MusicSheetDrawer.ts 28 KB

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  1. import {EngravingRules} from "./EngravingRules";
  2. import {ITextMeasurer} from "../Interfaces/ITextMeasurer";
  3. import {GraphicalMusicSheet} from "./GraphicalMusicSheet";
  4. import {BoundingBox} from "./BoundingBox";
  5. import {GraphicalLayers, OutlineAndFillStyleEnum} from "./DrawingEnums";
  6. import {DrawingParameters} from "./DrawingParameters";
  7. import {GraphicalLine} from "./GraphicalLine";
  8. import {RectangleF2D} from "../../Common/DataObjects/RectangleF2D";
  9. import {PointF2D} from "../../Common/DataObjects/PointF2D";
  10. import {GraphicalRectangle} from "./GraphicalRectangle";
  11. import {GraphicalLabel} from "./GraphicalLabel";
  12. import {Label} from "../Label";
  13. import {TextAlignmentEnum} from "../../Common/Enums/TextAlignment";
  14. import {ArgumentOutOfRangeException} from "../Exceptions";
  15. import {SelectionStartSymbol} from "./SelectionStartSymbol";
  16. import {SelectionEndSymbol} from "./SelectionEndSymbol";
  17. import {MusicSystem} from "./MusicSystem";
  18. import {GraphicalMeasure} from "./GraphicalMeasure";
  19. import {StaffLine} from "./StaffLine";
  20. import {SystemLine} from "./SystemLine";
  21. import {MusicSymbol} from "./MusicSymbol";
  22. import {GraphicalMusicPage} from "./GraphicalMusicPage";
  23. import {Instrument} from "../Instrument";
  24. import {MusicSymbolDrawingStyle, PhonicScoreModes} from "./DrawingMode";
  25. import {GraphicalObject} from "./GraphicalObject";
  26. import { GraphicalInstantaneousDynamicExpression } from "./GraphicalInstantaneousDynamicExpression";
  27. import { GraphicalContinuousDynamicExpression } from "./GraphicalContinuousDynamicExpression";
  28. // import { FontStyles } from "../../Common/Enums/FontStyles";
  29. /**
  30. * Draw a [[GraphicalMusicSheet]] (through the .drawSheet method)
  31. *
  32. * The drawing is implemented with a top-down approach, starting from a music sheet, going through pages, systems, staffs...
  33. * ... and ending in notes, beams, accidentals and other symbols.
  34. * It's worth to say, that this class just draws the symbols and graphical elements, using the positions that have been computed before.
  35. * But in any case, some of these previous positioning algorithms need the sizes of the concrete symbols (NoteHeads, sharps, flats, keys...).
  36. * Therefore, there are some static functions on the 'Bounding Boxes' section used to compute these symbol boxes at the
  37. * beginning for the later use in positioning algorithms.
  38. *
  39. * This class also includes the resizing and positioning of the symbols due to user interaction like zooming or panning.
  40. */
  41. export abstract class MusicSheetDrawer {
  42. public drawingParameters: DrawingParameters;
  43. public splitScreenLineColor: number;
  44. public midiPlaybackAvailable: boolean;
  45. public drawableBoundingBoxElement: string = process.env.DRAW_BOUNDING_BOX_ELEMENT;
  46. public skyLineVisible: boolean = false;
  47. public bottomLineVisible: boolean = false;
  48. protected rules: EngravingRules;
  49. protected graphicalMusicSheet: GraphicalMusicSheet;
  50. protected textMeasurer: ITextMeasurer;
  51. private phonicScoreMode: PhonicScoreModes = PhonicScoreModes.Manual;
  52. constructor(textMeasurer: ITextMeasurer,
  53. drawingParameters: DrawingParameters) {
  54. this.textMeasurer = textMeasurer;
  55. this.splitScreenLineColor = -1;
  56. this.drawingParameters = drawingParameters;
  57. this.rules = drawingParameters.Rules;
  58. }
  59. public set Mode(value: PhonicScoreModes) {
  60. this.phonicScoreMode = value;
  61. }
  62. public drawSheet(graphicalMusicSheet: GraphicalMusicSheet): void {
  63. this.graphicalMusicSheet = graphicalMusicSheet;
  64. this.rules = graphicalMusicSheet.ParentMusicSheet.Rules;
  65. this.drawSplitScreenLine();
  66. if (this.drawingParameters.drawCursors) {
  67. for (const line of graphicalMusicSheet.Cursors) {
  68. if (!line) {
  69. // TODO GraphicalMusicSheet.calculateCursorLineAtTimestamp() can return undefined.
  70. // why does this happen in the VexFlowMusicSheetDrawer_Test? (it("draws cursor..."))
  71. continue;
  72. }
  73. const psi: BoundingBox = new BoundingBox(line);
  74. psi.AbsolutePosition = line.Start;
  75. psi.BorderBottom = line.End.y - line.Start.y;
  76. psi.BorderRight = line.Width / 2.0;
  77. psi.BorderLeft = -line.Width / 2.0;
  78. if (this.isVisible(psi)) {
  79. this.drawLineAsVerticalRectangle(line, <number>GraphicalLayers.Cursor);
  80. }
  81. }
  82. }
  83. // Draw the vertical ScrollIndicator
  84. if (this.drawingParameters.drawScrollIndicator) {
  85. this.drawScrollIndicator();
  86. }
  87. // Draw the pages
  88. const pagesToDraw: number = Math.min(this.graphicalMusicSheet.MusicPages.length, this.rules.MaxPageToDrawNumber);
  89. for (let i: number = 0; i < pagesToDraw; i ++) {
  90. const page: GraphicalMusicPage = this.graphicalMusicSheet.MusicPages[i];
  91. this.drawPage(page);
  92. }
  93. }
  94. public drawLineAsHorizontalRectangle(line: GraphicalLine, layer: number): void {
  95. let rectangle: RectangleF2D = new RectangleF2D(line.Start.x, line.End.y - line.Width / 2, line.End.x - line.Start.x, line.Width);
  96. rectangle = this.applyScreenTransformationForRect(rectangle);
  97. this.renderRectangle(rectangle, layer, line.styleId);
  98. }
  99. public drawLineAsVerticalRectangle(line: GraphicalLine, layer: number): void {
  100. const lineStart: PointF2D = line.Start;
  101. const lineWidth: number = line.Width;
  102. let rectangle: RectangleF2D = new RectangleF2D(lineStart.x - lineWidth / 2, lineStart.y, lineWidth, line.End.y - lineStart.y);
  103. rectangle = this.applyScreenTransformationForRect(rectangle);
  104. this.renderRectangle(rectangle, layer, line.styleId);
  105. }
  106. public drawLineAsHorizontalRectangleWithOffset(line: GraphicalLine, offset: PointF2D, layer: number): void {
  107. const start: PointF2D = new PointF2D(line.Start.x + offset.x, line.Start.y + offset.y);
  108. const end: PointF2D = new PointF2D(line.End.x + offset.x, line.End.y + offset.y);
  109. const width: number = line.Width;
  110. let rectangle: RectangleF2D = new RectangleF2D(start.x, end.y - width / 2, end.x - start.x, width);
  111. rectangle = this.applyScreenTransformationForRect(rectangle);
  112. this.renderRectangle(rectangle, layer, line.styleId);
  113. }
  114. public drawLineAsVerticalRectangleWithOffset(line: GraphicalLine, offset: PointF2D, layer: number): void {
  115. const start: PointF2D = new PointF2D(line.Start.x + offset.x, line.Start.y + offset.y);
  116. const end: PointF2D = new PointF2D(line.End.x + offset.x, line.End.y + offset.y);
  117. const width: number = line.Width;
  118. let rectangle: RectangleF2D = new RectangleF2D(start.x, start.y, width, end.y - start.y);
  119. rectangle = this.applyScreenTransformationForRect(rectangle);
  120. this.renderRectangle(rectangle, layer, line.styleId);
  121. }
  122. public drawRectangle(rect: GraphicalRectangle, layer: number): void {
  123. const psi: BoundingBox = rect.PositionAndShape;
  124. let rectangle: RectangleF2D = new RectangleF2D(psi.AbsolutePosition.x, psi.AbsolutePosition.y, psi.BorderRight, psi.BorderBottom);
  125. rectangle = this.applyScreenTransformationForRect(rectangle);
  126. this.renderRectangle(rectangle, layer, <number>rect.style);
  127. }
  128. public calculatePixelDistance(unitDistance: number): number {
  129. throw new Error("not implemented");
  130. }
  131. public drawLabel(graphicalLabel: GraphicalLabel, layer: number): void {
  132. if (!this.isVisible(graphicalLabel.PositionAndShape)) {
  133. return;
  134. }
  135. const label: Label = graphicalLabel.Label;
  136. if (label.text.trim() === "") {
  137. return;
  138. }
  139. const screenPosition: PointF2D = this.applyScreenTransformation(graphicalLabel.PositionAndShape.AbsolutePosition);
  140. const fontHeightInPixel: number = this.calculatePixelDistance(label.fontHeight);
  141. const widthInPixel: number = this.calculatePixelDistance(graphicalLabel.PositionAndShape.Size.width);
  142. const bitmapWidth: number = Math.ceil(widthInPixel);
  143. const bitmapHeight: number = Math.ceil(fontHeightInPixel * (0.2 + graphicalLabel.TextLines.length));
  144. switch (label.textAlignment) {
  145. // Adjust the OSMD-calculated positions to rendering coordinates
  146. // These have to match the Border settings in GraphicalLabel.setLabelPositionAndShapeBorders()
  147. // TODO isn't this a Vexflow-specific transformation that should be in VexflowMusicSheetDrawer?
  148. case TextAlignmentEnum.LeftTop:
  149. break;
  150. case TextAlignmentEnum.LeftCenter:
  151. screenPosition.y -= bitmapHeight / 2;
  152. break;
  153. case TextAlignmentEnum.LeftBottom:
  154. screenPosition.y -= bitmapHeight;
  155. break;
  156. case TextAlignmentEnum.CenterTop:
  157. screenPosition.x -= bitmapWidth / 2;
  158. break;
  159. case TextAlignmentEnum.CenterCenter:
  160. screenPosition.x -= bitmapWidth / 2;
  161. screenPosition.y -= bitmapHeight / 2;
  162. break;
  163. case TextAlignmentEnum.CenterBottom:
  164. screenPosition.x -= bitmapWidth / 2;
  165. screenPosition.y -= bitmapHeight;
  166. break;
  167. case TextAlignmentEnum.RightTop:
  168. screenPosition.x -= bitmapWidth;
  169. break;
  170. case TextAlignmentEnum.RightCenter:
  171. screenPosition.x -= bitmapWidth;
  172. screenPosition.y -= bitmapHeight / 2;
  173. break;
  174. case TextAlignmentEnum.RightBottom:
  175. screenPosition.x -= bitmapWidth;
  176. screenPosition.y -= bitmapHeight;
  177. break;
  178. default:
  179. throw new ArgumentOutOfRangeException("");
  180. }
  181. this.renderLabel(graphicalLabel, layer, bitmapWidth, bitmapHeight, fontHeightInPixel, screenPosition);
  182. }
  183. protected applyScreenTransformation(point: PointF2D): PointF2D {
  184. throw new Error("not implemented");
  185. }
  186. protected applyScreenTransformations(points: PointF2D[]): PointF2D[] {
  187. const transformedPoints: PointF2D[] = [];
  188. for (const point of points) {
  189. transformedPoints.push(this.applyScreenTransformation(point));
  190. }
  191. return transformedPoints;
  192. }
  193. protected applyScreenTransformationForRect(rectangle: RectangleF2D): RectangleF2D {
  194. throw new Error("not implemented");
  195. }
  196. protected drawSplitScreenLine(): void {
  197. // empty
  198. }
  199. protected renderRectangle(rectangle: RectangleF2D, layer: number, styleId: number, alpha: number = 1): void {
  200. throw new Error("not implemented");
  201. }
  202. protected drawScrollIndicator(): void {
  203. // empty
  204. }
  205. protected drawSelectionStartSymbol(symbol: SelectionStartSymbol): void {
  206. // empty
  207. }
  208. protected drawSelectionEndSymbol(symbol: SelectionEndSymbol): void {
  209. // empty
  210. }
  211. protected renderLabel(graphicalLabel: GraphicalLabel, layer: number, bitmapWidth: number,
  212. bitmapHeight: number, heightInPixel: number, screenPosition: PointF2D): void {
  213. throw new Error("not implemented");
  214. }
  215. protected renderSystemToScreen(system: MusicSystem, systemBoundingBoxInPixels: RectangleF2D,
  216. absBoundingRectWithMargin: RectangleF2D): void {
  217. // empty
  218. }
  219. protected drawMeasure(measure: GraphicalMeasure): void {
  220. throw new Error("not implemented");
  221. }
  222. protected drawSkyLine(staffLine: StaffLine): void {
  223. // empty
  224. }
  225. protected drawBottomLine(staffLine: StaffLine): void {
  226. // empty
  227. }
  228. protected drawInstrumentBrace(brace: GraphicalObject, system: MusicSystem): void {
  229. // empty
  230. }
  231. protected drawGroupBracket(bracket: GraphicalObject, system: MusicSystem): void {
  232. // empty
  233. }
  234. protected isVisible(psi: BoundingBox): boolean {
  235. return true;
  236. }
  237. protected drawMusicSystem(system: MusicSystem): void {
  238. const absBoundingRectWithMargin: RectangleF2D = this.getSystemAbsBoundingRect(system);
  239. const systemBoundingBoxInPixels: RectangleF2D = this.getSytemBoundingBoxInPixels(absBoundingRectWithMargin);
  240. this.drawMusicSystemComponents(system, systemBoundingBoxInPixels, absBoundingRectWithMargin);
  241. }
  242. protected getSytemBoundingBoxInPixels(absBoundingRectWithMargin: RectangleF2D): RectangleF2D {
  243. const systemBoundingBoxInPixels: RectangleF2D = this.applyScreenTransformationForRect(absBoundingRectWithMargin);
  244. systemBoundingBoxInPixels.x = Math.round(systemBoundingBoxInPixels.x);
  245. systemBoundingBoxInPixels.y = Math.round(systemBoundingBoxInPixels.y);
  246. return systemBoundingBoxInPixels;
  247. }
  248. protected getSystemAbsBoundingRect(system: MusicSystem): RectangleF2D {
  249. const relBoundingRect: RectangleF2D = system.PositionAndShape.BoundingRectangle;
  250. const absBoundingRectWithMargin: RectangleF2D = new RectangleF2D(
  251. system.PositionAndShape.AbsolutePosition.x + system.PositionAndShape.BorderLeft - 1,
  252. system.PositionAndShape.AbsolutePosition.y + system.PositionAndShape.BorderTop - 1,
  253. (relBoundingRect.width + 6), (relBoundingRect.height + 2)
  254. );
  255. return absBoundingRectWithMargin;
  256. }
  257. protected drawMusicSystemComponents(musicSystem: MusicSystem, systemBoundingBoxInPixels: RectangleF2D,
  258. absBoundingRectWithMargin: RectangleF2D): void {
  259. const selectStartSymb: SelectionStartSymbol = this.graphicalMusicSheet.SelectionStartSymbol;
  260. const selectEndSymb: SelectionEndSymbol = this.graphicalMusicSheet.SelectionEndSymbol;
  261. if (this.drawingParameters.drawSelectionStartSymbol) {
  262. if (selectStartSymb !== undefined && this.isVisible(selectStartSymb.PositionAndShape)) {
  263. this.drawSelectionStartSymbol(selectStartSymb);
  264. }
  265. }
  266. if (this.drawingParameters.drawSelectionEndSymbol) {
  267. if (selectEndSymb !== undefined && this.isVisible(selectEndSymb.PositionAndShape)) {
  268. this.drawSelectionEndSymbol(selectEndSymb);
  269. }
  270. }
  271. for (const staffLine of musicSystem.StaffLines) {
  272. this.drawStaffLine(staffLine);
  273. if (this.rules.RenderLyrics) {
  274. // draw lyric dashes
  275. if (staffLine.LyricsDashes.length > 0) {
  276. this.drawDashes(staffLine.LyricsDashes);
  277. }
  278. // draw lyric lines (e.g. LyricExtends: "dich,___")
  279. if (staffLine.LyricLines.length > 0) {
  280. this.drawLyricLines(staffLine.LyricLines, staffLine);
  281. }
  282. }
  283. }
  284. for (const systemLine of musicSystem.SystemLines) {
  285. this.drawSystemLineObject(systemLine);
  286. }
  287. if (musicSystem.Parent === musicSystem.Parent.Parent.MusicPages[0]) {
  288. for (const label of musicSystem.Labels) {
  289. this.drawLabel(label, <number>GraphicalLayers.Notes);
  290. }
  291. }
  292. for (const bracket of musicSystem.InstrumentBrackets) {
  293. this.drawInstrumentBrace(bracket, musicSystem);
  294. }
  295. for (const bracket of musicSystem.GroupBrackets) {
  296. this.drawGroupBracket(bracket, musicSystem);
  297. }
  298. if (!this.leadSheet) {
  299. for (const measureNumberLabel of musicSystem.MeasureNumberLabels) {
  300. this.drawLabel(measureNumberLabel, <number>GraphicalLayers.Notes);
  301. }
  302. }
  303. for (const staffLine of musicSystem.StaffLines) {
  304. this.drawStaffLineSymbols(staffLine);
  305. }
  306. if (this.drawingParameters.drawMarkedAreas) {
  307. this.drawMarkedAreas(musicSystem);
  308. }
  309. if (this.drawingParameters.drawComments) {
  310. this.drawComment(musicSystem);
  311. }
  312. }
  313. protected activateSystemRendering(systemId: number, absBoundingRect: RectangleF2D,
  314. systemBoundingBoxInPixels: RectangleF2D, createNewImage: boolean): boolean {
  315. return true;
  316. }
  317. protected drawSystemLineObject(systemLine: SystemLine): void {
  318. // empty
  319. }
  320. protected drawStaffLine(staffLine: StaffLine): void {
  321. for (const measure of staffLine.Measures) {
  322. this.drawMeasure(measure);
  323. }
  324. if (this.rules.RenderLyrics) {
  325. if (staffLine.LyricsDashes.length > 0) {
  326. this.drawDashes(staffLine.LyricsDashes);
  327. }
  328. }
  329. this.drawOctaveShifts(staffLine);
  330. this.drawExpressions(staffLine);
  331. if (this.skyLineVisible) {
  332. this.drawSkyLine(staffLine);
  333. }
  334. if (this.bottomLineVisible) {
  335. this.drawBottomLine(staffLine);
  336. }
  337. }
  338. protected drawLyricLines(lyricLines: GraphicalLine[], staffLine: StaffLine): void {
  339. staffLine.LyricLines.forEach(lyricLine => {
  340. // TODO maybe we should put this in the calculation (MusicSheetCalculator.calculateLyricExtend)
  341. // then we can also remove staffLine argument
  342. // but same addition doesn't work in calculateLyricExtend, because y-spacing happens after lyrics positioning
  343. lyricLine.Start.y += staffLine.PositionAndShape.AbsolutePosition.y;
  344. lyricLine.End.y += staffLine.PositionAndShape.AbsolutePosition.y;
  345. lyricLine.Start.x += staffLine.PositionAndShape.AbsolutePosition.x;
  346. lyricLine.End.x += staffLine.PositionAndShape.AbsolutePosition.x;
  347. this.drawGraphicalLine(lyricLine, this.rules.LyricUnderscoreLineWidth);
  348. });
  349. }
  350. protected drawExpressions(staffline: StaffLine): void {
  351. // implemented by subclass (VexFlowMusicSheetDrawer)
  352. }
  353. protected drawGraphicalLine(graphicalLine: GraphicalLine, lineWidth: number, colorOrStyle: string = "black"): void {
  354. /* TODO similar checks as in drawLabel
  355. if (!this.isVisible(new BoundingBox(graphicalLine.Start,)) {
  356. return;
  357. }
  358. */
  359. this.drawLine(graphicalLine.Start, graphicalLine.End, colorOrStyle, lineWidth);
  360. }
  361. protected drawLine(start: PointF2D, stop: PointF2D, color: string = "#FF0000FF", lineWidth: number): void {
  362. // implemented by subclass (VexFlowMusicSheetDrawer)
  363. }
  364. /**
  365. * Draw all dashes to the canvas
  366. * @param lyricsDashes Array of lyric dashes to be drawn
  367. * @param layer Number of the layer that the lyrics should be drawn in
  368. */
  369. protected drawDashes(lyricsDashes: GraphicalLabel[]): void {
  370. lyricsDashes.forEach(dash => this.drawLabel(dash, <number>GraphicalLayers.Notes));
  371. }
  372. // protected drawSlur(slur: GraphicalSlur, abs: PointF2D): void {
  373. //
  374. // }
  375. protected drawOctaveShifts(staffLine: StaffLine): void {
  376. return;
  377. }
  378. protected drawStaffLines(staffLine: StaffLine): void {
  379. if (staffLine.StaffLines) {
  380. const position: PointF2D = staffLine.PositionAndShape.AbsolutePosition;
  381. for (let i: number = 0; i < 5; i++) {
  382. this.drawLineAsHorizontalRectangleWithOffset(staffLine.StaffLines[i], position, <number>GraphicalLayers.Notes);
  383. }
  384. }
  385. }
  386. // protected drawEnding(ending: GraphicalRepetitionEnding, absolutePosition: PointF2D): void {
  387. // if (undefined !== ending.Left)
  388. // drawLineAsVerticalRectangle(ending.Left, absolutePosition, <number>GraphicalLayers.Notes);
  389. // this.drawLineAsHorizontalRectangle(ending.Top, absolutePosition, <number>GraphicalLayers.Notes);
  390. // if (undefined !== ending.Right)
  391. // drawLineAsVerticalRectangle(ending.Right, absolutePosition, <number>GraphicalLayers.Notes);
  392. // this.drawLabel(ending.Label, <number>GraphicalLayers.Notes);
  393. // }
  394. /**
  395. * Draws an instantaneous dynamic expression (p, pp, f, ff, ...) to the canvas
  396. * @param instantaneousDynamic GraphicalInstantaneousDynamicExpression to be drawn
  397. */
  398. protected drawInstantaneousDynamic(instantaneousDynamic: GraphicalInstantaneousDynamicExpression): void {
  399. throw new Error("not implemented");
  400. }
  401. /**
  402. * Draws a continuous dynamic expression (wedges) to the canvas
  403. * @param expression GraphicalContinuousDynamicExpression to be drawn
  404. */
  405. protected drawContinuousDynamic(expression: GraphicalContinuousDynamicExpression): void {
  406. throw new Error("not implemented");
  407. }
  408. protected drawSymbol(symbol: MusicSymbol, symbolStyle: MusicSymbolDrawingStyle, position: PointF2D,
  409. scalingFactor: number = 1, layer: number = <number>GraphicalLayers.Notes): void {
  410. //empty
  411. }
  412. protected get leadSheet(): boolean {
  413. return this.graphicalMusicSheet.LeadSheet;
  414. }
  415. protected set leadSheet(value: boolean) {
  416. this.graphicalMusicSheet.LeadSheet = value;
  417. }
  418. protected drawPage(page: GraphicalMusicPage): void {
  419. if (!this.isVisible(page.PositionAndShape)) {
  420. return;
  421. }
  422. for (const system of page.MusicSystems) {
  423. if (this.isVisible(system.PositionAndShape)) {
  424. this.drawMusicSystem(system);
  425. }
  426. }
  427. if (page === page.Parent.MusicPages[0]) {
  428. for (const label of page.Labels) {
  429. this.drawLabel(label, <number>GraphicalLayers.Notes);
  430. }
  431. }
  432. // Draw bounding boxes for debug purposes. This has to be at the end because only
  433. // then all the calculations and recalculations are done
  434. if (this.drawableBoundingBoxElement) {
  435. this.drawBoundingBoxes(page.PositionAndShape, 0, this.drawableBoundingBoxElement);
  436. }
  437. }
  438. /**
  439. * Draw bounding boxes aroung GraphicalObjects
  440. * @param startBox Bounding Box that is used as a staring point to recursively go through all child elements
  441. * @param layer Layer to draw to
  442. * @param type Type of element to show bounding boxes for as string.
  443. */
  444. private drawBoundingBoxes(startBox: BoundingBox, layer: number = 0, type: string = "all"): void {
  445. const dataObjectString: string = (startBox.DataObject.constructor as any).name;
  446. if (dataObjectString === type || type === "all") {
  447. let tmpRect: RectangleF2D = new RectangleF2D(startBox.AbsolutePosition.x + startBox.BorderMarginLeft,
  448. startBox.AbsolutePosition.y + startBox.BorderMarginTop,
  449. startBox.BorderMarginRight - startBox.BorderMarginLeft,
  450. startBox.BorderMarginBottom - startBox.BorderMarginTop);
  451. this.drawLineAsHorizontalRectangle(new GraphicalLine(
  452. new PointF2D(startBox.AbsolutePosition.x - 1, startBox.AbsolutePosition.y),
  453. new PointF2D(startBox.AbsolutePosition.x + 1, startBox.AbsolutePosition.y),
  454. 0.1,
  455. OutlineAndFillStyleEnum.BaseWritingColor),
  456. layer - 1);
  457. this.drawLineAsVerticalRectangle(new GraphicalLine(
  458. new PointF2D(startBox.AbsolutePosition.x, startBox.AbsolutePosition.y - 1),
  459. new PointF2D(startBox.AbsolutePosition.x, startBox.AbsolutePosition.y + 1),
  460. 0.1,
  461. OutlineAndFillStyleEnum.BaseWritingColor),
  462. layer - 1);
  463. tmpRect = this.applyScreenTransformationForRect(tmpRect);
  464. this.renderRectangle(tmpRect, <number>GraphicalLayers.Background, layer, 0.5);
  465. const label: Label = new Label(dataObjectString);
  466. this.renderLabel(new GraphicalLabel(label, 0.8, TextAlignmentEnum.CenterCenter, this.rules),
  467. layer, tmpRect.width, tmpRect.height, tmpRect.height, new PointF2D(tmpRect.x, tmpRect.y + 12));
  468. }
  469. layer++;
  470. startBox.ChildElements.forEach(bb => this.drawBoundingBoxes(bb, layer, type));
  471. }
  472. private drawMarkedAreas(system: MusicSystem): void {
  473. for (const markedArea of system.GraphicalMarkedAreas) {
  474. if (markedArea) {
  475. if (markedArea.systemRectangle) {
  476. this.drawRectangle(markedArea.systemRectangle, <number>GraphicalLayers.Background);
  477. }
  478. if (markedArea.settings) {
  479. this.drawLabel(markedArea.settings, <number>GraphicalLayers.Comment);
  480. }
  481. if (markedArea.labelRectangle) {
  482. this.drawRectangle(markedArea.labelRectangle, <number>GraphicalLayers.Background);
  483. }
  484. if (markedArea.label) {
  485. this.drawLabel(markedArea.label, <number>GraphicalLayers.Comment);
  486. }
  487. }
  488. }
  489. }
  490. private drawComment(system: MusicSystem): void {
  491. for (const comment of system.GraphicalComments) {
  492. if (comment) {
  493. if (comment.settings) {
  494. this.drawLabel(comment.settings, <number>GraphicalLayers.Comment);
  495. }
  496. if (comment.label) {
  497. this.drawLabel(comment.label, <number>GraphicalLayers.Comment);
  498. }
  499. }
  500. }
  501. }
  502. private drawStaffLineSymbols(staffLine: StaffLine): void {
  503. const parentInst: Instrument = staffLine.ParentStaff.ParentInstrument;
  504. const absX: number = staffLine.PositionAndShape.AbsolutePosition.x;
  505. const absY: number = staffLine.PositionAndShape.AbsolutePosition.y + 2;
  506. const borderRight: number = staffLine.PositionAndShape.BorderRight;
  507. if (parentInst.highlight && this.drawingParameters.drawHighlights) {
  508. this.drawLineAsHorizontalRectangle(
  509. new GraphicalLine(
  510. new PointF2D(absX, absY),
  511. new PointF2D(absX + borderRight, absY),
  512. 4,
  513. OutlineAndFillStyleEnum.Highlighted
  514. ),
  515. <number>GraphicalLayers.Highlight
  516. );
  517. }
  518. let style: MusicSymbolDrawingStyle = MusicSymbolDrawingStyle.Disabled;
  519. let symbol: MusicSymbol = MusicSymbol.PLAY;
  520. let drawSymbols: boolean = this.drawingParameters.drawActivitySymbols;
  521. switch (this.phonicScoreMode) {
  522. case PhonicScoreModes.Midi:
  523. symbol = MusicSymbol.PLAY;
  524. if (this.midiPlaybackAvailable && staffLine.ParentStaff.audible) {
  525. style = MusicSymbolDrawingStyle.PlaybackSymbols;
  526. }
  527. break;
  528. case PhonicScoreModes.Following:
  529. symbol = MusicSymbol.MIC;
  530. if (staffLine.ParentStaff.following) {
  531. style = MusicSymbolDrawingStyle.FollowSymbols;
  532. }
  533. break;
  534. default:
  535. drawSymbols = false;
  536. break;
  537. }
  538. if (drawSymbols) {
  539. const p: PointF2D = new PointF2D(absX + borderRight + 2, absY);
  540. this.drawSymbol(symbol, style, p);
  541. }
  542. if (this.drawingParameters.drawErrors) {
  543. for (const measure of staffLine.Measures) {
  544. const measurePSI: BoundingBox = measure.PositionAndShape;
  545. const absXPSI: number = measurePSI.AbsolutePosition.x;
  546. const absYPSI: number = measurePSI.AbsolutePosition.y + 2;
  547. if (measure.hasError && this.graphicalMusicSheet.ParentMusicSheet.DrawErroneousMeasures) {
  548. this.drawLineAsHorizontalRectangle(
  549. new GraphicalLine(
  550. new PointF2D(absXPSI, absYPSI),
  551. new PointF2D(absXPSI + measurePSI.BorderRight, absYPSI),
  552. 4,
  553. OutlineAndFillStyleEnum.ErrorUnderlay
  554. ),
  555. <number>GraphicalLayers.MeasureError
  556. );
  557. }
  558. }
  559. }
  560. }
  561. }