| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243 | /*  Render each OSMD sample in a headless browser  (using puppeteer, requires ~100MB chromium download),  grab the generated images, and  dump them into a local directory as PNG files.  You may have to install puppeteer as dev dependency to run this:  npm i puppeteer --save-dev  (will download ~100MB for Chromium)  This script is made obsolete by the ~2x faster generateImages_browserless.js,  but may be useful for comparison.  inspired by Vexflow's generate_png_images and vexflow-tests.js  This is meant to be used with the visual regression test system in  `tools/visual_regression.sh`.*/function sleep (ms) {    return new Promise((resolve) => {        setTimeout(resolve, ms)    })}const osmdPort = 8000 // OSMD webpack server port. OSMD has to be running (npm start) when this script runs.// try this to debug: node --inspect=9229 test/Util/generateDiffImagesPuppeteerLocalhost.js test/data/ export/  5000// main functionasync function init () {    console.log('[OSMD.generate] init')    let [sampleDir, imageDir, pageWidth, pageHeight, filterRegex, debugFlag, debugSleepTimeString] = process.argv.slice(2, 9)    if (!sampleDir || !imageDir) {        console.log('usage: node test/Util/generateDiffImagesPuppeteerLocalhost.js sampleDirectory imageDirectory [width|0] [height|0] [filterRegex|all] [--debug] [debugSleepTime]')        console.log('  (use "all" to skip filterRegex parameter)')        console.log('example: node ./test/Util/generateDiffImagesPuppeteerLocalhost.js ./test/data/ ./export 210 297 all --debug 5000')        console.log('Error: need sampleDir and imageDir. Exiting.')        process.exit(1)    }    console.log('sampleDir: ' + sampleDir)    console.log('imageDir: ' + imageDir)    let pageFormatParameter = ''    pageHeight = Number.parseInt(pageHeight)    pageWidth = Number.parseInt(pageWidth)    const endlessPage = !(pageHeight > 0 && pageWidth > 0)    if (!endlessPage) {        pageFormatParameter = `&pageWidth=${pageWidth}&pageHeight=${pageHeight}`    }    const DEBUG = debugFlag === '--debug'    // const debugSleepTime = Number.parseInt(process.env.GENERATE_DEBUG_SLEEP_TIME) || 0; // 5000 works for me [sschmidTU]    if (DEBUG) {        console.log('debug sleep time: ' + debugSleepTimeString)        const debugSleepTimeMs = Number.parseInt(debugSleepTimeString)        if (debugSleepTimeMs > 0) {            await sleep(Number.parseInt(debugSleepTimeMs))            // [VSCode] apparently this is necessary for the debugger to attach itself in time before the program closes.            // sometimes this is not enough, so you may have to try multiple times or increase the sleep timer. Unfortunately debugging nodejs isn't easy.        }    }    const fs = require('fs')    // Create the image directory if it doesn't exist.    fs.mkdirSync(imageDir, { recursive: true })    const sampleDirFilenames = fs.readdirSync(sampleDir)    let samplesToProcess = [] // samples we want to process/generate pngs of, excluding the filtered out files/filenames    for (const sampleFilename of sampleDirFilenames) {        if (DEBUG) {            if (sampleFilename.match('^(Actor)|(Gounod)')) {                console.log('DEBUG: filtering big file: ' + sampleFilename)                continue            }        }        // eslint-disable-next-line no-useless-escape        if (sampleFilename.match('^.*(\.xml)|(\.musicxml)|(\.mxl)$')) {            // console.log('found musicxml/mxl: ' + sampleFilename)            samplesToProcess.push(sampleFilename)        } else {            console.log('discarded file/directory: ' + sampleFilename)        }    }    // filter samples to process by regex if given    if (filterRegex && filterRegex !== '' && filterRegex !== 'all') {        console.log('filtering samples for regex: ' + filterRegex)        samplesToProcess = samplesToProcess.filter((filename) => filename.match(filterRegex))        console.log(`found ${samplesToProcess.length} matches: `)        for (let i = 0; i < samplesToProcess.length; i++) {            console.log(samplesToProcess[i])        }    }    const puppeteer = require('puppeteer')    const browser = await puppeteer.launch({ headless: true })    const page = await browser.newPage() // TODO set width/height    const defaultTimeoutInMs = 30000    page.setDefaultNavigationTimeout(defaultTimeoutInMs) // default setting for page navigationtimeout is 30000ms.    // fix navigation error    var responseEventOccurred = false    var responseHandler = function (event) { responseEventOccurred = true }    var responseWatcher = new Promise(function (resolve, reject) {        setTimeout(function () {            if (!responseEventOccurred) {                resolve(true)            } else {                setTimeout(function () { resolve(true) }, defaultTimeoutInMs)            }            page.removeListener('response', responseHandler)        }, 1000)    })    page.on('response', responseHandler)    if (DEBUG) {        // pipe console output on the page to the console node is running from, otherwise these logs from the headless browser aren't visible        page.on('console', msg => console.log(msg.text()))    }    page.on('error', err => console.log(err))    page.on('pageerror', err => console.log(err)) // this one triggers for js errors in index.js, for example    // get image data    const getDataUrl = async (page, sampleFilename) => {        return page.evaluate(async () => {            return new Promise(resolve => {                const imageDataArray = []                let canvasImage                for (let pageNumber = 1; pageNumber < 999; pageNumber++) {                    canvasImage = document.getElementById('osmdCanvasVexFlowBackendCanvas' + pageNumber)                    if (!canvasImage) {                        break                    }                    if (!canvasImage.toDataURL) {                        console.log(`error: could not get canvas image for page ${pageNumber} for file: ${sampleFilename}`)                        break                    }                    imageDataArray.push(canvasImage.toDataURL())                }                // while (canvasImage = document.getElementById('osmdCanvasVexFlowBackendCanvas' + pageNumber)) {                //     imageData = canvasImage.toDataURL()                //     console.log("got em. " + pageNumber)                // }                // TODO fetch multiple pages from multiple OSMD backends                resolve(imageDataArray)            })        })    }    // generate png for all given samples    for (let i = 0; i < samplesToProcess.length; i++) {        const sampleFilename = encodeURIComponent(samplesToProcess[i]) // escape slashes, '&' and so on        const sampleParameter = `&openUrl=${sampleFilename}&endUrl`        const pageUrl = `http://localhost:${osmdPort}?showHeader=0&debugControls=0&backendType=canvas&pageBackgroundColor=FFFFFF` +            sampleParameter +            pageFormatParameter        console.log('puppeteer: page.goto url: ' + pageUrl)        try {            await page.goto(pageUrl, { waitUntil: 'networkidle2' })        } catch (error) {            console.log(error)            console.log('[OSMD.generateImages] Error generating images: could not reach local OSMD server. ' +                'Make sure to start OSMD local webpack server (npm start) before running this script.')            process.exit(-1) // exit script with error. otherwise process will continue running        }        console.log('puppeteer.page.goto done. (now fetching image data)')        var navigationWatcher = page.waitForNavigation()        await Promise.race([responseWatcher, navigationWatcher])        console.log('navigation race done')        const dataUrls = await getDataUrl(page, sampleFilename)        if (dataUrls.length === 0) {            console.log(`error: could not get imageData for sample: ${sampleFilename}`)            console.log('   (dataUrls was empty list)')            continue        }        for (let urlIndex = 0; urlIndex < dataUrls.length; urlIndex++) {            const pageNumberingString = `_${urlIndex + 1}`            // pageNumberingString = dataUrls.length > 0 ? pageNumberingString : '' // don't put '_1' at the end if only one page. though that may cause more work            var pageFilename = `${imageDir}/${sampleFilename}${pageNumberingString}.png`            const dataUrl = dataUrls[urlIndex]            if (!dataUrl || !dataUrl.split) {                console.log(`error: could not get dataUrl (imageData) for page ${urlIndex + 1} of sample: ${sampleFilename}`)                continue            }            const imageData = dataUrl.split(';base64,').pop()            const imageBuffer = Buffer.from(imageData, 'base64')            console.log('got image data, saving to: ' + pageFilename)            fs.writeFileSync(pageFilename, imageBuffer, { encoding: 'base64' })        }        /* bneumann's SVG method */        // const clone = this.ctx.svg.cloneNode(true) // SVGElement        // // create a doctype that is SVG        // const svgDocType = document.implementation.createDocumentType(        //     'svg',        //     '-//W3C//DTD SVG 1.1//EN',        //     'http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd'        // )        // // Create a new svg document        // const svgDoc = document.implementation.createDocument('http://www.w3.org/2000/svg', 'svg', svgDocType)        // // replace the documentElement with our clone        // svgDoc.replaceChild(clone, svgDoc.documentElement)        // // get the data        // const svgData = (new XMLSerializer()).serializeToString(svgDoc)        // var blob = new Blob([svgData.replace(/></g, '>\n\r<')])        // fs.writeFileSync(filename, blob)        // //fs.writeFileSync(filename, svgData)        // return        /* end bneumann's svg method */    }    // const html = await page.content();    // console.log('page content: ' + html);    browser.close()    console.log('\n[OSMD.generate] Done. Puppeteer browser closed. Exiting.')}init()// function start() {//     // await (async () => {//     //     init();//     // });//     (async function(){//         await init();//         // more code here or the await is useless//     })();// }// function resizeCanvas (elementId, width, height) {//     $('#' + elementId).width(width)//     $('#' + elementId).attr('width', width)//     $('#' + elementId).attr('height', height)// }
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