|  | @@ -107,7 +107,9 @@ export default defineComponent({
 | 
	
		
			
				|  |  |            src={backImg}
 | 
	
		
			
				|  |  |            class={styles.back}
 | 
	
		
			
				|  |  |            onClick={() => {
 | 
	
		
			
				|  |  | -            smoothAnimationState.isShow.value = state.melodyLine;
 | 
	
		
			
				|  |  | +            if(state.isSingleLine){
 | 
	
		
			
				|  |  | +              smoothAnimationState.isShow.value = state.melodyLine;
 | 
	
		
			
				|  |  | +            }
 | 
	
		
			
				|  |  |              // 返回的时候 跳转到之前记录的模式
 | 
	
		
			
				|  |  |              if(headTopData.oldModeType !== "practise"){
 | 
	
		
			
				|  |  |                // 点击评测模式进入评测模块的需要检测耳机状态,通过返回按钮进入评测模块的,不检测耳机状态
 | 
	
	
		
			
				|  | @@ -120,7 +122,9 @@ export default defineComponent({
 | 
	
		
			
				|  |  |          <img src={nameImg} class={styles.name} />
 | 
	
		
			
				|  |  |          <div class={[styles.modeBox, ((!state.isPercussion && !state.enableEvaluation) || (state.isPercussion && state.enableEvaluation) || (state.isPercussion && !state.enableEvaluation)) && styles.twoModeBox]}>
 | 
	
		
			
				|  |  |            <Vue3Lottie ref={modeImgDom1} class={styles.modeImg} animationData={lxMode} autoPlay={false} loop={true} onClick={() => {
 | 
	
		
			
				|  |  | -            smoothAnimationState.isShow.value = state.melodyLine;
 | 
	
		
			
				|  |  | +            if(state.isSingleLine){
 | 
	
		
			
				|  |  | +              smoothAnimationState.isShow.value = state.melodyLine;
 | 
	
		
			
				|  |  | +            }
 | 
	
		
			
				|  |  |              headTopData.handleChangeModeType("practise")
 | 
	
		
			
				|  |  |              } }></Vue3Lottie>
 | 
	
		
			
				|  |  |            {!state.isPercussion && <Vue3Lottie ref={modeImgDom2} class={styles.modeImg} animationData={glMode} autoPlay={false} loop={true} onClick={() => headTopData.handleChangeModeType("follow")}></Vue3Lottie>}
 |