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- import React from "react";
- import ReactDOM from "react-dom";
- import rough from "roughjs/bin/wrappers/rough";
- import { RoughCanvas } from "roughjs/bin/canvas";
- import "./styles.css";
- type ExcaliburElement = ReturnType<typeof newElement>;
- type ExcaliburTextElement = ExcaliburElement & {
- type: "text";
- font: string;
- text: string;
- actualBoundingBoxAscent: number;
- };
- var elements = Array.of<ExcaliburElement>();
- // https://stackoverflow.com/a/6853926/232122
- function distanceBetweenPointAndSegment(
- x: number,
- y: number,
- x1: number,
- y1: number,
- x2: number,
- y2: number
- ) {
- const A = x - x1;
- const B = y - y1;
- const C = x2 - x1;
- const D = y2 - y1;
- const dot = A * C + B * D;
- const lenSquare = C * C + D * D;
- let param = -1;
- if (lenSquare !== 0) {
- // in case of 0 length line
- param = dot / lenSquare;
- }
- let xx, yy;
- if (param < 0) {
- xx = x1;
- yy = y1;
- } else if (param > 1) {
- xx = x2;
- yy = y2;
- } else {
- xx = x1 + param * C;
- yy = y1 + param * D;
- }
- const dx = x - xx;
- const dy = y - yy;
- return Math.sqrt(dx * dx + dy * dy);
- }
- function hitTest(element: ExcaliburElement, x: number, y: number): boolean {
- // For shapes that are composed of lines, we only enable point-selection when the distance
- // of the click is less than x pixels of any of the lines that the shape is composed of
- const lineThreshold = 10;
- if (
- element.type === "rectangle" ||
- // There doesn't seem to be a closed form solution for the distance between
- // a point and an ellipse, let's assume it's a rectangle for now...
- element.type === "ellipse"
- ) {
- const x1 = getElementAbsoluteX1(element);
- const x2 = getElementAbsoluteX2(element);
- const y1 = getElementAbsoluteY1(element);
- const y2 = getElementAbsoluteY2(element);
- // (x1, y1) --A-- (x2, y1)
- // |D |B
- // (x1, y2) --C-- (x2, y2)
- return (
- distanceBetweenPointAndSegment(x, y, x1, y1, x2, y1) < lineThreshold || // A
- distanceBetweenPointAndSegment(x, y, x2, y1, x2, y2) < lineThreshold || // B
- distanceBetweenPointAndSegment(x, y, x2, y2, x1, y2) < lineThreshold || // C
- distanceBetweenPointAndSegment(x, y, x1, y2, x1, y1) < lineThreshold // D
- );
- } else if (element.type === "arrow") {
- let [x1, y1, x2, y2, x3, y3, x4, y4] = getArrowPoints(element);
- // The computation is done at the origin, we need to add a translation
- x -= element.x;
- y -= element.y;
- return (
- // \
- distanceBetweenPointAndSegment(x, y, x3, y3, x2, y2) < lineThreshold ||
- // -----
- distanceBetweenPointAndSegment(x, y, x1, y1, x2, y2) < lineThreshold ||
- // /
- distanceBetweenPointAndSegment(x, y, x4, y4, x2, y2) < lineThreshold
- );
- } else if (element.type === "text") {
- const x1 = getElementAbsoluteX1(element);
- const x2 = getElementAbsoluteX2(element);
- const y1 = getElementAbsoluteY1(element);
- const y2 = getElementAbsoluteY2(element);
- return x >= x1 && x <= x2 && y >= y1 && y <= y2;
- } else {
- throw new Error("Unimplemented type " + element.type);
- }
- }
- function newElement(
- type: string,
- x: number,
- y: number,
- strokeColor: string,
- backgroundColor: string,
- width = 0,
- height = 0
- ) {
- const element = {
- type: type,
- x: x,
- y: y,
- width: width,
- height: height,
- isSelected: false,
- strokeColor: strokeColor,
- backgroundColor: backgroundColor,
- draw(rc: RoughCanvas, context: CanvasRenderingContext2D) {}
- };
- return element;
- }
- function renderScene(
- rc: RoughCanvas,
- context: CanvasRenderingContext2D,
- // null indicates transparent bg
- viewBackgroundColor: string | null
- ) {
- const fillStyle = context.fillStyle;
- if (typeof viewBackgroundColor === "string") {
- context.fillStyle = viewBackgroundColor;
- context.fillRect(-0.5, -0.5, canvas.width, canvas.height);
- } else {
- context.clearRect(-0.5, -0.5, canvas.width, canvas.height);
- }
- context.fillStyle = fillStyle;
- elements.forEach(element => {
- element.draw(rc, context);
- if (element.isSelected) {
- const margin = 4;
- const elementX1 = getElementAbsoluteX1(element);
- const elementX2 = getElementAbsoluteX2(element);
- const elementY1 = getElementAbsoluteY1(element);
- const elementY2 = getElementAbsoluteY2(element);
- const lineDash = context.getLineDash();
- context.setLineDash([8, 4]);
- context.strokeRect(
- elementX1 - margin,
- elementY1 - margin,
- elementX2 - elementX1 + margin * 2,
- elementY2 - elementY1 + margin * 2
- );
- context.setLineDash(lineDash);
- }
- });
- }
- function exportAsPNG({
- exportBackground,
- exportVisibleOnly,
- exportPadding = 10,
- viewBackgroundColor
- }: {
- exportBackground: boolean;
- exportVisibleOnly: boolean;
- exportPadding?: number;
- viewBackgroundColor: string;
- }) {
- if (!elements.length) return window.alert("Cannot export empty canvas.");
- // deselect & rerender
- clearSelection();
- ReactDOM.render(<App />, rootElement, () => {
- // calculate visible-area coords
- let subCanvasX1 = Infinity;
- let subCanvasX2 = 0;
- let subCanvasY1 = Infinity;
- let subCanvasY2 = 0;
- elements.forEach(element => {
- subCanvasX1 = Math.min(subCanvasX1, getElementAbsoluteX1(element));
- subCanvasX2 = Math.max(subCanvasX2, getElementAbsoluteX2(element));
- subCanvasY1 = Math.min(subCanvasY1, getElementAbsoluteY1(element));
- subCanvasY2 = Math.max(subCanvasY2, getElementAbsoluteY2(element));
- });
- // create temporary canvas from which we'll export
- const tempCanvas = document.createElement("canvas");
- const tempCanvasCtx = tempCanvas.getContext("2d")!;
- tempCanvas.style.display = "none";
- document.body.appendChild(tempCanvas);
- tempCanvas.width = exportVisibleOnly
- ? subCanvasX2 - subCanvasX1 + exportPadding * 2
- : canvas.width;
- tempCanvas.height = exportVisibleOnly
- ? subCanvasY2 - subCanvasY1 + exportPadding * 2
- : canvas.height;
- // if we're exporting without bg, we need to rerender the scene without it
- // (it's reset again, below)
- if (!exportBackground) {
- renderScene(rc, context, null);
- }
- // copy our original canvas onto the temp canvas
- tempCanvasCtx.drawImage(
- canvas, // source
- exportVisibleOnly // sx
- ? subCanvasX1 - exportPadding
- : 0,
- exportVisibleOnly // sy
- ? subCanvasY1 - exportPadding
- : 0,
- exportVisibleOnly // sWidth
- ? subCanvasX2 - subCanvasX1 + exportPadding * 2
- : canvas.width,
- exportVisibleOnly // sHeight
- ? subCanvasY2 - subCanvasY1 + exportPadding * 2
- : canvas.height,
- 0, // dx
- 0, // dy
- exportVisibleOnly ? tempCanvas.width : canvas.width, // dWidth
- exportVisibleOnly ? tempCanvas.height : canvas.height // dHeight
- );
- // reset transparent bg back to original
- if (!exportBackground) {
- renderScene(rc, context, viewBackgroundColor);
- }
- // create a temporary <a> elem which we'll use to download the image
- const link = document.createElement("a");
- link.setAttribute("download", "excalibur.png");
- link.setAttribute("href", tempCanvas.toDataURL("image/png"));
- link.click();
- // clean up the DOM
- link.remove();
- if (tempCanvas !== canvas) tempCanvas.remove();
- });
- }
- function rotate(x1: number, y1: number, x2: number, y2: number, angle: number) {
- // 𝑎′𝑥=(𝑎𝑥−𝑐𝑥)cos𝜃−(𝑎𝑦−𝑐𝑦)sin𝜃+𝑐𝑥
- // 𝑎′𝑦=(𝑎𝑥−𝑐𝑥)sin𝜃+(𝑎𝑦−𝑐𝑦)cos𝜃+𝑐𝑦.
- // https://math.stackexchange.com/questions/2204520/how-do-i-rotate-a-line-segment-in-a-specific-point-on-the-line
- return [
- (x1 - x2) * Math.cos(angle) - (y1 - y2) * Math.sin(angle) + x2,
- (x1 - x2) * Math.sin(angle) + (y1 - y2) * Math.cos(angle) + y2
- ];
- }
- // Casting second argument (DrawingSurface) to any,
- // because it is requred by TS definitions and not required at runtime
- var generator = rough.generator(null, null as any);
- function isTextElement(
- element: ExcaliburElement
- ): element is ExcaliburTextElement {
- return element.type === "text";
- }
- function getArrowPoints(element: ExcaliburElement) {
- const x1 = 0;
- const y1 = 0;
- const x2 = element.width;
- const y2 = element.height;
- const size = 30; // pixels
- const distance = Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2));
- // Scale down the arrow until we hit a certain size so that it doesn't look weird
- const minSize = Math.min(size, distance / 2);
- const xs = x2 - ((x2 - x1) / distance) * minSize;
- const ys = y2 - ((y2 - y1) / distance) * minSize;
- const angle = 20; // degrees
- const [x3, y3] = rotate(xs, ys, x2, y2, (-angle * Math.PI) / 180);
- const [x4, y4] = rotate(xs, ys, x2, y2, (angle * Math.PI) / 180);
- return [x1, y1, x2, y2, x3, y3, x4, y4];
- }
- function generateDraw(element: ExcaliburElement) {
- if (element.type === "selection") {
- element.draw = (rc, context) => {
- const fillStyle = context.fillStyle;
- context.fillStyle = "rgba(0, 0, 255, 0.10)";
- context.fillRect(element.x, element.y, element.width, element.height);
- context.fillStyle = fillStyle;
- };
- } else if (element.type === "rectangle") {
- const shape = generator.rectangle(0, 0, element.width, element.height, {
- stroke: element.strokeColor,
- fill: element.backgroundColor
- });
- element.draw = (rc, context) => {
- context.translate(element.x, element.y);
- rc.draw(shape);
- context.translate(-element.x, -element.y);
- };
- } else if (element.type === "ellipse") {
- const shape = generator.ellipse(
- element.width / 2,
- element.height / 2,
- element.width,
- element.height,
- { stroke: element.strokeColor, fill: element.backgroundColor }
- );
- element.draw = (rc, context) => {
- context.translate(element.x, element.y);
- rc.draw(shape);
- context.translate(-element.x, -element.y);
- };
- } else if (element.type === "arrow") {
- const [x1, y1, x2, y2, x3, y3, x4, y4] = getArrowPoints(element);
- const shapes = [
- // \
- generator.line(x3, y3, x2, y2, { stroke: element.strokeColor }),
- // -----
- generator.line(x1, y1, x2, y2, { stroke: element.strokeColor }),
- // /
- generator.line(x4, y4, x2, y2, { stroke: element.strokeColor })
- ];
- element.draw = (rc, context) => {
- context.translate(element.x, element.y);
- shapes.forEach(shape => rc.draw(shape));
- context.translate(-element.x, -element.y);
- };
- return;
- } else if (isTextElement(element)) {
- element.draw = (rc, context) => {
- const font = context.font;
- context.font = element.font;
- context.fillText(
- element.text,
- element.x,
- element.y + element.actualBoundingBoxAscent
- );
- context.font = font;
- };
- } else {
- throw new Error("Unimplemented type " + element.type);
- }
- }
- // If the element is created from right to left, the width is going to be negative
- // This set of functions retrieves the absolute position of the 4 points.
- // We can't just always normalize it since we need to remember the fact that an arrow
- // is pointing left or right.
- function getElementAbsoluteX1(element: ExcaliburElement) {
- return element.width >= 0 ? element.x : element.x + element.width;
- }
- function getElementAbsoluteX2(element: ExcaliburElement) {
- return element.width >= 0 ? element.x + element.width : element.x;
- }
- function getElementAbsoluteY1(element: ExcaliburElement) {
- return element.height >= 0 ? element.y : element.y + element.height;
- }
- function getElementAbsoluteY2(element: ExcaliburElement) {
- return element.height >= 0 ? element.y + element.height : element.y;
- }
- function setSelection(selection: ExcaliburElement) {
- const selectionX1 = getElementAbsoluteX1(selection);
- const selectionX2 = getElementAbsoluteX2(selection);
- const selectionY1 = getElementAbsoluteY1(selection);
- const selectionY2 = getElementAbsoluteY2(selection);
- elements.forEach(element => {
- const elementX1 = getElementAbsoluteX1(element);
- const elementX2 = getElementAbsoluteX2(element);
- const elementY1 = getElementAbsoluteY1(element);
- const elementY2 = getElementAbsoluteY2(element);
- element.isSelected =
- element.type !== "selection" &&
- selectionX1 <= elementX1 &&
- selectionY1 <= elementY1 &&
- selectionX2 >= elementX2 &&
- selectionY2 >= elementY2;
- });
- }
- function clearSelection() {
- elements.forEach(element => {
- element.isSelected = false;
- });
- }
- function deleteSelectedElements() {
- for (var i = elements.length - 1; i >= 0; --i) {
- if (elements[i].isSelected) {
- elements.splice(i, 1);
- }
- }
- }
- type AppState = {
- draggingElement: ExcaliburElement | null;
- elementType: string;
- exportBackground: boolean;
- exportVisibleOnly: boolean;
- exportPadding: number;
- currentItemStrokeColor: string;
- currentItemBackgroundColor: string;
- viewBackgroundColor: string;
- };
- const KEYS = {
- ARROW_LEFT: "ArrowLeft",
- ARROW_RIGHT: "ArrowRight",
- ARROW_DOWN: "ArrowDown",
- ARROW_UP: "ArrowUp",
- ESCAPE: "Escape",
- DELETE: "Delete",
- BACKSPACE: "Backspace"
- };
- function isArrowKey(keyCode: string) {
- return (
- keyCode === KEYS.ARROW_LEFT ||
- keyCode === KEYS.ARROW_RIGHT ||
- keyCode === KEYS.ARROW_DOWN ||
- keyCode === KEYS.ARROW_UP
- );
- }
- const ELEMENT_SHIFT_TRANSLATE_AMOUNT = 5;
- const ELEMENT_TRANSLATE_AMOUNT = 1;
- class App extends React.Component<{}, AppState> {
- public componentDidMount() {
- document.addEventListener("keydown", this.onKeyDown, false);
- }
- public componentWillUnmount() {
- document.removeEventListener("keydown", this.onKeyDown, false);
- }
- public state: AppState = {
- draggingElement: null,
- elementType: "selection",
- exportBackground: false,
- exportVisibleOnly: true,
- exportPadding: 10,
- currentItemStrokeColor: "#000000",
- currentItemBackgroundColor: "#ffffff",
- viewBackgroundColor: "#ffffff"
- };
- private onKeyDown = (event: KeyboardEvent) => {
- if ((event.target as HTMLElement).nodeName === "INPUT") {
- return;
- }
- if (event.key === KEYS.ESCAPE) {
- clearSelection();
- this.forceUpdate();
- event.preventDefault();
- } else if (event.key === KEYS.BACKSPACE || event.key === KEYS.DELETE) {
- deleteSelectedElements();
- this.forceUpdate();
- event.preventDefault();
- } else if (isArrowKey(event.key)) {
- const step = event.shiftKey
- ? ELEMENT_SHIFT_TRANSLATE_AMOUNT
- : ELEMENT_TRANSLATE_AMOUNT;
- elements.forEach(element => {
- if (element.isSelected) {
- if (event.key === KEYS.ARROW_LEFT) element.x -= step;
- else if (event.key === KEYS.ARROW_RIGHT) element.x += step;
- else if (event.key === KEYS.ARROW_UP) element.y -= step;
- else if (event.key === KEYS.ARROW_DOWN) element.y += step;
- }
- });
- this.forceUpdate();
- event.preventDefault();
- } else if (event.key === "a" && event.metaKey) {
- elements.forEach(element => {
- element.isSelected = true;
- });
- this.forceUpdate();
- event.preventDefault();
- }
- };
- private renderOption({
- type,
- children
- }: {
- type: string;
- children: React.ReactNode;
- }) {
- return (
- <label>
- <input
- type="radio"
- checked={this.state.elementType === type}
- onChange={() => {
- this.setState({ elementType: type });
- clearSelection();
- this.forceUpdate();
- }}
- />
- {children}
- </label>
- );
- }
- public render() {
- return (
- <div
- onCut={e => {
- e.clipboardData.setData(
- "text/plain",
- JSON.stringify(elements.filter(element => element.isSelected))
- );
- deleteSelectedElements();
- this.forceUpdate();
- e.preventDefault();
- }}
- onCopy={e => {
- e.clipboardData.setData(
- "text/plain",
- JSON.stringify(elements.filter(element => element.isSelected))
- );
- e.preventDefault();
- }}
- onPaste={e => {
- const paste = e.clipboardData.getData("text");
- let parsedElements;
- try {
- parsedElements = JSON.parse(paste);
- } catch (e) {}
- if (
- Array.isArray(parsedElements) &&
- parsedElements.length > 0 &&
- parsedElements[0].type // need to implement a better check here...
- ) {
- clearSelection();
- parsedElements.forEach(parsedElement => {
- parsedElement.x += 10;
- parsedElement.y += 10;
- generateDraw(parsedElement);
- elements.push(parsedElement);
- });
- this.forceUpdate();
- }
- e.preventDefault();
- }}
- >
- <fieldset>
- <legend>Shapes</legend>
- {this.renderOption({ type: "rectangle", children: "Rectangle" })}
- {this.renderOption({ type: "ellipse", children: "Ellipse" })}
- {this.renderOption({ type: "arrow", children: "Arrow" })}
- {this.renderOption({ type: "text", children: "Text" })}
- {this.renderOption({ type: "selection", children: "Selection" })}
- </fieldset>
- <canvas
- id="canvas"
- width={window.innerWidth}
- height={window.innerHeight - 200}
- onMouseDown={e => {
- const x = e.clientX - (e.target as HTMLElement).offsetLeft;
- const y = e.clientY - (e.target as HTMLElement).offsetTop;
- const element = newElement(
- this.state.elementType,
- x,
- y,
- this.state.currentItemStrokeColor,
- this.state.currentItemBackgroundColor
- );
- let isDraggingElements = false;
- const cursorStyle = document.documentElement.style.cursor;
- if (this.state.elementType === "selection") {
- const hitElement = elements.find(element => {
- return hitTest(element, x, y);
- });
- // If we click on something
- if (hitElement) {
- if (hitElement.isSelected) {
- // If that element is not already selected, do nothing,
- // we're likely going to drag it
- } else {
- // We unselect every other elements unless shift is pressed
- if (!e.shiftKey) {
- clearSelection();
- }
- // No matter what, we select it
- hitElement.isSelected = true;
- }
- } else {
- // If we don't click on anything, let's remove all the selected elements
- clearSelection();
- }
- isDraggingElements = elements.some(element => element.isSelected);
- if (isDraggingElements) {
- document.documentElement.style.cursor = "move";
- }
- }
- if (isTextElement(element)) {
- const text = prompt("What text do you want?");
- if (text === null) {
- return;
- }
- element.text = text;
- element.font = "20px Virgil";
- const font = context.font;
- context.font = element.font;
- const {
- actualBoundingBoxAscent,
- actualBoundingBoxDescent,
- width
- } = context.measureText(element.text);
- element.actualBoundingBoxAscent = actualBoundingBoxAscent;
- context.font = font;
- const height = actualBoundingBoxAscent + actualBoundingBoxDescent;
- // Center the text
- element.x -= width / 2;
- element.y -= actualBoundingBoxAscent;
- element.width = width;
- element.height = height;
- }
- generateDraw(element);
- elements.push(element);
- if (this.state.elementType === "text") {
- this.setState({
- draggingElement: null,
- elementType: "selection"
- });
- element.isSelected = true;
- } else {
- this.setState({ draggingElement: element });
- }
- let lastX = x;
- let lastY = y;
- const onMouseMove = (e: MouseEvent) => {
- const target = e.target;
- if (!(target instanceof HTMLElement)) {
- return;
- }
- if (isDraggingElements) {
- const selectedElements = elements.filter(el => el.isSelected);
- if (selectedElements.length) {
- const x = e.clientX - target.offsetLeft;
- const y = e.clientY - target.offsetTop;
- selectedElements.forEach(element => {
- element.x += x - lastX;
- element.y += y - lastY;
- });
- lastX = x;
- lastY = y;
- this.forceUpdate();
- return;
- }
- }
- // It is very important to read this.state within each move event,
- // otherwise we would read a stale one!
- const draggingElement = this.state.draggingElement;
- if (!draggingElement) return;
- let width = e.clientX - target.offsetLeft - draggingElement.x;
- let height = e.clientY - target.offsetTop - draggingElement.y;
- draggingElement.width = width;
- // Make a perfect square or circle when shift is enabled
- draggingElement.height = e.shiftKey ? width : height;
- generateDraw(draggingElement);
- if (this.state.elementType === "selection") {
- setSelection(draggingElement);
- }
- this.forceUpdate();
- };
- const onMouseUp = (e: MouseEvent) => {
- const { draggingElement, elementType } = this.state;
- window.removeEventListener("mousemove", onMouseMove);
- window.removeEventListener("mouseup", onMouseUp);
- document.documentElement.style.cursor = cursorStyle;
- // if no element is clicked, clear the selection and redraw
- if (draggingElement === null) {
- clearSelection();
- this.forceUpdate();
- return;
- }
- if (elementType === "selection") {
- if (isDraggingElements) {
- isDraggingElements = false;
- }
- elements.pop();
- } else {
- draggingElement.isSelected = true;
- }
- this.setState({
- draggingElement: null,
- elementType: "selection"
- });
- this.forceUpdate();
- };
- window.addEventListener("mousemove", onMouseMove);
- window.addEventListener("mouseup", onMouseUp);
- this.forceUpdate();
- }}
- />
- <fieldset>
- <legend>Colors</legend>
- <label>
- <input
- type="color"
- value={this.state.viewBackgroundColor}
- onChange={e => {
- this.setState({ viewBackgroundColor: e.target.value });
- }}
- />
- Background
- </label>
- <label>
- <input
- type="color"
- value={this.state.currentItemStrokeColor}
- onChange={e => {
- this.setState({ currentItemStrokeColor: e.target.value });
- }}
- />
- Shape Stroke
- </label>
- <label>
- <input
- type="color"
- value={this.state.currentItemBackgroundColor}
- onChange={e => {
- this.setState({ currentItemBackgroundColor: e.target.value });
- }}
- />
- Shape Background
- </label>
- </fieldset>
- <fieldset>
- <legend>Export</legend>
- <button
- onClick={() => {
- exportAsPNG({
- exportBackground: this.state.exportBackground,
- exportVisibleOnly: this.state.exportVisibleOnly,
- exportPadding: this.state.exportPadding,
- viewBackgroundColor: this.state.viewBackgroundColor
- });
- }}
- >
- Export to png
- </button>
- <label>
- <input
- type="checkbox"
- checked={this.state.exportBackground}
- onChange={e => {
- this.setState({ exportBackground: e.target.checked });
- }}
- />
- background
- </label>
- <label>
- <input
- type="checkbox"
- checked={this.state.exportVisibleOnly}
- onChange={e => {
- this.setState({ exportVisibleOnly: e.target.checked });
- }}
- />
- visible area only
- </label>
- (padding:
- <input
- type="number"
- value={this.state.exportPadding}
- onChange={e => {
- this.setState({ exportPadding: Number(e.target.value) });
- }}
- disabled={!this.state.exportVisibleOnly}
- />
- px)
- </fieldset>
- </div>
- );
- }
- componentDidUpdate() {
- renderScene(rc, context, this.state.viewBackgroundColor);
- }
- }
- const rootElement = document.getElementById("root");
- ReactDOM.render(<App />, rootElement);
- const canvas = document.getElementById("canvas") as HTMLCanvasElement;
- const rc = rough.canvas(canvas);
- const context = canvas.getContext("2d")!;
- // Big hack to ensure that all the 1px lines are drawn at 1px instead of 2px
- // https://stackoverflow.com/questions/13879322/drawing-a-1px-thick-line-in-canvas-creates-a-2px-thick-line/13879402#comment90766599_13879402
- context.translate(0.5, 0.5);
- ReactDOM.render(<App />, rootElement);
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