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- import { AppState } from "./types";
- import { ExcalidrawElement } from "./element/types";
- import { clearAppStatePropertiesForHistory } from "./appState";
- import { newElementWith } from "./element/mutateElement";
- import { isLinearElement } from "./element/typeChecks";
- type Result = {
- appState: AppState;
- elements: ExcalidrawElement[];
- };
- export class SceneHistory {
- private recording: boolean = true;
- private stateHistory: string[] = [];
- private redoStack: string[] = [];
- clear() {
- this.stateHistory.length = 0;
- this.redoStack.length = 0;
- }
- private generateEntry(
- appState: AppState,
- elements: readonly ExcalidrawElement[],
- ) {
- return JSON.stringify({
- appState: clearAppStatePropertiesForHistory(appState),
- elements: elements.reduce((elements, element) => {
- if (
- isLinearElement(element) &&
- appState.multiElement &&
- appState.multiElement.id === element.id
- ) {
- // don't store multi-point arrow if still has only one point
- if (
- appState.multiElement &&
- appState.multiElement.id === element.id &&
- element.points.length < 2
- ) {
- return elements;
- }
- elements.push(
- newElementWith(element, {
- // don't store last point if not committed
- points:
- element.lastCommittedPoint !==
- element.points[element.points.length - 1]
- ? element.points.slice(0, -1)
- : element.points,
- // don't regenerate versionNonce else this will short-circuit our
- // bail-on-no-change logic in pushEntry()
- versionNonce: element.versionNonce,
- }),
- );
- } else {
- elements.push(
- newElementWith(element, { versionNonce: element.versionNonce }),
- );
- }
- return elements;
- }, [] as Mutable<typeof elements>),
- });
- }
- pushEntry(appState: AppState, elements: readonly ExcalidrawElement[]) {
- const newEntry = this.generateEntry(appState, elements);
- if (
- this.stateHistory.length > 0 &&
- this.stateHistory[this.stateHistory.length - 1] === newEntry
- ) {
- // If the last entry is the same as this one, ignore it
- return;
- }
- this.stateHistory.push(newEntry);
- // As a new entry was pushed, we invalidate the redo stack
- this.clearRedoStack();
- }
- restoreEntry(entry: string) {
- try {
- return JSON.parse(entry);
- } catch {
- return null;
- }
- }
- clearRedoStack() {
- this.redoStack.splice(0, this.redoStack.length);
- }
- redoOnce(): Result | null {
- if (this.redoStack.length === 0) {
- return null;
- }
- const entryToRestore = this.redoStack.pop();
- if (entryToRestore !== undefined) {
- this.stateHistory.push(entryToRestore);
- return this.restoreEntry(entryToRestore);
- }
- return null;
- }
- undoOnce(): Result | null {
- if (this.stateHistory.length === 1) {
- return null;
- }
- const currentEntry = this.stateHistory.pop();
- const entryToRestore = this.stateHistory[this.stateHistory.length - 1];
- if (currentEntry !== undefined) {
- this.redoStack.push(currentEntry);
- return this.restoreEntry(entryToRestore);
- }
- return null;
- }
- // Suspicious that this is called so many places. Seems error-prone.
- resumeRecording() {
- this.recording = true;
- }
- record(state: AppState, elements: readonly ExcalidrawElement[]) {
- if (this.recording) {
- this.pushEntry(state, elements);
- this.recording = false;
- }
- }
- }
- export const createHistory: () => { history: SceneHistory } = () => {
- const history = new SceneHistory();
- return { history };
- };
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