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@@ -0,0 +1,187 @@
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+import React from "react";
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+import ReactDOM from "react-dom";
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+import rough from "roughjs/dist/rough.umd.js";
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+
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+import "./styles.css";
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+
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+var elements = [];
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+
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+function newElement(type, x, y) {
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+ const element = {
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+ type: type,
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+ x: x,
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+ y: y,
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+ width: 0,
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+ height: 0
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+ };
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+ generateShape(element);
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+ return element;
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+}
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+
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+function rotate(x1, y1, x2, y2, angle) {
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+ // 𝑎′𝑥=(𝑎𝑥−𝑐𝑥)cos𝜃−(𝑎𝑦−𝑐𝑦)sin𝜃+𝑐𝑥
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+ // 𝑎′𝑦=(𝑎𝑥−𝑐𝑥)sin𝜃+(𝑎𝑦−𝑐𝑦)cos𝜃+𝑐𝑦.
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+ // https://math.stackexchange.com/questions/2204520/how-do-i-rotate-a-line-segment-in-a-specific-point-on-the-line
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+ return [
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+ (x1 - x2) * Math.cos(angle) - (y1 - y2) * Math.sin(angle) + x2,
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+ (x1 - x2) * Math.sin(angle) + (y1 - y2) * Math.cos(angle) + y2
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+ ];
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+}
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+
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+var generator = rough.generator();
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+
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+function generateShape(element) {
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+ if (element.type === "selection") {
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+ element.draw = (rc, context) => {
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+ context.fillStyle = "rgba(0, 0, 255, 0.10)";
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+ context.fillRect(element.x, element.y, element.width, element.height);
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+ };
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+ } else if (element.type === "rectangle") {
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+ const shape = generator.rectangle(
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+ element.x,
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+ element.y,
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+ element.width,
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+ element.height
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+ );
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+ element.draw = (rc, context) => {
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+ rc.draw(shape);
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+ };
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+ } else if (element.type === "ellipse") {
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+ const shape = generator.ellipse(
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+ element.x + element.width / 2,
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+ element.y + element.height / 2,
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+ element.width,
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+ element.height
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+ );
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+ element.draw = (rc, context) => {
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+ rc.draw(shape);
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+ };
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+ } else if (element.type === "arrow") {
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+ const x1 = element.x;
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+ const y1 = element.y;
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+ const x2 = element.x + element.width;
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+ const y2 = element.y + element.height;
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+
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+ const size = 30; // pixels
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+ const distance = Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2));
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+ // Scale down the arrow until we hit a certain size so that it doesn't look weird
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+ const minSize = Math.min(size, distance / 2);
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+ const xs = x2 - ((x2 - x1) / distance) * minSize;
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+ const ys = y2 - ((y2 - y1) / distance) * minSize;
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+
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+ const angle = 20; // degrees
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+ const [x3, y3] = rotate(xs, ys, x2, y2, (-angle * Math.PI) / 180);
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+ const [x4, y4] = rotate(xs, ys, x2, y2, (angle * Math.PI) / 180);
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+
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+ const shapes = [
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+ generator.line(x1, y1, x2, y2),
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+ generator.line(x3, y3, x2, y2),
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+ generator.line(x4, y4, x2, y2)
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+ ];
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+
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+ element.draw = (rc, context) => {
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+ shapes.forEach(shape => rc.draw(shape));
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+ };
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+ return;
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+ } else if (element.type === "text") {
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+ if (element.text === undefined) {
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+ element.text = prompt("What text do you want?");
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+ }
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+ element.draw = (rc, context) => {
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+ context.font = "20px Virgil";
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+ const measure = context.measureText(element.text);
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+ const height =
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+ measure.actualBoundingBoxAscent + measure.actualBoundingBoxDescent;
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+ context.fillText(
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+ element.text,
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+ element.x - measure.width / 2,
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+ element.y + measure.actualBoundingBoxAscent - height / 2
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+ );
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+ };
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+ } else {
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+ throw new Error("Unimplemented type " + element.type);
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+ }
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+}
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+
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+function App() {
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+ const [draggingElement, setDraggingElement] = React.useState(null);
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+ const [elementType, setElementType] = React.useState("selection");
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+ const [selectedElements, setSelectedElements] = React.useState([]);
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+ function ElementOption({ type, children }) {
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+ return (
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+ <label>
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+ <input
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+ type="radio"
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+ checked={elementType === type}
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+ onChange={() => setElementType(type)}
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+ />
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+ {children}
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+ </label>
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+ );
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+ }
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+ return (
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+ <div>
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+ <ElementOption type="rectangle">Rectangle</ElementOption>
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+ <ElementOption type="ellipse">Ellipse</ElementOption>
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+ <ElementOption type="arrow">Arrow</ElementOption>
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+ <ElementOption type="text">Text</ElementOption>
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+ <ElementOption type="selection">Selection</ElementOption>
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+ <canvas
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+ id="canvas"
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+ width={window.innerWidth}
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+ height={window.innerHeight}
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+ onMouseDown={e => {
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+ const element = newElement(
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+ elementType,
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+ e.clientX - e.target.offsetLeft,
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+ e.clientY - e.target.offsetTop
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+ );
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+ elements.push(element);
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+ setDraggingElement(element);
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+ drawScene();
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+ }}
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+ onMouseUp={e => {
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+ setDraggingElement(null);
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+ drawScene();
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+ }}
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+ onMouseMove={e => {
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+ if (!draggingElement) return;
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+ let width = e.clientX - e.target.offsetLeft - draggingElement.x;
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+ let height = e.clientY - e.target.offsetTop - draggingElement.y;
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+ draggingElement.width = width;
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+ // Make a perfect square or circle when shift is enabled
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+ draggingElement.height = e.shiftKey ? width : height;
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+ generateShape(draggingElement);
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+ drawScene();
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+ }}
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+ />
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+ </div>
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+ );
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+}
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+const rootElement = document.getElementById("root");
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+
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+function drawScene() {
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+ ReactDOM.render(<App />, rootElement);
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+
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+ const canvas = document.getElementById("canvas");
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+ const rc = rough.canvas(canvas);
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+ const context = canvas.getContext("2d");
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+ context.clearRect(0, 0, canvas.width, canvas.height);
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+
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+ elements.forEach(element => {
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+ element.draw(rc, context);
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+ if (true || element.isSelected) {
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+ const margin = 4;
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+ context.setLineDash([8, 4]);
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+ context.strokeRect(
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+ element.x - margin,
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+ element.y - margin,
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+ element.width + margin * 2,
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+ element.height + margin * 2
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+ );
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+ context.setLineDash([]);
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+ }
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+ });
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+}
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+
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+drawScene();
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