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							- /**
 
-  * Based on http://www.emagix.net/academic/mscs-project/item/camera-sync-with-css3-and-webgl-threejs
 
-  * @author mrdoob / http://mrdoob.com/
 
-  */
 
- THREE.CSS3DObject = function ( element ) {
 
- 	THREE.Object3D.call( this );
 
- 	this.element = element;
 
- 	this.element.style.position = 'absolute';
 
- 	this.addEventListener( 'removed', function ( event ) {
 
- 		if ( this.element.parentNode !== null ) {
 
- 			this.element.parentNode.removeChild( this.element );
 
- 		}
 
- 	} );
 
- };
 
- THREE.CSS3DObject.prototype = Object.create( THREE.Object3D.prototype );
 
- THREE.CSS3DSprite = function ( element ) {
 
- 	THREE.CSS3DObject.call( this, element );
 
- };
 
- THREE.CSS3DSprite.prototype = Object.create( THREE.CSS3DObject.prototype );
 
- //
 
- THREE.CSS3DRenderer = function () {
 
- 	console.log( 'THREE.CSS3DRenderer', THREE.REVISION );
 
- 	var _width, _height;
 
- 	var _widthHalf, _heightHalf;
 
- 	var matrix = new THREE.Matrix4();
 
- 	
 
- 	var cache = {
 
- 		camera: { fov: 0, style: '' },
 
- 		objects: {}
 
- 	};
 
- 	var domElement = document.createElement( 'div' );
 
- 	domElement.style.overflow = 'hidden';
 
- 	domElement.style.WebkitTransformStyle = 'preserve-3d';
 
- 	domElement.style.MozTransformStyle = 'preserve-3d';
 
- 	domElement.style.oTransformStyle = 'preserve-3d';
 
- 	domElement.style.transformStyle = 'preserve-3d';
 
- 	this.domElement = domElement;
 
- 	var cameraElement = document.createElement( 'div' );
 
- 	cameraElement.style.WebkitTransformStyle = 'preserve-3d';
 
- 	cameraElement.style.MozTransformStyle = 'preserve-3d';
 
- 	cameraElement.style.oTransformStyle = 'preserve-3d';
 
- 	cameraElement.style.transformStyle = 'preserve-3d';
 
- 	domElement.appendChild( cameraElement );
 
- 	this.setClearColor = function () {
 
- 	};
 
- 	this.setSize = function ( width, height ) {
 
- 		_width = width;
 
- 		_height = height;
 
- 		_widthHalf = _width / 2;
 
- 		_heightHalf = _height / 2;
 
- 		domElement.style.width = width + 'px';
 
- 		domElement.style.height = height + 'px';
 
- 		cameraElement.style.width = width + 'px';
 
- 		cameraElement.style.height = height + 'px';
 
- 	};
 
- 	var epsilon = function ( value ) {
 
- 		return Math.abs( value ) < 0.000001 ? 0 : value;
 
- 	};
 
- 	var getCameraCSSMatrix = function ( matrix ) {
 
- 		var elements = matrix.elements;
 
- 		return 'matrix3d(' +
 
- 			epsilon( elements[ 0 ] ) + ',' +
 
- 			epsilon( - elements[ 1 ] ) + ',' +
 
- 			epsilon( elements[ 2 ] ) + ',' +
 
- 			epsilon( elements[ 3 ] ) + ',' +
 
- 			epsilon( elements[ 4 ] ) + ',' +
 
- 			epsilon( - elements[ 5 ] ) + ',' +
 
- 			epsilon( elements[ 6 ] ) + ',' +
 
- 			epsilon( elements[ 7 ] ) + ',' +
 
- 			epsilon( elements[ 8 ] ) + ',' +
 
- 			epsilon( - elements[ 9 ] ) + ',' +
 
- 			epsilon( elements[ 10 ] ) + ',' +
 
- 			epsilon( elements[ 11 ] ) + ',' +
 
- 			epsilon( elements[ 12 ] ) + ',' +
 
- 			epsilon( - elements[ 13 ] ) + ',' +
 
- 			epsilon( elements[ 14 ] ) + ',' +
 
- 			epsilon( elements[ 15 ] ) +
 
- 		')';
 
- 	};
 
- 	var getObjectCSSMatrix = function ( matrix ) {
 
- 		var elements = matrix.elements;
 
- 		return 'translate3d(-50%,-50%,0) matrix3d(' +
 
- 			epsilon( elements[ 0 ] ) + ',' +
 
- 			epsilon( elements[ 1 ] ) + ',' +
 
- 			epsilon( elements[ 2 ] ) + ',' +
 
- 			epsilon( elements[ 3 ] ) + ',' +
 
- 			epsilon( - elements[ 4 ] ) + ',' +
 
- 			epsilon( - elements[ 5 ] ) + ',' +
 
- 			epsilon( - elements[ 6 ] ) + ',' +
 
- 			epsilon( - elements[ 7 ] ) + ',' +
 
- 			epsilon( elements[ 8 ] ) + ',' +
 
- 			epsilon( elements[ 9 ] ) + ',' +
 
- 			epsilon( elements[ 10 ] ) + ',' +
 
- 			epsilon( elements[ 11 ] ) + ',' +
 
- 			epsilon( elements[ 12 ] ) + ',' +
 
- 			epsilon( elements[ 13 ] ) + ',' +
 
- 			epsilon( elements[ 14 ] ) + ',' +
 
- 			epsilon( elements[ 15 ] ) +
 
- 		')';
 
- 	};
 
- 	var renderObject = function ( object, camera ) {
 
- 		if ( object instanceof THREE.CSS3DObject ) {
 
- 			var style;
 
- 			if ( object instanceof THREE.CSS3DSprite ) {
 
- 				// http://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/
 
- 				matrix.copy( camera.matrixWorldInverse );
 
- 				matrix.transpose();
 
- 				matrix.copyPosition( object.matrixWorld );
 
- 				matrix.scale( object.scale );
 
- 				matrix.elements[ 3 ] = 0;
 
- 				matrix.elements[ 7 ] = 0;
 
- 				matrix.elements[ 11 ] = 0;
 
- 				matrix.elements[ 15 ] = 1;
 
- 				style = getObjectCSSMatrix( matrix );
 
- 			} else {
 
- 				style = getObjectCSSMatrix( object.matrixWorld );
 
- 			}
 
- 			var element = object.element;
 
- 			var cachedStyle = cache.objects[ object.id ];
 
- 			if ( cachedStyle === undefined || cachedStyle !== style ) {
 
- 				element.style.WebkitTransform = style;
 
- 				element.style.MozTransform = style;
 
- 				element.style.oTransform = style;
 
- 				element.style.transform = style;
 
- 				cache.objects[ object.id ] = style;
 
- 			}
 
- 			if ( element.parentNode !== cameraElement ) {
 
- 				cameraElement.appendChild( element );
 
- 			}
 
- 		}
 
- 		for ( var i = 0, l = object.children.length; i < l; i ++ ) {
 
- 			renderObject( object.children[ i ], camera );
 
- 		}
 
- 	};
 
- 	this.render = function ( scene, camera ) {
 
- 		var fov = 0.5 / Math.tan( THREE.Math.degToRad( camera.fov * 0.5 ) ) * _height;
 
- 		if ( cache.camera.fov !== fov ) {
 
- 			domElement.style.WebkitPerspective = fov + "px";
 
- 			domElement.style.MozPerspective = fov + "px";
 
- 			domElement.style.oPerspective = fov + "px";
 
- 			domElement.style.perspective = fov + "px";
 
- 			cache.camera.fov = fov;
 
- 		}
 
- 		scene.updateMatrixWorld();
 
- 		if ( camera.parent === undefined ) camera.updateMatrixWorld();
 
- 		camera.matrixWorldInverse.getInverse( camera.matrixWorld );
 
- 		var style = "translate3d(0,0," + fov + "px)" + getCameraCSSMatrix( camera.matrixWorldInverse ) +
 
- 			" translate3d(" + _widthHalf + "px," + _heightHalf + "px, 0)";
 
- 		if ( cache.camera.style !== style ) {
 
- 			cameraElement.style.WebkitTransform = style;
 
- 			cameraElement.style.MozTransform = style;
 
- 			cameraElement.style.oTransform = style;
 
- 			cameraElement.style.transform = style;
 
- 			
 
- 			cache.camera.style = style;
 
- 		}
 
- 		renderObject( scene, camera );
 
- 	};
 
- };
 
 
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