| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128 | function getStar() {  var canvas = document.createElement('canvas'),    ctx = canvas.getContext('2d'),    w = (canvas.width = window.innerWidth * 2),    h = (canvas.height = window.innerHeight * 2),    hue = 217,    stars = [],    count = 0,    maxStars = 350; //星星数量  //放背景图  var canvas2 = document.createElement('canvas'),    ctx2 = canvas2.getContext('2d');  canvas2.width = 100;  canvas2.height = 100;  var half = canvas2.width / 2,    gradient2 = ctx2.createRadialGradient(half, half, 0, half, half, half);  gradient2.addColorStop(0.025, '#CCC');  gradient2.addColorStop(0.1, 'hsl(' + hue + ', 61%, 33%)');  gradient2.addColorStop(0.25, 'hsl(' + hue + ', 64%, 6%)');  gradient2.addColorStop(1, 'transparent');  ctx2.fillStyle = gradient2;  ctx2.beginPath();  ctx2.arc(half, half, half, 0, Math.PI * 2);  ctx2.fill();  // End cache  function random(min, max) {    if (arguments.length < 2) {      max = min;      min = 0;    }    if (min > max) {      var hold = max;      max = min;      min = hold;    }    return Math.floor(Math.random() * (max - min + 1)) + min;  }  function maxOrbit(x, y) {    var max = Math.max(x, y),      diameter = Math.round(Math.sqrt(max * max + max * max));    return diameter / 2;    //星星移动范围,值越大范围越小,  }  var Star = function () {    this.orbitRadius = random(maxOrbit(w, h));    this.radius = random(60, this.orbitRadius) / 8;    //星星大小    this.orbitX = w / 2;    this.orbitY = h / 2;    this.timePassed = random(0, maxStars);    this.speed = random(this.orbitRadius) / 150000;    //星星移动速度    this.alpha = random(2, 10) / 10;    count++;    stars[count] = this;  };  Star.prototype.draw = function () {    var x = Math.sin(this.timePassed) * this.orbitRadius + this.orbitX,      y = Math.cos(this.timePassed) * this.orbitRadius + this.orbitY,      twinkle = random(10);    if (twinkle === 1 && this.alpha > 0) {      this.alpha -= 0.05;    } else if (twinkle === 2 && this.alpha < 1) {      this.alpha += 0.05;    }    ctx.globalAlpha = this.alpha;    ctx.drawImage(      canvas2,      x - this.radius / 2,      y - this.radius / 2,      this.radius,      this.radius    );    this.timePassed += this.speed;  };  for (var i = 0; i < maxStars; i++) {    new Star();  }  function animation() {    ctx.globalCompositeOperation = 'source-over';    ctx.globalAlpha = 0.5; //尾巴    ctx.fillStyle = 'hsla(' + hue + ', 64%, 6%, 2)';    ctx.fillRect(0, 0, w, h);    ctx.globalCompositeOperation = 'lighter';    for (var i = 1, l = stars.length; i < l; i++) {      stars[i].draw();    }    window.requestAnimationFrame(animation);  }  var canvasBoxs = document.createElement('div');  var images = document.createElement('img');  images.src = './img/starBg.jpg';  images.style.opacity = '0.4';  images.style.width = '100%';  images.style.height = '1280px';  images.style.zIndex = '22';  images.style.position = 'absolute';  images.style.background = '#000';  canvasBoxs.appendChild(images);  canvas.style.zIndex = '23';  canvasBoxs.appendChild(canvas);  starBG = new THREE.CSS3DObject(canvasBoxs);  starBG.position.x = 0;  starBG.position.y = 0;  starBG.position.z = -5000;  var scal = (window.innerWidth + 10000) / window.innerWidth / 2;  starBG.scale.set(scal, scal, scal);  scene.add(starBG);  animation();}
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