "16" }).
- addAccidental(0, new Vex.Flow.Accidental("b"))
- ];
- var notes3 = [
- new Vex.Flow.StaveNote({ keys: ["c/4", "e/4"], duration: "8" }),
- new Vex.Flow.StaveNote({ keys: ["e/4"], duration: "8" }).
- addAccidental(0, new Vex.Flow.Accidental("#"))
- ];
- var notes4 = [
- new Vex.Flow.StaveNote({ keys: ["d/4"], duration: "8" }),
- new Vex.Flow.StaveNote({ keys: ["e/4"], duration: "8" }),
- ];
- // Create the beams
- var beam = new Vex.Flow.Beam(notes);
- var beam2 = new Vex.Flow.Beam(notes2);
- var beam3 = new Vex.Flow.Beam(notes3);
- var beam4 = new Vex.Flow.Beam(notes4);
- // Create a tie between the last note of the first group and the
- // first note of the last group.
- var tie = new Vex.Flow.StaveTie({
- first_note: notes[1],
- last_note: notes2[0],
- first_indices: [0],
- last_indices: [0]
- });
- // Create another tie between the two chords in the tune
- var tie2 = new Vex.Flow.StaveTie({
- first_note: notes2[2],
- last_note: notes3[0],
- first_indices: [0, 1],
- last_indices: [0, 1]
- });
- var all_notes = notes.concat(notes2).concat(notes3).concat(notes4);
- // Helper function to justify and draw a 4/4 voice
- Vex.Flow.Formatter.FormatAndDraw(ctx, stave, all_notes);
- // Render beams
- beam.setContext(ctx).draw();
- beam2.setContext(ctx).draw();
- beam3.setContext(ctx).draw();
- beam4.setContext(ctx).draw();
- // Render ties
- tie.setContext(ctx).draw();
- tie2.setContext(ctx).draw();
- }
- );
- var tmp_c1 = document.createElement("canvas");
- tmp_c1.width = 1920;
- tmp_c1.height = 1080 * 30;
- repeat(
- "[VexFlow | huge] Format & draw 20 staves with 5 voices each, reusing the canvas.", 50,
- "...",
- function(){
- var canvas = tmp_c1;
- var renderer = new Vex.Flow.Renderer(canvas, Vex.Flow.Renderer.Backends.CANVAS);
- var ctx = renderer.getContext();
- for (var j=0; j < 20; j++) {
- var stave = new Vex.Flow.Stave(
- Math.floor(Math.random()*canvas.width),
- Math.floor(Math.random()*canvas.height),
- Math.floor(Math.random()*canvas.width)
- );
- stave.addClef("treble");
- stave.setContext(ctx).draw();
- var voices = [];
- for (var i = 0, voice; i < 5; i++) {
- voice = new Vex.Flow.Voice({
- num_beats: 4,
- beat_value: 4,
- resolution: Vex.Flow.RESOLUTION
- });
- voice.addTickables(randomNotes());
- voices.push(voice);
- }
- var formatter = new Vex.Flow.Formatter().
- joinVoices(voices).format(voices, 500);
- for (var i = 0; i < 5; i++) {
- voices[i].draw(ctx, stave);
- }
- }
- }
- );
- var tmp_c1 = document.createElement("canvas");
- tmp_c1.width = 1920;
- tmp_c1.height = 100;
- repeat(
- "[VexFlow | normal] Format & draw 20 staves with 5 voices each, reusing the canvas.", 50,
- "...",
- function(){
- var canvas = tmp_c1;
- var renderer = new Vex.Flow.Renderer(canvas, Vex.Flow.Renderer.Backends.CANVAS);
- var ctx = renderer.getContext();
- for (var j=0; j < 20; j++) {
- var stave = new Vex.Flow.Stave(
- Math.floor(Math.random()*canvas.width),
- Math.floor(Math.random()*canvas.height),
- Math.floor(Math.random()*canvas.width)
- );
- stave.addClef("treble");
- stave.setContext(ctx).draw();
- var voices = [];
- for (var i = 0, voice; i < 5; i++) {
- voice = new Vex.Flow.Voice({
- num_beats: 4,
- beat_value: 4,
- resolution: Vex.Flow.RESOLUTION
- });
- voice.addTickables(randomNotes());
- voices.push(voice);
- }
- var formatter = new Vex.Flow.Formatter().
- joinVoices(voices).format(voices, 500);
- for (var i = 0; i < 5; i++) {
- voices[i].draw(ctx, stave);
- }
- }
- }
- );
- finish(t);
- }
- //----------------------------------------------------------------------------->
- // Helper functions
- // Init function
- window.onload = function () {
- window.setTimeout(start, 0);
- }
- var randomNotes = function () {
- var notes = [];
- for (var i = 0, note, key; i < 8; i ++) {
- key = ("abcdefg".charAt(Math.floor(Math.random()*7))) + "/" + Math.floor(Math.random()*3+2);
- note = new Vex.Flow.StaveNote({ keys: [key], duration: "8" });
- notes.push(note);
- }
- return notes;
- }
- //----------------------------------------------------------------------------->
- var finish = function (t) {
- window.setTimeout(function(){
- write("<hr><p><b>Total Elapsed Time: ~" + Math.floor(t()/1000) + " seconds.</b></p>");
- document.close();
- }, 0);
- }
- // Display the result of a test on the page
- function formatResult(label, descr, times, elapsed) {
- write("<p><b>" + label + "</b>: " + descr + "<br>");
- write("<i>Elapsed time: " + (elapsed/times) + "ms each (" + times + " iterations)</i></Op>");
- }
- // A simple timer
- var timer = function() {
- var start = new Date();
- return function() {
- return (new Date()).getTime() - start.getTime();
- }
- }
- // Repeat a test
- var repeat0 = function(label, times, descr, func) {
- //debugger;
- var t = timer();
- for (var i = 0; i < times; i++) func();
- formatResult(label, descr, times, t());
- }
- var repeat = function(label, times, descr, func) {
- window.setTimeout(function(){
- repeat0(label, times, descr, func);
- }, 0);
- }
- var write = function(x) {
- var div = document.createElement("div");
- div.innerHTML = x;
- document.body.appendChild(div);
- }
- //----------------------------------------------------------------------------->
- }());</script><!--------------------------------------------------------------->
- <script src="../node_modules/vexflow/releases/vexflow-min.js"></script><!------>
- </head></html><!--------------------------------------------------------------->
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