generateImages_browserless.js 14 KB

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  1. /*
  2. Render each OSMD sample, grab the generated images, and
  3. dump them into a local directory as PNG files.
  4. inspired by Vexflow's generate_png_images and vexflow-tests.js
  5. This can be used to generate PNGs from OSMD without a browser.
  6. It's also used with the visual regression test system in
  7. `tools/visual_regression.sh`
  8. (see package.json, used with npm run generate:blessed and generate:current, then test:visual).
  9. Note: this script needs to "fake" quite a few browser elements, like window, document, and a Canvas HTMLElement,
  10. which otherwise are missing in pure nodejs, causing errors in OSMD.
  11. For that it needs the canvas package installed.
  12. There are also some hacks needed to set the container size (offsetWidth) correctly.
  13. Otherwise you'd need to run a headless browser, which is way slower,
  14. see the semi-obsolete generateDiffImagesPuppeteerLocalhost.js
  15. */
  16. function sleep (ms) {
  17. return new Promise((resolve) => {
  18. setTimeout(resolve, ms)
  19. })
  20. }
  21. // global variables
  22. // (without these being global, we'd have to pass many of these values to the generateSampleImage function)
  23. let [osmdBuildDir, sampleDir, imageDir, pageWidth, pageHeight, filterRegex, mode, debugSleepTimeString] = process.argv.slice(2, 10)
  24. if (!osmdBuildDir || !sampleDir || !imageDir) {
  25. console.log('usage: ' +
  26. 'node test/Util/generateImages_browserless.js osmdBuildDir sampleDirectory imageDirectory [width|0] [height|0] [filterRegex|all|allSmall] [--debug|--osmdtesting] [debugSleepTime]')
  27. console.log(' (use "all" to skip filterRegex parameter. "allSmall" with --osmdtesting skips two huge OSMD samples that take forever to render)')
  28. console.log('example: node test/Util/generateImages_browserless.js ../../build ./test/data/ ./export 210 297 allSmall --debug 5000')
  29. console.log('Error: need osmdBuildDir, sampleDir and imageDir. Exiting.')
  30. process.exit(1)
  31. }
  32. if (!mode) {
  33. mode = ''
  34. }
  35. let OSMD // can only be required once window was simulated
  36. const FS = require('fs')
  37. async function init () {
  38. console.log('[OSMD.generateImages] init')
  39. const osmdTestingMode = mode.includes('osmdtesting') // can also be --debugosmdtesting
  40. const DEBUG = mode.startsWith('--debug')
  41. // const debugSleepTime = Number.parseInt(process.env.GENERATE_DEBUG_SLEEP_TIME) || 0; // 5000 works for me [sschmidTU]
  42. if (DEBUG) {
  43. // console.log(' (note that --debug slows down the script by about 0.3s per file, through logging)')
  44. const debugSleepTimeMs = Number.parseInt(debugSleepTimeString)
  45. if (debugSleepTimeMs > 0) {
  46. console.log('debug sleep time: ' + debugSleepTimeString)
  47. await sleep(Number.parseInt(debugSleepTimeMs))
  48. // [VSCode] apparently this is necessary for the debugger to attach itself in time before the program closes.
  49. // sometimes this is not enough, so you may have to try multiple times or increase the sleep timer. Unfortunately debugging nodejs isn't easy.
  50. }
  51. }
  52. debug('sampleDir: ' + sampleDir, DEBUG)
  53. debug('imageDir: ' + imageDir, DEBUG)
  54. let pageFormat = 'Endless'
  55. pageWidth = Number.parseInt(pageWidth)
  56. pageHeight = Number.parseInt(pageHeight)
  57. const endlessPage = !(pageHeight > 0 && pageWidth > 0)
  58. if (!endlessPage) {
  59. pageFormat = `${pageWidth}x${pageHeight}`
  60. }
  61. // ---- hacks to fake Browser elements OSMD and Vexflow need, like window, document, and a canvas HTMLElement ----
  62. var jsdom = require('jsdom')
  63. const dom = new jsdom.JSDOM('<!DOCTYPE html></html>')
  64. // eslint-disable-next-line no-global-assign
  65. window = dom.window
  66. // eslint-disable-next-line no-global-assign
  67. document = dom.window.document
  68. // eslint-disable-next-line no-global-assign
  69. global.window = dom.window
  70. // eslint-disable-next-line no-global-assign
  71. global.document = window.document
  72. window.console = console // probably does nothing
  73. global.HTMLElement = window.HTMLElement
  74. global.HTMLAnchorElement = window.HTMLAnchorElement
  75. global.XMLHttpRequest = window.XMLHttpRequest
  76. global.DOMParser = window.DOMParser
  77. global.Node = window.Node
  78. global.Canvas = window.Canvas
  79. // fix Blob not found (to support external modules like is-blob)
  80. global.Blob = require('cross-blob')
  81. const div = document.createElement('div')
  82. div.id = 'browserlessDiv'
  83. document.body.appendChild(div)
  84. // const canvas = document.createElement('canvas')
  85. // div.canvas = document.createElement('canvas')
  86. const zoom = 1.0
  87. // width of the div / PNG generated
  88. let width = pageWidth * zoom
  89. // TODO sometimes the width is way too small for the score, may need to adjust zoom.
  90. if (endlessPage) {
  91. width = 1440
  92. }
  93. let height = pageHeight
  94. if (endlessPage) {
  95. height = 32767
  96. }
  97. div.width = width
  98. div.height = height
  99. div.offsetWidth = width // doesn't work, offsetWidth is always 0 from this. see below
  100. div.clientWidth = width
  101. div.clientHeight = height
  102. div.scrollHeight = height
  103. div.scrollWidth = width
  104. div.setAttribute('width', width)
  105. div.setAttribute('height', height)
  106. div.setAttribute('offsetWidth', width)
  107. // debug('div.offsetWidth: ' + div.offsetWidth, DEBUG) // 0 here, set correctly later
  108. // debug('div.height: ' + div.height, DEBUG)
  109. // hack: set offsetWidth reliably
  110. Object.defineProperties(window.HTMLElement.prototype, {
  111. offsetLeft: {
  112. get: function () { return parseFloat(window.getComputedStyle(this).marginTop) || 0 }
  113. },
  114. offsetTop: {
  115. get: function () { return parseFloat(window.getComputedStyle(this).marginTop) || 0 }
  116. },
  117. offsetHeight: {
  118. get: function () { return height }
  119. },
  120. offsetWidth: {
  121. get: function () { return width }
  122. }
  123. })
  124. debug('div.offsetWidth: ' + div.offsetWidth, DEBUG)
  125. debug('div.height: ' + div.height, DEBUG)
  126. // ---- end browser hacks (hopefully) ----
  127. // load globally
  128. OSMD = require(`${osmdBuildDir}/opensheetmusicdisplay.min.js`) // window needs to be available before we can require OSMD
  129. // Create the image directory if it doesn't exist.
  130. FS.mkdirSync(imageDir, { recursive: true })
  131. const sampleDirFilenames = FS.readdirSync(sampleDir)
  132. let samplesToProcess = [] // samples we want to process/generate pngs of, excluding the filtered out files/filenames
  133. for (const sampleFilename of sampleDirFilenames) {
  134. if (osmdTestingMode && filterRegex === 'allSmall') {
  135. if (sampleFilename.match('^(Actor)|(Gounod)')) { // TODO maybe filter by file size instead
  136. debug('filtering big file: ' + sampleFilename, DEBUG)
  137. continue
  138. }
  139. }
  140. // eslint-disable-next-line no-useless-escape
  141. if (sampleFilename.match('^.*(\.xml)|(\.musicxml)|(\.mxl)$')) {
  142. // console.log('found musicxml/mxl: ' + sampleFilename)
  143. samplesToProcess.push(sampleFilename)
  144. } else {
  145. debug('discarded file/directory: ' + sampleFilename, DEBUG)
  146. }
  147. }
  148. // filter samples to process by regex if given
  149. if (filterRegex && filterRegex !== '' && filterRegex !== 'all' && !(osmdTestingMode && filterRegex === 'allSmall')) {
  150. debug('filtering samples for regex: ' + filterRegex, DEBUG)
  151. samplesToProcess = samplesToProcess.filter((filename) => filename.match(filterRegex))
  152. debug(`found ${samplesToProcess.length} matches: `, DEBUG)
  153. for (let i = 0; i < samplesToProcess.length; i++) {
  154. debug(samplesToProcess[i], DEBUG)
  155. }
  156. }
  157. const osmdInstance = new OSMD.OpenSheetMusicDisplay(div, {
  158. autoResize: false,
  159. backend: 'canvas',
  160. pageBackgroundColor: '#FFFFFF',
  161. pageFormat: pageFormat
  162. // defaultFontFamily: 'Arial',
  163. // drawTitle: false
  164. })
  165. // for more options check OSMDOptions.ts
  166. // you can set finer-grained rendering/engraving settings in EngravingRules:
  167. osmdInstance.EngravingRules.TitleTopDistance = 5.0 // 9.0 is default
  168. // osmdInstance.EngravingRules.PageTopMargin = 5.0 // 5 is default
  169. // osmdInstance.EngravingRules.PageBottomMargin = 5.0 // 5 is default. <5 can cut off scores that extend in the last staffline
  170. // note that for now the png and canvas will still have the height given in the script argument,
  171. // so even with a margin of 0 the image will be filled to the full height.
  172. // osmdInstance.EngravingRules.PageLeftMargin = 5.0 // 5 is default
  173. // osmdInstance.EngravingRules.PageRightMargin = 5.0 // 5 is default
  174. // osmdInstance.EngravingRules.MetronomeMarkXShift = -8; // -6 is default
  175. // osmdInstance.EngravingRules.DistanceBetweenVerticalSystemLines = 0.15; // 0.35 is default
  176. // for more options check EngravingRules.ts (though not all of these are meant and fully supported to be changed at will)
  177. if (DEBUG) {
  178. osmdInstance.setLogLevel('debug')
  179. // console.log(`osmd PageFormat: ${osmdInstance.EngravingRules.PageFormat.width}x${osmdInstance.EngravingRules.PageFormat.height}`)
  180. console.log(`osmd PageFormat idString: ${osmdInstance.EngravingRules.PageFormat.idString}`)
  181. console.log('PageHeight: ' + osmdInstance.EngravingRules.PageHeight)
  182. } else {
  183. osmdInstance.setLogLevel('info') // doesn't seem to work, log.debug still logs
  184. }
  185. debug('[OSMD.generateImages] starting loop over samples, saving images to ' + imageDir, DEBUG)
  186. for (let i = 0; i < samplesToProcess.length; i++) {
  187. var sampleFilename = samplesToProcess[i]
  188. debug('sampleFilename: ' + sampleFilename, DEBUG)
  189. await generateSampleImage(sampleFilename, sampleDir, osmdInstance, osmdTestingMode, false)
  190. if (osmdTestingMode && sampleFilename.startsWith('Beethoven') && sampleFilename.includes('Geliebte')) {
  191. // generate one more testing image with skyline and bottomline. (startsWith 'Beethoven' don't catch the function test)
  192. await generateSampleImage(sampleFilename, sampleDir, osmdInstance, osmdTestingMode, true, DEBUG)
  193. }
  194. }
  195. console.log('[OSMD.generateImages] done, exiting.')
  196. }
  197. async function generateSampleImage (sampleFilename, directory, osmdInstance, osmdTestingMode,
  198. includeSkyBottomLine = false, DEBUG = false) {
  199. var samplePath = directory + '/' + sampleFilename
  200. let loadParameter = FS.readFileSync(samplePath)
  201. if (sampleFilename.endsWith('.mxl')) {
  202. loadParameter = await OSMD.MXLHelper.MXLtoXMLstring(loadParameter)
  203. } else {
  204. loadParameter = loadParameter.toString()
  205. }
  206. // console.log('loadParameter: ' + loadParameter)
  207. // console.log('typeof loadParameter: ' + typeof loadParameter)
  208. // set sample-specific options for OSMD visual regression testing
  209. if (osmdTestingMode) {
  210. const isFunctionTestAutobeam = sampleFilename.startsWith('OSMD_function_test_autobeam')
  211. const isFunctionTestAutoColoring = sampleFilename.startsWith('OSMD_function_test_auto-custom-coloring')
  212. const isFunctionTestSystemAndPageBreaks = sampleFilename.startsWith('OSMD_Function_Test_System_and_Page_Breaks')
  213. const isFunctionTestDrawingRange = sampleFilename.startsWith('OSMD_function_test_measuresToDraw_')
  214. osmdInstance.setOptions({
  215. autoBeam: isFunctionTestAutobeam, // only set to true for function test autobeam
  216. coloringMode: isFunctionTestAutoColoring ? 2 : 0,
  217. coloringSetCustom: isFunctionTestAutoColoring ? ['#d82c6b', '#F89D15', '#FFE21A', '#4dbd5c', '#009D96', '#43469d', '#76429c', '#ff0000'] : undefined,
  218. colorStemsLikeNoteheads: isFunctionTestAutoColoring,
  219. drawFromMeasureNumber: isFunctionTestDrawingRange ? 9 : 1,
  220. drawUpToMeasureNumber: isFunctionTestDrawingRange ? 12 : Number.MAX_SAFE_INTEGER,
  221. newSystemFromXML: isFunctionTestSystemAndPageBreaks,
  222. newPageFromXML: isFunctionTestSystemAndPageBreaks
  223. })
  224. osmdInstance.drawSkyLine = includeSkyBottomLine // if includeSkyBottomLine, draw skyline and bottomline, else not
  225. osmdInstance.drawBottomLine = includeSkyBottomLine
  226. }
  227. osmdInstance.load(loadParameter).then(function () {
  228. debug('xml loaded', DEBUG)
  229. try {
  230. osmdInstance.render()
  231. } catch (ex) {
  232. console.log('renderError: ' + ex)
  233. }
  234. debug('rendered', DEBUG)
  235. const dataUrls = []
  236. let canvasImage
  237. for (let pageNumber = 1; pageNumber < 999; pageNumber++) {
  238. canvasImage = document.getElementById('osmdCanvasVexFlowBackendCanvas' + pageNumber)
  239. if (!canvasImage) {
  240. break
  241. }
  242. if (!canvasImage.toDataURL) {
  243. console.log(`error: could not get canvas image for page ${pageNumber} for file: ${sampleFilename}`)
  244. break
  245. }
  246. dataUrls.push(canvasImage.toDataURL())
  247. }
  248. for (let urlIndex = 0; urlIndex < dataUrls.length; urlIndex++) {
  249. const pageNumberingString = `${urlIndex + 1}`
  250. const skybottomlineString = includeSkyBottomLine ? 'skybottomline_' : ''
  251. // pageNumberingString = dataUrls.length > 0 ? pageNumberingString : '' // don't put '_1' at the end if only one page. though that may cause more work
  252. var pageFilename = `${imageDir}/${sampleFilename}_${skybottomlineString}${pageNumberingString}.png`
  253. const dataUrl = dataUrls[urlIndex]
  254. if (!dataUrl || !dataUrl.split) {
  255. console.log(`error: could not get dataUrl (imageData) for page ${urlIndex + 1} of sample: ${sampleFilename}`)
  256. continue
  257. }
  258. const imageData = dataUrl.split(';base64,').pop()
  259. const imageBuffer = Buffer.from(imageData, 'base64')
  260. debug('got image data, saving to: ' + pageFilename, DEBUG)
  261. FS.writeFileSync(pageFilename, imageBuffer, { encoding: 'base64' })
  262. }
  263. }) // end render then
  264. // },
  265. // function (e) {
  266. // console.log('error while rendering: ' + e)
  267. // }) // end load then
  268. // }) // end read file
  269. }
  270. function debug (msg, debugEnabled) {
  271. if (debugEnabled) {
  272. console.log(msg)
  273. }
  274. }
  275. init()