vexflow.d.ts 6.3 KB

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  1. declare namespace Vex {
  2. export module Flow {
  3. const RESOLUTION: any;
  4. export class Formatter {
  5. constructor(opts?: any);
  6. public hasMinTotalWidth: boolean;
  7. public minTotalWidth: number;
  8. public joinVoices(voices: Voice[]): void;
  9. public format(voices: Voice[], width: number): void;
  10. public preCalculateMinTotalWidth(voices: Voice[]): number;
  11. }
  12. export class BoundingBox {
  13. constructor(x: number, y: number, w: number, h: number);
  14. public mergeWith(bb: BoundingBox): BoundingBox;
  15. public getX(): number;
  16. public getY(): number;
  17. public getW(): number;
  18. public getH(): number;
  19. }
  20. export class Voice {
  21. constructor(time: any);
  22. public static Mode: any;
  23. public getBoundingBox(): BoundingBox;
  24. public setStave(stave: Stave): Voice;
  25. public addTickables(notes: StaveNote[]): Voice;
  26. public addTickable(note: StaveNote): Voice;
  27. public setMode(mode: any): Voice;
  28. public draw(ctx: any, stave: Stave): void;
  29. }
  30. export class StaveNote {
  31. constructor(note_struct: any);
  32. public getNoteHeadBounds(): any;
  33. public getNoteHeadBeginX(): number;
  34. public getNoteHeadEndX(): number;
  35. public addAccidental(index: number, accidental: Accidental): StaveNote;
  36. public addAnnotation(index: number, annotation: Annotation): StaveNote;
  37. public setStyle(style: any): void;
  38. public addDotToAll(): void;
  39. }
  40. export class StaveTie {
  41. constructor(notes_struct: any);
  42. public setContext(ctx: RenderContext): StaveTie;
  43. public draw(): void;
  44. }
  45. export class Stave {
  46. constructor(x: number, y: number, width: number, options: any);
  47. public setX(x: number): Stave;
  48. public setY(y: number): Stave;
  49. public getX(): number;
  50. public setBegBarType(type: any): Stave;
  51. public setEndBarType(type: any): Stave;
  52. public addClef(clefSpec: string, size: any, annotation: any, position: any): void;
  53. public setEndClef(clefSpec: string, size: any, annotation: any): void;
  54. public getModifiers(): StaveModifier[];
  55. public getYForGlyphs(): number;
  56. public getWidth(): number;
  57. public setWidth(width: number): Stave;
  58. public getNoteStartX(): number;
  59. public getNoteEndX(): number;
  60. public setNoteStartX(x: number): Stave;
  61. public setKeySignature(keySpec: any, cancelKeySpec: any, position: any): Stave;
  62. public format(): void;
  63. public getSpacingBetweenLines(): number;
  64. public getNumLines(): number;
  65. public getLineForY(y: number): number;
  66. public getModifiers(pos: any, cat: any): Clef[]; // FIXME
  67. public setContext(ctx: RenderContext): Stave;
  68. public addModifier(mod: any, pos: any): void;
  69. public draw(): void;
  70. public addTimeSignature(sig: string): void;
  71. }
  72. export class Modifier {
  73. public static Position: any;
  74. public getCategory(): string;
  75. public getWidth(): number;
  76. public getPadding(index: number): number;
  77. }
  78. export class StaveModifier extends Modifier {
  79. }
  80. export class Repetition extends StaveModifier {
  81. constructor(type: any, x: number, y_shift: number);
  82. }
  83. export class Clef extends StaveModifier {
  84. constructor(type: string, size: number, annotation: string);
  85. public static category: string;
  86. public static types: { [type: string]: any; };
  87. public glyph: any;
  88. public x: number;
  89. public stave: Stave;
  90. public getBoundingBox(): BoundingBox;
  91. public setStave(stave: Stave): void;
  92. }
  93. export class Renderer {
  94. constructor(canvas: HTMLElement, backend: number);
  95. public static Backends: {
  96. CANVAS: number,
  97. RAPHAEL: number,
  98. SVG: number,
  99. VML: number
  100. };
  101. public resize(a: number, b: number): void;
  102. public getContext(): CanvasContext|SVGContext;
  103. }
  104. export class TimeSignature {
  105. constructor(timeSpec: string, customPadding?: any);
  106. }
  107. export class KeySignature {
  108. constructor(keySpec: string, cancelKeySpec: string, alterKeySpec?: string);
  109. }
  110. export class Accidental {
  111. constructor(type: string);
  112. }
  113. export class Annotation {
  114. constructor(type: string);
  115. }
  116. export class Beam {
  117. constructor(notes: StaveNote[], auto_stem: boolean);
  118. public setContext(ctx: RenderContext): Beam;
  119. public draw(): void;
  120. }
  121. export class Tuplet {
  122. constructor(notes: StaveNote[], options: any);
  123. public setContext(ctx: RenderContext): Tuplet;
  124. public draw(): void;
  125. }
  126. export class RenderContext {
  127. public scale(x: number, y: number): RenderContext;
  128. public fillRect(x: number, y: number, width: number, height: number): RenderContext
  129. public fillText(text: string, x: number, y: number): RenderContext;
  130. public setFont(family: string, size: number, weight: string): RenderContext;
  131. public save(): RenderContext;
  132. public restore(): RenderContext;
  133. }
  134. export class CanvasContext extends RenderContext {
  135. public vexFlowCanvasContext: CanvasRenderingContext2D;
  136. }
  137. export class SVGContext extends RenderContext {
  138. public svg: SVGElement;
  139. public attributes: any;
  140. public state: any;
  141. }
  142. export class StaveConnector {
  143. constructor(top: Stave, bottom: Stave);
  144. public static type: any;
  145. public setType(type: any): StaveConnector;
  146. public setContext(ctx: RenderContext): StaveConnector;
  147. public draw(): void;
  148. }
  149. }
  150. }
  151. declare module "vexflow" {
  152. export = Vex;
  153. }