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- import { distanceBetweenPointAndSegment } from "../math";
- import { ExcalidrawElement } from "./types";
- import {
- getDiamondPoints,
- getElementAbsoluteCoords,
- getLinearElementAbsoluteBounds,
- } from "./bounds";
- import { Point } from "roughjs/bin/geometry";
- import { Drawable, OpSet } from "roughjs/bin/core";
- function isElementDraggableFromInside(element: ExcalidrawElement): boolean {
- return element.backgroundColor !== "transparent" || element.isSelected;
- }
- export function hitTest(
- element: ExcalidrawElement,
- x: number,
- y: number,
- zoom: number,
- ): boolean {
- // For shapes that are composed of lines, we only enable point-selection when the distance
- // of the click is less than x pixels of any of the lines that the shape is composed of
- const lineThreshold = 10 / zoom;
- if (element.type === "ellipse") {
- // https://stackoverflow.com/a/46007540/232122
- const px = Math.abs(x - element.x - element.width / 2);
- const py = Math.abs(y - element.y - element.height / 2);
- let tx = 0.707;
- let ty = 0.707;
- const a = Math.abs(element.width) / 2;
- const b = Math.abs(element.height) / 2;
- [0, 1, 2, 3].forEach(x => {
- const xx = a * tx;
- const yy = b * ty;
- const ex = ((a * a - b * b) * tx ** 3) / a;
- const ey = ((b * b - a * a) * ty ** 3) / b;
- const rx = xx - ex;
- const ry = yy - ey;
- const qx = px - ex;
- const qy = py - ey;
- const r = Math.hypot(ry, rx);
- const q = Math.hypot(qy, qx);
- tx = Math.min(1, Math.max(0, ((qx * r) / q + ex) / a));
- ty = Math.min(1, Math.max(0, ((qy * r) / q + ey) / b));
- const t = Math.hypot(ty, tx);
- tx /= t;
- ty /= t;
- });
- if (isElementDraggableFromInside(element)) {
- return (
- a * tx - (px - lineThreshold) >= 0 && b * ty - (py - lineThreshold) >= 0
- );
- }
- return Math.hypot(a * tx - px, b * ty - py) < lineThreshold;
- } else if (element.type === "rectangle") {
- const [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
- if (isElementDraggableFromInside(element)) {
- return (
- x > x1 - lineThreshold &&
- x < x2 + lineThreshold &&
- y > y1 - lineThreshold &&
- y < y2 + lineThreshold
- );
- }
- // (x1, y1) --A-- (x2, y1)
- // |D |B
- // (x1, y2) --C-- (x2, y2)
- return (
- distanceBetweenPointAndSegment(x, y, x1, y1, x2, y1) < lineThreshold || // A
- distanceBetweenPointAndSegment(x, y, x2, y1, x2, y2) < lineThreshold || // B
- distanceBetweenPointAndSegment(x, y, x2, y2, x1, y2) < lineThreshold || // C
- distanceBetweenPointAndSegment(x, y, x1, y2, x1, y1) < lineThreshold // D
- );
- } else if (element.type === "diamond") {
- x -= element.x;
- y -= element.y;
- let [
- topX,
- topY,
- rightX,
- rightY,
- bottomX,
- bottomY,
- leftX,
- leftY,
- ] = getDiamondPoints(element);
- if (isElementDraggableFromInside(element)) {
- // TODO: remove this when we normalize coordinates globally
- if (topY > bottomY) {
- [bottomY, topY] = [topY, bottomY];
- }
- if (rightX < leftX) {
- [leftX, rightX] = [rightX, leftX];
- }
- topY -= lineThreshold;
- bottomY += lineThreshold;
- leftX -= lineThreshold;
- rightX += lineThreshold;
- // all deltas should be < 0. Delta > 0 indicates it's on the outside side
- // of the line.
- //
- // (topX, topY)
- // D / \ A
- // / \
- // (leftX, leftY) (rightX, rightY)
- // C \ / B
- // \ /
- // (bottomX, bottomY)
- //
- // https://stackoverflow.com/a/2752753/927631
- return (
- // delta from line D
- (leftX - topX) * (y - leftY) - (leftX - x) * (topY - leftY) <= 0 &&
- // delta from line A
- (topX - rightX) * (y - rightY) - (x - rightX) * (topY - rightY) <= 0 &&
- // delta from line B
- (rightX - bottomX) * (y - bottomY) -
- (x - bottomX) * (rightY - bottomY) <=
- 0 &&
- // delta from line C
- (bottomX - leftX) * (y - leftY) - (x - leftX) * (bottomY - leftY) <= 0
- );
- }
- return (
- distanceBetweenPointAndSegment(x, y, topX, topY, rightX, rightY) <
- lineThreshold ||
- distanceBetweenPointAndSegment(x, y, rightX, rightY, bottomX, bottomY) <
- lineThreshold ||
- distanceBetweenPointAndSegment(x, y, bottomX, bottomY, leftX, leftY) <
- lineThreshold ||
- distanceBetweenPointAndSegment(x, y, leftX, leftY, topX, topY) <
- lineThreshold
- );
- } else if (element.type === "arrow" || element.type === "line") {
- if (!element.shape) {
- return false;
- }
- const shape = element.shape as Drawable[];
- const [x1, y1, x2, y2] = getLinearElementAbsoluteBounds(element);
- if (x < x1 || y < y1 - 10 || x > x2 || y > y2 + 10) {
- return false;
- }
- const relX = x - element.x;
- const relY = y - element.y;
- // hit thest all "subshapes" of the linear element
- return shape.some(s => hitTestRoughShape(s.sets, relX, relY));
- } else if (element.type === "text") {
- const [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
- return x >= x1 && x <= x2 && y >= y1 && y <= y2;
- } else if (element.type === "selection") {
- console.warn("This should not happen, we need to investigate why it does.");
- return false;
- }
- throw new Error(`Unimplemented type ${element.type}`);
- }
- const pointInBezierEquation = (
- p0: Point,
- p1: Point,
- p2: Point,
- p3: Point,
- [mx, my]: Point,
- ) => {
- // B(t) = p0 * (1-t)^3 + 3p1 * t * (1-t)^2 + 3p2 * t^2 * (1-t) + p3 * t^3
- const equation = (t: number, idx: number) =>
- Math.pow(1 - t, 3) * p3[idx] +
- 3 * t * Math.pow(1 - t, 2) * p2[idx] +
- 3 * Math.pow(t, 2) * (1 - t) * p1[idx] +
- p0[idx] * Math.pow(t, 3);
- const epsilon = 20;
- // go through t in increments of 0.01
- let t = 0;
- while (t <= 1.0) {
- const tx = equation(t, 0);
- const ty = equation(t, 1);
- const diff = Math.sqrt(Math.pow(tx - mx, 2) + Math.pow(ty - my, 2));
- if (diff < epsilon) {
- return true;
- }
- t += 0.01;
- }
- return false;
- };
- const hitTestRoughShape = (opSet: OpSet[], x: number, y: number) => {
- // read operations from first opSet
- const ops = opSet[0].ops;
- // set start position as (0,0) just in case
- // move operation does not exist (unlikely but it is worth safekeeping it)
- let currentP: Point = [0, 0];
- return ops.some(({ op, data }, idx) => {
- // There are only four operation types:
- // move, bcurveTo, lineTo, and curveTo
- if (op === "move") {
- // change starting point
- currentP = data as Point;
- // move operation does not draw anything; so, it always
- // returns false
- } else if (op === "bcurveTo") {
- // create points from bezier curve
- // bezier curve stores data as a flattened array of three positions
- // [x1, y1, x2, y2, x3, y3]
- const p1 = [data[0], data[1]] as Point;
- const p2 = [data[2], data[3]] as Point;
- const p3 = [data[4], data[5]] as Point;
- const p0 = currentP;
- currentP = p3;
- // check if points are on the curve
- // cubic bezier curves require four parameters
- // the first parameter is the last stored position (p0)
- const retVal = pointInBezierEquation(p0, p1, p2, p3, [x, y]);
- // set end point of bezier curve as the new starting point for
- // upcoming operations as each operation is based on the last drawn
- // position of the previous operation
- return retVal;
- } else if (op === "lineTo") {
- // TODO: Implement this
- } else if (op === "qcurveTo") {
- // TODO: Implement this
- }
- return false;
- });
- };
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