state.ts 13 KB

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  1. import { showToast } from "vant";
  2. import { reactive } from "vue";
  3. import { OpenSheetMusicDisplay } from "../osmd-extended/src";
  4. import { metronomeData } from "./helpers/metronome";
  5. import { GradualNote, GradualTimes, GradualVersion } from "./type";
  6. import { handleEndEvaluat, handleStartEvaluat, sendEvaluatingOffsetTime } from "./view/evaluating";
  7. import { IFingering } from "src/view/fingering/fingering-config";
  8. import { handleStartTick } from "./view/tick";
  9. import { audioListStart, getAudioCurrentTime, getAudioDuration, setAudioCurrentTime, setAudioPlaybackRate } from "./view/audio-list";
  10. import { toggleFollow } from "./view/follow-practice";
  11. import { setStorageSpeed } from "./utils";
  12. /** 入门 | 进阶 | 大师 */
  13. export type IDifficulty = "BEGINNER" | "ADVANCED" | "PERFORMER";
  14. export type IMusicRenderType = "staff" | "firstTone" | "fixedTone";
  15. export const musicscoresettingKey = "musicscoresetting";
  16. const state = reactive({
  17. appName: "" as "GYM" | "COLEXIU",
  18. musicRenderType: "staff" as IMusicRenderType,
  19. /**曲谱是否渲染完成 */
  20. musicRendered: false,
  21. /** 当前曲谱数据ID, 和曲谱ID不一致 */
  22. detailId: "",
  23. /** 曲谱资源URL */
  24. xmlUrl: "",
  25. /** 声部ID */
  26. subjectId: 0 as number,
  27. /** 分类ID */
  28. categoriesId: 0,
  29. /** 分类名称 */
  30. categoriesName: "",
  31. /** 是否支持评测 */
  32. enableEvaluation: true,
  33. /** 是否支持转谱 */
  34. enableNotation: false,
  35. /** 曲谱ID */
  36. examSongId: "",
  37. /** 曲谱名称 */
  38. examSongName: "",
  39. /** 扩展字段 */
  40. extConfigJson: {} as any,
  41. /** 是否开启节拍器 */
  42. isOpenMetronome: false,
  43. /** 是否显示指法 */
  44. isShowFingering: false,
  45. /** 原音 */
  46. music: "",
  47. /** 伴奏 */
  48. accompany: "",
  49. /** midiURL */
  50. midiUrl: "",
  51. /** 父分ID */
  52. parentCategoriesId: 0,
  53. /** 资源类型: mp3 | midi */
  54. playMode: "MP3" as "MP3" | "MIDI",
  55. /** 设置的速度 */
  56. speed: 0,
  57. /** 曲谱音频正常的速度 */
  58. originSpeed: 0,
  59. /** 分轨名称 */
  60. track: "",
  61. /** 当前显示声部索引 */
  62. partIndex: 0,
  63. /** 是否需要节拍器 */
  64. needTick: false,
  65. /** 曲谱实例 */
  66. osmd: null as unknown as OpenSheetMusicDisplay,
  67. /**是否是特殊乐谱类型, 主要针对管乐迷 */
  68. isSpecialBookCategory: false,
  69. /** 播放状态 */
  70. playState: "paused" as "play" | "paused",
  71. /** 播放结束状态 */
  72. playEnd: false,
  73. /** 播放那个: 原音,伴奏 */
  74. playSource: "music" as "music" | "background",
  75. /** 播放进度 */
  76. playProgress: 0,
  77. /** 激活的note index */
  78. activeNoteIndex: 0,
  79. /** 激活的小节 */
  80. activeMeasureIndex: 0,
  81. /** 选段状态 */
  82. sectionStatus: false,
  83. /** 选段数据 */
  84. section: [] as any[],
  85. /** 选段提示 */
  86. sectionToast: null as any,
  87. /** 选段背景 */
  88. sectionBoundingBoxs: [] as any[],
  89. /** 开启选段预备 */
  90. isOpenPrepare: false,
  91. /** 选段预备 */
  92. sectionFirst: null as any,
  93. /** 音符数据 */
  94. times: [] as any[],
  95. /** 播放模式 */
  96. modeType: "practise" as "practise" | "follow" | "evaluating",
  97. /** 设置 */
  98. setting: {
  99. /** 效音提醒 */
  100. soundEffect: true,
  101. /** 护眼模式 */
  102. eyeProtection: false,
  103. /** 摄像头 */
  104. camera: false,
  105. /** 摄像头透明度 */
  106. cameraOpacity: 70,
  107. /** 循环播放 */
  108. repeatAutoPlay: true,
  109. /** 显示指法 */
  110. displayFingering: true,
  111. /** 显示光标 */
  112. displayCursor: true,
  113. /** 频率 */
  114. frequency: 442,
  115. /** 评测难度 */
  116. evaluationDifficulty: "ADVANCED" as IDifficulty,
  117. /** 保存到相册 */
  118. saveToAlbum: false,
  119. /** 开启伴奏 */
  120. enableAccompaniment: false,
  121. /** 反应时间 */
  122. reactionTimeMs: 0,
  123. },
  124. /** 节拍器的时间 */
  125. fixtime: 0,
  126. /** 指法信息 */
  127. fingeringInfo: {} as IFingering,
  128. /** 滚动容器的ID */
  129. scrollContainer: "musicAndSelection",
  130. /** 是否是打击乐 */
  131. isPercussion: false,
  132. /** 是否重复节拍器的时间 */
  133. repeatedBeats: 0,
  134. /**当前曲谱中所有声部名字 */
  135. partListNames: [] as string[],
  136. /** 渐变速度信息 */
  137. gradual: [] as GradualNote[],
  138. /** 渐变速度版本 */
  139. gradualVersion: GradualVersion.BASE as GradualVersion,
  140. /** 渐变时间信息 */
  141. gradualTimes: null as GradualTimes,
  142. /** 单声部多声轨 */
  143. multitrack: 0,
  144. /** 缩放 */
  145. zoom: 0.8,
  146. /** 练习,评测是否是选段模式 */
  147. isSelectMeasureMode: false,
  148. /** 是否是评分显示 */
  149. isReport: false
  150. });
  151. /** 音频加载完成 */
  152. export const onLoadedmetadata = (evt: Event) => {
  153. // console.log(evt)
  154. };
  155. /** 在渲染前后计算光标应该走到的音符 */
  156. const setStep = () => {
  157. if (state.playState !== "play") {
  158. console.log("结束播放");
  159. return;
  160. }
  161. let startTime = Date.now();
  162. requestAnimationFrame(() => {
  163. const endTime = Date.now();
  164. // 渲染时间大于16.6,就会让页面卡顿, 如果渲染时间大与16.6就下一个渲染帧去计算
  165. if (endTime - startTime < 16.7) {
  166. handlePlaying();
  167. setStep();
  168. } else {
  169. setTimeout(() => {
  170. handlePlaying();
  171. setStep();
  172. }, 16.7)
  173. }
  174. });
  175. };
  176. /** 开始播放 */
  177. export const onPlay = () => {
  178. console.log("开始播放");
  179. state.playEnd = false;
  180. setStep();
  181. if (state.modeType === "evaluating") {
  182. let currentTime = getAudioCurrentTime();
  183. // 选段评测模式
  184. if (state.isSelectMeasureMode) {
  185. currentTime = currentTime - state.section[0].time;
  186. }
  187. sendEvaluatingOffsetTime(currentTime);
  188. }
  189. };
  190. /** 播放中事件 */
  191. export const onTimeupdate = (evt: Event) => {};
  192. /** 播放模式结束自动重播 */
  193. const autoResetPlay = () => {
  194. if (state.modeType !== "practise") return;
  195. skipNotePlay(0, true);
  196. // 没有开启自动重播, 不是练习模式
  197. if (!state.setting.repeatAutoPlay) return;
  198. scrollViewNote();
  199. setTimeout(() => {
  200. togglePlay("play");
  201. }, 1000);
  202. };
  203. /** 播放完成事件 */
  204. export const onEnded = () => {
  205. // 修改状态为结束
  206. state.playEnd = true;
  207. state.playState = "paused";
  208. // 结束播放
  209. audioListStart(state.playState);
  210. // 调用结束评测
  211. handleEndEvaluat(true);
  212. // 调用自动重复播放
  213. autoResetPlay();
  214. };
  215. /**
  216. * 播放一直触发的事件
  217. */
  218. const handlePlaying = () => {
  219. const currentTime = getAudioCurrentTime();
  220. const duration = getAudioDuration();
  221. state.playProgress = (currentTime / duration) * 100;
  222. let item = getNote(currentTime);
  223. if (item) {
  224. // 选段状态下
  225. if (state.sectionStatus && state.section.length === 2) {
  226. // 如果开启了预备拍
  227. const selectStartItem = state.sectionFirst ? state.sectionFirst : state.section[0];
  228. const selectEndItem = state.section[1];
  229. if (item.MeasureNumberXML < selectStartItem.MeasureNumberXML || item.MeasureNumberXML > selectEndItem.MeasureNumberXML) {
  230. console.log("选段播放结束");
  231. // 如果为选段评测模式
  232. if (state.modeType === "evaluating" && state.isSelectMeasureMode) {
  233. onEnded();
  234. return;
  235. }
  236. item = selectStartItem;
  237. setAudioCurrentTime(selectStartItem.time, selectStartItem.i);
  238. }
  239. }
  240. gotoNext(item);
  241. }
  242. metronomeData.metro?.sound(currentTime);
  243. };
  244. /** 跳转到指定音符开始播放 */
  245. export const skipNotePlay = (itemIndex: number, isStart = false) => {
  246. const item = state.times[itemIndex];
  247. let itemTime = item.time;
  248. if (isStart) {
  249. itemTime = 0;
  250. }
  251. // console.log("🚀 ~ itemTime:", itemTime);
  252. if (item) {
  253. setAudioCurrentTime(itemTime, itemIndex);
  254. gotoNext(item);
  255. }
  256. };
  257. /**
  258. * 切换曲谱播放状态
  259. * @param playState 可选: 默认 undefined, 需要切换的状态 play:播放, paused: 暂停
  260. */
  261. export const togglePlay = async (playState?: "play" | "paused") => {
  262. state.playState = playState ? playState : state.playState === "paused" ? "play" : "paused";
  263. // 设置为开始播放时, 如果需要节拍,先播放节拍器
  264. if (state.playState === "play" && state.needTick) {
  265. const tickend = await handleStartTick();
  266. // console.log("🚀 ~ tickend:", tickend)
  267. // 节拍器返回false, 取消播放
  268. if (!tickend) {
  269. state.playState = "paused";
  270. return false;
  271. }
  272. }
  273. // 如果选段没有结束, 直接开始播放,清空选段状态
  274. if (state.playState == "play") {
  275. if (state.sectionStatus && state.section.length < 2) {
  276. clearSelection();
  277. }
  278. }
  279. audioListStart(state.playState);
  280. return true;
  281. };
  282. /** 结束播放 */
  283. export const handleStopPlay = () => {
  284. state.playState = "paused";
  285. audioListStart(state.playState);
  286. };
  287. /** 重置播放为开始 */
  288. export const resetPlaybackToStart = () => {
  289. // 如果为选段状态
  290. if (state.sectionStatus && state.section.length === 2) {
  291. state.section = formateSelectMearure(state.section);
  292. return;
  293. }
  294. skipNotePlay(0, true);
  295. };
  296. /** 跳转到指定音符 */
  297. export const gotoCustomNote = (index: number) => {
  298. try {
  299. state.osmd.cursor.reset();
  300. } catch (error) {}
  301. for (let i = 0; i < index; i++) {
  302. state.osmd.cursor.next();
  303. }
  304. };
  305. /** 跳转到下一个音符 */
  306. export const gotoNext = (note: any) => {
  307. const num = note.i;
  308. // console.log('next', state.activeNoteIndex, num)
  309. if (state.activeNoteIndex === note.i) return;
  310. const osmd = state.osmd;
  311. let prev = state.activeNoteIndex;
  312. state.activeNoteIndex = num;
  313. state.activeMeasureIndex = note.MeasureNumberXML;
  314. if (prev && num - prev === 1) {
  315. osmd.cursor.next();
  316. } else if (prev && num - prev > 0) {
  317. while (num - prev > 0) {
  318. prev++;
  319. osmd.cursor.next();
  320. }
  321. } else {
  322. gotoCustomNote(num);
  323. }
  324. scrollViewNote();
  325. };
  326. /** 获取指定音符 */
  327. export const getNote = (currentTime: number) => {
  328. const times = state.times;
  329. const len = state.times.length;
  330. /** 播放超过了最后一个音符的时间,直接结束, 2秒误差 */
  331. if (currentTime > times[len - 1].endtime + 2) {
  332. onEnded();
  333. return;
  334. }
  335. let _item = null as any;
  336. for (let i = state.activeNoteIndex; i < len; i++) {
  337. const item = times[i];
  338. const prevItem = times[i - 1];
  339. if (currentTime >= item.time) {
  340. if (!prevItem || item.time != prevItem.time) {
  341. _item = item;
  342. }
  343. } else {
  344. break;
  345. }
  346. }
  347. // console.log("activeNoteIndex", currentTime, state.activeNoteIndex, _item.i);
  348. return _item;
  349. };
  350. /** 重播 */
  351. export const handleResetPlay = () => {
  352. resetPlaybackToStart();
  353. };
  354. /** 设置速度 */
  355. export const handleSetSpeed = (speed: number) => {
  356. setStorageSpeed(state.examSongId, speed)
  357. state.speed = speed;
  358. const playbackRate = speed / state.originSpeed;
  359. console.log("🚀 ~ playbackRate:", speed, state.originSpeed);
  360. // 按照比例设置速度
  361. setAudioPlaybackRate(playbackRate);
  362. };
  363. /** 清除选段状态 */
  364. export const clearSelection = () => {
  365. state.sectionStatus = false;
  366. state.section = [];
  367. state.sectionToast?.close();
  368. state.sectionToast = null;
  369. };
  370. /** 开启选段 */
  371. export const handleChangeSection = () => {
  372. // 如果开启了选段,再次点击取消选段
  373. if (state.sectionStatus) {
  374. clearSelection();
  375. return;
  376. }
  377. state.sectionStatus = true;
  378. // 开启
  379. if (state.sectionStatus) {
  380. togglePlay("paused");
  381. }
  382. state.sectionToast = showToast({
  383. message: "请选择开始小节",
  384. duration: 0,
  385. position: "top",
  386. className: "selectionToast",
  387. });
  388. };
  389. /** 效验并格式化选段小节 */
  390. const formateSelectMearure = (_list: any[]): any[] => {
  391. if (!_list.length) return [];
  392. const list = _list.sort((a, b) => a.time - b.time);
  393. const startXml = list[0]?.MeasureNumberXML;
  394. const endXml = list.last()?.MeasureNumberXML;
  395. const selectStartMeasure = state.times.filter((n: any) => startXml === n.MeasureNumberXML) || [];
  396. const selectEndMeasure = state.times.filter((n: any) => endXml === n.MeasureNumberXML) || [];
  397. // 没有找到选段小节
  398. if (!selectStartMeasure.length || !selectEndMeasure.length) {
  399. clearSelection();
  400. return [];
  401. }
  402. list[0] = selectStartMeasure[0];
  403. list[1] = selectEndMeasure.last();
  404. let startItemINdex = list[0].i;
  405. // 开启预备拍
  406. if (state.isOpenPrepare) {
  407. const startXmlIndex = list[0].MeasureNumberXML;
  408. state.sectionFirst = state.times.find((n: any) => startXmlIndex - n.MeasureNumberXML === 1);
  409. startItemINdex = state.sectionFirst ? state.sectionFirst.i : startItemINdex;
  410. }
  411. skipNotePlay(startItemINdex, startItemINdex === 0);
  412. return list;
  413. };
  414. /** 选择选段 */
  415. export const handleSelection = (item: any) => {
  416. if (!state.sectionStatus || state.section.length > 1) return;
  417. if (state.section.length !== 2 && item) {
  418. state.section.push(item);
  419. if (state.section.length === 2) {
  420. state.section = formateSelectMearure(state.section);
  421. state.sectionToast?.close();
  422. state.sectionToast = null;
  423. }
  424. }
  425. if (state.section.length === 1 && state.sectionToast) {
  426. state.sectionToast.message = "请选择结束小节";
  427. }
  428. };
  429. /** 直接设置选段 */
  430. export const hanldeDirectSelection = (list: any[]) => {
  431. if (!Array.isArray(list) || list.length !== 2) return;
  432. state.sectionStatus = true;
  433. state.section = formateSelectMearure(list);
  434. };
  435. let offsetTop = 0;
  436. /**
  437. * 窗口内滚动到音符的区域
  438. * @param isScroll 可选: 强制滚动到顶部, 默认: false
  439. * @returns void
  440. */
  441. export const scrollViewNote = () => {
  442. const cursorElement = document.getElementById("cursorImg-0")!;
  443. const musicAndSelection = document.getElementById(state.scrollContainer)!;
  444. if (!cursorElement || !musicAndSelection || offsetTop === cursorElement.offsetTop) return;
  445. offsetTop = cursorElement.offsetTop;
  446. if (cursorElement.offsetTop > 50) {
  447. musicAndSelection.scrollTo({
  448. top: cursorElement.offsetTop - 25,
  449. behavior: "smooth",
  450. });
  451. } else {
  452. musicAndSelection.scrollTo({
  453. top: 0,
  454. behavior: "smooth",
  455. });
  456. }
  457. };
  458. /** 检测是否是节奏练习 */
  459. export const isRhythmicExercises = () => {
  460. return state.examSongName.indexOf("节奏练习") > -1;
  461. };
  462. /** 重置状态 */
  463. export const handleRessetState = () => {
  464. if (state.modeType === "evaluating") {
  465. handleStartEvaluat();
  466. } else if (state.modeType === "practise") {
  467. togglePlay("paused");
  468. } else if (state.modeType === "follow") {
  469. toggleFollow(false);
  470. }
  471. };
  472. export default state;