linearElementEditor.ts 12 KB

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  1. import {
  2. NonDeleted,
  3. ExcalidrawLinearElement,
  4. ExcalidrawElement,
  5. } from "./types";
  6. import { distance2d, rotate, isPathALoop } from "../math";
  7. import { getElementAbsoluteCoords } from ".";
  8. import { getElementPointsCoords } from "./bounds";
  9. import { Point, AppState } from "../types";
  10. import { mutateElement } from "./mutateElement";
  11. import { SceneHistory } from "../history";
  12. import { globalSceneState } from "../scene";
  13. export class LinearElementEditor {
  14. public elementId: ExcalidrawElement["id"] & {
  15. _brand: "excalidrawLinearElementId";
  16. };
  17. public activePointIndex: number | null;
  18. public draggingElementPointIndex: number | null;
  19. public lastUncommittedPoint: Point | null;
  20. constructor(element: NonDeleted<ExcalidrawLinearElement>) {
  21. LinearElementEditor.normalizePoints(element);
  22. this.elementId = element.id as string & {
  23. _brand: "excalidrawLinearElementId";
  24. };
  25. this.activePointIndex = null;
  26. this.lastUncommittedPoint = null;
  27. this.draggingElementPointIndex = null;
  28. }
  29. // ---------------------------------------------------------------------------
  30. // static methods
  31. // ---------------------------------------------------------------------------
  32. static POINT_HANDLE_SIZE = 20;
  33. /**
  34. * @param id the `elementId` from the instance of this class (so that we can
  35. * statically guarantee this method returns an ExcalidrawLinearElement)
  36. */
  37. static getElement(id: InstanceType<typeof LinearElementEditor>["elementId"]) {
  38. const element = globalSceneState.getNonDeletedElement(id);
  39. if (element) {
  40. return element as NonDeleted<ExcalidrawLinearElement>;
  41. }
  42. return null;
  43. }
  44. /** @returns whether point was dragged */
  45. static handlePointDragging(
  46. appState: AppState,
  47. setState: React.Component<any, AppState>["setState"],
  48. scenePointerX: number,
  49. scenePointerY: number,
  50. lastX: number,
  51. lastY: number,
  52. ): boolean {
  53. if (!appState.editingLinearElement) {
  54. return false;
  55. }
  56. const { editingLinearElement } = appState;
  57. let { draggingElementPointIndex, elementId } = editingLinearElement;
  58. const element = LinearElementEditor.getElement(elementId);
  59. if (!element) {
  60. return false;
  61. }
  62. const clickedPointIndex =
  63. draggingElementPointIndex ??
  64. LinearElementEditor.getPointIndexUnderCursor(
  65. element,
  66. appState.zoom,
  67. scenePointerX,
  68. scenePointerY,
  69. );
  70. draggingElementPointIndex = draggingElementPointIndex ?? clickedPointIndex;
  71. if (draggingElementPointIndex > -1) {
  72. if (
  73. editingLinearElement.draggingElementPointIndex !==
  74. draggingElementPointIndex ||
  75. editingLinearElement.activePointIndex !== clickedPointIndex
  76. ) {
  77. setState({
  78. editingLinearElement: {
  79. ...editingLinearElement,
  80. draggingElementPointIndex,
  81. activePointIndex: clickedPointIndex,
  82. },
  83. });
  84. }
  85. const [deltaX, deltaY] = rotate(
  86. scenePointerX - lastX,
  87. scenePointerY - lastY,
  88. 0,
  89. 0,
  90. -element.angle,
  91. );
  92. const targetPoint = element.points[clickedPointIndex];
  93. LinearElementEditor.movePoint(element, clickedPointIndex, [
  94. targetPoint[0] + deltaX,
  95. targetPoint[1] + deltaY,
  96. ]);
  97. return true;
  98. }
  99. return false;
  100. }
  101. static handlePointerUp(
  102. editingLinearElement: LinearElementEditor,
  103. ): LinearElementEditor {
  104. const { elementId, draggingElementPointIndex } = editingLinearElement;
  105. const element = LinearElementEditor.getElement(elementId);
  106. if (!element) {
  107. return editingLinearElement;
  108. }
  109. if (
  110. draggingElementPointIndex !== null &&
  111. (draggingElementPointIndex === 0 ||
  112. draggingElementPointIndex === element.points.length - 1) &&
  113. isPathALoop(element.points)
  114. ) {
  115. LinearElementEditor.movePoint(
  116. element,
  117. draggingElementPointIndex,
  118. draggingElementPointIndex === 0
  119. ? element.points[element.points.length - 1]
  120. : element.points[0],
  121. );
  122. }
  123. if (draggingElementPointIndex !== null) {
  124. return {
  125. ...editingLinearElement,
  126. draggingElementPointIndex: null,
  127. };
  128. }
  129. return editingLinearElement;
  130. }
  131. static handlePointerDown(
  132. event: React.PointerEvent<HTMLCanvasElement>,
  133. appState: AppState,
  134. setState: React.Component<any, AppState>["setState"],
  135. history: SceneHistory,
  136. scenePointerX: number,
  137. scenePointerY: number,
  138. ): {
  139. didAddPoint: boolean;
  140. hitElement: ExcalidrawElement | null;
  141. } {
  142. const ret: ReturnType<typeof LinearElementEditor["handlePointerDown"]> = {
  143. didAddPoint: false,
  144. hitElement: null,
  145. };
  146. if (!appState.editingLinearElement) {
  147. return ret;
  148. }
  149. const { elementId } = appState.editingLinearElement;
  150. const element = LinearElementEditor.getElement(elementId);
  151. if (!element) {
  152. return ret;
  153. }
  154. if (event.altKey) {
  155. if (!appState.editingLinearElement.lastUncommittedPoint) {
  156. mutateElement(element, {
  157. points: [
  158. ...element.points,
  159. LinearElementEditor.createPointAt(
  160. element,
  161. scenePointerX,
  162. scenePointerY,
  163. ),
  164. ],
  165. });
  166. }
  167. history.resumeRecording();
  168. setState({
  169. editingLinearElement: {
  170. ...appState.editingLinearElement,
  171. activePointIndex: element.points.length - 1,
  172. lastUncommittedPoint: null,
  173. },
  174. });
  175. ret.didAddPoint = true;
  176. return ret;
  177. }
  178. const clickedPointIndex = LinearElementEditor.getPointIndexUnderCursor(
  179. element,
  180. appState.zoom,
  181. scenePointerX,
  182. scenePointerY,
  183. );
  184. // if we clicked on a point, set the element as hitElement otherwise
  185. // it would get deselected if the point is outside the hitbox area
  186. if (clickedPointIndex > -1) {
  187. ret.hitElement = element;
  188. }
  189. setState({
  190. editingLinearElement: {
  191. ...appState.editingLinearElement,
  192. activePointIndex: clickedPointIndex > -1 ? clickedPointIndex : null,
  193. },
  194. });
  195. return ret;
  196. }
  197. static handlePointerMove(
  198. event: React.PointerEvent<HTMLCanvasElement>,
  199. scenePointerX: number,
  200. scenePointerY: number,
  201. editingLinearElement: LinearElementEditor,
  202. ): LinearElementEditor {
  203. const { elementId, lastUncommittedPoint } = editingLinearElement;
  204. const element = LinearElementEditor.getElement(elementId);
  205. if (!element) {
  206. return editingLinearElement;
  207. }
  208. const { points } = element;
  209. const lastPoint = points[points.length - 1];
  210. if (!event.altKey) {
  211. if (lastPoint === lastUncommittedPoint) {
  212. LinearElementEditor.movePoint(element, points.length - 1, "delete");
  213. }
  214. return editingLinearElement;
  215. }
  216. const newPoint = LinearElementEditor.createPointAt(
  217. element,
  218. scenePointerX,
  219. scenePointerY,
  220. );
  221. if (lastPoint === lastUncommittedPoint) {
  222. LinearElementEditor.movePoint(
  223. element,
  224. element.points.length - 1,
  225. newPoint,
  226. );
  227. } else {
  228. LinearElementEditor.movePoint(element, "new", newPoint);
  229. }
  230. return {
  231. ...editingLinearElement,
  232. lastUncommittedPoint: element.points[element.points.length - 1],
  233. };
  234. }
  235. static getPointsGlobalCoordinates(
  236. element: NonDeleted<ExcalidrawLinearElement>,
  237. ) {
  238. const [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
  239. const cx = (x1 + x2) / 2;
  240. const cy = (y1 + y2) / 2;
  241. return element.points.map((point) => {
  242. let { x, y } = element;
  243. [x, y] = rotate(x + point[0], y + point[1], cx, cy, element.angle);
  244. return [x, y];
  245. });
  246. }
  247. static getPointIndexUnderCursor(
  248. element: NonDeleted<ExcalidrawLinearElement>,
  249. zoom: AppState["zoom"],
  250. x: number,
  251. y: number,
  252. ) {
  253. const pointHandles = this.getPointsGlobalCoordinates(element);
  254. let idx = pointHandles.length;
  255. // loop from right to left because points on the right are rendered over
  256. // points on the left, thus should take precedence when clicking, if they
  257. // overlap
  258. while (--idx > -1) {
  259. const point = pointHandles[idx];
  260. if (
  261. distance2d(x, y, point[0], point[1]) * zoom <
  262. // +1px to account for outline stroke
  263. this.POINT_HANDLE_SIZE / 2 + 1
  264. ) {
  265. return idx;
  266. }
  267. }
  268. return -1;
  269. }
  270. static createPointAt(
  271. element: NonDeleted<ExcalidrawLinearElement>,
  272. scenePointerX: number,
  273. scenePointerY: number,
  274. ): Point {
  275. const [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
  276. const cx = (x1 + x2) / 2;
  277. const cy = (y1 + y2) / 2;
  278. const [rotatedX, rotatedY] = rotate(
  279. scenePointerX,
  280. scenePointerY,
  281. cx,
  282. cy,
  283. -element.angle,
  284. );
  285. return [rotatedX - element.x, rotatedY - element.y];
  286. }
  287. // element-mutating methods
  288. // ---------------------------------------------------------------------------
  289. /**
  290. * Normalizes line points so that the start point is at [0,0]. This is
  291. * expected in various parts of the codebase.
  292. */
  293. static normalizePoints(element: NonDeleted<ExcalidrawLinearElement>) {
  294. const { points } = element;
  295. const offsetX = points[0][0];
  296. const offsetY = points[0][1];
  297. mutateElement(element, {
  298. points: points.map((point, _idx) => {
  299. return [point[0] - offsetX, point[1] - offsetY] as const;
  300. }),
  301. x: element.x + offsetX,
  302. y: element.y + offsetY,
  303. });
  304. }
  305. static movePoint(
  306. element: NonDeleted<ExcalidrawLinearElement>,
  307. pointIndex: number | "new",
  308. targetPosition: Point | "delete",
  309. ) {
  310. const { points } = element;
  311. // in case we're moving start point, instead of modifying its position
  312. // which would break the invariant of it being at [0,0], we move
  313. // all the other points in the opposite direction by delta to
  314. // offset it. We do the same with actual element.x/y position, so
  315. // this hacks are completely transparent to the user.
  316. let offsetX = 0;
  317. let offsetY = 0;
  318. let nextPoints: (readonly [number, number])[];
  319. if (targetPosition === "delete") {
  320. // remove point
  321. if (pointIndex === "new") {
  322. throw new Error("invalid args in movePoint");
  323. }
  324. nextPoints = points.slice();
  325. nextPoints.splice(pointIndex, 1);
  326. if (pointIndex === 0) {
  327. // if deleting first point, make the next to be [0,0] and recalculate
  328. // positions of the rest with respect to it
  329. offsetX = nextPoints[0][0];
  330. offsetY = nextPoints[0][1];
  331. nextPoints = nextPoints.map((point, idx) => {
  332. if (idx === 0) {
  333. return [0, 0];
  334. }
  335. return [point[0] - offsetX, point[1] - offsetY];
  336. });
  337. }
  338. } else if (pointIndex === "new") {
  339. nextPoints = [...points, targetPosition];
  340. } else {
  341. const deltaX = targetPosition[0] - points[pointIndex][0];
  342. const deltaY = targetPosition[1] - points[pointIndex][1];
  343. nextPoints = points.map((point, idx) => {
  344. if (idx === pointIndex) {
  345. if (idx === 0) {
  346. offsetX = deltaX;
  347. offsetY = deltaY;
  348. return point;
  349. }
  350. offsetX = 0;
  351. offsetY = 0;
  352. return [point[0] + deltaX, point[1] + deltaY] as const;
  353. }
  354. return offsetX || offsetY
  355. ? ([point[0] - offsetX, point[1] - offsetY] as const)
  356. : point;
  357. });
  358. }
  359. const nextCoords = getElementPointsCoords(element, nextPoints);
  360. const prevCoords = getElementPointsCoords(element, points);
  361. const nextCenterX = (nextCoords[0] + nextCoords[2]) / 2;
  362. const nextCenterY = (nextCoords[1] + nextCoords[3]) / 2;
  363. const prevCenterX = (prevCoords[0] + prevCoords[2]) / 2;
  364. const prevCenterY = (prevCoords[1] + prevCoords[3]) / 2;
  365. const dX = prevCenterX - nextCenterX;
  366. const dY = prevCenterY - nextCenterY;
  367. const rotated = rotate(offsetX, offsetY, dX, dY, element.angle);
  368. mutateElement(element, {
  369. points: nextPoints,
  370. x: element.x + rotated[0],
  371. y: element.y + rotated[1],
  372. });
  373. }
  374. }