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- /**
- * @license -------------------------------------------------------------------
- * module: Base64Binary
- * src: http://blog.danguer.com/2011/10/24/base64-binary-decoding-in-javascript/
- * license: Simplified BSD License
- * -------------------------------------------------------------------
- * Copyright 2011, Daniel Guerrero. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * - Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * - Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL DANIEL GUERRERO BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- var Base64Binary = {
- _keyStr : "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=",
- /* will return a Uint8Array type */
- decodeArrayBuffer: function(input) {
- var bytes = Math.ceil( (3*input.length) / 4.0);
- var ab = new ArrayBuffer(bytes);
- this.decode(input, ab);
- return ab;
- },
- decode: function(input, arrayBuffer) {
- //get last chars to see if are valid
- var lkey1 = this._keyStr.indexOf(input.charAt(input.length-1));
- var lkey2 = this._keyStr.indexOf(input.charAt(input.length-1));
- var bytes = Math.ceil( (3*input.length) / 4.0);
- if (lkey1 == 64) bytes--; //padding chars, so skip
- if (lkey2 == 64) bytes--; //padding chars, so skip
- var uarray;
- var chr1, chr2, chr3;
- var enc1, enc2, enc3, enc4;
- var i = 0;
- var j = 0;
- if (arrayBuffer)
- uarray = new Uint8Array(arrayBuffer);
- else
- uarray = new Uint8Array(bytes);
- input = input.replace(/[^A-Za-z0-9\+\/\=]/g, "");
- for (i=0; i<bytes; i+=3) {
- //get the 3 octects in 4 ascii chars
- enc1 = this._keyStr.indexOf(input.charAt(j++));
- enc2 = this._keyStr.indexOf(input.charAt(j++));
- enc3 = this._keyStr.indexOf(input.charAt(j++));
- enc4 = this._keyStr.indexOf(input.charAt(j++));
- chr1 = (enc1 << 2) | (enc2 >> 4);
- chr2 = ((enc2 & 15) << 4) | (enc3 >> 2);
- chr3 = ((enc3 & 3) << 6) | enc4;
- uarray[i] = chr1;
- if (enc3 != 64) uarray[i+1] = chr2;
- if (enc4 != 64) uarray[i+2] = chr3;
- }
- return uarray;
- }
- };
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