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				@@ -104,11 +104,6 @@ export function destroySmoothAnimation() { 
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				       aveSpeed: 0, 
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				       clientWidth: 0 
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				    }) 
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				-   Object.assign(moveState, { 
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				-      oldIndex: -1, 
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				-      progress: 0, 
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				-      activeIndex: 0 
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				-   }) 
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				 } 
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				 /** 
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				@@ -143,14 +138,7 @@ export function moveSmoothAnimationByPlayTime(time?: number) { 
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				  * progress  当前音符到下一个音符的距离百分比 
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				  * activeIndex 当前 
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				  */ 
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				-const moveState = { 
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				-   oldIndex: -1, // 上一次index 
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				-   progress: 0, 
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				-   activeIndex: 0 
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				-} 
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				 export function moveSmoothAnimation(progress: number, activeIndex: number, isMoveOsmd = true) { 
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				-   moveState.progress = progress 
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				-   moveState.activeIndex = activeIndex 
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				    // if (!smoothAnimationState.isShow.value) { 
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				    //    return 
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				    // } 
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				@@ -160,11 +148,6 @@ export function moveSmoothAnimation(progress: number, activeIndex: number, isMov 
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				    const progressCalcIndex = Math.round(progress * _numberOfSegments) 
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				    // // 当前的index 
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				    let nowIndex = nextPointsIndex - _numberOfSegments + progressCalcIndex 
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				-   // 当前计算的位置和上一次值一样时候不运行 
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				-   if (moveState.oldIndex === nowIndex) { 
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				-      return 
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				-   } 
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				-   moveState.oldIndex = nowIndex 
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				    const nowPointsPos = smoothAnimationState.pointsPos[nowIndex] 
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				    smoothAnimationState.canvasCtx?.clearRect(0, 0, smoothAnimationState.canvasDomWith, smoothAnimationState.canvasDomHeight) 
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				    // 移动 
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