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							- <!--This file executes some benchmarks with HTML Canvas and VexFlow rendering-->
 
- <!doctype html><html><head><script defer="defer">(function(){//---------------->
 
- //----------------------------------------------------------------------------->
 
- // TODO
 
- // * More complex VexFlow systems
 
- // Init function
 
- window.onload = function () {
 
-   window.setTimeout(start, 0);
 
- }
 
- var start = function () {
 
-   document.title = "HTML Canvas Performance Tests";
 
-   document.write("<h1>[OSMD] HTML Canvas Performance Tests</h1>");
 
-   var t = timer();
 
-   // Run the tests
 
-   repeat(
 
-     "Canvas creation", 100,
 
-     "create an empty huge 1920 x (1080*30) canvas.",
 
-     function(){
 
-       var canvas = document.createElement("canvas");
 
-       canvas.width = 1920;
 
-       canvas.height = 1080 * 30;
 
-     }
 
-   );
 
-   repeat(
 
-     "Fill canvas with white", 10,
 
-     "create a huge canvas and fill it completely with white.",
 
-     function(){
 
-       var canvas = document.createElement("canvas");
 
-       canvas.width = 1920;
 
-       canvas.height = 1080 * 30;
 
-       var ctx = canvas.getContext("2d");
 
-       ctx.fillRect(0, 0, canvas.width, canvas.height);
 
-     }
 
-   );
 
-   repeat(
 
-     "[VexFlow] Draw systems", 100,
 
-     "Draw 20 empty staves on a normal (1920x200) canvas (one instrument).",
 
-     function(){
 
-       var canvas = document.createElement("canvas");
 
-       canvas.width = 1920;
 
-       canvas.height = 200;
 
-       var renderer = new Vex.Flow.Renderer(canvas, Vex.Flow.Renderer.Backends.CANVAS);
 
-       var ctx = renderer.getContext();
 
-       for (var j=0; j < 20; j++)
 
-         (new Vex.Flow.Stave(
 
-           Math.floor(Math.random()*canvas.width),
 
-           Math.floor(Math.random()*canvas.height),
 
-           Math.floor(Math.random()*canvas.width)
 
-         )).addClef("treble")
 
-           .setContext(ctx)
 
-           .draw();
 
-     }
 
-   );
 
-   repeat(
 
-     "[VexFlow] Draw systems", 100,
 
-     "Draw 20 empty staves on a big (1920x1080) canvas (one instrument).",
 
-     function(){
 
-       var canvas = document.createElement("canvas");
 
-       canvas.width = 1920;
 
-       canvas.height = 1080;
 
-       var renderer = new Vex.Flow.Renderer(canvas, Vex.Flow.Renderer.Backends.CANVAS);
 
-       var ctx = renderer.getContext();
 
-       for (var j=0; j < 20; j++)
 
-         (new Vex.Flow.Stave(
 
-           Math.floor(Math.random()*canvas.width),
 
-           Math.floor(Math.random()*canvas.height),
 
-           Math.floor(Math.random()*canvas.width)
 
-         )).addClef("treble")
 
-           .setContext(ctx)
 
-           .draw();
 
-     }
 
-   );
 
-   repeat(
 
-     "[VexFlow] Draw systems", 50,
 
-     "Draw 20 empty staves on a huge canvas (one instrument).",
 
-     function(){
 
-       var canvas = document.createElement("canvas");
 
-       canvas.width = 1920;
 
-       canvas.height = 1080 * 30;
 
-       var renderer = new Vex.Flow.Renderer(canvas, Vex.Flow.Renderer.Backends.CANVAS);
 
-       var ctx = renderer.getContext();
 
-       for (var j=0; j < 20; j++)
 
-         (new Vex.Flow.Stave(
 
-           Math.floor(Math.random()*canvas.width),
 
-           Math.floor(Math.random()*canvas.height),
 
-           Math.floor(Math.random()*canvas.width)
 
-         )).addClef("treble")
 
-           .setContext(ctx)
 
-           .draw();
 
-     }
 
-   );
 
-   repeat(
 
-     "[VexFlow] Format & draw complex system", 50,
 
-     "Draw 20 staves with one voice, ties and beams on a big canvas.",
 
-     function(){
 
-       var canvas = document.createElement("canvas");
 
-       canvas.width = 1920;
 
-       canvas.height = 1080;
 
-       var renderer = new Vex.Flow.Renderer(canvas, Vex.Flow.Renderer.Backends.CANVAS);
 
-       var ctx = renderer.getContext();
 
-       for (var j=0; j < 20; j++) {
 
-         var stave = new Vex.Flow.Stave(10, 0, 500);
 
-         // From the VexFlow Tutorial:
 
-         stave.addClef("treble");
 
-         stave.setContext(ctx).draw();
 
-         var notes = [
 
-           new Vex.Flow.StaveNote({ keys: ["e##/5"], duration: "8d" }).
 
-             addAccidental(0, new Vex.Flow.Accidental("##")).addDotToAll(),
 
-           new Vex.Flow.StaveNote({ keys: ["b/4"], duration: "16" }).
 
-             addAccidental(0, new Vex.Flow.Accidental("b"))
 
-         ];
 
-         var notes2 = [
 
-           new Vex.Flow.StaveNote({ keys: ["b/4"], duration: "8" }),
 
-           new Vex.Flow.StaveNote({ keys: ["d/4"], duration: "16" }),
 
-           new Vex.Flow.StaveNote({ keys: ["c/4", "e/4"], duration: "16" }).
 
-             addAccidental(0, new Vex.Flow.Accidental("b"))
 
-         ];
 
-         var notes3 = [
 
-           new Vex.Flow.StaveNote({ keys: ["c/4", "e/4"], duration: "8" }),
 
-           new Vex.Flow.StaveNote({ keys: ["e/4"], duration: "8" }).
 
-             addAccidental(0, new Vex.Flow.Accidental("#"))
 
-         ];
 
-         var notes4 = [
 
-           new Vex.Flow.StaveNote({ keys: ["d/4"], duration: "8" }),
 
-           new Vex.Flow.StaveNote({ keys: ["e/4"], duration: "8" }),
 
-         ];
 
-         // Create the beams
 
-         var beam = new Vex.Flow.Beam(notes);
 
-         var beam2 = new Vex.Flow.Beam(notes2);
 
-         var beam3 = new Vex.Flow.Beam(notes3);
 
-         var beam4 = new Vex.Flow.Beam(notes4);
 
-         // Create a tie between the last note of the first group and the
 
-         // first note of the last group.
 
-         var tie = new Vex.Flow.StaveTie({
 
-           first_note: notes[1],
 
-           last_note: notes2[0],
 
-           first_indices: [0],
 
-           last_indices: [0]
 
-         });
 
-         // Create another tie between the two chords in the tune
 
-         var tie2 = new Vex.Flow.StaveTie({
 
-           first_note: notes2[2],
 
-           last_note: notes3[0],
 
-           first_indices: [0, 1],
 
-           last_indices: [0, 1]
 
-         });
 
-         var all_notes = notes.concat(notes2).concat(notes3).concat(notes4);
 
-         // Helper function to justify and draw a 4/4 voice
 
-         Vex.Flow.Formatter.FormatAndDraw(ctx, stave, all_notes);
 
-         // Render beams
 
-         beam.setContext(ctx).draw();
 
-         beam2.setContext(ctx).draw();
 
-         beam3.setContext(ctx).draw();
 
-         beam4.setContext(ctx).draw();
 
-         // Render ties
 
-         tie.setContext(ctx).draw();
 
-         tie2.setContext(ctx).draw();
 
-       }
 
-     }
 
-   );
 
-   repeat(
 
-     "[VexFlow|big] Format & draw 20 staves 5 voices each.", 50,
 
-     "...",
 
-     function(){
 
-       var canvas = document.createElement("canvas");
 
-       canvas.width = 1920;
 
-       canvas.height = 1080;
 
-       var renderer = new Vex.Flow.Renderer(canvas, Vex.Flow.Renderer.Backends.CANVAS);
 
-       var ctx = renderer.getContext();
 
-       for (var j=0; j < 20; j++) {
 
-         var stave = new Vex.Flow.Stave(
 
-           Math.floor(Math.random()*canvas.width),
 
-           Math.floor(Math.random()*canvas.height),
 
-           Math.floor(Math.random()*canvas.width)
 
-         );
 
-         stave.addClef("treble");
 
-         stave.setContext(ctx).draw();
 
-         var voices = [];
 
-         for (var i = 0, voice; i < 5; i++) {
 
-           voice = new Vex.Flow.Voice({
 
-             num_beats: 4,
 
-             beat_value: 4,
 
-             resolution: Vex.Flow.RESOLUTION
 
-           });
 
-           voice.addTickables(randomNotes());
 
-           voices.push(voice);
 
-         }
 
-         var formatter = new Vex.Flow.Formatter().
 
-         joinVoices(voices).format(voices, 500);
 
-         for (var i = 0; i < 5; i++) {
 
-           voices[i].draw(ctx, stave);
 
-         }
 
-       }
 
-     }
 
-   );
 
-   repeat(
 
-     "[VexFlow|huge] Format & draw 20 staves with 5 voices each.", 50,
 
-     "...",
 
-     function(){
 
-       var canvas = document.createElement("canvas");
 
-       canvas.width = 1920;
 
-       canvas.height = 1080 * 30;
 
-       var renderer = new Vex.Flow.Renderer(canvas, Vex.Flow.Renderer.Backends.CANVAS);
 
-       var ctx = renderer.getContext();
 
-       for (var j=0; j < 20; j++) {
 
-         var stave = new Vex.Flow.Stave(
 
-           Math.floor(Math.random()*canvas.width),
 
-           Math.floor(Math.random()*canvas.height),
 
-           Math.floor(Math.random()*canvas.width)
 
-         );
 
-         stave.addClef("treble");
 
-         stave.setContext(ctx).draw();
 
-         var voices = [];
 
-         for (var i = 0, voice; i < 5; i++) {
 
-           voice = new Vex.Flow.Voice({
 
-             num_beats: 4,
 
-             beat_value: 4,
 
-             resolution: Vex.Flow.RESOLUTION
 
-           });
 
-           voice.addTickables(randomNotes());
 
-           voices.push(voice);
 
-         }
 
-         var formatter = new Vex.Flow.Formatter().
 
-         joinVoices(voices).format(voices, 500);
 
-         for (var i = 0; i < 5; i++) {
 
-           voices[i].draw(ctx, stave);
 
-         }
 
-       }
 
-     }
 
-   );
 
-   var tmp_canvas = document.createElement("canvas");
 
-   tmp_canvas.width = 1920;
 
-   tmp_canvas.height = 1080;
 
-   var tmp_renderer = new Vex.Flow.Renderer(tmp_canvas, Vex.Flow.Renderer.Backends.CANVAS);
 
-   var ctx = tmp_renderer.getContext();
 
-   repeat(
 
-     "[VexFlow|big] Format & draw system", 50,
 
-     "Draw a measure with a voice.",
 
-     function(){
 
-       var stave = new Vex.Flow.Stave(
 
-         Math.floor(Math.random()*tmp_canvas.width),
 
-         Math.floor(Math.random()*tmp_canvas.height),
 
-         Math.floor(Math.random()*tmp_canvas.width)
 
-       );
 
-       // From the VexFlow Tutorial:
 
-       stave.addClef("treble");
 
-       stave.setContext(ctx).draw();
 
-       var notes = [
 
-         new Vex.Flow.StaveNote({ keys: ["e##/5"], duration: "8d" }).
 
-         addAccidental(0, new Vex.Flow.Accidental("##")).addDotToAll(),
 
-         new Vex.Flow.StaveNote({ keys: ["b/4"], duration: "16" }).
 
-         addAccidental(0, new Vex.Flow.Accidental("b"))
 
-       ];
 
-       var notes2 = [
 
-         new Vex.Flow.StaveNote({ keys: ["b/4"], duration: "8" }),
 
-         new Vex.Flow.StaveNote({ keys: ["d/4"], duration: "16" }),
 
-         new Vex.Flow.StaveNote({ keys: ["c/4", "e/4"], duration: "16" }).
 
-         addAccidental(0, new Vex.Flow.Accidental("b"))
 
-       ];
 
-       var notes3 = [
 
-         new Vex.Flow.StaveNote({ keys: ["c/4", "e/4"], duration: "8" }),
 
-         new Vex.Flow.StaveNote({ keys: ["e/4"], duration: "8" }).
 
-         addAccidental(0, new Vex.Flow.Accidental("#"))
 
-       ];
 
-       var notes4 = [
 
-         new Vex.Flow.StaveNote({ keys: ["d/4"], duration: "8" }),
 
-         new Vex.Flow.StaveNote({ keys: ["e/4"], duration: "8" }),
 
-       ];
 
-       // Create the beams
 
-       var beam = new Vex.Flow.Beam(notes);
 
-       var beam2 = new Vex.Flow.Beam(notes2);
 
-       var beam3 = new Vex.Flow.Beam(notes3);
 
-       var beam4 = new Vex.Flow.Beam(notes4);
 
-       // Create a tie between the last note of the first group and the
 
-       // first note of the last group.
 
-       var tie = new Vex.Flow.StaveTie({
 
-         first_note: notes[1],
 
-         last_note: notes2[0],
 
-         first_indices: [0],
 
-         last_indices: [0]
 
-       });
 
-       // Create another tie between the two chords in the tune
 
-       var tie2 = new Vex.Flow.StaveTie({
 
-         first_note: notes2[2],
 
-         last_note: notes3[0],
 
-         first_indices: [0, 1],
 
-         last_indices: [0, 1]
 
-       });
 
-       var all_notes = notes.concat(notes2).concat(notes3).concat(notes4);
 
-       // Helper function to justify and draw a 4/4 voice
 
-       Vex.Flow.Formatter.FormatAndDraw(ctx, stave, all_notes);
 
-       // Render beams
 
-       beam.setContext(ctx).draw();
 
-       beam2.setContext(ctx).draw();
 
-       beam3.setContext(ctx).draw();
 
-       beam4.setContext(ctx).draw();
 
-       // Render ties
 
-       tie.setContext(ctx).draw();
 
-       tie2.setContext(ctx).draw();
 
-     }
 
-   );
 
-   finish(t);
 
- }
 
- //----------------------------------------------------------------------------->
 
- // Helper functions
 
- var randomNotes = function () {
 
-   var notes = [];
 
-   for (var i = 0, note, key; i < 8; i ++) {
 
-     key = ("abcdefg".charAt(Math.floor(Math.random()*7))) + "/" + Math.floor(Math.random()*3+2);
 
-     note = new Vex.Flow.StaveNote({ keys: [key], duration: "8" });
 
-     notes.push(note);
 
-   }
 
-   return notes;
 
- }
 
- //----------------------------------------------------------------------------->
 
- var finish = function (t) {
 
-   window.setTimeout(function(){
 
-     document.write("<hr><p><b>Total Elapsed Time: ~" + Math.floor(t()/1000) + " seconds.</b></p>");
 
-     document.close();
 
-   }, 0);
 
- }
 
- // Display the result of a test on the page
 
- function formatResult(label, descr, times, elapsed) {
 
-   document.write("<p><b>" + label + "</b>: " + descr + "<br>");
 
-   document.write("<i>Elapsed time: " + (elapsed/times) + "ms each (" + times + " iterations)</i></Op>");
 
- }
 
- // A simple timer
 
- var timer = function() {
 
-     var start = new Date();
 
-     return function() {
 
-       return (new Date()).getTime() - start.getTime();
 
-     }
 
- }
 
- // Repeat a test
 
- var repeat0 = function(label, times, descr, func) {
 
-   var t = timer();
 
-   for (var i = 0; i < times; i++) func();
 
-   formatResult(label, descr, times, t());
 
- }
 
- var repeat = function(label, times, descr, func) {
 
-   window.setTimeout(function(){
 
-     repeat0(label, times, descr, func);
 
-   }, 0);
 
- }
 
- //----------------------------------------------------------------------------->
 
- }());</script><!--------------------------------------------------------------->
 
- <script src="../node_modules/vexflow/releases/vexflow-min.js"></script><!------>
 
- </head></html><!--------------------------------------------------------------->
 
 
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