generateDiffImagesPuppeteerLocalhost.js 6.7 KB

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  1. /*
  2. Render each OSMD sample, grab the generated images, and
  3. dump them into a local directory as PNG files.
  4. inspired by Vexflow's generate_png_images and vexflow-tests.js
  5. This is meant to be used with the visual regression test system in
  6. `tools/visual_regression.sh`. (TODO)
  7. */
  8. function sleep (ms) {
  9. return new Promise((resolve) => {
  10. setTimeout(resolve, ms)
  11. })
  12. }
  13. const osmdPort = 8000 // OSMD webpack server port. OSMD has to be running (npm start) when this script runs.
  14. // try this to debug: node --inspect=9229 test/Util/generateDiffImagesPuppeteerLocalhost.js test/data/ export/ 5000
  15. // main function
  16. async function init () {
  17. console.log('[OSMD.generate] init')
  18. const [sampleDir, imageDir, filterRegex, debugFlag, debugSleepTimeString] = process.argv.slice(2, 7)
  19. const DEBUG = debugFlag === '--debug'
  20. // const debugSleepTime = Number.parseInt(process.env.GENERATE_DEBUG_SLEEP_TIME) || 0; // 5000 works for me [sschmidTU]
  21. if (DEBUG) {
  22. console.log('debug sleep time: ' + debugSleepTimeString)
  23. const debugSleepTimeMs = Number.parseInt(debugSleepTimeString)
  24. if (debugSleepTimeMs > 0) {
  25. await sleep(Number.parseInt(debugSleepTimeMs))
  26. // [VSCode] apparently this is necessary for the debugger to attach itself in time before the program closes.
  27. // sometimes this is not enough, so you may have to try multiple times or increase the sleep timer. Unfortunately debugging nodejs isn't easy.
  28. }
  29. }
  30. const fs = require('fs')
  31. console.log('sampleDir: ' + sampleDir)
  32. console.log('imageDir: ' + imageDir)
  33. if (!sampleDir || !imageDir) {
  34. console.log('usage: node test/Util/generateDiffImagesPuppeteerLocalhost sampleDirectory imageDirectory [filterRegex|all] [--debug] [debugSleepTime]')
  35. console.log(' (use "all" to skip filterRegex parameter)')
  36. console.log('Error: need sampleDir and imageDir. Exiting.')
  37. process.exit(1)
  38. }
  39. const sampleDirFilenames = fs.readdirSync(sampleDir)
  40. let samplesToProcess = [] // samples we want to process/generate pngs of, excluding the filtered out files/filenames
  41. for (const sampleFilename of sampleDirFilenames) {
  42. if (DEBUG) {
  43. if (sampleFilename.match('^(Actor)|(Gounod)')) {
  44. console.log('DEBUG: filtering big file: ' + sampleFilename)
  45. continue
  46. }
  47. }
  48. // eslint-disable-next-line no-useless-escape
  49. if (sampleFilename.match('^.*(\.xml)|(\.musicxml)|(\.mxl)$')) {
  50. console.log('found musicxml/mxl: ' + sampleFilename)
  51. samplesToProcess.push(sampleFilename)
  52. } else {
  53. console.log('discarded file/directory: ' + sampleFilename)
  54. }
  55. }
  56. // Create the image directory if it doesn't exist.
  57. fs.mkdirSync(imageDir, { recursive: true })
  58. // filter regex if given
  59. if (filterRegex && filterRegex !== '' && filterRegex !== 'all') {
  60. console.log('filtering samples for regex: ' + filterRegex)
  61. samplesToProcess = samplesToProcess.filter((filename) => filename.match(filterRegex))
  62. console.log(`found ${samplesToProcess.length} matches: `)
  63. for (let i = 0; i < samplesToProcess.length; i++) {
  64. console.log(samplesToProcess[i])
  65. }
  66. }
  67. const puppeteer = require('puppeteer')
  68. const browser = await puppeteer.launch({ headless: true })
  69. const page = await browser.newPage() // TODO set width/height
  70. const defaultTimeoutInMs = 30000
  71. page.setDefaultNavigationTimeout(defaultTimeoutInMs) // default setting for page navigationtimeout is 30000ms.
  72. // fix navigation error
  73. var responseEventOccurred = false
  74. var responseHandler = function (event) { responseEventOccurred = true }
  75. var responseWatcher = new Promise(function (resolve, reject) {
  76. setTimeout(function () {
  77. if (!responseEventOccurred) {
  78. resolve(true)
  79. } else {
  80. setTimeout(function () { resolve(true) }, defaultTimeoutInMs)
  81. }
  82. page.removeListener('response', responseHandler)
  83. }, 1000)
  84. })
  85. page.on('response', responseHandler)
  86. // get image data
  87. const getDataUrl = async (page) => {
  88. return page.evaluate(async () => {
  89. return new Promise(resolve => {
  90. const canvasImage = document.getElementById('osmdCanvasVexFlowBackendCanvas')
  91. var imageData = canvasImage.toDataURL()
  92. // TODO fetch multiple pages from multiple OSMD backends
  93. resolve(imageData)
  94. })
  95. })
  96. }
  97. // generate png for all given samples
  98. for (let i = 0; i < samplesToProcess.length; i++) {
  99. const sampleFileName = encodeURIComponent(samplesToProcess[i]) // escape slashes, '&' and so on
  100. const sampleParameter = `&openUrl=${sampleFileName}&endUrl`
  101. const pageUrl = `http://localhost:${osmdPort}?showHeader=0&debugControls=0&backendType=canvas&pageBackgroundColor=FFFFFF${sampleParameter}`
  102. console.log('puppeteer: page.goto url: ' + pageUrl)
  103. try {
  104. await page.goto(pageUrl, { waitUntil: 'networkidle2' })
  105. } catch (error) {
  106. console.log(error)
  107. console.log('[OSMD.generateImages] Error generating images: could not reach local OSMD server. ' +
  108. 'Make sure to start OSMD local webpack server (npm start) before running this script.')
  109. process.exit(-1) // exit script with error. otherwise process will continue running
  110. }
  111. console.log('puppeteer.page.goto done. (now fetching image data)')
  112. var navigationWatcher = page.waitForNavigation()
  113. await Promise.race([responseWatcher, navigationWatcher])
  114. console.log('navigation race done')
  115. const dataUrl = await getDataUrl(page)
  116. // console.log('dataUrl: ' + dataUrl);
  117. const imageData = dataUrl.split(';base64,').pop()
  118. const imageBuffer = Buffer.from(imageData, 'base64')
  119. var fileName = `${imageDir}/${sampleFileName}.png`
  120. console.log('got image data, saving to: ' + fileName)
  121. fs.writeFileSync(fileName, imageBuffer, { encoding: 'base64' })
  122. }
  123. // const html = await page.content();
  124. // console.log('page content: ' + html);
  125. browser.close()
  126. console.log('\n[OSMD.generate] Done. Puppeteer browser closed. Exiting.')
  127. }
  128. // function start() {
  129. // // await (async () => {
  130. // // init();
  131. // // });
  132. // (async function(){
  133. // await init();
  134. // // more code here or the await is useless
  135. // })();
  136. // }
  137. // function resizeCanvas (elementId, width, height) {
  138. // $('#' + elementId).width(width)
  139. // $('#' + elementId).attr('width', width)
  140. // $('#' + elementId).attr('height', height)
  141. // }
  142. init()