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@@ -125,6 +125,9 @@ export class DrawingParameters {
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this.setForCompactMode(); // also sets CompactMode = true
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this.DrawPartNames = false;
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+ this.rules.VoiceSpacingMultiplierVexflow = 0.65;
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+ this.rules.VoiceSpacingAddendVexflow = 2.0;
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+
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// tight rendering mode, lower margins and safety distances between systems, staffs etc. may cause overlap.
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// these options can afterwards be finetuned by setting osmd.rules.BetweenStaffDistance for example
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this.rules.MinSkyBottomDistBetweenStaves = 1.0; // default 1.0. this can cause collisions with slurs and dynamics sometimes
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