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- import { AppState, FlooredNumber } from "../types";
- import { ExcalidrawElement } from "../element/types";
- import { getCommonBounds, getClosestElementBounds } from "../element";
- import {
- sceneCoordsToViewportCoords,
- viewportCoordsToSceneCoords,
- } from "../utils";
- export const normalizeScroll = (pos: number) =>
- Math.floor(pos) as FlooredNumber;
- function isOutsideViewPort(
- appState: AppState,
- canvas: HTMLCanvasElement | null,
- cords: Array<number>,
- ) {
- const [x1, y1, x2, y2] = cords;
- const { x: viewportX1, y: viewportY1 } = sceneCoordsToViewportCoords(
- { sceneX: x1, sceneY: y1 },
- appState,
- canvas,
- window.devicePixelRatio,
- );
- const { x: viewportX2, y: viewportY2 } = sceneCoordsToViewportCoords(
- { sceneX: x2, sceneY: y2 },
- appState,
- canvas,
- window.devicePixelRatio,
- );
- return (
- viewportX2 - viewportX1 > appState.width ||
- viewportY2 - viewportY1 > appState.height
- );
- }
- export const calculateScrollCenter = (
- elements: readonly ExcalidrawElement[],
- appState: AppState,
- canvas: HTMLCanvasElement | null,
- ): { scrollX: FlooredNumber; scrollY: FlooredNumber } => {
- if (!elements.length) {
- return {
- scrollX: normalizeScroll(0),
- scrollY: normalizeScroll(0),
- };
- }
- const scale = window.devicePixelRatio;
- let [x1, y1, x2, y2] = getCommonBounds(elements);
- if (isOutsideViewPort(appState, canvas, [x1, y1, x2, y2])) {
- [x1, y1, x2, y2] = getClosestElementBounds(
- elements,
- viewportCoordsToSceneCoords(
- { clientX: appState.scrollX, clientY: appState.scrollY },
- appState,
- canvas,
- scale,
- ),
- );
- }
- const centerX = (x1 + x2) / 2;
- const centerY = (y1 + y2) / 2;
- return {
- scrollX: normalizeScroll(appState.width / 2 - centerX),
- scrollY: normalizeScroll(appState.height / 2 - centerY),
- };
- };
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